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RAY GALLON CULTURECOM Presentation © 2013 Ray Gallon all rights reserved eLEARNING mLEARNING and USER ASSISTANCE What we can learn from training and education Member, Board of Directors Adobe Day at 2013 Wednesday, 19 June 2013

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Presentation from Adobe Day at the UA Europe 2013 conference, Manchester, UK. Presents characteristics of eLearning and mLearning, and their application to the domain of user assistance.

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Page 1: eLearning mLearning and User Assistance

RAY  GALLONC U L T U R E C O M

Presentation  ©  2013  Ray  Gallon  all  rights  reserved

eLEARNING mLEARNING and

USER ASSISTANCEWhat  we  can  learn  from  training  and  education

Member, Board of Directors

Adobe  Day  at

2013

Wednesday, 19 June 2013

Page 2: eLearning mLearning and User Assistance

Presentation  ©  2013  Ray  Gallon  all  rights  reserved

20  years  in  technical  communication  with  major  companies  such  as  G.E.  Healthcare,  Alcatel,  IBM,  etc.

Member,  board  of  directors,  Society  for  Technical  Communication  (STC)

Past  president,  STC  France

Award-­‐winning  radio  producer  and  journalist  –  CBC,  NPR,  France  Culture,  etc.  and  former  programme  manager,  WNYC-­‐FM,  New  York  Public  Radio

About Me - Ray Gallon

Owner/Consultant,  Culturecom  –  specialist  in      usability,  content  strategy,  and  user  assistance  for  software

The Humanist Nerd

Research  collaborator  and  principal,  The  Transformation  Society,  a  new  research  and  training  institute  in  Barcelona,  Spain

Wednesday, 19 June 2013

Page 3: eLearning mLearning and User Assistance

Presentation  ©  2013  Ray  Gallon  all  rights  reserved

http://images.wikia.com/

thehungergames/images/4/43/

Classroom.jpg

“LEARNING SHOULD BE AN ACTIVE PROCESS...

...TOO OFTEN STUDENTS

COME TO SCHOOL TO

WATCH THEIR TEACHERS

WORK” -WILL DAGGETT

Wednesday, 19 June 2013

Page 4: eLearning mLearning and User Assistance

Presentation  ©  2013  Ray  Gallon  all  rights  reserved

21st Century Skills

We are still “...training autonomous problem solvers, whereas... [learners in the workplace] are increasingly being asked to work in teams, drawing on different sets of expertise, and collaborating to solve problems.”

-Henry Jenkins, Annenberg School of Communications (USC)

Play:  Experiment  with  surroundings  as  problem  solving

Simulate:  Interpret  and  construct  dynamic  models  of  the  real  world

Perform:  Change  identity,  improvise,  discover

Appropriate:  Remix  content

Multi-­‐task:  Monitor  the  environment  and  shift  focus  ad-­‐hoc

Develop  Collective  Intelligence:  Pool  knowledge  and  work  on  a  common  goal

Wednesday, 19 June 2013

Page 5: eLearning mLearning and User Assistance

Presentation  ©  2013  Ray  Gallon  all  rights  reserved

Attributes of Par ticipatory Culture(Henry Jenkins)

Affiliations:  Memberships,  formal  and  informal,  in  online  communities  centred  around  various  forms  of  media

Expressions:  Creating  new  creative  forms,  such  as  digital  sampling,  mash-­‐ups...

Collaborations:  Problem-­‐solving  and  working  together  in  teams  to  complete  tasks  and  develop  new  knowledge

Circulations:  Shaping  the  flow  of  media,  such  as  podcasting,  micro-­‐/blogging

SOURCE: CONFRONTING THE CHALLENGES OF PARTICIPATORY CULTURE, BY HENRY JENKINS, MIT PRESS, 2009

Wednesday, 19 June 2013

Page 6: eLearning mLearning and User Assistance

Presentation  ©  2013  Ray  Gallon  all  rights  reserved

Emergent Learning

Generally  takes  advantage  of  emergent  technologies

Based  on  social  interaction  for  the  co-­‐construction  of  knowledge  and  meaning  (Camacho,  2013)

