elizabeth goins--rochester institute of technology-
DESCRIPTION
“Designing History: A Multidisciplinary Approach” Walk through the design process of Pox and the City, a medical history game on early smallpox vaccines.TRANSCRIPT
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Making Museum Games
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• National Center for Preservation Technology and Training
• National Endowment for the Humanities• Rochester Institute of Technology
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A 19th century handball
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Trust
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Indirect vs direct narratives
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Distribute content!
Player agency
Narrative (dramatic)
Game mechanics(formal)
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Process
• Step 1: Pick your object• Step 2: What do you want the player to experience?
Educational goals– Affective or cognitive domains
• Step 3: Narrative, characters, supporting objects– Texts, objects, art work, maps, photos, etc
• Step 4: Game Mechanics and player activity• Step 5: Distribute narrative and educational goals
and objectives throughout narrative and game play elements.