episode 2 - the golden grimoire

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    THE GOLDEN GRIMOIRE

    PART ONE: AFLITAIN

    1) Introduction

    This scenario follows on from Lord Jagged, The Jaded God.

    In the Cosmic Chess Game that decides the fate of the Multiverse, Chaos has made the first move. Now it isLaw's turn to redress the Balance. ittingl!, the Lords of Law have decided to use the "Cs as their #awns inthis move.

    The stor! #ic$s u# a%out two months after the Battle of &ori$. The cit! of flitain is in a fren(! of activit!for several reasons. Merchants are contracting for re%uilding wor$) shi#s from all nations %ring in %uildingmaterials and even architects to re#air the damage caused %! Jaeger's cam#aign. The "riests of Law are out force, #reaching in the streets and to swelling congregations of the *cancer of Chaos lur$ing in fair &ha(aar.s if this wasn't enough, #re#arations are in full swing for +romir's Investiture Ceremon! as Grand u$e of-astern &ha(aar.

    s heroes of the Battle of &ori$, the "Cs are invited to %oth the Investiture Ceremon! and su%seuent &tateBanuet.

    The Investiture Ceremon! ta$es #lace in the Tem#le of on%las. ast/wind the "Cs through several hours otedious ceremonial nonsense. +romir ma$es his oath that he is free of the influence of Chaos and is suited tothe #osition of Grand u$e. e#ending on how the Battle of &ori$ ended, this ma! or ma! not %e the case.+romir is still in league with the "an Tangian merchant, "arig rass, and as such is at the merc! of JagreenLern.

    The real stor! %egins at the &tate Banuet.

    2) The State Banquet

    The Banuet is a different matter entirel!. 0eld in the Great 0all of +romir's "alace, the Banuet is an evenwhich will %e tal$ed a%out in court until the end of the world 1a%out seven !ears, if Mr &t. ndre's timeline ithe &B2 rule%oo$ is accurate3. The feast is lavish, the entertainments e4otic and s#ectacular, the guest liste4tensive and #owerful. -ver!one is dec$ed out in their most gorgeous finer!. Laughter rings out across the

    crowded 0all, mingling with the songs of minstrels and the music of the small orchestra. In fact, onl! thea%sence of the music slaves and ceremonial torture se#arate this revelr! from something seen in Imr!rr.

    The sort of thing that goes on here could last a while %ut en5o! the role#la!ing and go with the flow. The GMis, of course, free to ela%orate on these #oints %ut some s#ecial notes are as follows.

    The crowd is largel! no%ilit!, lords and ladies of &ha(aar's e4tensive 6o!al Court.

    The m%assadors of Jhar$or, rgimiliar, il$har and Lorm!r are #resent.

    Most of the no%le Lords and ceremonial guards are armed.

    master of Ceremonies announces the "Cs as the! arrive. These introductions should %e tailored toeach character and %ased on how the! #erformed in the Battle of &ori$.

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    0int at the #resence of *others*. Jerr! Cornelius, for e4am#le, loves a good #art!. ressed in thero%es of an Indian 6a5ah, com#lete with 5ewelled tur%an, he will %e misera%le unless accom#anied %!a woman with a C0 of at least 78. Later, the woman's clothes will %e found neatl! folded at the fooof a rum#led %ed. Jerr! will have disa##eared.

    New #la!er characters can %e introduced at this time, either as no%les themselves orguests9%od!guards9retainers of more #rominent N"Cs.

    3) The Messenger

    t some #oint, a meeting should %e contrived %etween the "Cs and a !oung man called Tellurin 0olcar, theide/de/cam# to the rgimiliaran m%assador to &ha(aar.

