dream viability testing: quickly and cheaply test the viability of your dream business ideas

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THE 3ACT BUSINESS MODEL STORYBOARD A Visual Toolkit for Quickly and Cheaply Tes8ng Whether Your Business Idea is Viable Dr. Rod King

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THE  3-­‐ACT  BUSINESS  MODEL  STORYBOARD    A  Visual  Toolkit  for  Quickly  and  Cheaply  Tes8ng  Whether  Your  Business  Idea  is  Viable  

       

Dr.  Rod  King    

       

     

The  Core  Job-­‐To-­‐Get-­‐Done  of      

A  Business  Startup    Is    

To  Efficiently  Discover  and  Launch    

A  Scalable  Profit  Model    

       

     

 “Profit  is  the  Oxygen  of  a  Business”  

 

       

     

 How  Can  We  

Quickly  and  Inexpensively  Test  The  Viability  (Profitability)  of    

A  Business  Idea?    

Never  Start  a  Project  Using  

The  TradiVonal  Business  Plan,    Lean  Startup  Method,    

and    Customer  Development  Stack  

To  Test  The  Viability  (Profitability)  of  

A  Business  Idea  

WHAT  DO  THE  FOLLOWING  APPROACHES  HAVE  IN  COMMON:  Tradi'onal  Business  Plan,  Lean  Startup  Method,  and  Customer  Development  Stack?  

q  The  approaches  of  the  tradi8onal  business  plan,  Lean  Startup  method,  and  Customer  Development  Stack  are  8me-­‐consuming  and  expensive  for  tes8ng  the  profitability  of  dream  business  ideas  

q  “Profit  Model”  is  not  the  unit  of  analysis  or  unit  of  learning  in  the  approaches  of  the  tradi8onal  business  plan,  Lean  Startup  method,  and  Customer  Development  Stack  

q  The  approaches  of  the  tradi8onal  business  plan,  Lean  Startup  method,  and  Customer  Development  Stack  ini8ally  ignore  profitability:  they  do  NOT  begin  with  the  end  in  mind,  that  is,  with  profitability  or  analogs/an8logs  of  a  sustainable  profit  model.  The  approaches  take  a  worm’s  eye  view  of  a  project    

q  Each  approach  is  wasteful:  it  spends  a  lot  of  8me/money  in  implicitly  defining  a  profit  model  and  does  not  make  use  of  archetypal  profit  models  as  well  as  proven  profitable  paXerns  for  business  models  

q  Rela8vely  lot  of  8me/money  is  spent  to  find  out  what  a  profitable  model  looks  like  when  using  the  tradi8onal  business  plan,  Lean  Startup,  and  Customer  Development  Stack  

q  Many  vague,  weak,  or  non-­‐quan8ta8ve  hypotheses  are  generated  when  using  the  tradi8onal  business    plan,  Lean  Startup,  and  Customer  Development  Stack  so  that  hypothesis  tes8ng  is  haphazard  

q  The  approaches  do  not  feature  a  Revenue  Lifecycle  Profile  for  a  Product/Service  so  that  it  is  not  clear  when  and  how  the  product/business  intends  to  generate  revenue  

q  The  methodologies  of  the  tradi8onal  business  plan,  Lean  Startup,  and  Customer  Development  Stack  are  weakly  integrated  with  the  body  of  knowledge  in  Strategic  Management,  Innova8on,  and  Project  Management.  These  methodologies  cannot  adequately  model  or  explain  factual  business  success  or  failure  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hap://businessmodels.ning.com  &  hap://twiaer.com/RodKuhnKing  

Disrup'on  Spot  

Luxury  Spot  

Strategic  Choice  

TradiVonal  Business  Plan        

Business  Model  Canvas/Customer  Development  

Stack  

q 3-­‐Act  Business  Model  

q Discovery-­‐Driven  Growth  (DDG)  

Strategic  Management/  Strategic  Plan/  

Balanced  Scorecard  

Lean  Startup  Method/  Lean  Canvas  

OVERVIEW  OF  TOOLS  FOR  DREAM  VIABILITY  TESTING  (DVT)  Trade-­‐off  Map  of  Cost  vs.  Effec'veness  

 

(-­‐):  PAIN:  Time  (Cost;  Risk)  

(+):  DELIGHT:  Effec8veness  

Key  Profitable  Tool    Unprofitable  Tool  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hXp://businessmodels.ning.com  &  hXp://twiXer.com/RodKuhnKing  

Market  Segment  (Job-­‐To-­‐Get-­‐Done/Goal;  Product/Tool):  Test  Viability  of  Business  Idea  (Project/Business  Model)  

“Insane”  Happiness  (Value)  Ideal  Final  Result  (IFR)  Infinite  Shared  Happiness  “Invisible  Hand”    

