eecc722 - shaaban #1 lec # 8 fall 2011 10-12-2011 computing engine choices general purpose...

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EECC722 - Shaaban EECC722 - Shaaban #1 lec # 8 Fall 2011 10-12- Computing Engine Choices General Purpose Processors (GPPs): Intended for general purpose computing (desktops, servers, clusters..) Application-Specific Processors (ASPs): Processors with ISAs and architectural features tailored towards specific application domains E.g Digital Signal Processors (DSPs), Network Processors (NPs), Media Processors, Graphics Processing Units (GPUs), Vector Processors??? ... Co-Processors: A hardware (hardwired) implementation of specific algorithms with limited programming interface (augment GPPs or ASPs) Configurable Hardware: Field Programmable Gate Arrays (FPGAs) Configurable array of simple processing elements Application Specific Integrated Circuits (ASICs): A custom VLSI hardware solution for a specific computational task The choice of one or more depends on a number of factors including: - Type and complexity of computational algorithm (general purpose vs. Specialized) - Desired level of flexibility and programmability - Performance requirements - Desired level of computational efficiency (e.g Computations per watt or computations per chip area) - Power requirements - Real-time constraints - Development time and cost - System cost General Purpose ISAs (RISC or CISC) Special Purpose ISAs Repeated here from lecture 1 The ISA forms an abstraction layer that sets the requirements for bot complier and CPU designers

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Page 1: EECC722 - Shaaban #1 lec # 8 Fall 2011 10-12-2011 Computing Engine Choices General Purpose Processors (GPPs): Intended for general purpose computing (desktops,

EECC722 - ShaabanEECC722 - Shaaban#1 lec # 8 Fall 2011 10-12-2011

Computing Engine Choices• General Purpose Processors (GPPs): Intended for general purpose computing

(desktops, servers, clusters..)• Application-Specific Processors (ASPs): Processors with ISAs and architectural

features tailored towards specific application domains– E.g Digital Signal Processors (DSPs), Network Processors (NPs), Media Processors,

Graphics Processing Units (GPUs), Vector Processors??? ...

• Co-Processors: A hardware (hardwired) implementation of specific algorithms with limited programming interface (augment GPPs or ASPs)

• Configurable Hardware:– Field Programmable Gate Arrays (FPGAs)– Configurable array of simple processing elements

• Application Specific Integrated Circuits (ASICs): A custom VLSI hardware solution for a specific computational task

• The choice of one or more depends on a number of factors including: - Type and complexity of computational algorithm

(general purpose vs. Specialized) - Desired level of flexibility and programmability - Performance requirements - Desired level of computational efficiency (e.g Computations per watt or computations per chip area) - Power requirements - Real-time constraints - Development time and cost - System cost

General Purpose ISAs (RISC or CISC)

Special Purpose ISAs

Repeated here from lecture 1

The ISA forms an abstraction layer that sets the requirements for both complier and CPU designers

Page 2: EECC722 - Shaaban #1 lec # 8 Fall 2011 10-12-2011 Computing Engine Choices General Purpose Processors (GPPs): Intended for general purpose computing (desktops,

EECC722 - ShaabanEECC722 - Shaaban#2 lec # 8 Fall 2011 10-12-2011

Computing Engine ChoicesF

lexi

bili

ty

General Purpose Processors (GPPs):

Application-Specific Processors (ASPs)

Co-ProcessorsApplication Specific Integrated Circuits (ASICs)

Configurable Hardware

e.g Digital Signal Processors (DSPs), Network Processors (NPs), Media Processors, Graphics Processing Units (GPUs)Physics Processor ….

-Type and complexity of computational algorithm (general purpose vs. Specialized)- Desired level of flexibility and programmability - Performance requirements- Desired level of computational efficiency- Power requirements - Real-time constraints- Development time and cost - System cost

Selection Factors:Pro

gram

mab

ility

/ Processor = Programmable computing element that runs

programs written using a pre-defined set of instructions

Specialization , Development cost/time Performance/Chip Area/Watt (Computational Efficiency)Repeated here from lecture 1

Application Domain Requirements ASP ISA ASP ArchitectureFor Application-Specific Processors (ASPs):

Software Hardware

Page 3: EECC722 - Shaaban #1 lec # 8 Fall 2011 10-12-2011 Computing Engine Choices General Purpose Processors (GPPs): Intended for general purpose computing (desktops,

EECC722 - ShaabanEECC722 - Shaaban#3 lec # 8 Fall 2011 10-12-2011

Computing Element Choices Observation • Generality and efficiency are in some sense inversely related

to one another:– The more general-purpose a computing element is and thus the greater the

number of tasks it can perform, the less efficient (e.g. Computations per chip area /watt) it will be in performing any of those specific tasks.

– Design decisions are therefore almost always compromises; designers identify key features or requirements of applications that must be met and and make compromises on other less important features.

• To counter the problem of computationally intense and specialized problems for which general purpose processors/machines cannot achieve the necessary performance/other requirements:– Special-purpose processors (or Application-Specific Processors, ASPs) ,

attached processors, and coprocessors have been designed/built for many years, for specific application domains, such as image or digital signal processing (for which many of the computational tasks are specialized and can be very well defined).

Generality = Flexibility = Programmability ?Efficiency = Computational Efficiency (Computations per watt or chip area)

Why Application-Specific Processors (ASPs)?

i.e computational efficiency

ASPs

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EECC722 - ShaabanEECC722 - Shaaban#4 lec # 8 Fall 2011 10-12-2011

Digital Signal Processor (DSP) Architecture• Classification of Main Processor Types/ApplicationsClassification of Main Processor Types/Applications• Requirements of Embedded ProcessorsRequirements of Embedded Processors• DSP vs. General Purpose CPUsDSP vs. General Purpose CPUs• DSP Cores vs. ChipsDSP Cores vs. Chips• Classification of DSP ApplicationsClassification of DSP Applications• DSP Algorithm FormatDSP Algorithm Format• DSP BenchmarksDSP Benchmarks• Basic Architectural Features of DSPsBasic Architectural Features of DSPs• DSP Software Development Considerations• Classification of Current DSP Architectures and example DSPs:Classification of Current DSP Architectures and example DSPs:

– Conventional DSPs: TI TMSC54xxConventional DSPs: TI TMSC54xx– Enhanced Conventional DSPs: TI TMSC55xxConventional DSPs: TI TMSC55xx– Multiple-Issue DSPs:Multiple-Issue DSPs:

• VLIW DSPs: TI TMS320C62xx, TMS320C64xxVLIW DSPs: TI TMS320C62xx, TMS320C64xx• Superscalar DSPs: LSI Logic ZSP400/500 DSP core Superscalar DSPs: LSI Logic ZSP400/500 DSP core

DSPs are often embedded

DSP Generations

1-2

3

4

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EECC722 - ShaabanEECC722 - Shaaban#5 lec # 8 Fall 2011 10-12-2011

Main Processor Types/ApplicationsMain Processor Types/Applications• General Purpose Computing & General Purpose Processors (GPPs) –

– High performance: In general, faster is always better.– RISC or CISC: Intel P4, IBM Power4, SPARC, PowerPC, MIPS ...– Used for general purpose software– End-user programmable– Real-time performance may not be fully predictable (due to dynamic arch. features)– Heavy weight, multi-tasking OS - Windows, UNIX– Normally, low cost and power not a requirement (changing)– Servers, Workstations, Desktops (PC’s), Notebooks, Clusters …

• Embedded Processing: Embedded processors and processor cores– Cost, power code-size and real-time requirements and constraints– Once real-time constraints are met, a faster processor may not be better– e.g: Intel XScale, ARM, 486SX, Hitachi SH7000, NEC V800...– Often require Digital signal processing (DSP) support or other application-specific support (e.g network, media processing)– Single or few specialized programs – known at system design time– Not end-user programmable– Real-time performance must be fully predictable (avoid dynamic arch. features)– Lightweight, often realtime OS or no OS– Examples: Cellular phones, consumer electronics .. …

• Microcontrollers – Extremely code size/cost/power sensitive– Single program– Small word size - 8 bit common– Usually no OS– Highest volume processors by far– Examples: Control systems, Automobiles, industrial control, thermostats, ...

