englishpro koty

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Post on 16-Aug-2015

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  1. 1. The search for Golden DictionaryConcept: The object of the game is to get your adventurer all the way up to Word Peak where the great golden dictionary is. As you journey towards Word Peak, you will have to be on the look out for savages, avalanches, and even pirates that will send you all the way back to the beginning of the game if you don't answer the question associated with each correctly. Get ready for the adventure of your life. ( intended for schools )Rules: Each player puts their adventurer on the Start space. Decide who will go first, and then that person will role the dice to move. After she/he has gone it is the next person's turn. If a person lands on one of the spaces that has a picture on it,( jungle, savages, desert), that person must choose a word in the number category of the picture,(1 easy,2 medium,3 hard), and tell the definition of that word. If they get it right, they move how many spaces the card tells them to move. If they get it wrong, they have to go back the number of spaces the card tells you. The game continues until some one reaches the golden dictionary. Once you reach the golden dictionary you win and the game is over.Materials: Four adventurer pieces, one dice, one game board, twenty definition cards that are in either in an easy, medium, or hard category, and a category tray to put the cards in.
  2. 2. Words and definitions used:1. Catacombs - networks of underground galleries which lead to burial places. (1) 2. Peasant - A poor villager. (2) 3. "In pace reuiescat" "Rest in peace" (last line in Poe's The Cask of Amontillado - intended as irony. (3) 4. Depict - to represent (drawing, painting) or describe (words, music); to portray. (2) 5. Barbaric - rough and rude; suited to an uncivilized people (barbarians). (1) 6. coy - shy-acting. (2) 7. double vision - A secondary view, which might either agree with or oppose another point of view; seeing one thing in "two" ways. (3) 8. Haughtiness - An attitude of being superior (better than) others. (1) 9. Attend - to give heed or pay attention to; to listen or to look for. (2) 10. bluured vision - unclear, "fuzzy", undefined vision; an inability to see things clearly or as they really are. (3) 11. Embark - To set out ( as on an adventure); to venture forth. (1) 12. Novella - a small novel; a piece of literature which is no longer than a short story but shorter than a novel. (2) 13. Pauper - A poor person; a peasant. (1) 14. Tabloids - Newspapers of small format which give news in condensed form and often in a sensational, gossipy manner. (3) 15. Plague - widespread disease that can destroy a community. (2) 16. Fickle - unable to make up one's mind, especially in matters of taste and love. (3) 17. Chronicals - Records of events; historical lists. (1) 18. Eclipse - A dimming or cutting off of light; a darkening or fading of importance or reputation. (2) 19. Community - A group of people living in the same locality and under the same laws; a group or class having common interests; society participation; the public as a whole. (3) 20.Prediction - to forecast; to foretell; to tell before hand.The strategies to be learned are learning vocabulary words in a fun way. This helps students to better learn and understand their vocabulary.