The  3-­‐Act  Business  Model  Storyboard    Eliminate  the  Complexity  and  Waste  of    

The  Tradi8onal  Business  Plan,  Lean  Startup  Method,  and  Customer  Development  Stack  

3  STEPS  FOR  THE  3-­‐ACT  BUSINESS  MODEL  STORYBOARD  Quick  and  Inexpensive  Heuris'c  for  Pregnant  Idea  Tes'ng  and  Execu'on  

q  First,  Visualize  the  Desired  Profitability  of  Your  Business  Model.    q  Then,  Analyze,  Design,  and  Test  Your  Value  ProposiVon  Model.  

q  Finally,  Launch  and  Manage  Story  of  a  Scalable  Value  CreaVon  Model.  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hap://businessmodels.ning.com  &  hap://twiaer.com/RodKuhnKing  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hap://businessmodels.ning.com  &  hap://twiaer.com/RodKuhnKing  

Start  with  the  End  In  Mind  

Past  Reality                  

Present  Reality                

Future  Reality                  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hap://businessmodels.ning.com  &  hap://twiaer.com/RodKuhnKing  

WHY  pivot?  

3-­‐Act  Business  Model  (3BM)  Plan    

Why  Pivot?  

Past  Reality                  

Present  Reality                

Future  Reality                  

3-­‐Act  Business  Model  (3BM)  Plan    

4  Pivot  Ques'ons  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hap://businessmodels.ning.com  &  hap://twiaer.com/RodKuhnKing  

Strategy  

Short/Medium/Long-­‐term  

WHAT  to  pivot?   TO  WHAT  to  pivot?  

WHY  pivot?  

HOW  to  pivot?  

ENVIRONMENT    #VPGen.  Dr.  Rod  King.  [email protected]  &  hap://businessmodels.ning.com  &  hap://twiaer.com/RodKuhnKing  

3-­‐Act  Business  Model  

Create  Value   Deliver  Value   Share  (Capture)  Value  

Bird’s  Eye  View  

CORE  JOBS:  

HOW?   WHAT?   WHY?  

VALUE  CREATION  MODEL  

VALUE  PROPOSITION  

MODEL  

VALUE  SHARING  (PROFIT)  MODEL  

Innovator’s  Perspec8ve  

Marketer’s  Perspec8ve  

Investor’s  Perspec8ve  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hap://businessmodels.ning.com  &  hap://twiaer.com/RodKuhnKing  

VALUE  CREATION  MODEL  

VALUE  PROPOSITION  MODEL  

PROFIT  MODEL  

ENVIRONMENT  

 3-­‐ACT  BUSINESS  MODEL  

 3-­‐ACT  BUSINESS  MODEL  STORYBOARD  

 First,  Visualize  the  Desired  Profitability  of  Your  Business  Model  

Bird’s  Eye  View  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hap://businessmodels.ning.com  &  hap://twiaer.com/RodKuhnKing  

VALUE  CREATION  MODEL  

VALUE  PROPOSITION  MODEL  

PROFIT  MODEL  

 3-­‐ACT  BUSINESS  MODEL  STORYBOARD  

 First,  Visualize  the  Desired  Profitability  of  Your  Business  Model  W:  W

EAKN

ESSES  (-­‐)  

 S:  STR

ENGTH

S  (+)  

O:  OPPORTUNITIES  (+)  

T:  THREATS  (-­‐)  

(Value  &  SWOT  Analysis)  

 3-­‐ACT  BUSINESS  MODEL  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hap://businessmodels.ning.com  &  hap://twiaer.com/RodKuhnKing  

VALUE  CREATION  MODEL  

VALUE  PROPOSITION  MODEL  

PROFIT  MODEL  

 3-­‐ACT  BUSINESS  MODEL  STORYBOARD  

 First,  Visualize  the  Desired  Profitability  of  Your  Business  Model  (“E.R.I.C.”  Value  Innova'on  Tac'cs)  

E:  Elim

inate  

 I:  In

crease  

C:  Create  

R:  Reduce  

 3-­‐ACT  BUSINESS  MODEL  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hap://businessmodels.ning.com  &  hap://twiaer.com/RodKuhnKing  

VALUE  CREATION  MODEL  

VALUE  PROPOSITION  MODEL  

Inputs/Partners          

Internal  Resources          

Processes/AcVviVes          

Product/Value  ProposiVon          

Channels  &  RelaVonships          

Customer/Job-­‐To-­‐Get-­‐Done          

Cost:  (Structure/Metrics)          

Revenue:  (Streams/Metrics)          

PROFIT          

 3-­‐ACT  BUSINESS  MODEL  

PROFIT  MODEL  

Dream  Viability  Tes8ng  (DVT):  First,  Visualize  the  Desired  Profitability  of  Your  Business  Model  