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Examples of Application-Specific Processors (ASPs)

64 bit

16-32 bit

8 bit

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EECC722 - ShaabanEECC722 - Shaaban#6 lec # 8 Fall 2011 10-12-2011

The Processor Design SpaceThe Processor Design Space

Processor Cost

Per

form

ance

Microprocessors

Performance iseverything& Software rules

Embeddedprocessors

Microcontrollers

Cost is everything

Application specific architecturesfor performance

GPPsReal-time constraintsSpecialized applicationsLow power/cost constraints

Chip Area, Powercomplexity

(Main Types)

Examplesof ASPs

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EECC722 - ShaabanEECC722 - Shaaban#7 lec # 8 Fall 2011 10-12-2011

Requirements of Embedded ProcessorsRequirements of Embedded Processors• Usually must meet strict real-time constraints:

– Real-time performance must be fully predictable:• Avoid dynamic processor architectural features that make real-time performance

harder to predict ( e.g cache, dynamic scheduling, hardware speculation …)

– Once real-time constraints are met, a faster processor is not desirable (overkill) due to increased cost/power requirements.

• Optimized for a single (or few) program (s) - code often in on-chip ROM or on/off chip EPROM/flash memory.

• Minimum code size (one of the motivations initially for Java)• Performance obtained by optimizing datapath• Low cost

– Lowest possible area• High computational efficiency: Computation per unit areaComputation per unit area

– VLSI implementation technology usually behind the leading edge– High level of integration of peripherals (System-on-Chip -SoC- approach reduces

system cost/power)

• Fast time to market– Compatible architectures (e.g. ARM family) allows reusable code– Customizable cores (System-on-Chip, SoC).

• Low power if application requires portability

EmbeddedProcessors:How Fast?

Good or bad?

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EECC722 - ShaabanEECC722 - Shaaban#8 lec # 8 Fall 2011 10-12-2011

Area of processor cores = Cost

Nintendo processor Cellular phones

Embedded ProcessorsEmbedded Processors

(and Power requirements)

Thus need to minimize chip area

Embedded version of a GPP

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EECC722 - ShaabanEECC722 - Shaaban#9 lec # 8 Fall 2011 10-12-2011

Another figure of merit: Computation per unit chip areaAnother figure of merit: Computation per unit chip area

Nintendo processor Cellular phones

Embedded ProcessorsEmbedded Processors

(Computational Efficiency)

Embedded version of a GPP

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EECC722 - ShaabanEECC722 - Shaaban#10 lec # 8 Fall 2011 10-12-2011

Code sizeCode size

• If a majority of the chip is the program stored in ROM, then minimizing code size is a critical issue• Common embedded processor ISA features to minimize code size:

– Variable length instruction encoding common:• e.g. the Piranha has 3 sized instructions - basic 2 byte, and 2 byte plus 16 or 32 bit immediate

– Complex/specialized instructions– Complex addressing modes

Embedded ProcessorsEmbedded Processors Smaller is better

1

2

3

How?

CISC-Like ?

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EECC722 - ShaabanEECC722 - Shaaban#11 lec # 8 Fall 2011 10-12-2011

Embedded Systems vs. General Purpose ComputingEmbedded Systems vs. General Purpose Computing

(and processors GPPs)

General Purpose Computing SystemsEmbedded Systems(and embedded processors)

Real-time performance may not be fully predictable (due to dynamic processor architectural features):

•Superscalar: dynamic scheduling, hardware speculation, branch prediction, cache.

Used for general purpose software :Intended to run a fully general set of applications that may not be known at design time

Run a single or few specialized applications often known at system design time

End-user programmableNot end-user programmable

In general, no real-time constraints

Heavy weight, multi-tasking OS - Windows, UNIXLightweight, often real-time OS or no OS

Faster (higher-performance) is always better

Usually must meet strict real-time constraints–(e.g. real-time sampling rate)

Once real-time constraints are met, a faster processor is not desirable (overkill) due to increased cost/power requirements.

Minimum code size is highly desirable Minimizing code size is not an issue

Low power and cost constraints/requirements Higher power and cost constraints/requirements

May require application-specific capability (e.g DSP)

No application-specific capability required

Real-time performance must be fully predictable:

•Avoid dynamic processor architectural features that make real-time performance harder to predict

ThusThus

usually

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EECC722 - ShaabanEECC722 - Shaaban#12 lec # 8 Fall 2011 10-12-2011

Evolution of GPPs and DSPsEvolution of GPPs and DSPs• General Purpose Processors (GPPs) trace roots back to Eckert, Mauchly, Von

Neumann (ENIAC)

• Digital Signal Processors (DSPs) are microprocessors designed for efficient mathematical manipulation of digital signals utilizing digital signal processing algorithms.– DSPs usually process infinite continuous sampled data streams (physical

signals) while meeting real-time and power constraints.– DSPs evolved from Analog Signal Processors (ASPs) that utilize analog

hardware to transform physical signals (classical electrical engineering)– ASP to DSP because:

• DSP insensitive to environment (e.g., same response in snow or desert if it works at all)

• DSP performance identical even with variations in components; 2 analog systems behavior varies even if built with same components with 1% variation

• Different history and different applications requirements led to different ISA design considerations, terms, different metrics, architectures, some new inventions.

+ EDSAC First generation processors

Application Domain Requirements ASP ISA ASP Architecture

For Application-Specific Processors (ASPs):

i.e.

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EECC722 - ShaabanEECC722 - Shaaban#13 lec # 8 Fall 2011 10-12-2011

DSP vs. General Purpose CPUsDSP vs. General Purpose CPUs• DSPs tend to run one (or few) program(s), not many programs.

– Hence OSes (if any) are much simpler, there is no virtual memory or protection, ...

• DSPs usually run applications with hard real-time constraints:– DSP must meet application signal sampling rate computational requirements:

• Once above real-time constraints are met, a faster DSP is overkill (higher DSP cost, power..) without additional benefit.

– You must account for anything that could happen in a time slot (DSP algorithm inner-loop, data sampling rate)

– All possible interrupts or exceptions must be accounted for and their collective time be subtracted from the time interval.

• Therefore, exceptions are BAD.

• DSPs usually process infinite continuous data streams:– Requires high memory bandwidth (with predictable latency, e.g no data cache)

for streaming real-time data samples and predictable processing time on the data samples

• The design of DSP ISAs and processor architectures is driven by the requirements of DSP algorithms.

– Thus DSPs are application-specific processors

DSP Algorithms DSP ISAs DSP Architectures

DSP PerformanceRequirements

Similar to other em

bedded processors

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EECC722 - ShaabanEECC722 - Shaaban#14 lec # 8 Fall 2011 10-12-2011

DSP vs. GPPDSP vs. GPP• The “MIPS/MFLOPS” of DSPs is speed of Multiply-Accumulate (MAC).

– MAC is common in DSP algorithms that involve computing a vector dot product, such as digital filters, correlation, and Fourier transforms.

– DSP are judged by whether they can keep the multipliers busy 100% of the time and by how many MACs are performed in each cycle.

