ee 109 unit 12 computer organization - usc...

31
1 EE 109 Unit 12 – Computer Organization

Upload: others

Post on 02-Oct-2020

1 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: EE 109 Unit 12 Computer Organization - USC Bitsbits.usc.edu/files/ee109/slides/EE109Unit12_ComputerOrg.pdf3 A Few Big Ideas 1 • Setting and clearing bits in a register tells the

1

EE 109 Unit 12 – Computer Organization

Page 2: EE 109 Unit 12 Computer Organization - USC Bitsbits.usc.edu/files/ee109/slides/EE109Unit12_ComputerOrg.pdf3 A Few Big Ideas 1 • Setting and clearing bits in a register tells the

2

A BRIEF SUMMARY Review of some key concepts from the first half of the semester

Page 3: EE 109 Unit 12 Computer Organization - USC Bitsbits.usc.edu/files/ee109/slides/EE109Unit12_ComputerOrg.pdf3 A Few Big Ideas 1 • Setting and clearing bits in a register tells the

3

A Few Big Ideas 1

• Setting and clearing bits in a register tells the hardware what do and when (this is SW interacting with HW)

• Speed matters – Your software is executing quickly compared to how fast a human can

do something

– You can use that to your advantage: blinking an LED at a fast rate can give the illusion it's always on but just more dim

– Or it can work to your disadvantage: One button press may look like many because a loop may see one press on multiple iterations.

– We must write our software with this in mind

Page 4: EE 109 Unit 12 Computer Organization - USC Bitsbits.usc.edu/files/ee109/slides/EE109Unit12_ComputerOrg.pdf3 A Few Big Ideas 1 • Setting and clearing bits in a register tells the

4

A Few Big Ideas 2 • Clocking or enables are necessary to say "when"

– Digital signals are always 1's and 0's so just looking at the bits doesn't tell us how many we have

– We usually need clocks (pulses) to tell the hardware when we want it to grab the data

Just looking at this set of digital values,

are we sending 0101 once, twice, three

times, how many? Once because we

use the clock/enable to indicate that.

But without the clock we'd have no clue

how many times we are trying to write

0101

Page 5: EE 109 Unit 12 Computer Organization - USC Bitsbits.usc.edu/files/ee109/slides/EE109Unit12_ComputerOrg.pdf3 A Few Big Ideas 1 • Setting and clearing bits in a register tells the

5

A Few Big Ideas 3

• External events happen asynchronously with your software (don't know "when" something has happened)

– Your software program is the brains for how to process information but it doesn't magically know "when" something has happened?

– We have to keep checking it (polling) or

– Hardware designers built "interrupt" mechanisms to help

• Many tasks can be done in either SW or HW; SW may be easier to code/use but HW provides parallelism

– A 0.1 second timer can be done in SW using delays but then software can't do much else

– Or in HW using timers allowing SW to do other tasks

Page 6: EE 109 Unit 12 Computer Organization - USC Bitsbits.usc.edu/files/ee109/slides/EE109Unit12_ComputerOrg.pdf3 A Few Big Ideas 1 • Setting and clearing bits in a register tells the

6

REVISITING CECS Big picture ideas of what the CECS major prepares you for

Page 7: EE 109 Unit 12 Computer Organization - USC Bitsbits.usc.edu/files/ee109/slides/EE109Unit12_ComputerOrg.pdf3 A Few Big Ideas 1 • Setting and clearing bits in a register tells the

7

Remember Day 1

http://www.cmu.edu/news/image-archive/Boss.jpg

http://prisonerofclass-5933.zippykid.netdna-cdn.com/wp-content/uploads/2013/05/iphone.jpg

http://firstcallappliance.com/wp-content/uploads/image/microwave.jpg

http://www.amazon.com/Fisher-Price-T-M-X-Tickle-Me-Elmo/dp/B000ETRE0Q

http://oeatech.net/wp-content/uploads/2011/03/RADARSAT2-satellite.jpg

• Computer engineering prepares you for a broad set of fields

– You could work in the SW industry

– You could work in the HW industry

– You will be most qualified for jobs that combine that knowledge

• We've been focused on the software/hardware interaction embodied in embedded systems