Worm’s  Eye  View  (Each  sub-­‐model  consists  of  3  panels)    

Disrup'on  Spot  

Luxury  Spot  

Strategic  Choice  

Samson  Strategy  

Delilah  Strategy  

Goliath  Strategy  

David  Strategy  

4  GENERIC  WINNING  STRATEGIES  AND  VALUE  PROPOSITIONS  

Trade-­‐off  Map  of  Weakness  vs.  Strength    

(-­‐):  PAIN:  Weakness  (e.g.,  Size)  

(+):  DELIGHT:  Strength  

Key  Winning  Strategy    Losing  Strategy  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hXp://businessmodels.ning.com  &  hXp://twiXer.com/RodKuhnKing  

Market  Segment  (Job-­‐To-­‐Get-­‐Done/Goal;  Product/Tool):  ………………..…..……..…….…………  ……………………………………………………………………….…………….………….……………….  

“Insane”  Happiness  (Value)  Ideal  Final  Result  (IFR)  Infinite  Shared  Happiness  “Invisible  Hand”    

Disrup'on  Spot  

Luxury  Spot  

Strategic  Choice  

Sweet  Spot  Profit  Model/  Strategy/  

Value  Proposi'on  

Blue  Ocean  Profit  Model/  Strategy/  

Value  Proposi'on  

Luxury  Spot  (“Differen'a'on”)  Profit  Model/  Strategy/  

Value  Proposi'on  

DisrupVon  Spot/Lean  (“Low  Cost”)  Profit  Model/  Strategy/  

Value  Proposi'on  

4  GENERIC  PROFIT  MODELS,  WINNING  STRATEGIES,  AND  VALUE  PROPOSITIONS  

Trade-­‐off  Map  of  Cost  vs.  Revenue    

(-­‐):  PAIN:  Cost  

(+):  DELIGHT:  Revenue  

Key  Profitable  Model    Unprofitable  Model  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hXp://businessmodels.ning.com  &  hXp://twiXer.com/RodKuhnKing  

Market  Segment  (Job-­‐To-­‐Get-­‐Done/Goal;  Product/Tool):  ………………..…..……..…….…………  ……………………………………………………………………….…………….………….……………….  

“Insane”  Happiness  (Value)  Ideal  Final  Result  (IFR)  Infinite  Shared  Happiness  “Invisible  Hand”    

Disrup'on  Spot  

Luxury  Spot  

Strategic  Choice  

Sweet  Spot  Customer  Experience  

Blue  Ocean  Customer  Experience  

Luxury  Spot  Customer  Experience  

DisrupVon  Spot/Lean  Customer  Experience  

CUSTOMER  EXPERIENCE,  VALUE  PROPOSITION,  JOB-­‐TO-­‐GET-­‐DONE,  AND  (VALUE)  FACTORS  Trade-­‐off  Map  of  Customer  Pain  vs.  Customer  Delight  

 

(-­‐):  PAIN:  Cost;  Size;  Complexity;  Inaccessibility;  Delay  

(+):  DELIGHT:    

Func'onality;  Performance;  

Quality;  Brand;  

Customiza'on  

Key  Valuable  Experience    Non-­‐valuable  Experience  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hXp://businessmodels.ning.com  &  hXp://twiXer.com/RodKuhnKing  

Market  Segment  (Job-­‐To-­‐Get-­‐Done/Goal;  Product/Tool):  Entertainment  Industry  (Music):  Listen  to  music  

“Insane”  Happiness  (Value)  Ideal  Final  Result  (IFR)  Infinite  Shared  Happiness  “Invisible  Hand”    

AGRICULTURE  &  MINING  Industry   SERVICE  Industry  

INFRASTRUCTURE/PLATFORM  Management  

MANUFACTURING  Industry  

       PROFIT  MODELS:  STRATEGIES,  TACTICS,  AND  PATTERNS        How  Businesses  Really  Make  Money  and  Win  Business  Model  Compe88ons  in  the  Imita8on  Economy  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hXp://businessmodels.ning.com  &  hXp://twiXer.com/RodKuhnKing  

q Asset  Sale  

q Long  Tail   q Open  Source  Collabora'on  q Dona'on   q So`ware  as  a  Service  

q Two-­‐sided  Market  

q Asset  Sale  

q Razor  Blade  (Bait  &  Switch)  