• The "SPEC" of DSPs is 4 algorithms: – Inifinite Impule Response (IIR) filters– Finite Impule Response (FIR) filters– FFT, and – convolvers

• In DSPs, target algorithms are important:– Binary compatibility not a major issue

• High-level Software is not as important in DSPs as in GPPs.

– People still write in assembly language for a product to minimize the die area for ROM in the DSP chip.

i.e Main performance measure of DSPs is MAC speed

Why?

Note: While this is still mostly true, however, programming for DSPs in high level languages (HLLs) has been gaining more acceptance due to the development of more efficient HLL DSP compilers in recent years.

unlike general purpose

Since DSPS are application domain specific processors

Code size

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EECC722 - ShaabanEECC722 - Shaaban#15 lec # 8 Fall 2011 10-12-2011

Types of DSP ProcessorsTypes of DSP Processors

• 32-BIT FLOATING POINT (5% of DSP market):– TI TMS320C3X, TMS320C67xx (VLIW)

– AT&T DSP32C

– ANALOG DEVICES ADSP21xxx

– Hitachi SH-4

• 16-BIT FIXED POINT (95% of DSP market):– TI TMS320C2X, TMS320C62xx (VLIW)

– Infineon TC1xxx (TriCore1) (VLIW)

– MOTOROLA DSP568xx, MSC810x (VLIW)

– ANALOG DEVICES ADSP21xx

– Agere Systems DSP16xxx, Starpro2000

– LSI Logic LSI140x (ZPS400) superscalar

– Hitachi SH3-DSP

– StarCore SC110, SC140 (VLIW)

According to type of Arithmetic/operand Size Supported

Examples

Examples

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EECC722 - ShaabanEECC722 - Shaaban#16 lec # 8 Fall 2011 10-12-2011

DSP Cores vs. ChipsDSP Cores vs. ChipsDSP are usually available as synthesizable cores or off-the-shelf packaged chips • Synthesizable Cores:

– Map into chosen fabrication process• Speed, power, and size vary

– Choice of peripherals, etc. (SoC)– Requires extensive hardware development effort.

• Off-the-shelf packaged chips:– Highly optimized for speed, energy efficiency, and/or cost.– Lower development time/cost/effort.– Tools, 3rd-party support often more mature.– Faster time to market.– Limited performance, integration options.

SOC = System On Chip

Resulting in more development time and cost (very high volume needed to justify development cost

IP

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EECC722 - ShaabanEECC722 - Shaaban#17 lec # 8 Fall 2011 10-12-2011

DSP ARCHITECTUREDSP ARCHITECTUREEnabling TechnologiesEnabling Technologies

Time Frame Approach Primary Application Enabling Technologies

Early 1970’s Discrete logic Non-real timeprocessing

Simulation

Bipolar SSI, MSI FFT algorithm

Late 1970’s Building block Military radars Digital Comm.

Single chip bipolar multiplier Flash A/D

Early 1980’s Single Chip DSP P Telecom Control

P architectures NMOS/CMOS

Late 1980’s Function/Applicationspecific chips

Computers Communication

Vector processing Parallel processing

Early 1990’s Multiprocessing Video/Image Processing Advanced multiprocessing VLIW, MIMD, etc.

Late 1990’s Single-chipmultiprocessing

Wireless telephony Internet related

Low power single-chip DSP VLIW/Multiprocessing

First microprocessor DSPTI TMS 32010

1

2

3

4

Generations of single-chip (microprocessor) DSPs

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EECC722 - ShaabanEECC722 - Shaaban#18 lec # 8 Fall 2011 10-12-2011

Texas Instruments TMS320 Family Multiple DSP P Generations

FirstSample

Bit Size Clockspeed(MHz)

InstructionThroughput

MACexecution

(ns)

MOPS Device density (#of transistors)

Uniprocessor Based (Harvard Architecture) TMS32010 1982 16 integer 20 5 MIPS 400 5 58,000 (3)

TMS320C25 1985 16 integer 40 10 MIPS 100 20 160,000 (2)

TMS320C30 1988 32 flt.pt. 33 17 MIPS 60 33 695,000 (1)

TMS320C50 1991 16 integer 57 29 MIPS 35 60 1,000,000 (0.5)

TMS320C2XXX 1995 16 integer 40 MIPS 25 80

Multiprocessor Based TMS320C80 1996 32 integer/flt. 2 GOPS

120 MFLOPMIMD

TMS320C62XX 1997 16 integer 1600 MIPS 5 20 GOPS VLIW

TMS310C67XX 1997 32 flt. pt. 5 1 GFLOP VLIW

12

3

4

(VLIW)

Generations of single-chip (microprocessor) DSPs

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EECC722 - ShaabanEECC722 - Shaaban#19 lec # 8 Fall 2011 10-12-2011

DSP ApplicationsDSP Applications• Digital audio applications

– MPEG Audio

– Portable audio

• Digital cameras

• Cellular telephones

• Wearable medical appliances

• Storage products:

– disk drive servo control

• Military applications:

– radar

– sonar

• Industrial control

• Seismic exploration

• Networking:

(Telecom infrastructure)

– Wireless

– Base station

– Cable modems

– ADSL

– VDSL

– …...

Current DSP Killer Applications: Cell phones and telecom infrastructure

HDTV? ….. Other?

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EECC722 - ShaabanEECC722 - Shaaban#20 lec # 8 Fall 2011 10-12-2011

DSP Algorithms & ApplicationsDSP Algorithm System Application

Speech CodingDigital cellular telephones, personal communications systems, digital cordless telephones,multimedia computers, secure communications.

Speech EncryptionDigital cellular telephones, personal communications systems, digital cordless telephones,secure communications.

Speech RecognitionAdvanced user interfaces, multimedia workstations, robotics, automotive applications,cellular telephones, personal communications systems.

Speech Synthesis Advanced user interfaces, roboticsSpeaker Identification Security, multimedia workstations, advanced user interfaces

High-fidelity AudioConsumer audio, consumer video, digital audio broadcast, professional audio, multimediacomputers

ModemsDigital cellular telephones, personal communications systems, digital cordless telephones,digital audio broadcast, digital signaling on cable TV, multimedia computers, wirelesscomputing, navigation, data/fax

Noise cancellation Professional audio, advanced vehicular audio, industrial applicationsAudio Equalization Consumer audio, professional audio, advanced vehicular audio, musicAmbient Acoustics Emulation Consumer audio, professional audio, advanced vehicular audio, musicAudio Mixing/Editing Professional audio, music, multimedia computersSound Synthesis Professional audio, music, multimedia computers, advanced user interfaces

VisionSecurity, multimedia computers, advanced user interfaces, instrumentation, robotics,navigation

Image Compression Digital photography, digital video, multimedia computers, videoconferencingImage Compositing Multimedia computers, consumer video, advanced user interfaces, navigationBeamforming Navigation, medical imaging, radar/sonar, signals intelligenceEcho cancellation Speakerphones, hands-free cellular telephonesSpectral Estimation Signals intelligence, radar/sonar, professional audio, music

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EECC722 - ShaabanEECC722 - Shaaban#21 lec # 8 Fall 2011 10-12-2011

Another Look at DSP ApplicationsAnother Look at DSP Applications

• High-end:– Military applications (e.g. radar/sonar)– Wireless Base Station - TMS320C6000– Cable modem – Gateways - HDTV …

• Mid-range:– Industrial control– Cellular phone - TMS320C540– Fax/ voice server …

• Low end:– Storage products - TMS320C27 (hard drive controllers)– Digital camera - TMS320C5000– Portable phones– Wireless headsets– Consumer audio– Automobiles, thermostats, ...

