elio l. arteaga, mfa gra1111c – graphic design 1
TRANSCRIPT
Chapter 4:The Design Process
Elio L. Arteaga, MFAGRA1111c – Graphic Design 1
The Five Phases of the Design Process
Orientation
Analysis
Concept and ideation
Design
Implementation and evaluation
Phase 1: OrientationThe process of becoming familiar with your
assignment, the graphic design problem, and the
client’s organization, product, service, or business.
Art director provides this information to graphic
designer in a document called “the design brief.”
In-house art department supervisor.
Small or large design firm art director.
Freelance graphic designer.
The AudienceThe main relevant group who would:
purchase this brand,
utilize this information, service, or product,
patronize this entity, or
influence others.
The Audience The audience is not “anyone and everyone who wants to buy our
product;”
they must be narrowly defined.• Demographics
• Age
• Gender
• Location
• Income
• Background
• Psychographics
• Attitudes
• Opinions
• Beliefs
• Likes and dislikes
Gathering InformationCollect information about the brand, product or service.
Learn about:
Your client’s products
The company’s goals and objectives
Its mission, vision and philosophy
Its points of distinction between it and the competition.
A graphic designer must have life experience, and must
know a little bit about a wide variety of topics!
Phase 2: AnalysisExamine all you have unearthed to
understand, assess, and strategize to move
forward with the assignment.
The Design BriefWrite your design brief.
Question 1: What is our challenge? Every project
has a goal and desired outcome.
Question 2: Who is the target audience? Identify
the people who comprise the target audience.
Question 3: What is the audience’s perception of
the brand? Assess what the core audience thinks
and feels about the brand.
The Design Brief Write your design brief.
Question 4: What do you want the target audience to think and feel?
Determine one clear reaction you want the audience to have.
Question 5: What specific information will assist this change? Provide facts
and information that will enable people to alter their beliefs and opinions.
Question 6: What is the brand’s personality? Each brand or group should
have a well-defined essence, a core brand personality.
Volvo: Safety
Orbit gum: Clean
BMW: German engineering
Apple: Creativity
Doctors Without Borders: Humanitarianism
The Design BriefWrite your design brief.
Question 7: What emotion will build a relationship with the
target audience? Identify one emotion that people ought to
feel most about the brand or group.
Question 8: What media will facilitate this goal?
Where do the people you want to reach spend the most time?
Question 9: What are the most critical elements and budget?
Determine the visual and text elements required for each
project.
The Design BriefWrite your design brief.
Question 10: What is the single most important
takeaway? Establish the single most important
message to convey in the form of a single
thought.
Question 11: What do we want the audience to
do?
Define the call to action.
Phase 3: Concept and IdeationA design concept is the creative reasoning
underpinning a design. It is the guiding idea that determines how you design—how you create or why you select imagery and typefaces or lettering and the reasoning for color palette selection.
Phase 3: Concept and IdeationIt has a blunt, geometric simplicity, which usually makes words feel cold and analytical...but it also feels warm. It’s substantial yet friendly. Up-to-date yet familiar...And Gotham has another quality that makes it succeed: it just looks matter-of-fact.
--Brian Collins New York Times Blog, Apr. 2, 2008http://campaignstops.blogs.nytimes.com/2008/04/02/to-the-letter-born/
Phase 3: Concept and IdeationThe Art of Thought by Graham Wallas,
English political scientist and psychologist,
in 1926:
Preparation
Incubation
Illumination
Verification
Phase 3: Concept and IdeationIn 1965, James Webb Young, a renowned
copywriter at J. Walter Thompson, wrote A
Technique for Producing Ideas, where he
articulately explains Graham Wallas’s 1926 model.
Preparation
Incubation
Illumination
Verification
Phase 4: Design“Brainstorming,” a phrase coined by
advertising executive Alex Osborn in the 1930s in his book Applied Imagination:Set aside 15 minutes of uninterrupted time to
come up with as many ideas as possible—do not stop until the time is up.
Don’t judge the value of any idea until the end. Be permissive and even silly.
After the time is up, select the strongest ideas, and even combine two or more into an even stronger idea.
Phase 4: DesignThumbnails
Roughs
Comprehensives
Client review
Phase 5: Implementation and EvaluationProduction on the computerCraftsmanship, precision, neatness,
professionalismAvoid spelling, grammatical and punctuation
errorsAvoid smudges and/or unwanted marksMake sure all edges align as they are supposed
toMake sure there are no errors of any kind—if
there are, fix right away!Presentation to the client
Phase 5: Implementation and EvaluationCritiques—methods of evaluating how
successfully a project has been accomplished.First, define success. What would make this
project perfect?What aspects of the project resulted
successfully, and what needs to be repeated in the future?
What aspects of the project could have been improved? What was needed in order to achieve improvements?
Finally, end the critique on a positive note. What will happen if the suggested changes take place?
Project 4-1 Illuminating Ideas About Energy (pg. 96) The classic four-stage model for the graphic design process is
Preparation -> Incubation -> Illumination -> Verification During the illumination phase, trying a variety of paths for ideation can spark concepts.
Design a poster to promote saving energy aimed at college students. Concentrate on one action a person can take, such as when to turn off your personal computer for energy savings.
Prepare by researching how to save energy. Visit http://www.energysavers.gov. Let your research incubate. Then try these avenues for developing a concept:
Words: Try making word lists, word associations, word mergers, or any method that will work for you Symbol: Employ an object or image to represent or stand for another thing, thought, idea, or feeling Literary device: Use a metaphor Merge: Combine two related or unrelated objects or images together to form a unique new construction
or relationship Juxtaposition: Place two images side by side for contrast or comparison
With your concept as the driving force, make thumbnail sketches of different possible compositions. Form a composition through experimentation.
Choose one or two sketches and turn them into roughs. Refine one rough and turn it into a final comp.PRESENTATION This can be done on paper or online. If printed, print on good quality, matte photo paper; use double-
sided printing paper (so no paper company trademarks are on the back). Print full size; do not include any borders or additional graphics, as these would interfere with the composition of the presented work. Arrange the design solution on the page either at life size or as large as possible.