Learners  are  encouraged  to  take  control  of  their  learning...  collaborate  with  peers  to  produce  content,  and  to  use  mobile  tools  for  investigation  and  exploration  (Loke,  et  al,  2010)

 Instructors  as  facilitators  design  the  learning  environment  and  structure  learning  processes  (Jonassen,  1991)

SOURCE: http://www.slideshare.net/marcamacho/enhancing-participatory-culture-how-to-design-international-collaboration-through-mobile-and-social-media

Wednesday, 19 June 2013

Page 7: eLearning mLearning and User Assistance

Presentation  ©  2013  Ray  Gallon  all  rights  reserved

eLEARNING

Wednesday, 19 June 2013

Page 8: eLearning mLearning and User Assistance

Presentation  ©  2013  Ray  Gallon  all  rights  reserved

Examples:

Webquest  (

Bernie  Do

dge,  UCS

D)

Flipped  C

lassroom

Articulate

 a  real-­‐life  

problem  

and  solve  

it  collectiv

ely

LEARNING SHOULD BE EMOTIONAL

ALL  THESE  METHODS  REQUIRE  COLLABORATION!

Engagement  is  key

 to  

retention

HTTP://WWW.THEKENNEDYCENTERINC.ORG/WHAT-WE-DO/PROGRAMS-SERVICES/CHILDREN-AND-FAMILY-SERVICES/SCHOOL-TRANSITION-PARTNERS-PROGRAM.HTML

Wednesday, 19 June 2013

Page 9: eLearning mLearning and User Assistance

Presentation  ©  2013  Ray  Gallon  all  rights  reserved

Flipped Classroom

Primarily  useful  for  structured  informational  learning

Puts  the  lecture  “at  home”  and  the  “homework”  in  the  collaborative  environment  (“classroom”)

Not  specific  to  eLearning,  but  eLearning  enhances  the  value

Wednesday, 19 June 2013

Page 10: eLearning mLearning and User Assistance

Presentation  ©  2013  Ray  Gallon  all  rights  reserved

Flipped Classroom

Learners  watch  self-­‐paced  media  in  their  own  time

Instructor  is  available  during  “class  time”  when  learners  need  coaching  -­‐  while  working  on  exercises

Collaborative  environment  continues  beyond  the  course  time,  to  provide  motivated  solution  to  real-­‐world  problems

Real  application  of  learning  is  more  likely  to  happen  in  this  scenario

Wednesday, 19 June 2013

Page 11: eLearning mLearning and User Assistance

Presentation  ©  2013  Ray  Gallon  all  rights  reserved

mLEARNING

HTTP://WWW.LEARNINGREVIEW.COM/MOBILE-SOCIAL-LEARNING/3412-M-LEARNING-EN-ACCION

Wednesday, 19 June 2013

Page 12: eLearning mLearning and User Assistance

Presentation  ©  2013  Ray  Gallon  all  rights  reserved

What is mLearning?

The  exploitation  of  ubiquitous  handheld  hardware,  wireless  networking  and  mobile  telephony  to  facilitate,  support,  enhance,  and  extend  the  reach  of  teaching  and  learning.

Mobile  learning  can  take  place  in  any  location,  at  any  time,  including  traditional  learning  environments  such  as  classrooms,  as  well  as  in  workplaces,  at  home,  in  community  locations,  and  in  transit.

SOURCE: http://dl.dropboxusercontent.com/u/41364593/MoLeNET%20website%20-%20Copy/www.molenet.org.uk/about/index.html

Wednesday, 19 June 2013

Page 13: eLearning mLearning and User Assistance

Presentation  ©  2013  Ray  Gallon  all  rights  reserved

How is mLearning different from eLearning?

More  personal

Deterritorialized  (ubiquitous)

More  accessible

More  fun  (?)