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EECC722 - ShaabanEECC722 - Shaaban#22 lec # 8 Fall 2011 10-12-2011

DSP range of applicationsDSP range of applications& Possible Target DSPs

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EECC722 - ShaabanEECC722 - Shaaban#23 lec # 8 Fall 2011 10-12-2011

Cellular Phone SystemCellular Phone System

PHYSICALLAYER

PROCESSING

RF MODEM

CONTROLLER 1 2 3 4 5 67 8 9

0

415-555-1212

SPEECHDECODE

SPEECHENCODE

A/D

BASEBANDCONVERTER

DAC

Example DSP Application

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EECC722 - ShaabanEECC722 - Shaaban#24 lec # 8 Fall 2011 10-12-2011

Cellular Phone: HW/SW/IC Cellular Phone: HW/SW/IC PartitioningPartitioning

PHYSICALLAYER

PROCESSING

RF MODEM

CONTROLLER 1 2 3 4 5 67 8 9

0

415-555-1212

SPEECHDECODE

SPEECHENCODE

A/D

BASEBANDCONVERTER

DAC

ANALOG IC

DSP

ASIC

MICROCONTROLLER

Example DSP Application

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EECC722 - ShaabanEECC722 - Shaaban#25 lec # 8 Fall 2011 10-12-2011

Mapping Onto System-on-Chip (SoC)Mapping Onto System-on-Chip (SoC)

RAM µCRAM

DSPCORE

ASICLOGIC

S/P

DMA

phone

book

protocol

keypad

intfc

control

S/P

DMA

speech

quality

enhancment

de-intl &

decoder

voice

recognition

RPE-LTP

speech decoder

demodulatorand

synchronizer Viterbi

equalizer

(Cellular Phone)

Example DSP Application

DSP Core

Micro-controller or embedded processor

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EECC722 - ShaabanEECC722 - Shaaban#26 lec # 8 Fall 2011 10-12-2011

Example Cellular Phone OrganizationExample Cellular Phone Organization

C540

ARM7

(DSP)

(µC)

Example DSP Application

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EECC722 - ShaabanEECC722 - Shaaban#27 lec # 8 Fall 2011 10-12-2011

Multimedia System-on-Chip (SoC)Multimedia System-on-Chip (SoC)

• Future chips will be a mix of processors, memory and dedicated hardware for specific algorithms and I/O

µP

DSPCom

s

Video Unit

customMemory

Uplink Radio

Downlink Radio

Graphics Out

Video I/O

Voice I/O

Pen In

e.g. Multimedia terminal electronics

(ASIC)

ASICCo-processorOr ASP

Example DSP Application

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EECC722 - ShaabanEECC722 - Shaaban#28 lec # 8 Fall 2011 10-12-2011

DSP Algorithm FormatDSP Algorithm Format

• DSP culture has a graphical format to represent formulas.

• Like a flowchart for formulas, inner loops, not programs.

• Some seem natural: is add, X is multiply

• Others are obtuse: z–1 means take variable from earlier iteration (delay).

• These graphs are trivial to decode

i.e. DSP algorithms

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EECC722 - ShaabanEECC722 - Shaaban#29 lec # 8 Fall 2011 10-12-2011

DSP Algorithm NotationDSP Algorithm Notation

• Uses “flowchart” notation instead of equations

• Multiply is orX

• Add is or

+

• Delay/Storage is or or

Delay z–1 D

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Typical DSP Algorithm:Typical DSP Algorithm:

Finite-Impulse Response (FIR) FilterFinite-Impulse Response (FIR) Filter• Filters reduce signal noise and enhance image or signal quality by

removing unwanted frequencies. • Finite Impulse Response (FIR) filters compute:

where– x is the input sequence– y is the output sequence– h is the impulse response (filter coefficients)– N is the number of taps (coefficients) in the filter

• Output sequence depends only on input sequence and impulse response.

)(*)()()()(1

0

nxnhkixkhiyN

k

Vector Dot Product:Multiply Accumulate (MAC) Operations

i.e filter coefficients

Signal samples

Filter coefficients

N Taps

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EECC722 - ShaabanEECC722 - Shaaban#31 lec # 8 Fall 2011 10-12-2011

Typical DSP Algorithms:Typical DSP Algorithms:

Finite-impulse Response (FIR) FilterFinite-impulse Response (FIR) Filter• N most recent samples in the delay line (Xi)

• New sample moves data down delay line

• Filter “Tap” is a multiply-add

• Each tap (N taps total) nominally requires:

– Two data fetches

– Multiply – Accumulate – Memory write-back to update delay line

• Special addressing modes (e.g modulo)

Performance Goal: At least 1 FIR Tap / DSP instruction cycle

Requires real-time data sample streaming• Predictable data bandwidth/latency• Special addressing modes• Separate memory banks/busses?

Repetitive computations, multiply and accumulate (MAC)• Requires efficient MAC support

(Multiply And Accumulate, MAC)

MAC

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FINITE-IMPULSE RESPONSE (FIR) FILTERFINITE-IMPULSE RESPONSE (FIR) FILTER

1Z 1Z 1Z. . . .X

Y

h0 h1hN-2

hN-1

A Filter Tap

1

0

)()()(N

k

kixkhiy

Performance Goal: at least 1 FIR Tap / DSP instruction cycle

DSP must meet application signal sampling rate computational requirements: A faster DSP is overkill (more cost/power than really needed)

i.e. Vector dot product

One FIR Filter Tap

Delay (accumulator register)

Filter coefficients Delayed samples

MAC

SignalSamples

FilterCoefficients

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Sample Computational Rates for FIR Filtering

Signal type Frequency # taps Performance

Speech 8 kHz N =128 20 MOPs

Music 48 kHz N =256 24 MOPs

Video phone 6.75 MHz N*N = 81 1,090 MOPs

TV 27 MHz N*N = 81 4,370 MOPs

HDTV 144 MHz N*N = 81 23,300 MOPs

1-D FIR has nop = 2N and a 2-D FIR has nop = 2N2. OPs = Operation Per Second

(4.37 GOPs)

(23.3 GOPs)

DSP must meet application signal sampling rate computational requirements:• A faster DSP is overkill (higher DSP cost, power..)

FIRType

1-D

1-D

2-D

2-D

2-D

DSP Performance Requirements

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FIR filter on (simple) FIR filter on (simple) General Purpose ProcessorGeneral Purpose Processor

loop: lw x0, 0(r0) lw y0, 0(r1) mul a, x0,y0add y0,a,b sw y0,(r2) inc r0 inc r1 inc r2 dec ctr tst ctr jnz loop

• Problems: • Bus / memory bandwidth bottleneck, • control/loop code overhead• No suitable addressing modes, instructions -

– e.g. multiply and accumulate (MAC) instruction

+ GPP Real-time performance may (to meet signal sampling rate) not be fully predictable (due to dynamic processor architectural features):

•Superscalar: dynamic scheduling, hardware speculation, branch prediction, cache.

+

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• Infinite Impulse Response (IIR) filters compute:

• Output sequence depends on input sequence, previous outputs, and impulse response.

• Both FIR and IIR filters – Require vector dot product (multiply-accumulate) operations– Use fixed coefficients

• Adaptive filters update their coefficients to minimize the distance between the filter output and the desired signal.

1

0

1

1

)()()()()(N

k

M

k

kixkbkiykaiy

Typical DSP Algorithms:Typical DSP Algorithms:

Infinite-Impulse Response (IIR) FilterInfinite-Impulse Response (IIR) Filter

i.e Filter coefficients: a(k), b(k)

MAC

MACMAC

normally

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• The Discrete Fourier Transform (DFT) allows for spectral analysis in the frequency domain.

• It is computed as

for k = 0, 1, … , N-1, where – x is the input sequence in the time domain – y is an output sequence in the frequency domain

• The Inverse Discrete Fourier Transform is computed as

• The Fast Fourier Transform (FFT) provides an efficient method for computing the DFT.

