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eAssessment for 21 st Century Learning and Skills Anusca Ferrari Christine Redecker & Yves Punie JRC-IPTS

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eAssessment for 21st Century Learning and Skills

Anusca Ferrari Christine Redecker & Yves Punie JRC-IPTS

IPTS: Part of Joint Research Centre

of the EC: 7 Research Institutes

across Europe

Mission: “to provide customer-

driven support to the EU policy-

making process by developing

science-based responses to policy

challenges that have both a socio-

economic as well as a

scientific/technological dimension”

IPTS- Who we are

Future Learning Spaces in 2020

2005 2006 2007 2008 2009 2010 2011 2012

Learning 2.0 in formal E&T

Learning 2.0 in informal settings

Creativity & Innovation in

schools in EU

eLearning in the EU10 MS

- Digital Competence

- Active Ageing & Learning

Tell-Net Teacher Networking

Review ICT

Impact

IPTS Studies on ICT for Learning

The Future of Learning

ICT for the Assessment of

Key Competences

Digital Competence

Where we stand

Multiple Choice

Short Answer

Generation 1

Automated administration

and/or scoring of

conventional tests

Adaptive Testing

Generation 2 Generation 4

Intelligent Tutors

Automated Feedback

Personalised

feedback and

tutoring

Learning 2.0

Generation 3

Continuous

integrated

assessment

Data Mining & Analysis

Behavioural tracking

Generation Re-invention Transformative strategy: use technology

to change test formats

Peer assessment

Collaborative multimedia learning

environments

Online collaboration Virtual laboratories

Games

Simulations

Virtual Worlds

Replication of complex

real life situations within

a test

Bund

erso

n,

Ino

uye

& O

lsen

(1

98

9).

The

four

gen

erat

ions

of

com

pute

rize

d e

duca

tio

nal

mea

sure

men

t. I

n R

. L

.

Lin

n (

Ed

.),

Ed

uca

tio

na

l m

easu

rem

ent

(Thir

d e

d.,

pp

. 3

67

-40

7).

New

Yo

rk:

Mac

mil

lan

Ben

net

t, R

. E

. (2

01

0).

Tec

hno

logy f

or

Lar

ge-S

cale

Ass

essm

ent.

In P

. P

eter

son,

E. B

aker

& B

. M

cGaw

(E

ds.

),

Inte

rna

tio

na

l E

ncy

clo

ped

ia o

f E

du

cati

on

(3

rd e

d.,

Vo

l. 8

, p

p. 4

8-5

5).

fo

rd:

Els

evie

r.

1990 1995 2000 2005 2010 2015 2020 Efficient testing Personalised learning

Learning Analytics

Multiple Choice

Short Answer

Generation 1

Automated administration

and/or scoring of

conventional tests

Adaptive Testing

Generation 2

Generation 4

Intelligent Tutors

Automated Feedback Personalised

feedback and

tutoring

1990 1995 2000 2005 2010 2015 2020 Efficient testing Personalised learning

Learning 2.0

Generation 3

Continuous

integrated

assessment

Data Mining & Analysis

Behavioural tracking

Generation Re-invention Transformative strategy: use technology

to change test formats

Computer-Based Assessment (CBA) Technology-enhanced learning

Peer assessment

Collaborative multimedia learning

environments

Online collaboration Virtual laboratories

Games

Simulations

Virtual Worlds Replication of complex

real life situations within

a test

Bund

erso

n,

Ino

uye

& O

lsen

(1

98

9).

The

four

gen

erat

ions

of

com

pute

rize

d e

duca

tio

nal

mea

sure

men

t. I

n R

. L

.

Lin

n (

Ed

.),

Ed

uca

tio

na

l m

easu

rem

ent

(Thir

d e

d.,

pp

. 3

67

-40

7).

New

Yo

rk:

Mac

mil

lan

Ben

net

t, R

. E

. (2

01

0).

Tec

hno

logy f

or

Lar

ge-S

cale

Ass

essm

ent.

In P

. P

eter

son,

E. B

aker

& B

. M

cGaw

(E

ds.