q Subscrip'on  Fee    

q Crowdsourcing  

q Lending/Ren'ng/Leasing  

q Licensing  

q Licensing  

q Brokerage  

q Usage  Fee  

q Asset  Sale  

q Adver'sing  q Co-­‐crea'on  

q Usage  Fee  

q Mul'-­‐sided  Market  Placorm  

q Ad  Network  

q Outsourcing  

q Ecosystem  Management  

q Direct  Sale   q  Indirect  Sale  

q Offline  

q Online  

q Discount  

q Tiered  Payment  

q Auc'on  

q Facilitated  Network  

q Brand  Mul'plier  

q Reverse  Auc'on  

q Customiza'on  

q Cross-­‐subsidiza'on  q Franchise  

q Product  Leadership  

q Automa'on  (Self-­‐service)  

q Gamifica'on  

q B2C   q B2B  

q Pre-­‐Payment  

q Fair            Pricing  

q Community  (Hub)  

q On  Demand  

q DIY  

q Unbundling   q Unbundling  q Bundling   q Free  

GENERIC  PROFIT  MODELS        

q P2P  Placorm  

q Landlord  

q Leasing  

q 2nd  Hand  

q  Luxury  Spot                (Differen'a'on)  

q  Disrup'on  Spot                  (Low  Cost;  Lean)  

q  Blue  Ocean                  (Value  Innova'on)  

q Creator  

q Distributor   q Broker  

q  Sweet  Spot  

q Product  Extension  

q Opera'onal  Excellence  

q Frac'onaliza'on  q Customer  In'macy   q Affiliates  

What  industry  is  the  business  (or  customer)  in?  Who  is  the  customer-­‐protagonist  (most  dissa'sfied)?  What  is  the  customer  Job-­‐To-­‐Get-­‐Done?  What  is  the  profit  model  of  the  business  (customer)?  What  are  analogs  and  an'logs  of  the  profit  model?  

q Shared  Value  

Case  Study  on    The  3-­‐Act  Business  Model  Storyboard  

An'que  Toy  Store          

       

 How  a  New  An8que  Toy  Store  Owner  Made  

An  Annual  Profit  of  $250,000    

Generate  and  Test      

QuanVfiable  Hypotheses  (AssumpVons)    

That  Are  Based    On    

Generic  Profitable  Models  

Past  Reality  Business  Profit  

             

Present  Reality  Business  Profit  

           

Future  Reality  Business  Profit  

             

3-­‐Act  Business  Model  (3BM)  Plan  for  AnVque  Toy  Store    

4  Pivot  Ques'ons  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hap://businessmodels.ning.com  &  hap://twiaer.com/RodKuhnKing  

Strategy  

Short/Medium/Long-­‐term  

WHAT  to  pivot?   TO  WHAT  to  pivot?  

WHY  pivot?  

HOW  to  pivot?  

Past  Reality  Business  Profit  

             

Present  Reality  Business  Profit  

           

Future  Reality  Business  Profit  

 

(Desired  Annual  Profit:  $250,000)  

         

Business  Model  (3-­‐Act)  

Business  Model  (3-­‐Act)  

Business  Model  (3-­‐Act)  

Industry  Ecosystem  

Market  Ecosystem  

Business  Model  (3-­‐Act)  

Macro-­‐Economic  Influencers  

Key  Trends  &  Complementors  

AnVque  Toy  Store’s    Mission/Vision/Purpose/Ideals/  Ideal  Final  Result  For  Business  Profit  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hap://businessmodels.ning.com  &  hap://twiaer.com/RodKuhnKing  

Strategy  Short/Medium/Long-­‐term  

3-­‐Act  Business  Model  (3BM)  Plan  for  AnVque  Toy  Store    

4  Pivot  Ques'ons  

Disrup'on  Spot  

Luxury  Spot  

Strategic  Choice  

Sweet  Spot  Profit  Model/  Strategy/  

Value  Proposi'on  

Blue  Ocean  Profit  Model/  Strategy/  

Value  Proposi'on  

Luxury  Spot  (“Differen'a'on”)  Profit  Model/  Strategy/  

Value  Proposi'on  

DisrupVon  Spot/Lean  (“Low  Cost”)  Profit  Model/  Strategy/  

Value  Proposi'on  

4  GENERIC  PROFIT  MODELS,  WINNING  STRATEGIES,  AND  VALUE  PROPOSITIONS  FOR  ANTIQUE  TOY  STORE  Trade-­‐off  Map  of  Cost  vs.  Revenue  

 

(-­‐):  PAIN:  Cost  

(+):  DELIGHT:  Revenue  

Key  Profitable  Model    Unprofitable  Model  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hXp://businessmodels.ning.com  &  hXp://twiXer.com/RodKuhnKing  

Market  Segment  (Job-­‐To-­‐Get-­‐Done/Goal;  Product/Tool):  Have  fun/entertainment  

ü     

“Insane”  Happiness  (Value)  Ideal  Final  Result  (IFR)  Infinite  Shared  Happiness  “Invisible  Hand”    