1 )()(21

0

jeWnxWky N

j

N

N

n

nkN

1-n , ... 1, 0, n for ,)()(1

0

N

k

nkN kyWnx

Typical DSP Algorithms:Typical DSP Algorithms:

Discrete Fourier Transform (DFT)

MAC

MAC

Time Domain Frequency Domain

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• The Discrete Cosine Transform (DCT) is frequently used in image & video compression (e.g. JPEG, MPEG-2).

• The DCT and Inverse DCT (IDCT) are computed as:

where e(k) = 1/sqrt(2) if k = 0; otherwise e(k) = 1.

• A N-Point, 1D-DCT requires N2 MAC operations.

1-N ... 1, 0, k for ,)(]2

)12(cos[)()(

1

0

N

n

nxN

knkeky

1-N ... 1, 0, k for ,)(]2

)12(cos[)(

2)(

1

0

N

k

nyN

knke

Nnx

Typical DSP Algorithms:Typical DSP Algorithms:

Discrete Cosine Transform (DCT) (DCT)

MAC

MAC

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DSP BENCHMARKSDSP BENCHMARKS• DSPstone: DSPstone: University of Aachen, application benchmarks

– ADPCM TRANSCODER - CCITT G.721, REAL_UPDATE, COMPLEX_UPDATES– DOT_PRODUCT, MATRIX_1X3, CONVOLUTION– FIR, FIR2DIM, HR_ONE_BIQUAD– LMS, FFT_INPUT_SCALED

• BDTImark2000: Berkeley Design Technology Inc– 12 DSP kernels in hand-optimized assembly language:

• FIR, IIR, Vector dot product, Vector add, Vector maximum, FFT ….– Returns single number (higher means faster) per processor– Use only on-chip memory (memory bandwidth is the major bottleneck in

performance of embedded applications).

• EEMBC (pronounced “embassy”): EDN Embedded Microprocessor Benchmark Consortium

– 30 companies formed by Electronic Data News (EDN)– Benchmark evaluates compiled C code on a variety of embedded processors

(microcontrollers, DSPs, etc.)– Application domains: automotive-industrial, consumer, office automation,

networking and telecommunications

BDTI

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1st Generation

2nd Generation

3rd Generation

4th Generation

> 800xFaster than first generation

DSPs from generations 2, 3 and 4 are in use today. Why?

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Basic DSP ISA/Architectural FeaturesBasic DSP ISA/Architectural Features

• Data path configured for DSP algorithms

– Fixed-point arithmetic (most DSPs)• Modulo arithmetic (saturation to handle overflow)

– MAC- Multiply-accumulate unit(s)

– Hardware rounding support

• Multiple memory banks and buses - – Harvard Architecture

– Multiple data memories/buses

• Specialized addressing modes – Bit-reversed addressing

– Circular buffers

• Specialized instruction set and execution control – Zero-overhead loops

– Support for fast MAC

– Fast Interrupt Handling

• Specialized peripherals for DSP - (System on Chip - SoC style)

Usually with no data cachefor predictable fast data sample streaming

To meet real-time signal sampling/processing constraints

Dedicated address generation unitsare usually used

DSP ISA Feature

DSP ISA Feature DSP Architectural Feature

DSP Architectural Feature

DSP ISA Feature

DSP Architectural Features

DSP Architectural Feature

Specialized DSP Algorithms/Application Requirements DSP ISAs DSP Architectures

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DSP Data Path: ArithmeticDSP Data Path: Arithmetic

• DSPs dealing with numbers representing real world signals=> Want “reals”/ fractions

• DSPs dealing with numbers for addresses=> Want integers

• DSP ISA (and DSP) must Support “fixed point” as well as integers

S.radix point

-1 Š x < 1

S .radix point

–2N–1 Š x < 2N–1

Usually 16-bit fixed-point

In DSP ISAs: Fixed-point arithmetic must be supported, floating point support is optional and is much less common

DSP ISA Feature

DSP ISA Features

Most Common: Fixed Point (16-bit) + Integer Arithmetic

Much Less Common: Single Precision Floating-point Support

Fixed-point

Thus

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DSP Data Path: PrecisionDSP Data Path: Precision

• Word size affects precision of fixed point numbers

• DSPs have 16-bit, 20-bit, or 24-bit data words

• Floating Point DSPs cost 2X - 4X vs. fixed point, slower than fixed point

• DSP programmers will scale values inside code– SW Libraries– Separate explicit exponent

• “Blocked Floating Point” single exponent for a group of fractions

• Floating point support simplify development for high-end DSP applications.

16-bit most common

In DSP ISAs: Fixed-point arithmetic must be supported, floating point (single precision) support is optional and is much less common

DSP ISA Features

16-bit Fixed-Point Most Common

Single Precision

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DSP Data Path: Overflow HandlingDSP Data Path: Overflow Handling• DSP are descended from analog signal processors:

– Modulo Arithmetic.

• Set to most positive (2N–1–1) or most negative value(–2N–1) : “saturation”

• Many DSP algorithms were developed in this model.

Due to physical nature of signals

–2N–1

2N–1–1Saturation

Saturation

Why Support?

DSP ISA Feature

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DSP Data Path: Specialized HardwareDSP Data Path: Specialized Hardware

• Fast specialized hardware functional units performs all key arithmetic operations in 1 cycle, including:– Shifters– Saturation– Guard bits– Rounding modes– Multiplication/addition (MAC)

• 50% of instructions can involve multiplier=> single cycle latency multiplier

• Need to perform multiply-accumulate (MAC) fast• n-bit multiplier => 2n-bit product

DSP Architectural Features

To help meet real-time constraints for commonly needed operations

i.e. must optimize

common operations

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DSP Data Path: Multiply Accumulate (MAC) UnitDSP Data Path: Multiply Accumulate (MAC) Unit

• Don’t want overflow or have to scale accumulator

• Option 1: accumalator wider than product: “guard bits”– Motorola DSP:

24b x 24b => 48b product, 56b Accumulator

• Option 2: shift right and round product before adder

Accumulator

ALU

Multiplier

Accumulator

ALU

Multiplier

Shift

G

} MACUnit

One or more MAC units

addadd

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DSP Data Path: Rounding ModesDSP Data Path: Rounding Modes• Even with guard bits, will need to round when storing accumulator

into memory• 3 DSP standard options (supported in hardware)• Truncation: chop results

=> biases results up• Round to nearest:

< 1/2 round down, 1/2 round up (more positive)=> smaller bias

• Convergent: < 1/2 round down, > 1/2 round up (more positive), = 1/2 round to make lsb a zero (+1 if 1, +0 if 0)=> no biasIEEE 754 calls this round to nearest even

Not in software as in GPPs1

2

3

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Data Path ComparisonData Path Comparison

DSP Processor

• Specialized hardware performs all key arithmetic operations in 1 cycle.

– e.g MAC

• Hardware support for managing numeric fidelity:

– Shifters

– Guard bits

– Saturation

– Rounding modes

General-Purpose Processor

• Multiplies often take>1 cycle

• Shifts often take >1 cycle

• Other operations (e.g., saturation, rounding) typically take multiple cycles.

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TI 320C54x DSP (1995) Functional Block DiagramTI 320C54x DSP (1995) Functional Block Diagram

Hardware support for rounding/saturation

MACUnit

Multiple memory banks and buses

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First Commercial DSP (1982): Texas Instruments TMS32010

• 16-bit fixed-point arithmetic• Introduced at 5Mhz (200ns)

instruction cycle. • “Harvard architecture”

– separate instruction, data memories

• Accumulator • Specialized instruction set

– Load and Accumulate

• Two-cycle (400 ns) Multiply-Accumulate (MAC) time.