Page 8: EE 109 Unit 12 Computer Organization - USC Bitsbits.usc.edu/files/ee109/slides/EE109Unit12_ComputerOrg.pdf3 A Few Big Ideas 1 • Setting and clearing bits in a register tells the

8

You Can Do That…

C / C++ / Java

Logic Gates

Transistors

HW

S

W

Voltage / Currents

Assembly /

Machine Code

Applications

Libraries OS

Processor / Memory / I/O

Functional Units

(Registers, Adders, Muxes)

Devices & Integrated Circuits

(Semiconductors & Fabrication)

Architecture

(Processor & Embedded HW)

Systems & Networking

(Embedded Systems, Networks)

Applications

(AI, Robotics, Graphics, Mobile)

Cloud & Distributed Computing

(CyberPhysical, Databases, Data

Mining,etc.)

Scripting &

Interfaces Networked

Applications

What we've been focusing on thus far

Page 9: EE 109 Unit 12 Computer Organization - USC Bitsbits.usc.edu/files/ee109/slides/EE109Unit12_ComputerOrg.pdf3 A Few Big Ideas 1 • Setting and clearing bits in a register tells the

9

Dive Into a SmartPhone

• Here's a picture of what's inside the iPhoneTM 6

• Both sides of the circuit board are populated with chips

http://www.techinsights.com/teardown.com/apple-iphone-6/

https://d3nevzfk7ii3be.cloudfront.net/igi/6MaZk5cEE2tm1uCj.huge Battery

2-sided Circuit Board

Page 10: EE 109 Unit 12 Computer Organization - USC Bitsbits.usc.edu/files/ee109/slides/EE109Unit12_ComputerOrg.pdf3 A Few Big Ideas 1 • Setting and clearing bits in a register tells the

10

What's Inside Your SmartPhone

• What's inside an iPhone 6?

• Microcontrollers/microprocessors – Apple A8 APL1011 SoC + Elpida 1 GB LPDDR3 RAM

– SoC = System on Chip…Not just a processor but a processor with custom hardware to do specialized tasks…on-board graphics processor in this case

– NXP LPC18B1UK ARM Cortex-M3 Microcontrollers

– Similar on-board I/O modules as the Arduino. Take a look…

– http://www.nxp.com/products/microcontrollers/cortex_m3/

• Modem + Amplifiers + Transceivers for wireless communication – Qualcomm MDM9625M LTE Modem + many others

http://www.techinsights.com/teardown.com/apple-iphone-6/

Page 11: EE 109 Unit 12 Computer Organization - USC Bitsbits.usc.edu/files/ee109/slides/EE109Unit12_ComputerOrg.pdf3 A Few Big Ideas 1 • Setting and clearing bits in a register tells the

11

What's Inside?

• A gyroscope, accelerometer, and touchscreen – InvenSense MP67B 6-axis gyroscope and accelerometer

combo

– Broadcom BCM5976 Touchscreen Controller

– Both use some form of A-to-D conversion to sense motion or touch

• Memory Storage – SK Hynix H2JTDG8UD1BMS 128 Gb (16 GB) NAND Flash

• Other specialized HW I/O modules – Murata 339S0228 Wi-Fi Module

– Qualcomm PM8019 power management IC

– Cirrus Logic 338S1201 audio codec

http://www.techinsights.com/teardown.com/apple-iphone-6/

Page 12: EE 109 Unit 12 Computer Organization - USC Bitsbits.usc.edu/files/ee109/slides/EE109Unit12_ComputerOrg.pdf3 A Few Big Ideas 1 • Setting and clearing bits in a register tells the

12

Computer Engineering & HW

• Computer engineering prepares you to work in jobs that design these kinds of systems by: – Learning how to design digital circuits

using logic gates [AND, OR, NOT] (EE 154 and EE 254 Digital System Design)

– Learning how to optimize processors to execute software as efficiently as possible (EE 457 Computer Architecture)

– Learn how to assemble many HW pieces (processor cores, RAM, specialized HW) to form systems-on-chip (EE 454L – SoC Design)

– Learn some of the physics and science of fabricating these designs on silicon (EE 277L and EE 477L VLSI Design) http://www.anandtech.com/show/8562/chipworks-a8