More  interactive

Spontaneous

Shorter  duration

For  instant  use

Social:  engaging  users  to  contribute  and  share

Gestural  (swipe,  pinch,  tap)  -­‐  thus  more  sensorial,  body  involvement

Wednesday, 19 June 2013

Page 14: eLearning mLearning and User Assistance

Presentation  ©  2013  Ray  Gallon  all  rights  reserved

Not  just  the  miniaturization  and  convenience  of  portable  computing

Transforming  how  we  conceptualize  and  interact  with  computing  and  our  environment

Transforming  how  we  communicate,  create,  and  manipulate  information  

(Cheney,  2010;  Pachler,  Bachmair,  &  Cook,  2010)

SOURCE: http://www.ascilite.org.au/conferences/hobart11/downloads/papers/Cochrane-full.pdf

mLEARNING

Wednesday, 19 June 2013

Page 15: eLearning mLearning and User Assistance

Presentation  ©  2013  Ray  Gallon  all  rights  reserved

SOURCE: http://www.ascilite.org.au/conferences/hobart11/downloads/papers/Cochrane-full.pdf

Ubiquitous  social  connectivity

Instant  information  access

Enhanced  view  of  the  world  through  digital  augmentation.

(Cook,  2010)

It  is  empowering  for  learners,  who  can  become  content  and  context  generators  within  authentic  learning  environments    rather  than  simple  consumers  of  transmitted  content.

(Herrington  &  Herrington,  2006-­‐2007)

mLEARNING

Wednesday, 19 June 2013

Page 16: eLearning mLearning and User Assistance

Presentation  ©  2013  Ray  Gallon  all  rights  reserved

Both eLearning and mLearning...

Engage  the  learner  to  become:

Content  creator

Author  of  his/her  own  learning  experience

Are  social

Demand  collaboration

Lead  to  the  discovery  of  creative  collective  solutions

Can  lead  to  the  development  of  ongoing  learning  networks

Anchor  learning  through  real-­‐world  application

Wednesday, 19 June 2013

Page 17: eLearning mLearning and User Assistance

Presentation  ©  2013  Ray  Gallon  all  rights  reserved

SO WHAT ABOUT USER ASSISTANCE?Wednesday, 19 June 2013

Page 18: eLearning mLearning and User Assistance

Presentation  ©  2013  Ray  Gallon  all  rights  reserved

http://stc.intercom.org

February 20136

From John Carroll, the Father of Minimalism

“User”  is  passive,  to  me  —you’ve  been  handed  something,  use  it  —  whereas  I  think  what  people  are  doing  is  much  more  actively  a  matter  of  ownership  and  appropriation  and  coming  to  control  a  new  tool  in  a  new  environment...  

“learners”  focuses  on  the  human  development  and  appropriating  new  knowledge  and  skill,  which  I  think  is  really  more  the  essence  of  what’s  going  on.

from  an  interview  with  Nicky  Bleiel,  in  STC’s  “Intercom”  magaine,  February  2013

Wednesday, 19 June 2013

Page 19: eLearning mLearning and User Assistance

Presentation  ©  2013  Ray  Gallon  all  rights  reserved

Henry Jenkins’ Par ticipatory Culture is Not Just for Schools: It’s for Life

Today’s  Life  is  with  Technical  Products:

Affiliations:  Memberships,  formal  and  informal,  in  online  communities  centred  around  various  products  (user  groups)

Expressions:  Generating  new  shortcuts,  product  ideas,  improvements...

Collaborations:  Problem-­‐solving  and  working  together  in  teams  to  complete  tasks  and  develop  new  knowledge

Circulations:  Shaping  the  flow  of  media,  such  as  podcasting,  micro-­‐/blogging,  as  invested  stakeholders

ADAPTED FROM JENKINS, MIT PRESS, 2009

Wednesday, 19 June 2013

Page 20: eLearning mLearning and User Assistance

Presentation  ©  2013  Ray  Gallon  all  rights  reserved

Usual Manner of Integrating User Feedback

SME’s/Dev

Intranet

CRM

MARKETING

UX

INTERNAL  STAKEHOLDERS

Wiki

Extranet

Social  Nets

User  groups/forums

USER  COMMUNITIES

User  testing  &  research

Tech  Comm

The  Product

Wednesday, 19 June 2013

Page 21: eLearning mLearning and User Assistance

Presentation  ©  2013  Ray  Gallon  all  rights  reserved

Integrated Learning / Integrated User Feedback

SME’s/Dev

Internet

CRM

Marketing

UX

Wiki Extranet

Social  Nets

User  groups/forums

Learning  Objects,  

SCORM,  etc.