Processor

InstructionMemory

DataMemory

T-Register

Accumulator

ALU

Multiplier

Datapath:

P-Register

Mem

i.e MAC Unit

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First Generation DSP P Texas Instruments TMS32010 - 1982

Features

• 200 ns instruction cycle (5 MIPS)

• 144 words (16 bit) on-chip data RAM

• 1.5K words (16 bit) on-chip program ROM - TMS32010

• External program memory expansion to a total of 4K words at full speed

• 16-bit instruction/data word

• single cycle 32-bit ALU/accumulator

• Single cycle 16 x 16-bit multiply in 200 ns

• Two cycle MAC (5 MOPS)

• Zero to 15-bit barrel shifter

• Eight input and eight output channels

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First Generation DSP First Generation DSP PP TI TMS32010 TI TMS32010 Block DiagramBlock Diagram

MACUnit

Program Memory(ROM/EPROM)

Data/SamplesMemory

Barrel Shifter (1 cycle)

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TMS32010 FIR Filter CodeTMS32010 FIR Filter Code

• Here X4, H4, ... are direct (absolute) memory addresses:

LT X4 ; Load T with x(n-4)

MPY H4 ; P = H4*X4

LTD X3 ; Load T with x(n-3); x(n-4) = x(n-3); ; Acc = Acc + P

MPY H3 ; P = H3*X3

LTD X2

MPY H2

...

• Two instructions per tap, but requires unrolling

Load and Accumulate

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DSP MemoryDSP Memory• FIR Tap implies multiple memory accesses• DSPs require multiple data ports• Some DSPs have ad hoc techniques to reduce memory bandwdith

demand:– Instruction repeat buffer: do 1 instruction 256 times– Often disables interrupts, thereby increasing interrupt response time

• Some recent DSPs have instruction caches– Even then may allow programmer to “lock in” instructions into

cache– Option to turn cache into fast program memory

• Usually DSPs have no data caches.• May have multiple data memories

For betterreal-timeperformancepredictability

e.g one for signal data samples and one for filter coefficients

DSP Architectural Features

Separate memories for data, program

Why?

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Conventional “Von Neumann’’ memoryAKA unified or Princeton memory architecture

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HARVARD MEMORY ARCHITECTURE in DSPHARVARD MEMORY ARCHITECTURE in DSP

PROGRAMMEMORY X MEMORY Y MEMORY

GLOBAL

P DATA

X DATA

Y DATA

Multiple memory banks and buses

Data Memory Banks (SRAM)

e.g one for signal data samples and one for filter coefficients

ROM/EPROM/FLASH?

(i.e. split memory)

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DSP Processor

• Harvard architecture (split)

• 2-4 memory accesses/cycle

• No caches: on-chip SRAM

General-Purpose Processor

• Von Neumann architecture

• Typically 1 access/cycle

• Use caches

Processor

ProgramMemory

DataMemory

Processor Memory

Memory Architecture ComparisonMemory Architecture Comparison

Makes real-time performanceharder to predict

For real-time performance

predictability

i.e. unified memory but not L1-cache (split)

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TI TMS320C3x MEMORY BLOCK DIAGRAM - Harvard Architecture

Multiple memory banks and buses

InstructionCache

Data Data Program

Multiple memory banks and buses

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TI 320C62x/67x DSPTI 320C62x/67x DSP (1997) – (Fourth Generation DSP)

Program Data

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DSP Addressing ModesDSP Addressing Modes• Have standard addressing modes: immediate, displacement, register

indirect• Want to keep MAC datapath busy.• Assumption: any extra instructions imply additional clock cycles of

overhead in inner loop and larger code size=> Thus complex addressing is good

• Autoincrement/Autodecrement register indirect– lw r1,0(r2)+ => r1 <- M[r2]; r2<-r2+1– Option to do it before addressing, positive or negative

• “bit reverse” address addressing mode.• “modulo” or “circular” addressing=> Don’t use normal datapath integer unit to calculate complex addressing modes:

– Instead use dedicated address generation units.

To match data access patterns in DSP algorithmsand reduce number of instructions (code size)

DSP ISA Features

Related DSP Architectural Feature

Complex &Specialized

Examples:

Why?

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DSP Addressing: FFTDSP Addressing: FFT• FFTs start or end with data in bufferfly order

0 (000) => 0 (000)

1 (001) => 4 (100)

2 (010) => 2 (010)

3 (011) => 6 (110)

4 (100) => 1 (001)

5 (101) => 5 (101)

6 (110) => 3 (011)

7 (111) => 7 (111)

• How to avoid overhead of address checking instructions for FFT?

• Have an optional “bit reverse” address addressing mode for use with autoincrement addressing

• Thus most DSPs have “bit reverse” addressing for radix-2 FFT

Bit Reversed Addressing

DSP ISA Features

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Bit Reversed AddressingBit Reversed Addressingx(0)

x(4)

x(2)

x(6)

x(1)

x(5)

x(3)

x(7)

F(0)

F(1)

F(2)

F(3)

F(4)

F(5)

F(6)

F(7)

Four 2-point DFTs

Two 4-point DFTs

One 8-point DFT

000

100

010

110

001

101

011

111

Data flow in the radix-2 decimation-in-time FFT algorithm

DSP ISA Features

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DSP Addressing: Circular BuffersDSP Addressing: Circular Buffers• DSPs dealing with continuous I/O• Often interact with an I/O buffer (delay lines)• To save memory, buffers often organized as circular buffers• What can do to avoid overhead of address checking

instructions for circular buffer?• Option 1: Keep start register and end register per address

register for use with autoincrement addressing, reset to start when reach end of buffer

• Option 2: Keep a buffer length register, assuming buffers starts on aligned address, reset to start when reach end

• Every DSP has “modulo” or “circular” addressing

and addressing

Circular Buffer addressing

Sampled signal

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Circular Buffers Addressing SupportCircular Buffers Addressing SupportEvery DSP has “modulo” or “circular” addressing mode

Instructions accommodate three elements:

• Buffer address

• Buffer size

• Increment

Allows for cycling through:

• delay elements (signal samples)

• Filter coefficients in data memory

Why?

DSP ISA Features

Or other DSP algorithm coefficients

e.g. from A/D

e.g. to D/A

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Address calculation for DSPsAddress calculation for DSPs

• Dedicated address generation units

• Supports modulo and bit reversal arithmetic

• Often duplicated to calculate multiple addresses per cycle

DSP Architectural Features

DSP

Do not use normalinteger unit

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Addressing ComparisonAddressing Comparison

DSP Processor

• Dedicated address generation units

• Specialized addressing modes; e.g.:

– Autoincrement

– Modulo (circular)

– Bit-reversed (for FFT)

• Good immediate data support

General-Purpose Processor

• Often, no separate address generation units

• General-purpose addressing modesDSP ISA Feature GPP ISA Feature

Number minimizedIn RISC ISAs

DSP Architectural Feature

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DSP Instructions and ExecutionDSP Instructions and Execution• May specify multiple operations in a single complex instruction:

– e.g. A compound instruction may perform:

multiply + add + load + modify address register

• Must support Multiply-Accumulate (MAC)

• Need parallel move support

• Usually have special loop support to reduce branch overhead– Loop an instruction or sequence– 0 value in register usually means loop maximum number of times– Must be sure if calculate loop count that 0 does not mean 0

• May have saturating shift left arithmetic

• May have conditional execution to reduce branches

DSP ISA Features

To reduce number of instructions and reduce code size

In 4th generation VLIW DSPs

Reduce loop overhead

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DSP Low/Zero Overhead LoopsDSP Low/Zero Overhead Loops

Address Generation PCS = PC + 1if (PC = x && ! condition) PC = PCSelse PC = PC +1

DO <addr> UNTIL condition”

X

DO X ...