    TELLURIN HOLCAR - THE ENVOYSTR [12] CON [10] SIZ [11] INT [13] POW [8] DEX [13] CHA [11]Skill Group o!u"#"A$$% 1& P%rr 0& A'il 0& (%!i 1& P#r) 0& S$#% 2& *!o+ 2& Co,, 0&Hi$ Poi!$" - 11 (%.or Wou!/ ##l - Skill"D%''#r A$$%)k 1& D%''#r P%rr4 0&

    P#r"u%/# 35& Cr#/i$ 0& I!$i,i/%$# 30&Ri/# 0& %+ 32& T6#olo'4 5& R#%/7Wri$# Co,,o! &

    Tellurin is sliml! %uilt, richl! dressed and armed with a dagger. 0e is acting on *higher orders* when hea##roaches the "Cs and sa!s)

    *Gentlemen 1and ladies, if #resent3, ma! I tal$ with !ou on a matter which !ou ma! find of interest: I amaware of !our talents and m! Government has charged me with the tas$ of recruiting fellows such as!ourselves to aid us with a small m!ster!.*

    o whatever is necessar! to get the "Cs interested. Tellurin is earnest, li$ea%le and friendl!. The GM should

    #la! to the strengths and interests of each #la!er character 1and the #la!ers themselves3 to snare thecharacters. 0o#efull! the! will ta$e the %ait) the! are almost destined to.

    Tellurin will continue)

    *re !ou familiar with the so/called Golden Grimoire: It is a tome of magical $nowledge re#uted to have%een %rought to this #lane %! a d!ing Chaos God from a far world. -ven the #ower of the Golden Grimoirecould not save the deit! who #erished on this #lane. Centuries after his #assing, the Grimoire came into the#ossession of a wi(ard who could use its #owers. Thus %egan a chain of events which culminated in a greatwar %etween two o##osing armies of great sorcerous s$ill. uring this war the Grimoire was stolen and theo##osing arm! also used its #ower. ;ith the aid of the Golden Grimoire, the! destro!ed their enem!.

    *Now we %elieve the Grimoire has surfaced again after nearl! one thousand !ears. grou# of forestersdiscovered a Tower dee# in the forests of &outhern rgimiliar.

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    4) GM Info

    Tellurin is not actuall! l!ing a%out the Golden Grimoire. The legend he tells is correct. &ome #ertinentdetails, however, are given %elow. These notes wor$ed in the original cam#aign and ma! go against man!*canon* stories and #u%lished su##lements. If these notes are not suita%le, #lease feel free to change them.

    Most im#ortantl!, the Golden Grimoire is real and still e4ists on the >oung +ingdoms #lane, thoughhidden in

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    %alance.

    Bardin contacted s!m#athisers of Law / such as Tellurin / throughout the >oung +ingdoms. lread! two orthree small #arties of Chaos s!m#athisers have %een destro!ed. Now, greater #ri(es have %een ensnared) the"Cs and, +haile$ @andar, a "an Tangian Chaos sorceror who desires the Grimoire to attem#t to overthrowthe Theocrat.

    The "riesthood of Law have %een ver! su%tle in their #lans. Man! of the #eo#le the "Cs will encounter $now

    nothing of the #lot %ehind the action. The Lords of Law / who will not act directl! on the >oung +ingdoms#lane / $now their #lans will ta$e time to come to fruition %ut the! are #atient and will wait. on%las et.al.are e4erting their #owers ver! slowl! and can even o%scure certain information from emons of +nowledge

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    The "Cs can #a! their mone! and ta$e their choice. It will cost D? LB to %u! #assage, #er #erson. -4tracargo will cost more. -4tra ris$ will also cost more. If attac$ed, all #assengers are e4#ected to hel# defendthe shi#s. Ase an! sto#overs in the 5ourne! to re#lenish "C num%ers.

    3) Ocean Encounters

    The vo!age to Cadsandria can %e as uiet or adventurous as !ou want. &ome #oints to note are.