),

Inte

rna

tio

na

l E

ncy

clo

ped

ia o

f E

du

cati

on

(3

rd e

d.,

Vo

l. 8

, p

p. 4

8-5

5).

fo

rd:

Els

evie

r.

Learning Analytics

Where we stand

1st Generation CBA: Problem-Solving

http://www.worldclassarena.org/v5/flash/0

9_year_old/backtofront.swf

World Class Arena Sample Test: Problem

Solving (9 years)

Examples

http://www.worldclassarena.org/v5/flash/

13_year_old/pyramids.swf

Problem Solving 13 years

Generation Re-Invention: Problem-Solving

Examples

1st Generation CBA: Situational Judgement

EPSO sample situational judgement test questions; http://europa.eu/epso/discover/prepa_test/sample_test/index_en.htm

Examples

Generation Re-Invention: e-tray exercise

EP

SO

sam

ple

ass

essm

ent

cen

tre

e-tr

ay e

xer

cise

htt

p:/

/eu

rop

a.eu

/ep

so/d

isco

ver

/pre

pa_

test

/sam

ple

_te

st/i

nd

ex_en

.htm

Some Research findings on CBA

• Advantages of CBA: • Standardization of test administration; • Machine-scorable responses; • Opportunities for more interactive question types • Automatic scoring enables teachers to focus on analysis and interpretation

Automatically generated reports supporting formative assessment

• Evidence: • Computer-based tests have (arguably) a positive effect on students' motivation,

concentration and performance; • Evidence on the comparability of computer- and paper-based testing

inconclusive; • Reliability and validity are continuously being improved; • CBA also useful for formative assessment.

• Automated Scoring • For short-answer free text responses automatic scoring is at least as good as

human scoring; • For essays, automatic and human scoring are highly correlated; discrepancies

arise at the top end of scores; • Automatic scoring of highly predictable speech (e.g. one sentence answers)

matches with human scoring.

Future eAssessment Strategies

Multiple Choice

Short Answer

Generation 1

Automated administration

and/or scoring of

conventional tests

Adaptive Testing

Generation 2

Generation 4

Intelligent Tutors

Automated Feedback Personalised

feedback and

tutoring

1990 1995 2000 2005 2010 2015 2020 Efficient testing Personalised learning

Learning 2.0

Generation 3

Continuous

integrated

assessment

Data Mining & Analysis

Behavioural tracking

Generation Re-invention Transformative strategy: use technology

to change test formats

Computer-Based Assessment (CBA) Technology-enhanced learning

Peer assessment

Collaborative multimedia learning

environments

Online collaboration Virtual laboratories

Games

Simulations

Virtual Worlds Replication of complex

real life situations within

a test

Bund

erso

n,

Ino

uye

& O

lsen

(1

98

9).

The

four

gen

erat

ions

of

com

pute

rize

d e

duca

tio

nal

mea

sure

men

t. I

n R

. L

.

Lin

n (

Ed

.),

Ed

uca

tio

na

l m

easu

rem

ent

(Thir

d e

d.,

pp

. 3

67

-40

7).

New

Yo

rk:

Mac

mil

lan

Ben

net

t, R

. E

. (2

01

0).

Tec

hno

logy f

or

Lar

ge-S

cale

Ass

essm

ent.

In P

. P

eter

son,

E. B

aker

& B

. M

cGaw

(E

ds.

),

Inte

rna

tio

na

l E

ncy

clo

ped

ia o

f E

du

cati

on

(3

rd e

d.,

Vo

l. 8

, p

p. 4

8-5

5).

fo

rd:

Els

evie

r.

Learning Analytics

Towards Generation 3: Datamining

Signals http://www.itap.purdue.edu/tlt/

signals/signals_final/index.htm

Similar: GPS at Northern

Arizona University

http://resourceconnect.nau.edu/

grade-performance-status.asp

Examples

Towards Generation 3: Behaviour Tracking

Example: SNAPP

SNAPP is a software tool

that allows users to

visualize the network of

interactions resulting from

discussion forum posts and

replies. Teachers can

rapidly identify patterns of

user behaviour. SNAPP

can extract all user

interactions from various

commercial and open

source learning

management systems, such

as BlackBoard and

Moodle.