• Eliminates a few instructions in loops - • Important in loops with small bodies

In ADSP 2100:In ADSP 2100:

Example FIR inner loop on TI TMS320C54xx:

DSP ISA Features

Number of filter taps

Lowers loop overhead

Repeat

Examples

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Instruction Set (ISA) ComparisonInstruction Set (ISA) Comparison DSP Processor

• Specialized, complex instructions (e.g. MAC)• Multiple operations per instruction

• Zero or reduced overhead loops.

General-Purpose Processor

• General-purpose instructions

• Typically only one operation per instruction

mac x0,y0,a x: (r0) + ,x0 y: (r4) + ,y0 mov *r0,x0mov *r1,y0mpy x0, y0, a

add a, b

mov y0, *r2inc r0

inc rl

Code Size = 16 bitsCode Size = 7 x 32 = 224 bits

(14X)

• No zero or reduced overhead loops support

Less complex

ISA ISA

The above is addition to addressing mode differences identified earlier (slide 65)

Larger Code SizeSmaller Code Size

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Specialized Peripherals for DSPsSpecialized Peripherals for DSPs

• Synchronous serial ports• Parallel ports• Timers• On-chip A/D, D/A

converters• Co-processors.• ASIC• Micro-controller ….

• Program/data memory and busses

• Component /system interconnects

• Host ports• Bit I/O ports• On-chip DMA controller• Clock generators

• On-chip peripherals often designed for “background” operation, even when DSP core is powered down.

InstructionMemory

DataMemory

A/D Converter

D/A Converter

Seri

al Port

s

DSPCore

System on Chip (SoC) Approach

DSP Architectural Features

Heavy integration of peripherals/components to reduce cost (chip count)/power

SOC

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TI TMS320C203/LC203 Block Diagram TI TMS320C203/LC203 Block Diagram DSP Core Approach - 1995DSP Core Approach - 1995

Integrated Integrated DSP PeripheralsDSP Peripherals

DataProgram

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Summary of Architectural Features of DSPsSummary of Architectural Features of DSPs• Data path configured for DSP

– Fixed-point arithmetic

– Fast MAC- Multiply-accumulate

• Multiple memory banks and buses -

– Harvard Architecture

– Multiple data memories

– Dedicated address generation units

• Specialized addressing modes

– Bit-reversed addressing

– Circular buffers

• Specialized instruction set and execution control

– Zero-overhead loops

– Support for MAC

• Specialized peripherals for DSP (SoC)

• THE ULTIMATE IN BENCHMARK DRIVEN ARCHITECTURE DESIGN.

(or algorithm driven, DSP algorithms in this case)

• Avoiding dynamic processor architectural features that make real-time performance harder to predict (e.g dynamic scheduling, hardware speculation, branch prediction, cache).

Why?

To achieve predictable real-time performance

Most common 95% of all DSPs

DSP ISA Features

DSP ISA Feature

DSP Architectural Features

DSP Architectural Feature

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DSP Software Development Considerations• Different from general-purpose software development:

– Resource-hungry, complex algorithms.– Specialized and/or complex processor architectures.– Severe cost/storage limitations.– Hard real-time constraints.– Optimization is essential.– Increased testing challenges.

• Essential tools:– Assembler, linker.– Instruction set simulator.– HLL Code generation: C compiler.– Debugging and profiling tools.

• Increasingly important:– DSP Software libraries (hand optimized).– Real-time operating systems.

Program in DSP Assembly ?

HLL/tools becoming more mature/gaining popularity

Most common (for performance) but changing

Requirements

Thus

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Classification of Current DSP ArchitecturesClassification of Current DSP Architectures • Modern Conventional DSPs:

– Similar to the original DSPs of the early 1980s

– Single instruction/cycle. Example: TI TMS320C54x

– Complex instructions/Not compiler friendly

• Enhanced Conventional DSPs: – Add parallel execution units: SIMD operation

– Complex, compound instructions.

– Example: TI TMS320C55x

– Not compiler friendly

• Multiple-Issue DSPs:– VLIW Example: TI TMS320C62xx, TMS320C64xx

• Simpler (RISC-like, fixed-width) instructions than conventional DSPs, more instructions and instruction bandwidth needed,

• More compiler friendly - Higher cost/power • SIMD instructions support added to recent DSPs of this class

– Superscalar, Example: LSI Logic ZPS400, ZPS500

SecondGeneration

ThirdGeneration

FourthGeneration

Usually one MAC unit

Usually more than one MAC unit

DSPs from all these three generations are still available today. Why?

LowerCost/Power

HigherCost/PowerPerformance

Late 1980’s -

Early 1990’s -

Late1990’s -

> 1 MAC Unit

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A Conventional DSP: A Conventional DSP: TI TMSC54xxTI TMSC54xx

• 16-bit fixed-point DSP.

• Issues one 16-bit instruction/cycle

• Modified Harvard memory architecture

• Peripherals typical of conventional DSPs:– 2-3 synch. Serial ports, parallel port

– Bit I/O, Timer, DMA

• Inexpensive (100 MHz ~$5 qty 10K).

• Low power (60 mW @ 1.8V, 100 MHz).

SecondGeneration DSP~ 1989

Has one MAC unit

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A Current Conventional DSP: A Current Conventional DSP: TI TMSC54xxTI TMSC54xx

OneMACUnit

SecondGeneration DSP

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• The TMS320C55xx is based on Texas Instruments' earlier TMS320C54xx family, but adds significant enhancements to the architecture and instruction set, including:

– Two instructions/cycle• Instructions are scheduled for parallel execution by the assembly programmer

or compiler.

– Two MAC units.• Complex, compound instructions:

– Assembly source code compatible with C54xx– Mixed-width instructions: 8 to 48 bits.– 200 MHz @ 1.5 V, ~130 mW , $17 qty 10k

• Poor compiler target.

An An Enhanced Conventional DSP: Conventional DSP: TI TMSC55xxTI TMSC55xx Third Generation

DSP ~ 1994

(limited VLIW?)

2nd generation DSP

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An An Enhanced Conventional DSP: Conventional DSP: TI TMSC55xxTI TMSC55xx

2 MACUnits

ThirdGeneration DSP

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16-bit Fixed-Point 8-way VLIW DSP:16-bit Fixed-Point 8-way VLIW DSP: TI TMS320C6201 Revision 2 (1997 TI TMS320C6201 Revision 2 (1997)

C6201 CPU Megamodule

Data Path 1

D1M1S1L1

A Register File

Data Path 2

L2S2M2D2

B Register File

Instruction Dispatch

Program Fetch

Interrupts

Control Registers

Control Logic

Emulation

Test

Ext. Memory Interface

4-DMA

Program Cache / Program Memory32-bit address, 256-Bit data512K Bits RAM

Host Port

Interface

2 Timers

2 Multi-channel buffered

serial ports (T1/E1)

Data Memory32-Bit address, 8-, 16-, 32-Bit data

512K Bits RAM

Pwr Dwn

Instruction Decode

The TMS320C62xx is the

first fixed-point DSP

processor from Texas

Instruments that is based

on a VLIW-like architecture

which allows it to execute up

to eight 32-bit RISC-like

instructions per clock cycle.