    Asing the Moon "rincess is the uietest wa!. &uhalt's #lanned route is via ha$os amd then directl! toCadsandria. 0e will not negotiate another route. The 5ourne! will %e uiet %ut +haile$ @andar will usesu#ernatural sources to trac$ the "Cs and %e a%le to #lan his tactics accordingl!.

    oung +ingdoms nations and trade is alwa!s #lentiful. Let the "Cs rela4 and re/eui# here if necessar!.

    2) Baron ria!

    The "Cs should $ee# their a##ointment with the Baron. 0is offices are in the Government district of

    Cadsandria 1analogous to the 0ouses of "arliament and ;hitehall in London3. 0e has %een e4#ecting themand will welcome them warml!, showing great hos#italit! and manners. 0e shows great interest in theiradventures.

    The Baron is a tall man in his mid ?'s with dar$, gre!ing hair. 0e is well dressed, friendl! and ver! rela4edThe "C's re#utations #recede them. The Baron is an4ious to hel#. *fter all,* he will sa!, *a num%er of m!countr!men have died alread! and some of our %est troo#s have failed to get to the %ottom of this m!ster!. Ihave high ho#es that !ou will %e a%le to hel#.*

    The "Cs ma! %e concerned a%out mone!. "riam #romises a su%stantial monetar! reward 1sa! D???LB each#lus e4#enses3. n! treasure the! find is, of course, theirs. s for the Golden Grimoire itself: "riam

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    e4#lains) *The Government's official #osition is that the! want nothing to do with the thing,* 1"riam uses thword *thing* with considera%le distaste3. *It would %e %est destro!ed. It has alread! caused muchunnecessar! suffering.*

    The "Cs should %e left with a favoura%le im#ression of "riam. man who willingl! serves his countr! andhis #eo#le. man with great enthusiasm for life who hates the disru#tion this whole affair has caused. "riamo%serves most of the -lemental hol! da!s and, as a former sailor, venerates &traasha a%ove all.

    GM N

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    carried out clandestinel!3, in order to e4tract his onl! #ossi%le clue) *The door=* he screams. *Beware theLi%rar! door. It is cursed=* 0e la#ses into a coma and %egins losing two "

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    2) Encounters % &ee' 1

    a) Days 1 and 2

    This should %e reasona%l! eas! travelling and ma! #ass uneventfull! if the GM desires. Two da!s ride fromCadsandria is the town of Meru. This can #rovide a comforta%le inn, #ro%a%l! the last the "Cs will see forseveral wee$s.

    b) Day 3

    further da! out from Meru, the #art! is am%ushed %! %andits. Ase Meldin 0aa$'s gang for stats %ut adde4tra ruffians if the "Cs have recruited mercenaries or other %od!guards.

    c) Days !" #

    7 da!s after the %andit attac$, the #art! are set u#on %! 7 emons of Com%at, sent %! +haile$ @anda

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    The! attac$ from am%ush 1m%ush ?H3. Their a##earances var! greatl! %ut their stats are the same)

    ZANDAR'S DEMONS OF COMBATSTR [23] CON [20] SIZ [12] INT [1] POW [12] DEX [11] CHA [0](O; [10]Skill Group o!u"#"A$$% :& P%rr 10& A'il 10& (%!i :& P#r) 10& S$#% 1& *!o+ 2& Co,, 0&Hi$ Poi!$" - 1 (%.or Wou!/ ##l - 8Skill"Cl%+ A$$%)k

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    CLAKAR 2STR [18] CON [10] SIZ [] INT [13] POW [12] DEX [25] CHA [0]Hi$ Poi!$" - : (%.or Wou!/ ##l - 5D%,%'# o!u" - 1DSkill"i$# 51&?Cl%+ 2&?Wi!' u#$ 101&?Cli,> 5&? l4 &? Tr%)k 30&? S#%r)6 33&? S#!"# 35&? i"$#! 3&

    CLAKAR 3STR [1] CON [1] SIZ [11] INT [15] POW [:] DEX [11] CHA [0]Hi$ Poi!$" - 13 (%.or Wou!/ ##l - D%,%'# o!u" - 1DSkill"i$# 51&?Cl%+ 2&?Wi!' u#$ 101&?Cli,> 5&? l4 &? Tr%)k 30&? S#%r)6 33&? S#!"# 35&? i"$#! 3&