Disrup'on  Spot  

Luxury  Spot  

Strategic  Choice  

Sweet  Spot  Customer  Experience  

Blue  Ocean  Customer  Experience  

Luxury  Spot  Customer  Experience  

DisrupVon  Spot/Lean  Customer  Experience  

SCENARIOS  OF  CUSTOMER  EXPERIENCE  AND  (VALUE)  FACTORS  FOR  ANTIQUE  TOY  STORE  Trade-­‐off  Map  of  Customer  Pain  vs.  Customer  Delight  

 

(-­‐):  PAIN:  Cost;  Size;  Complexity;  Inaccessibility;  Delay  

(+):  DELIGHT:    

Func'onality;  Performance;  

Quality;  Brand;  

Customiza'on  

Key  Valuable  Experience    Non-­‐valuable  Experience  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hXp://businessmodels.ning.com  &  hXp://twiXer.com/RodKuhnKing  

“Insane”  Happiness  (Value)  Ideal  Final  Result  (IFR)  Infinite  Shared  Happiness  “Invisible  Hand”    

Market  Segment  (Job-­‐To-­‐Get-­‐Done/Goal;  Product/Tool):  Have  fun/entertainment  

ENVIRONMENT    #VPGen.  Dr.  Rod  King.  [email protected]  &  hap://businessmodels.ning.com  &  hap://twiaer.com/RodKuhnKing  

3-­‐Act  Business  Model  for  AnVque  Toy  Store  

Bird’s  Eye  View  

Create  Value   Deliver  Value   Share  (Capture)  Value  CORE  JOBS:  

SATISFY  DEMAND   CREATE  DEMAND   GENERATE  PROFIT  

VALUE  CREATION  MODEL  

VALUE  PROPOSITION  MODEL  (ARENA)  

VALUE  SHARING  (PROFIT)  MODEL  

Innovator’s  Perspec8ve  

Marketer’s  Perspec8ve  

Investor’s  Perspec8ve  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hap://businessmodels.ning.com  &  hap://twiaer.com/RodKuhnKing  

VALUE  CREATION  MODEL  

VALUE  PROPOSITION  MODEL  (ARENA)  

Inputs/Partners          

Internal  Resources  Annual  Salary  of  2  Employees  =    2  ($8/hr  x  40x52)  =  $33,280  Rent  =  $30  per  sq  o;  3,100  sq  o  Total  Rent  =  30x3,100  =  $93,000  Inv.  =  10%  of  Sales  =$50,000  

Processes/AcVviVes          

Product/Value  ProposiVon  q “An8que”  Toys:  Average  price  per  toy:  $25  Annual  no.  of  toys  to  be  sold  =  Sale/Price  per  item  =  500,000/25  =  20,000  

Channels  &  RelaVonships  Adver8sing  per  Sale  of  Toy=  $3  -­‐>  Total  Adver8sing  =    Annual  no.  of  sale  x  Ad  per  sale  =  10,000x3  =  $30,000    

Customer/Job-­‐To-­‐Get-­‐Done  q Kids  (Parent/Family)  who  want  

non-­‐electronic  entertainment  Average  no.  of  items  per  sale  =  2  Annual  no.  of  sales  =  20,000/2  =  10,000  (Monthly  sale  =  833  toys)  

Cost  (Pain)  Annual  Allowable  Cost  =  Sale  –  Profit  =  $500,000  -­‐  $250,000  =  $250,000  (incl.  con8ngencies)    

Revenue  (Delight)  Annual  Return  On  Sale  =  50%  =  Profit/Sale  -­‐>  Sale  (Revenue)  =  Profit/0.50  =  250,000/0.50  =  $500,000  (Pricing:  $25  per  item)  

PROFIT  (VALUE)  Desired  Annual  Profit  =  $250,000    Desired  Profit  Margin  =  50%    

3-­‐ACT  BUSINESS  MODEL  For  ANTIQUE  TOY  STORE  

PROFIT  MODEL  

Dream  Viability  Tes8ng  (DVT):  First,  Visualize  the  Desired  Profitability  of  Your  Business  Model  

Source  of  Informa8on:  McGrath,  R.G.;  MacMillan,  I.C.  (2009)  Discovery-­‐Driven  Growth.  MassachuseXs:  Harvard  Business  Press.  