TMS320C67xx

Floating Point version

• More compiler friendly • Higher cost/power •SIMD instructions support added to recent DSPs of this class

Example FourthGeneration DSP

Multiple-Issue DSPsMultiple-Issue DSPs

(TMS320C64xx)

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TI TMS320TI TMS320C62xx Internal Memory C62xx Internal Memory ArchitectureArchitecture

• Separate Internal Program and Data Spaces

• Program– 16K 32-bit instructions (2K Fetch Packets)

– 256-bit Fetch Width

– Configurable as either

• Direct Mapped Cache, Memory Mapped Program Memory

• Data– 32K x 16

– Single Ported Accessible by Both CPU Data Buses

– 4 x 8K 16-bit Banks

• 2 Possible Simultaneous Memory Accesses (4 Banks)

• 4-Way Interleave, Banks and Interleave Minimize Access Conflicts

4 Banks

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TI TMS320TI TMS320C62xx DatapathsC62xx Datapaths

Cross Paths40-bit Write Paths (8 MSBs)40-bit Read Paths/Store Paths

DDATA_I2(load data)

D2DS

1S2

M1 D S

1S2

D1D S

1S2

DDATA_O2(store data)

DADR2(address)

DADR1(address)

DDATA_I1(load data)

DDATA_O1(store data)

2X1X

L 1 S1 S1 S2 DLSL SLD DL S

2S1

D

M2 L2S2 S2 D DL SL SL D DLS

2S1

S1

S2

D S1

Registers B0 - B15Registers A0 - A15

FourthGeneration DSP

8-way VLIW

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TI TMS320TI TMS320C62xx Functional UnitsC62xx Functional Units

• L-Unit (L1, L2)– 40-bit Integer ALU, Comparisons– Bit Counting, Normalization

• S-Unit (S1, S2)– 32-bit ALU, 40-bit Shifter– Bitfield Operations, Branching

• M-Unit (M1, M2)– 16 x 16 -> 32

• D-Unit (D1, D2)– 32-bit Add/Subtract– Address Calculations

(Statically Scheduled)

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Example 1

TI TMS320TI TMS320C62xx Instruction PackingC62xx Instruction PackingInstruction Packing Advanced 8-way VLIWInstruction Packing Advanced 8-way VLIW

• Fetch Packet

– CPU fetches 8 instructions/cycle

• Execute Packet

– CPU executes 1 to 8 instructions/cycle

– Fetch packets can contain multiple execute packets

• Parallelism determined at compile / assembly time

• Examples

– 1) 8 parallel instructions

– 2) 8 serial instructions

– 3) Mixed Serial/Parallel Groups

• A // B

• C

• D

• E // F // G // H

• Reduces Codesize, Number of Program Fetches, Power Consumption

A B C D E F G H

ABCDEFGH

Example 2

A BCDEF G H

Example 3

(Statically Scheduled VLIW)

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Fetch

PG PS PW PR DP DC E1 E2 E3 E4 E5

Decode Execute

TI TMS320TI TMS320C62xxC62xx Pipeline OperationPipeline Phases

• Single-Cycle Throughput

• Operate in Lock Step

• Fetch

– PG Program Address Generate

– PS Program Address Send

– PW Program Access Ready Wait

– PR Program Fetch Packet Receive

• Decode

– DP Instruction Dispatch

– DC Instruction Decode

• Execute

– E1 - E5 Execute 1 through Execute 5

PG PS PW PR DP DC E1 E2 E3 E4 E5Execute Packet 2 PG PS PW PR DP DC E1 E2 E3 E4 E5

Execute Packet 3 PG PS PW PR DP DC E1 E2 E3 E4 E5Execute Packet 4 PG PS PW PR DP DC E1 E2 E3 E4 E5

Execute Packet 5 PG PS PW PR DP DC E1 E2 E3 E4 E5Execute Packet 6 PG PS PW PR DP DC E1 E2 E3 E4 E5

Execute Packet 7 PG PS PW PR DP DC E1 E2 E3 E4 E5

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C62x Pipeline OperationC62x Pipeline Operation Delay Slots Delay Slots

• Delay Slots: number of extra cycles until result is:

– written to register file

– available for use by a subsequent instructions

– Multi-cycle NOP instruction can fill delay slots while minimizing code size impact

PGPSPWPRDPDC E1 5 Delay SlotsBranch Target

E1Branches

E1 E2 E3 E4 E5 4 Delay SlotsLoads

E1 E2 1 Delay SlotsInteger Multiply

E1 No DelayMost Instructions

(Statically Scheduled VLIW)For better real-time performance predictability

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C6000 Instruction Set FeaturesC6000 Instruction Set FeaturesConditional Instruction ExecutionConditional Instruction Execution

• All Instructions can be Conditional (similar to Intel IA-64)– A1, A2, B0, B1, B2 can be used as Conditions

– Based on Zero or Non-Zero Value

– Compare Instructions can allow other Conditions (<, >, etc)

• Reduces Branching

• Increases Parallelism

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C6000 Instruction Set Addressing C6000 Instruction Set Addressing FeaturesFeatures

• Load-Store Architecture• Two Addressing Units (D1, D2)• Orthogonal

– Any Register can be used for Addressing or Indexing• Signed/Unsigned Byte, Half-Word, Word, Double-

Word Addressable– Indexes are Scaled by Type

• Register or 5-Bit Unsigned Constant Index

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C6000 Instruction Set C6000 Instruction Set Addressing Modes/FeaturesAddressing Modes/Features

• Indirect Addressing Modes– Pre-Increment *++R[index]– Post-Increment *R++[index]– Pre-Decrement *--R[index]– Post-Decrement *R--[index]– Positive Offset *+R[index]– Negative Offset *-R[index]

• 15-bit Positive/Negative Constant Offset from Either B14 or B15• Circular Addressing

– Fast and Low Cost: Power of 2 Sizes and Alignment– Up to 8 Different Pointers/Buffers, Up to 2 Different Buffer Sizes

• Bit-reversal Addressing• Dual Endian Support

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FIR Filter On TMS320C54xx vs. TMS320C62xx

Two filter taps

VLIW DSP: Larger code size

22ndnd Gen Conventional DSP Gen Conventional DSP 44thth Gen VLIW DSP Gen VLIW DSP

In parallel

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TI TMS320C64xxTI TMS320C64xx• Announced in February 2000, the TMS320C64xx is an extension of

Texas Instruments' earlier TMS320C62xx architecture.

• The TMS320C64xx has 64 32-bit general-purpose registers, twice as many as the TMS320C62xx.

• The TMS320C64xx instruction set is a superset of that used in the TMS320C62xx, and, among other enhancements, adds significant SIMD/media processing capabilities:

– 8-bit operations for image/video processing.

• Introduced at 600 MHz clock speed (1 GHz now), but:

– 11-stage pipeline with long latencies

– Dynamic caches.

• $100 qty 10k.

• The only DSP current family with compatible fixed and floating-point versions.

Media ProcessingSIMD

Not in C62

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C64xx (also C62xx and C67xx) VLIW have higher memory usedue to simpler (RISC-like, fixed-width) instructions than conventional DSPs, more instructions and instruction bandwidth needed,

Also VLIW but with variable-length instruction encoding (less memory use than C64xx)

(16-32 bits)

(VLIW)(VLIW)

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(XScale)

Computational

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Superscalar DSP: Superscalar DSP: LSI Logic ZSP400LSI Logic ZSP400 • A 4-way superscalar dynamically scheduled 16-bit fixed-

point DSP core.

• 16-bit RISC-like instructions• Separate on-chip caches for instructions and data

• Two MAC units, two ALU/shifter units– Limited SIMD support.

– MACS can be combined for 32-bit operations.

• Possible Disadvantage:– Dynamic behavior complicates DSP software development:

• Ensuring real-time behavior

• Optimizing code.

Multiple-Issue 4Multiple-Issue 4thth Generation DSPs Example Generation DSPs Example

Good or bad for a DSP?

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2004

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2010

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TI not actively improving their flagshipFP DSP (fixed-point more important!)

GPP

(4th generation TI DSP)

2004