    CLAKAR 4STR [1] CON [:] SIZ [] INT [11] POW [13] DEX [22] CHA [0]Hi$ Poi!$" - 8 (%.or Wou!/ ##l - D%,%'# o!u" - NONE

    Skill"i$# 58&?Cl%+ &?Wi!' u#$ 110&?Cli,> 5&? l4 2&? Tr%)k 28&? S#%r)6 30&? S#!"# 2:&? i"$#! 2&

    CLAKAR 5A$$% 10& P%rr 11& A'il 11& (%!i 10& P#r) B& S$#% 5& *!o+ B:& Co,, B:&Hi$ Poi!$" - 10 (%.or Wou!/ ##l - 5D%,%'# o!u" - NONESkill"i$# 5&?Cl%+ &?

    Wi!' u#$ 103&?Cli,> 0&? l4 5:&? Tr%)k 20&? S#%r)6 20&? S#!"# 1:&? i"$#! 22&

    CLAKAR 6A$$% 12& P%rr 1& A'il 1& (%!i 12& P#r) 3& S$#% 5& *!o+ B& Co,, B&Hi$ Poi!$" - 11 (%.or Wou!/ ##l - D%,%'# o!u" - NONESkill"i$# 5&?Cl%+ &?Wi!' u#$ 10:&?Cli,> 2&? l4 1&? Tr%)k 2:&? S#%r)6 2&? S#!"# 2&? i"$#! 2&

    CLAKAR 7

    A$$% 1& P%rr 22& A'il 22& (%!i 1& P#r) 11& S$#% 5& *!o+ 3& Co,, 3&Hi$ Poi!$" - 11 (%.or Wou!/ ##l - D%,%'# o!u" - NONESkill"i$# 3&?Cl%+ 8&?Wi!' u#$ 10:&?Cli,> &? l4 2&? Tr%)k 33&? S#%r)6 3&? S#!"# 35&? i"$#! 3:&

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    CLAKAR A$$% & P%rr 3& A'il 3& (%!i & P#r) 8& S$#% 5& *!o+ 2& Co,, 2&Hi$ Poi!$" - 13 (%.or Wou!/ ##l - D%,%'# o!u" - NONESkill"i$# 8&?Cl%+ :&?Wi!' u#$ 101&?Cli,> &? l4 51&? Tr%)k 3&? S#%r)6 35&? S#!"# 35&? i"$#! 3&

    lso over the course of these four da!s, there is a 7?H chance 1or higher if the "Cs are getting coc$!3 that+haile$ @andar will unleash his secret wea#on) a #ac$ of har(i 0unting ogs. +haile$ @andar has enoughemons of esire under his control that the ogs are summona%le. There are 727 ogs with thefollowing stats)

    DHARZI DO! 1STR [1] CON [1] SIZ [10] INT [5] POW [13] DEX [15] CHA [0]Hi$ Poi!$" - 13 (%.or Wou!/ ##l - D%,%'# o!u" - 1DSkill"Cl%+ 32&?i$# 3&?Tr%)k :2&? S#%r)6 2:&? Cli,> 58&? Do/'# 0&

    DHARZI DO! 2STR [1] CON [22] SIZ [:] INT [8] POW [:] DEX [18] CHA [0]Hi$ Poi!$" - 1 (%.or Wou!/ ##l - 8D%,%'# o!u" - NONESkill"Cl%+ 3&?i$# 3&?Tr%)k ::&? S#%r)6 35&? Cli,> 0&? Do/'# 5&

    DHARZI DO! 3 "T#$ %&( )* (#$ +,(($%STR [] CON [10] SIZ [11] INT [3] POW [1] DEX [10] CHA [0]Hi$ Poi!$" - 11 (%.or Wou!/ ##l -