Integrated  Learning  Community

Tech  Comm USER  

TESTING  &  RESEARCH

LMS

The  Product

Impacts

InfluencesInteracts with

Integrates

Helps Feed intoFacilitates

Feeds into

Fertilizes

Adds value to

VECTORIZE!

Wednesday, 19 June 2013

Page 22: eLearning mLearning and User Assistance

Presentation  ©  2012  Ray  Gallon  all  rights  reserved

Organisation of Software Integrated Learning Communities

Shared  strategies  and  experiences:I  have  trouble  doing  this  –  anyone  else?I’ve  found  a  great  way  to  do  this!Has  anyone  ever  had  to…?Integration  of  experiences  back  into  the  product

Shared

 princi

ples,  v

alues,

 conte

xt:

Common  

vision

Collab

orative

 devel

opment

Shared

 space

Buy-­‐in

Loyalty

Requires  a  well  designed  overall  Content  Strategy

Body  of  knowledge:

How  do  I  do  this?

How  do  I  do  it  NOW?

Am  I  sure  I  want  or  need  to  do  this?

Getting  real  work  done

Wednesday, 19 June 2013

Page 23: eLearning mLearning and User Assistance

Shared

 princi

ples,  v

alues,

 conte

xt:

Common  

vision

Collab

orative

 devel

opment

Shared

 space

Buy-­‐in

Loyalty

Body  of  knowledge:

How  do  I  do  this?

How  do  I  do  it  NOW?

Am  I  sure  I  want  or  need  to  do  this?

Getting  real  work  done

Shared  strategies  and  experiences:I  have  trouble  doing  this  –  anyone  else?I’ve  found  a  great  way  to  do  this!Has  anyone  ever  had  to…?Integration  of  experiences  back  into  the  product

Presentation  ©  2012  Ray  Gallon  all  rights  reserved

Organisation of Software Integrated Learning Communities

Measure Overall Participation

5                                4                                3                                2                                1                              0                                  1                                2                                3

                               4                              5

Measure Individual Profiles:Knowledge: 2.3Strategy: 3.5Principles: 4.7

Wednesday, 19 June 2013

Page 24: eLearning mLearning and User Assistance

Presentation  ©  2013  Ray  Gallon  all  rights  reserved

Some Implications of Software Integrated Learning Communities

As  co-­‐operation  builds,  an  Integrated  Learning  Community’s  self  image  grows  in  stature.

Thinking  goes  beyond  contingent  need,  for  example:

 “What  I  do  can  be  useful  for  others?”  

“What  others  do  has  an  effect  on  what  I  can  use”  -­‐  for  example,  “does  my  YouTube  post  have  good  tags  for  findabiity?”

As  value  from  the  community  is  captured  and  fed  back  into  the  system,  customers’  adherence  to  the  product  and  the  company  grows,  since  they  feel  they’ve  contributed  to  its  design  and  development.

Wednesday, 19 June 2013

Page 25: eLearning mLearning and User Assistance

Presentation  ©  2013  Ray  Gallon  all  rights  reserved

CREATING MORE VALUE

Above  all,  be  steadfast...

...Only  trees  that  take  root  are  able  to  change  the  environment.

Wednesday, 19 June 2013

Page 26: eLearning mLearning and User Assistance

Presentation  ©  2012  Ray  Gallon  all  rights  reserved

RAY  GALLONC U L T U R E C O M

Email:   [email protected]

Thank  You!

Google  Plus:  +Ray  GallonTwitter:  @RayGallonLinkedIn:  Ray  Gallon

Check  out  my  blog,  Rant  of  a  Humanist  Nerd:http://humanistnerd.culturecom.net

Portions  of  this  presentation  based  on  research  by  

the  Transformation  Society  Research  group.

Member, Board of Directors

With  thanks  to

Two  new  white  papers  published  on  Adobe  site:• Changing Paradigms in Technology and Communication

• Crossing Boundaries: Implications for the Content Industries

Link: http://www.adobe.com/cfusion/entitlement/index.cfm?event=custom&sku=FS0003673&e=tcs_whitepaper

Wednesday, 19 June 2013