educational gaming for the rest of us wysiwyg production of scalable, beautiful, web-based rpgs

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Educational Gaming for the Rest of Us WYSIWYG Production of Scalable, Beautiful, Web-based RPGs Jude Higdon, Ed.D. Director of Innovative Learning and Academic Technology College of Pharmacy, University of Minnesota

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Educational Gaming for the Rest of Us WYSIWYG Production of Scalable, Beautiful, Web-based RPGs. Jude Higdon, Ed.D . Director of Innovative Learning and Academic Technology College of Pharmacy, University of Minnesota. A Brief Intro to "Behind the Message". Why Educational RPGs?. - PowerPoint PPT Presentation

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Page 1: Educational Gaming for the Rest of Us WYSIWYG Production of Scalable, Beautiful, Web-based RPGs

Educational Gaming for the Rest of Us WYSIWYG Production of Scalable, Beautiful, Web-based RPGs

Jude Higdon, Ed.D.Director of Innovative Learning and Academic

Technology

College of Pharmacy, University of Minnesota

Page 2: Educational Gaming for the Rest of Us WYSIWYG Production of Scalable, Beautiful, Web-based RPGs

A Brief Intro to "Behind the Message"

Page 3: Educational Gaming for the Rest of Us WYSIWYG Production of Scalable, Beautiful, Web-based RPGs

Why Educational RPGs?

• *Can* provide instructional environments that blend elements of authentic assessment, discovery learning, and structured pedagogy.

• Has the potential to provide enhanced learning and motivational outcomes for students.

• (Some) instructors love it, and would like to be able to power pedagogy through games.

Page 4: Educational Gaming for the Rest of Us WYSIWYG Production of Scalable, Beautiful, Web-based RPGs

Why *Not* Educational RPGs?

• Build model– Monetarily and time intensive– Boutique expertise– Examples:

• River City• Games+Learning+Society• Croquetlandia

• Buy model: Offerings often fall short of pedagogical goals– Bottom line: Not yet…

Page 5: Educational Gaming for the Rest of Us WYSIWYG Production of Scalable, Beautiful, Web-based RPGs

NOT SO FAST -- Maybe we can?

• Thinking Worlds:– Inexpensive development licenses– WYSIWYG development environment– Web-based delivery– Ready-to-use libraries of scenes, objects, and

characters– Development environment scaffolds the process of

game development

Page 6: Educational Gaming for the Rest of Us WYSIWYG Production of Scalable, Beautiful, Web-based RPGs

Can we?

• Our Goal: See if we could create an online RPG game in a sustainable way:– Using only student producer resources– In a short development time cycle– With little to no training for developers

Page 7: Educational Gaming for the Rest of Us WYSIWYG Production of Scalable, Beautiful, Web-based RPGs

YES WE CAN! (So far, at least...)

• Pilot project: Behind the Message

• School of Journalism and Mass Communication Game (Nora Paul and Kathy Hanson)

• Game to teach basic reporting techniques including:– Story angle instincts– Research protocols– Interview skills

Page 8: Educational Gaming for the Rest of Us WYSIWYG Production of Scalable, Beautiful, Web-based RPGs

The WYSIWYG Dev Environment

Page 9: Educational Gaming for the Rest of Us WYSIWYG Production of Scalable, Beautiful, Web-based RPGs

The WYSIWYG Dev Environment

Page 10: Educational Gaming for the Rest of Us WYSIWYG Production of Scalable, Beautiful, Web-based RPGs

Conclusions

GOAL SUCCESS?Use only student producers?

Yes!

Short development cycle?

Sort of...game play in a year, with one part-time UG worker.

Little to no training for developers

Yes!

Page 11: Educational Gaming for the Rest of Us WYSIWYG Production of Scalable, Beautiful, Web-based RPGs

Next Steps

• Augmented reality versions of this and other games

• Expand the pilot– Work with the AHC Simulation Center– NIH funding for some simulation evaluation projects

Page 12: Educational Gaming for the Rest of Us WYSIWYG Production of Scalable, Beautiful, Web-based RPGs

Thoughts and comments?

Let's have a (virtual) coffee!

[email protected]