    D%,%'# o!u" - NONESkill"Cl%+ 1:&?i$# 2&?Tr%)k :3&? S#%r)6 23&? Cli,> 1&? Do/'# 2&

    DHARZI DO! 4STR [13] CON [1] SIZ [12] INT [] POW [15] DEX [13] CHA [0]Hi$ Poi!$" - 13 (%.or Wou!/ ##l - D%,%'# o!u" - 1DSkill"Cl%+ 2&?i$# 30&?Tr%)k :1&? S#%r)6 23&? Cli,> &? Do/'# :&

    fter either, %oth or neither of these encounters 1the! are all %ased on chance, so ma! not ha##en unless theGM wants them to3 the remaining da!s #ass #eacefull!.

    4) Encounters % &ee' 3

    a) Day 1

    The "Cs encounter the small village of mus$, located in a small valle!. There is %ut one low ualit! inn

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    here %ut it us currentl! full of foresters and loggers. The "Cs ma! have to slee# on the common room floor.

    In mus$ there is little to do and little of interest e4ce#t the information that)

    "an Tangian has #assed through recentl! in the com#an! of another foreigner 1+aterien the assassin samstats, different se43.

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    KHAILEK ZANDAR OF PAN TAN!STR [12] CON [1] SIZ [12] INT [2] POW [20] DEX [11] CHA [13]A$$% 20& P%rr 8& A'il 8& (%!i 20& P#r) 20& S$#% 12& *!o+ 2& Co,, 21&Hi$ Poi!$" - 1 (%.or Wou!/ ##l - Ar,ourF D#,o! Ro>#" CON 8D%,%'# o!u"F No!#Skill"D%''#r A$$%)k & D%''#r P%rr4 35&%l)6io! A$$%)k & %l)6io! P%rr4 55&R#%/7Wri$#7Sp#%k Co,,o! :8&R#%/7Wri$#7Sp#%k (%>/#! 88&R#%/7Wri$#7Sp#%k o+ (#l!i>o!#%! 8&R#%/7Wri$#7Sp#%k Hi'6 (#l!i>o!#%! 58&T6#olo'4 8& P#r"u%/# 3& Pl%!$ or# & ir"$ Ai/ & Poi"o! or# 5&M./,0.+ S,++Z%!/%r u%lii#" %" % R%!k "or)#ror %!/ ,%4 "u,,o!G!o,# 8& S4lp6 8& S%l%,%!/#r 8& !/i!# 8&D#,o! o Po""#""io! :0& D#,o! o *!o+l#/'# :0& D#,o! o D#"ir# :0&D#,o! o Pro$#)$io! :0& D#,o! o Co,>%$ :0& D#,o! o Tr%!"por$ :0&Su,,o! El#,#!$%l Rul#r" S$r%%"6% 35& %!/ *%k%$%l 35&A" % pri#"$? Z%!/%r 6%" 5 El%! poi!$" ro, pr#iou" +orkZ%!/%r "6oul/ 6%# 5 %//i$io!%l "kill" o $6# G(" )6oi)#? $6#"$%r$i!' "kill p#r)#!$%'#" or +6i)6 %r#F

    28 1 25 1 38

    R#,#,>#r $o %// %ppropri%$# >o!u"#" $o $6#"# "kill"

    P)$,)3 H#%li!' Po$io!"

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    a) R""( 1

    This is the entrance cham%er. If the guards are alerted to the "Cs #resence there will %e one guard hiding atthe entrance to room , watching and waiting.