“Reverse  Income  Statement”  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hap://businessmodels.ning.com  &  hap://twiaer.com/RodKuhnKing  

Inputs/Partners  q Famous  Railroad  Museum  

(nearby  proposed  store)  q Old  fashioned  toys  

 

Internal  Resources  q Employees/Team  q Store  Facility  q Office  Equipment/Supplies  q Culture/Brand  

Processes/AcVviVes  q Discover  q Plan  q Build  q Measure  q Learn  

Product/Value  ProposiVon  q “An8que”  Toys:  old  fashioned  

toys  like  model  trains  and  board  game  

q Play  with  unique  toys  back  in  'me  

Channels  &  RelaVonships  q Offline  q  In-­‐store  Purchases  

 

Customer/Job-­‐To-­‐Get-­‐Done  q Kids  (Parent/Family)  q Have  fun  playing  with  non-­‐

electronic  toys:  unique  old  fashioned  toys  

Cost  (Pain)  High  Cost  q Salary  of  Employees  q Rent;  Inventory  q Office  Supplies;  U8li8es  q Marke8ng/Adver8sing  

Revenue  (Delight)  High  Revenue  q Asset  Sale  •  Engagement  •  Acquisi'on;  Ac'va'on  •  Reten'on;  Referral;  Revenue  

PROFIT  (VALUE)  q High  Profit  Margin        

Dream  Viability  Tes8ng  (DVT):  Then,  Design  and  Test  Your  Value  Proposi'on  Model  

Source  of  Informa8on:  McGrath,  R.G.;  MacMillan,  I.C.  (2009)  Discovery-­‐Driven  Growth.  MassachuseXs:  Harvard  Business  Press.  

Business  Model  Resources  (Hypotheses)  

VALUE  CREATION  MODEL  

VALUE  PROPOSITION  MODEL  (ARENA)  

PROFIT  MODEL  

3-­‐ACT  BUSINESS  MODEL  For  ANTIQUE  TOY  STORE  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hap://businessmodels.ning.com  &  hap://twiaer.com/RodKuhnKing  

VALUE  CREATION  MODEL  

VALUE  PROPOSITION  MODEL  (ARENA)  

PROFIT  MODEL  

ENVIRONMENT  

Dream  Viability  Tes8ng  (DVT):  Bird’s  Eye  View  

W:  W

EAKN

ESSES  (-­‐)  

 S:  STR

ENGTH

S  (+)  

O:  OPPORTUNITIES  (+)  

T:  THREATS  (-­‐)  

Value  &  SWOT  Analysis  

3-­‐ACT  BUSINESS  MODEL  For  ANTIQUE  TOY  STORE  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hap://businessmodels.ning.com  &  hap://twiaer.com/RodKuhnKing  

VALUE  CREATION  MODEL  

VALUE  PROPOSITION  MODEL  

PROFIT  MODEL  

E:  Elim

inate  

 I:  In

crease  

C:  Create  

R:  Reduce  

“E.R.I.C.”  Value  Innova'on  Tac'cs  

3-­‐ACT  BUSINESS  MODEL  For  ANTIQUE  TOY  STORE  

Dream  Viability  Tes8ng  (DVT):  Bird’s  Eye  View  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hap://businessmodels.ning.com  &  hap://twiaer.com/RodKuhnKing  

VALUE  CREATION  MODEL  

VALUE  PROPOSITION  MODEL  (ARENA)  

Indu

stry  Ecosystem

 (IE):  Sup

ply  

Market  E

cosystem

 (ME):  D

eman

d  

Key  Trends  &  Complementors  (KTC):  PESTLIED  (-­‐/+)  

Macro-­‐Economic  Influencers  (MEI):  Global  Economy  

PROFIT  MODEL  

4  Global  Environment  Forces  for  External  Fitness  Analysis  

3-­‐ACT  BUSINESS  MODEL  For  ANTIQUE  TOY  STORE  

Dream  Viability  Tes8ng  (DVT):  Bird’s  Eye  View  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hap://businessmodels.ning.com  &  hap://twiaer.com/RodKuhnKing  

VALUE  CREATION  MODEL  

VALUE  PROPOSITION  MODEL  (ARENA)  

PROFIT  MODEL  

Bargaining  Pow

er  of  Sup

pliers  

Bargaining  Pow

er  of  C

ustomers  

Threat  of  New  Entrants  

Threat  of  SubsVtute  Products  or  Services  

Porter’s  5  Forces  for  Industry  Profitability  &  Fitness  Analysis  

3-­‐ACT  BUSINESS  MODEL  For  ANTIQUE  TOY  STORE  

Dream  Viability  Tes8ng  (DVT):  Bird’s  Eye  View  

REVENUE  LIFECYCLE  PROFILE  (RLP)  -­‐  Simplified  Diagram  First,  Visualize  the  Desired  Profitability  of  Your  Business  Model  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hXp://businessmodels.ning.com  &  hXp://twiXer.com/RodKuhnKing  

TIME  

 REVENUE  

Birth  of  Idea/  Prototyping/TesVng/  Product-­‐Market  Fit  

(Agility)  

T1  (Full  Product  Launch)  

T2  (Entry  of    

Main  Compe'tor)  

T3  (Compe''veness  

Erosion)  

Source  of  Informa8on:  McGrath,  R.G.;  MacMillan,  I.C.  (2009)  Discovery-­‐Driven  Growth.  MassachuseXs:  Harvard  Business  Press.  Blank,  S.;  Dorf,  B.  (2012)  The  Startup  Owner’s  Manual.  California:  K  &  S  Ranch,  Inc.  