Die Photo of the Apple A8

SoC Processor

Page 13: EE 109 Unit 12 Computer Organization - USC Bitsbits.usc.edu/files/ee109/slides/EE109Unit12_ComputerOrg.pdf3 A Few Big Ideas 1 • Setting and clearing bits in a register tells the

13

BASIC COMPUTER ORGANIZATION

Page 14: EE 109 Unit 12 Computer Organization - USC Bitsbits.usc.edu/files/ee109/slides/EE109Unit12_ComputerOrg.pdf3 A Few Big Ideas 1 • Setting and clearing bits in a register tells the

14

You Can Do That…

C / C++ / Java

Logic Gates

Transistors

HW

S

W

Voltage / Currents

Assembly /

Machine Code

Applications

Libraries OS

Processor / Memory / I/O

Functional Units

(Registers, Adders, Muxes)

Devices & Integrated Circuits

(Semiconductors & Fabrication)

Architecture

(Processor & Embedded HW)

Systems & Networking

(Embedded Systems, Networks)

Applications

(AI, Robotics, Graphics, Mobile)

Cloud & Distributed Computing

(CyberPhysical, Databases, Data

Mining,etc.)

Scripting &

Interfaces Networked

Applications

Where we will head now…

Page 15: EE 109 Unit 12 Computer Organization - USC Bitsbits.usc.edu/files/ee109/slides/EE109Unit12_ComputerOrg.pdf3 A Few Big Ideas 1 • Setting and clearing bits in a register tells the

15

Computer Engineering as Abstraction Levels

C / C++ / Java

Logic Gates

Transistors

HW

S

W

Voltage / Currents

Assembly /

Machine Code

Applications

Libraries OS

Processor / Memory / I/O

Functional Units

(Registers, Adders, Muxes)

Controlling

Input

(Gate )

Output

(Drain )

Source

Fx

y

z

+ B

A

S

if (x > 0) then

x = x + y - z;

a = b*x;

Transistors

Logic AND

gate

Functional

Units

Chips

(Processors)

Software

Code

CMPR X,0

JLE SKIP

ADD X,X,Y

SUB X,X,Z

SKIP MUL A,B,X

- -

- -

- -

-

1110010101…

Page 16: EE 109 Unit 12 Computer Organization - USC Bitsbits.usc.edu/files/ee109/slides/EE109Unit12_ComputerOrg.pdf3 A Few Big Ideas 1 • Setting and clearing bits in a register tells the

16

Motivation

• We will start to learn assembly language so that…

– …we understand why high level code has some of the constructs it has (if, while, etc)

– …we understand the basic hardware inside a computer and why certain structures are there

– …we can start to understand why HW companies create the structures they do (multicore processors)

– …we can start to understand why SW companies deal with some of the issues they do (efficiencies, etc.)

Page 17: EE 109 Unit 12 Computer Organization - USC Bitsbits.usc.edu/files/ee109/slides/EE109Unit12_ComputerOrg.pdf3 A Few Big Ideas 1 • Setting and clearing bits in a register tells the

17

Computer Organization

• Three primary sets of components – Processor

– Memory

– I/O (everything else)

• Tell us where things live? – Running code

– Compiled program (not running)

– Circuitry to execute code

– Source code file

– Data variables

– Data for the pixels being displayed on your screen

Page 18: EE 109 Unit 12 Computer Organization - USC Bitsbits.usc.edu/files/ee109/slides/EE109Unit12_ComputerOrg.pdf3 A Few Big Ideas 1 • Setting and clearing bits in a register tells the

18

Input / Output • Processor performs reads and writes to communicate with I/O

devices just as it does with memory – I/O devices have locations (i.e. registers) that contain data that the

processor can access

– These registers are assigned unique addresses just like memory

Video

Interface

FE may

signify a

white dot at

a particular

location

800

Processor Memory

A D C

800

FE

WRITE

0

3FF

FE

01

Keyboard

Interface

61 400

‘a’ = 61 hex

in ASCII

Page 19: EE 109 Unit 12 Computer Organization - USC Bitsbits.usc.edu/files/ee109/slides/EE109Unit12_ComputerOrg.pdf3 A Few Big Ideas 1 • Setting and clearing bits in a register tells the

19

Processor

• 3 Primary Components inside a processor – ALU – Registers – Control Circuitry

• Connects to memory and I/O via address, data, and control buses (bus = group of wires)

Processor

Addr

Data

Control

Memory

0

1

2

3

4

5

6

Bus

Page 20: EE 109 Unit 12 Computer Organization - USC Bitsbits.usc.edu/files/ee109/slides/EE109Unit12_ComputerOrg.pdf3 A Few Big Ideas 1 • Setting and clearing bits in a register tells the

20

Arithmetic and Logic Unit (ALU)

• Executes arithmetic operations like addition and subtraction along with logical operations (AND, OR, etc.)