    #art from the e4terior door which is loc$ed at night 1/?H "ic$ Loc$s chance, rmour , E? 0it "oints3,

    there are no doors or curtains covering the e4its from 6oom 7.

    b) R""( 2

    The store room, containing clothing, #rovisions, wea#ons and shields. The wea#ons are of the t!#es used %!the guards and Bardin 1assume E of each t!#e3. The shields are 0eaters, Targets and Buc$lers 12 of eacht!#e3.

    c) R""( 3

    This is the guards' $itchen. Meals are #re#ared here for all the guards and arius Bardin. There area##ro4imatel! wee$s food su##lies here.

    d) R""(

    The guards' %arrac$s room. The four guards slee# here. t night, the! all slee# 1rather than #osting a watch3under the %enevolent #rotection of Lord on%las, unless the! are alerted to Chaotic #resence 1see Bardin'sstats for details3. If on alert the! will %e waiting in am%ush in 6oom . ssume a D?H m%ush s$ill.

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    -ach guard has a loc$ed chest at the foot of their %ed and usuall! carr! the $e!s with them. The chestscontain clothing, #ersonal effects and 7?? LB.

    3) The To*er % +irst +"oor

    scanned co#! of the original hand/drawn ma# is shown %elow)

    a) R""( %

    This area has %een cleared for com%at #ractice. wea#ons rac$ 143 contains more %roadswords, a4es, maceand shields. round the edges of the room are #iled heav! %o4es, crates and %arrels, all filled with sand andgravel, which are used to create o%stacles, high ground and #latforms, again for moc$ com%ats. t the to# othe stairs 1!3 is a #iled of %arrels which can %e to##led down the stairs onto #ursuers.

    If fighting starts downstairs the guards will eventuall! retreat here to %e 5oined %! Bardin.

    b) R""( &

    This room is em#t! at the moment. It could have %een a li%rar! at one time. The door is loc$ed.

    c) R""( #

    This is arius Bardin's #ersonal uarters. 0e can %e found here at the start of the scenario and will 5oin hismen if fighting starts. #art from his %ed there is a small loc$ed chest 1containing #ersonal effects and ?&G3 and a small shrine dedicated to on%las. 0e has $e!s for 6ooms K and 7?.

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    arius will %e warned of Chaotic #resences %! his mulet of Law and will %e alerted to the "Cs attac$ #lans1if the! ma$e an!3 %! his Firtue of +nowledge. arius has a Firtuous Great &word and is not afraid to use it

    4) The To*er % Second +"oor

    scanned co#! of the original hand/drawn ma# is shown %elow)

    a) R""(

    This room is em#t!. 0owever, a ladder 1l3 leans against the wall and could %e used to reach the Tra#door 1t3in the ceiling.

    The Tra#door 1t3 is a Firtue of efence %ound into the door. The Firtue has a "

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    b) R""( *

    Behind the loc$ed door to this room there is nothing of interest. Bardin has the $e! to this room.

    c) R""( 1+

    The door to this room is heavil! loc$ed 1/?H "ic$ Loc$s s$ill3 and is tra##ed with a #oisoned needle. Theto4in is #aral!tic and ta$es effect if the character fails a C

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    5) The To*er % Third +"oor % The #i,rar-

    scanned co#! of the original hand/drawn ma# is shown %elow)

    a) R""( 11 , T-. L/b0a0y

    This room ta$es u# the whole u##er floor. It is dominated %! a large lectern in a Triangle of Law.Boo$shelves surround the lectern on three sides and a final shelf lines one wall. There must %e over 7???%oo$s here. But of the Golden Grimoire ... there is no sign at all= It has %een s#irited awa! %! Lord rioch,who had uncovered the schemes of Law, and was hiding it from the "an Tangians. The Lord of the 0igher0ell has destro!ed the "oung +ingdoms, and which ma! reuire emons of +nowledge todeci#her. 6andoml! generate the su%5ect matter of an! given %oo$. 6oll E

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    First Roll

    Second

    Roll1,2 3,4 5,6

    7 "h!sics 0er%alism Languages

    Chemistr! To4icolog! iction

    2 Biolog! "hiloso#h! Meta#h!sics

    Mathematics 0istor! Magic

    D Technolog! Geogra#h! Monsters

    E 6eligion Music &$ills

    &$ills %oo$s reuire INT4DH to assimilate and raise a s$ill %! 7E #oints or E on a critical roll.