 

Stability/  

Steady  State/Su

stainability  

(Op'miza'on/Exploita

'on)  

T4  (Product  

Termina'on)  

Customer  CreaVon   Company  Building  Customer  Development    

Customer  ValidaVon  

COST  LIFECYCLE  PROFILE  (CLP)  –  Simplified  Diagram  First,  Visualize  the  Desired  Profitability  of  Your  Business  Model  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hXp://businessmodels.ning.com  &  hXp://twiXer.com/RodKuhnKing  

 COST  

T1  (Full  Product  Launch)  

T2  (Entry  of    

Main  Compe'tor)  

T3  (Compe''veness  

Erosion)  

TIME  T4  (Product  

Termina'on)  

Source  of  Informa8on:  McGrath,  R.G.;  MacMillan,  I.C.  (2009)  Discovery-­‐Driven  Growth.  MassachuseXs:  Harvard  Business  Press.  Blank,  S.;  Dorf,  B.  (2012)  The  Startup  Owner’s  Manual.  California:  K  &  S  Ranch,  Inc.  

 

Customer  Development    

Customer  ValidaVon  

Customer  CreaVon   Company  Building  

Birth  of  Idea/  Prototyping/TesVng/  Product-­‐Market  Fit  

(Agility)  

The  3-­‐Act  Business  Model  Storyboard  A  Quick  and  Inexpensive  Toolkit  for  Tes8ng  the  Viability  of  Ideas  

WHAT  to  pivot?      

TO  WHAT  to  pivot?      

   

HOW  to  pivot?  

   

WHY  pivot?  

4  Pivot  QuesVons    

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hXp://businessmodels.ning.com  &  hXp://twiXer.com/RodKuhnKing  

4  PIVOT  QUESTIONS  FOR  THE  3-­‐ACT  BUSINESS  MODEL  (3BM)  PLAN  Pivot  Management  Story  for  Dream  Valida'on  Tes'ng  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hXp://businessmodels.ning.com  &  hXp://twiXer.com/RodKuhnKing  

3-­‐ACT  BUSINESS  MODEL  (3BM)  STORYBOARD:  Visual  Checklist  

BUSINESS  MODEL   BUSINESS  MODEL  ENVIRONMENT    VALUE  

CREATION  MODEL  

VALUE  PROPOSITION  MODEL  

PROFIT  (SHARED  VALUE)  MODEL  

Discover  (Iden'fy/Define/List/  Analyze)  

     

Plan  (Design/Hypothesize/Generate/Brainstorm)  

     

Build  (Do/Test/Prototype/  Demo/Pilot/Execute)  

     

Measure  (Check/Evaluate/  Validate  Impact:  Delight/Pain)  

     

Learn  (Lessons/Insights/  To  Do)  

THE  5  STAGES  OF  USING  THE  3-­‐ACT  BUSINESS  MODEL  STORYBOARD          Discover.  Plan.  Build.  Measure.  Learn  

THE  5  STAGES  OF  USING  THE  3-­‐ACT  BUSINESS  MODEL  STORYBOARD          Discover.  Plan.  Build.  Measure.  Learn  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hXp://businessmodels.ning.com  &  hXp://twiXer.com/RodKuhnKing  

3-­‐ACT  BUSINESS  MODEL  (3BM)  STORYBOARD:  Visual  Checklist  

BUSINESS  MODEL   BUSINESS  MODEL  ENVIRONMENT    VALUE  

CREATION  MODEL  

VALUE  PROPOSITION  MODEL  

PROFIT  (SHARED  VALUE)  MODEL  

Discover  (Iden'fy/Define/List/  Analyze)  

q  Team  Members  q  Core  

Competences/Capabili8es  

q  Key  Processes/            Ac8vi8es  q  Internal  

Resources  

q Market  (Study/  Research/Trends/Segmenta8on)  

q  Customer  Personas  q  Customer  Obstacles/  

Job-­‐To-­‐Get-­‐Done  q  Business  Vision/Goal/

Job-­‐To-­‐Get-­‐Done  

q  Targeted  Profit    q  Profit  Margin  q  Revenue  (Pricing)  q  Cost  q  Return  on  Assets  q  Profit  Model  

Strategies/Tac8cs/            PaXerns  

q  Industry  Classifica8on  &  Size  q  Industry  (AXrac8veness/Value)  

