engaging gen-y customers: the fusion of innovation and technology
TRANSCRIPT
Purpose
Outlines the evolving role and the fusion of technology and innovation in services.
Proposes the fusion of these two engines in engaging Generation Y customers to profoundly strengthen the competitiveness and sustainability of service companies today and in the future.
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Gen-Y
• Gen-Y is unanimously regarded as a priority market segment that no business can afford to ignore (Adner & Kapoor, 2010).
• Strong in both number and affluence.
• The largest population of young people in US history (Bolton et al., 2013).
• Boasts a collective income of over $1.89 trillion and their cumulative earnings are projected to increase by 85% within the next 10 years, surpassing those of their Baby-Boomer parents by as much as $500 billion (Deloitte)
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Gen-Y • Restaurant Industry: Gen-Y’ers eat out more than three times a week,
twice the frequency as that of the rest of the population (Sheahan, 2005).
• Lodging Industry: Gen-Y is anticipated to become one of the largest segments in the marketplace, and their behavior a harbinger of how people may behave in the future (Bolton et al., 2013).
• Gen-Y’s preferences and needs are different from previous generations (i.e. baby-boomers), especially in terms of their response to marketing.
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Millennials’ travel spending is up 20% over last year. Once loyal, millennials are willing to go out of their way and spend more. It’s a mistake to say millennials don’t have money to spend, MMGY’s Steve Cohen said.
Gen-Y and changing technology needs • Companies need to revisit their strategies in order to establish
a positive and lasting relationship with this “new” customer
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Interactive online brand community
Designed for huge fans of LEGOs: children as well as their parents.
LEGO Club magazines freely sent
to the members’ homes.
“Club Codes give members access
to secret online content!”
How companies are using brand communities to engage with their customers
LEGO Club
The LEGO Club offers hundreds of videos that are created by the members as well as by the designers of
LEGO.
Heineken unveiled a departure board at JFK’s Terminal 8 last week, daring travelers to play ‘Departure Roulette’. The game is simple – press the button on the board and you’ll be given the opportunity to drop your existing travel plans in favour of the next first class flight to one of ten locations, including Portugal, Switzerland or Peru. The catch is, you don’t know where you’ll be going before you’ve already committed.
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Perfect example of offline brand community
“110 years of the world’s greatest motorcycles.
30 years of the world’s greatest motorcycle clubs”
Now more than 950 Chapters worldwide
“The next best thing to riding
Your Harley-Davidson motorcycle
is talking about it.”
How companies are using brand communities to engage with their customers
Harley Davidson Owners Groups
Primary purpose: Ride and have Fun
A HOG chapter is more than a motorcycle club, it’s a place where members participate with other Harley
owners through various activities such as meetings, picnics, social gatherings and of course numerous rides
to various locations and events ….
P&G BeingGirl.com site (a community site for preteen and teen girls), where girls share their
feminine care related product information and personal life experiences with other girls. The
users’ active participations in a virtual brand community increase their brand loyalty toward the
brand. According to P&G, the P&G BeingGirl.com site is four times more effective than
traditional communication as a marketing tool.
Quirky is a socially developed product company, which sells products that are created by its
community members. Any member who has an innovative idea can submit their idea on the
website, Quirky community evaluates regarding which products Quirky should
manufacture and sell and votes for their favorites. This firm operates based on social media.
About 30% of the firm’s gross sales revenues of each product are distributed to the
participants. The firm was founded based on the idea that “the best ideas in the world are
locked inside people’s heads.”
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Online reservation
Online food delivery
Online feedback
Sharing with social networks
Online payment
Sync with social media
Wallet
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Cellular service Investment (Stocks &
Securities)
Lottery
Online shopping
Online chatting Call a Taxi
Credit card payment
Go Dutch
Group purchasing
Air tickets Movie tickets
Donations
Lucky money