Processor

Addr

Data

Control

Memory

0

1

2

3

4

5

6

ALU ADD,

SUB,

AND,

OR

op.

in1

in2

out

Page 21: EE 109 Unit 12 Computer Organization - USC Bitsbits.usc.edu/files/ee109/slides/EE109Unit12_ComputerOrg.pdf3 A Few Big Ideas 1 • Setting and clearing bits in a register tells the

21

Registers

• Some are for general use by software

– Registers provide fast, temporary storage locations within the processor (to avoid having to read/write slow memory)

• Others are required for specific purposes to ensure proper operation of the hardware

Processor

Addr

Data

Control

Memory

0

1

2

3

4

5

6

ALU ADD,

SUB,

AND,

OR

op.

in1

in2

out

PC

R0-R31

Page 22: EE 109 Unit 12 Computer Organization - USC Bitsbits.usc.edu/files/ee109/slides/EE109Unit12_ComputerOrg.pdf3 A Few Big Ideas 1 • Setting and clearing bits in a register tells the

22

General Purpose Registers

• Registers available to software instructions for use by the programmer/compiler

• Instructions use these registers as inputs (source locations) and outputs (destination locations)

Processor

Addr

Data

Control

Memory

0

1

2

3

4

5

6

ALU ADD,

SUB,

AND,

OR

op.

in1

in2

out

R0-R31

PC

Page 23: EE 109 Unit 12 Computer Organization - USC Bitsbits.usc.edu/files/ee109/slides/EE109Unit12_ComputerOrg.pdf3 A Few Big Ideas 1 • Setting and clearing bits in a register tells the

23

What if we didn’t have registers?

• Example w/o registers: F = (X+Y) – (X*Y) – Requires an ADD instruction, MULtiply instruction, and SUBtract

Instruction – w/o registers

• ADD: Load X and Y from memory, store result to memory • MUL: Load X and Y again from mem., store result to memory • SUB: Load results from ADD and MUL and store result to memory • 9 memory accesses

Processor

Addr

Data

Control

Memory

0

1

2

3

4

5

6

ALU ADD,

SUB,

AND,

OR

op.

in1

in2

out

R0-R31

X

Y

F

PC

Page 24: EE 109 Unit 12 Computer Organization - USC Bitsbits.usc.edu/files/ee109/slides/EE109Unit12_ComputerOrg.pdf3 A Few Big Ideas 1 • Setting and clearing bits in a register tells the

24

What if we have registers?

• Example w/ registers: F = (X+Y) – (X*Y) – Load X and Y into registers

– ADD: R0 + R1 and store result in R2

– MUL: R0 * R1 and store result in R3

– SUB: R2 – R3 and store result in R4

– Store R4 back to memory

– 3 total memory access

Processor

Addr

Data

Control

Memory

0

1

2

3

4

5

6

ALU ADD,

SUB,

AND,

OR

op.

in1

in2

out

R0-R31

X

Y

X

Y F

PC

Page 25: EE 109 Unit 12 Computer Organization - USC Bitsbits.usc.edu/files/ee109/slides/EE109Unit12_ComputerOrg.pdf3 A Few Big Ideas 1 • Setting and clearing bits in a register tells the

25

Other Registers

• Some bookkeeping information is needed to make the processor operate correctly

• Example: Program Counter (PC) – Recall that the processor must fetch instructions from memory before

decoding and executing them

– PC register holds the address of the currently executing instruction

Processor

Addr

Data

Control

Memory

0

1

2

3

4

5

6

ALU ADD,

SUB,

AND,

OR

op.