Examples

Towards Gen 4: Intelligent Tutoring Systems

GnuTutor (http://gnututor.com/)

OpenSource version of AutoTutor https://www.youtube.com/watch?v=k6HDEEnYuIA

&feature=player_embedded

AutoTutor https://www.youtube.com/watch?v=k6HDEEnYuIA

&feature=player_embedded

Examples

Learning 2.0: Virtual Laboratories

Example from Molecular Workbench http://workbench.concord.org/database/activities/19.html

http://workbench.concord.org/database/

Virtual Frog Dissection Kit http://froggy.lbl.gov/cgi-bin/dissect

Examples

Virtual Laboratories

BioLogica http://biologica.concord.org/

Ingredients:

• enjoyable and engaging

learning activities

• monitoring progress

• electronic tutoring

• portfolio building

Examples

Immersive Games

Quest Alantis Quest Atlantis (QA) is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-16, in educational tasks. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation.

Examples

Educational game,

designed to help teach

concepts in citizenship,

geography, and media.

Developed by Serious

Games International, it

has detailed lesson plans

and assignments for

students.

Example: Child labour in Bangladesh:

http://www.youtube.com/watch?v=mf9Ju86IVYw

Global Conflicts http://www.globalconflicts.eu/

Immersive Games

Examples

Conclusions

Generation 1 Generation 2

Generation 4

1990 1995 2000 2005 2010 2015 2020 Efficient testing Personalised learning

Learning 2.0

Generation 3

Generation Re-invention

Computer-Based Assessment (CBA) Technology-enhanced learning

Bund

erso

n,

Ino

uye

& O

lsen

(1

98

9).

The

four

gen

erat

ions

of

com

pute

rize

d e

duca

tio

nal

mea

sure

men

t. I

n R

. L

.

Lin

n (

Ed

.),

Ed

uca

tio

na

l m

easu

rem

ent

(Thir

d e

d.,

pp

. 3

67

-40

7).

New

Yo

rk:

Mac

mil

lan

Ben

net

t, R

. E

. (2

01

0).

Tec

hno

logy f

or

Lar

ge-S

cale

Ass

essm

ent.

In P

. P

eter

son,

E. B

aker

& B

. M

cGaw

(E

ds.

),

Inte

rna

tio

na

l E

ncy

clo

ped

ia o

f E

du

cati

on

(3

rd e

d.,

Vo

l. 8

, p

p. 4

8-5

5).

fo

rd:

Els

evie

r.

- mainstream use for high stakes testing

- further development of innovative test formats

- increased ease of use at school level

- trend towards automated scoring

→ cultural change:

increased acceptance of CBA

- Multimedia collaborative

learning environments support

21st century skills

-Data mining and analysis will

make integrated assessment and

tutoring possible in the future.

We are in a transitional period: Moving from the “Testing

Paradigm” to the (future) “Tutoring Paradigm” in which

explicit testing becomes obsolete

The Paradigm Shift

Technology

1990 1995 2000 2005 2010 2015 2020

Focus on: Efficient testing Focus on: Personalised learning

Era of Computer-Based Assessment (CBA) Era of Technology-enhanced learning

Pedagogy

Efficient

Testing

Validity of

Scores

Quick

Feedback

Authentic

Contexts

CBA

(Gen.1)

Adaptive

Tests

(Gen.2)

Automatic

Scoring

Gen. Re-

Invention

Learning

2.0

Immersive

Learning

Learning

Analytics

Intelligent

Tutors

? ? ? ?

→ Primacy of Pedagogy:

Pedagogical guidelines for intergrated assessment

Transparency & teacher mediation

• Thank you very much for your attention!

• Anusca Ferrari • Christine Redecker

• Yves Punie

[email protected][email protected]

[email protected]

• http://is.jrc.ec.europa.eu/pages/EAP/eLearning.html

further information ……

http://is.jrc.ec.europa.eu

Newsletters: http://is.jrc.es/pages/newsletter.html

Publications: http://is.jrc.ec.europa.eu/pages/Publications.html

Contact: [email protected]