    &ome non/>oung +ingdoms titles include

    6ituel et ogma de la 0aute Magie, rench, -li#has Levi

    Magic$ in Theor! and "ractice, -nglish, leister Crowle!

    e Natura emonium, ;6"

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    !UARD 2STR [1] CON [] SIZ [11] INT [12] POW [11] DEX [:] CHA [13]A$$% 2& P%rr 2& A'il 2& (%!i 2& P#r) 0& S$#% 0& *!o+ 0& Co,, 1&Hi$ Poi!$" - : (%.or Wou!/ ##l - 5Ar,ourF Pl%$# H#l,? D102Skill"ro%/"+or/ A$$%)k 52& ro%/"+or/ P%rr4 52&D%''#r A$$%)k 2& D%''#r P%rr4 2&Di"%r, 32& S$rik# $o S$u! 32& Ri/# &

    !UARD 3STR [13] CON [13] SIZ [12] INT [1] POW [:] DEX [11] CHA [11]A$$% 5& P%rr 1& A'il 1& (%!i 5& P#r) & S$#% & *!o+ 8& Co,, &Hi$ Poi!$" - 13 (%.or Wou!/ ##l - Ar,ourF Pl%$# H#l,? D102Skill"%$$l#%9# A$$%)k 55& %$$l#%9# P%rr4 51&H#%$#r A$$%)k 5& H#%$#r P%rr4 1&Di"%r, 35& S$rik# $o S$u! 35& Ri/# 2&

    !UARD 4STR [11] CON [15] SIZ [10] INT [15] POW [12] DEX [10] CHA [12]A$$% 3& P%rr 0& A'il 0& (%!i 3& P#r) 3& S$#% 3& *!o+ & Co,, 3&Hi$ Poi!$" - 13 (%.or Wou!/ ##l -

    Ar,ourF Pl%$# H#l,? D102Skill"S#% A9# A$$%)k 53& S#% A9# P%rr4 50&i'6$ (%)# A$$%)k 3& i'6$ (%)# P%rr4 0&Di"%r, 33& S$rik# $o S$u! 33& Ri/# 5&

    DARIUS BARDIN - A!ENT OF DONBLASSTR [15] CON [32] SIZ [13] INT [12] POW [:] DEX [1] CHA [12]A$$% & P%rr & A'il & (%!i & P#r) 0& S$#% 3& *!o+ 0& Co,, 0&Hi$ Poi!$" - 32 (%.or Wou!/ ##l - 1Ar,ourF ;ir$uou" Pl%$# H#l,? 12 poi!$"Skill";ir$uou" Gr#%$ S+or/ A$$%)k & ;ir$uou" Gr#%$ S+or/ P%rr4 &

    i'6$ (%)# A$$%)k 5& i'6$ (%)# P%rr4 &%$$l#%9# A$$%)k & %$$l#%9# P%rr4 3&Di"%r, 3& S$rik# $o S$u! 3& Poi"o! or# 30&S#%r)6 25& (o# Jui#$l4 53& Hi/# 3& A,>u"6 53&i"$#! 0& Ri/# 1& S## &

    arius' #ossessions include

    irt!o!s Gre"ts#ord"

  • 8/13/2019 Episode 2 - The Golden Grimoire

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    PART SI: CONCLUSION

    1) Introduction

    This is the recover! #hase.

    The Lords of Law destro! the Tower with a lightning stri$e 7E hours after the defeat of their gent. n!

    "Cs in the Li%rar! are allowed a "

  • 8/13/2019 Episode 2 - The Golden Grimoire

    22/22

    following information, revealed %! emon of +nowledge.

    The Grimoire is #rotected %! a lethal #oison and cannot %e held in mortal hands. The Gauntlets ofMati$ must %e worn %! the user of the Grimoire or death will result.

    The Gauntlets of Mati$ are hidden on &orceror's Isle.