in1

in2

out

PC

R0-R31

Page 26: EE 109 Unit 12 Computer Organization - USC Bitsbits.usc.edu/files/ee109/slides/EE109Unit12_ComputerOrg.pdf3 A Few Big Ideas 1 • Setting and clearing bits in a register tells the

26

Fetching an Instruction

• To fetch an instruction – PC contains the address of the instruction

– The value in the PC is placed on the address bus and the memory is told to read

– The PC is incremented, and the process is repeated for the next instruction

Processor

Addr

Data

Control

Memory

inst. 2

0

1

2

3

4

FF

ALU ADD,

SUB,

AND,

OR

op.

in1

in2

out

0 PC

R0-R31

inst. 1

inst. 3

inst. 4

inst. 5

PC = Addr = 0

Data = inst.1 machine code

Control = Read

Page 27: EE 109 Unit 12 Computer Organization - USC Bitsbits.usc.edu/files/ee109/slides/EE109Unit12_ComputerOrg.pdf3 A Few Big Ideas 1 • Setting and clearing bits in a register tells the

27

Fetching an Instruction

• To fetch an instruction – PC contains the address of the instruction

– The value in the PC is placed on the address bus and the memory is told to read

– The PC is incremented, and the process is repeated for the next instruction

Processor

Addr

Data

Control

Memory

inst. 2

0

1

2

3

4

ALU ADD,

SUB,

AND,

OR

op.

in1

in2

out

1 PC

R0-R31

inst. 1

inst. 3

inst. 4

inst. 5

PC = Addr = 1

Data = inst.2 machine code

Control = Read

FF

Page 28: EE 109 Unit 12 Computer Organization - USC Bitsbits.usc.edu/files/ee109/slides/EE109Unit12_ComputerOrg.pdf3 A Few Big Ideas 1 • Setting and clearing bits in a register tells the

28

Control Circuitry

• Control circuitry is used to decode the instruction and then generate the necessary signals to complete its execution

• Controls the ALU

• Selects Registers to be used as source and destination locations

Processor

Addr

Data

Control

ALU ADD,

SUB,

AND,

OR

op.

in1

in2

out

R0-R31

Control

Memory

inst. 2

0

1

2

3

4

inst. 1

inst. 3

inst. 4

inst. 5

0 PC

FF

Page 29: EE 109 Unit 12 Computer Organization - USC Bitsbits.usc.edu/files/ee109/slides/EE109Unit12_ComputerOrg.pdf3 A Few Big Ideas 1 • Setting and clearing bits in a register tells the

29

Control Circuitry

• Assume 0201 hex is machine code for an ADD instruction of R2 = R0 + R1

• Control Logic will… – select the registers (R0 and R1)

– tell the ALU to add

– select the destination register (R2)

Processor

Addr

Data

Control

ALU ADD

ADD

in1

in2

out

0 PC

R0-R31

Control

Memory

inst. 2

0

1

2

3

4

0201

inst. 3

inst. 4

inst. 5

0

0201

FF

Page 30: EE 109 Unit 12 Computer Organization - USC Bitsbits.usc.edu/files/ee109/slides/EE109Unit12_ComputerOrg.pdf3 A Few Big Ideas 1 • Setting and clearing bits in a register tells the

30

BACKUP

Page 31: EE 109 Unit 12 Computer Organization - USC Bitsbits.usc.edu/files/ee109/slides/EE109Unit12_ComputerOrg.pdf3 A Few Big Ideas 1 • Setting and clearing bits in a register tells the

31

Dive Into A Smartphone

• What's inside? – Apple A8 APL1011 SoC + Elpida 1 GB LPDDR3 RAM

– NXP LPC18B1UK ARM Cortex-M3 Microcontrollers (which is the proper name for the M8 motion coprocessor)

– Qualcomm MDM9625M LTE Modem

– InvenSense MP67B 6-axis gyroscope and accelerometer combo

– SK Hynix H2JTDG8UD1BMS 128 Gb (16 GB) NAND Flash

– Murata 339S0228 Wi-Fi Module

– Broadcom BCM5976 Touchscreen Controller

– Qualcomm PM8019 power management IC

– Cirrus Logic 338S1201 audio codec

http://www.zdnet.com/whats-inside-the-iphone-6-plus-7000033873/