Analysis,  Trends,  and  Opportuni8es  q  Compe8tor  Analysis  (Nearest  

Compe8tor  Offers)  &  Strategy  q  Partners/Collaborators  q  Related  Communi8es  q  Lifecycle  Investment  Plan/Sponsors  

Plan  (Design/Hypothesize/Generate/Brainstorm)  

q  Product/Service  q  Processes  q  Team/Culture  q  Int.  Resources  

q  Value  Proposi8on  q  Customer  Obstacles/  

Job-­‐To-­‐Get-­‐Done  q  Channels/Landing  Page  

q  Profit  Margin  q  Revenue  (Pricing)  q  Cost  q  Customer  Behavior  

q  “Unfair”  Compe88ve  Advantage  q  Compe88ve  Strategy  &  Tac8cs  q Marke8ng  Strategy  &  Tac8cs  

Build  (Do/Test/Prototype/  Demo/Pilot/Execute)  

q  Product/Service  q  Processes  q  Team/Culture  q  Int.  Resources  

q  Value  Proposi8on  q  Customer  Obstacles/  

Job-­‐To-­‐Get-­‐Done  q  Channels/Landing  Page  

q  Profit  Margin  q  Revenue  (Pricing)  q  Cost  q  Customer  Behavior  

q  “Unfair”  Compe88ve  Advantage  q  Compe88ve  Strategy  &  Tac8cs  q Marke8ng  Strategy  &  Tac8cs    

Measure  (Check/Evaluate/  Validate  Impact:  Delight/Pain)  

q  Product/Service  q  Processes  q  Team/Culture  q  Int.  Resources  

q  Value  Proposi8on  q  Customer  Obstacles/  

Job-­‐To-­‐Get-­‐Done  q  Channels/Landing  Page  

q  Profit  Margin  q  Revenue  (Pricing)  q  Cost  q  Customer  Behavior  

q  “Unfair”  Compe88ve  Advantage  q  Compe88ve  Strategy  &  Tac8cs  q Marke8ng  Strategy  &  Tac8cs    

Learn  (Lessons/Insights/  To  Do)  

q  “Unfair”  Compe88ve  Advantage  q  Compe88ve  Strategy  &  Tac8cs  q Marke8ng  Strategy  &  Tac8cs  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hap://businessmodels.ning.com  &  hap://twiaer.com/RodKuhnKing  

VALUE  CREATION  MODEL  

VALUE  PROPOSITION  MODEL  

Inputs/Partners          

Internal  Resources          

Processes/AcVviVes          

Product/Value  ProposiVon          

Channels  &  RelaVonships          

Customer/Job-­‐To-­‐Get-­‐Done          

Cost  (Pain)          

Revenue  (Delight)          

PROFIT  (VALUE)          

PROFIT  MODEL  

Dream  Viability  Tes8ng  (DVT):  First,  Visualize  the  Desired  Profitability  of  Your  Business  Model  

 3-­‐ACT  BUSINESS  MODEL  

Worm’s  Eye  View  (Each  sub-­‐model  consists  of  3  panels)    

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hap://businessmodels.ning.com  &  hap://twiaer.com/RodKuhnKing  

VALUE  CREATION  MODEL  

VALUE  PROPOSITION  MODEL  

Inputs/Partners  q What  material,  informa'on,  

and  capital  are  needed  prior  to  launching  product?  

q What  partners/alliances  are  needed?  

 

Internal  Resources  q Who  are  team  members?  q What  hard  assets  (equip-­‐

ment/infra’)  will  are  needed  prior  to  launching  product?  

q What  technology  is  needed?    

Processes/AcVviVes  q What  are  development  

ac8vi8es  that  must  be  completed  prior  to  launching  product/service/tool?  

 

Product/Value  ProposiVon  q What  product/service/tool  will  

customer  use  and/or  buy?  q Why  will  customer  buy  product/

service/tool?    

 

Channels  &  RelaVonships  q How  will  product/service/tool  

be  delivered  to  customer?  q What  sort  of  rela8onship  will  

business  have  with  customer?  q How  will  customer  be  engaged,  

acquired,  and  retained?  

Customer/Job-­‐To-­‐Get-­‐Done  q What  customer  will  use  and/or  

buy  product/service/tool?  q What  job  is  customer  trying  to  

get  done?  What  are  obstacles?  q What  is  customer  pain?  q What  is  customer  delight?      

Cost  (Pain)  q At  what  price  will  customer  

buy  product/service/tool?  q What  effort  will  customer  

expend  in  buying  product?  q What  is  customer  acqu.  cost?  q What  is  annual  total  cost?  

Revenue  (Delight))  q How  soon  will  customer  buy?  q How  many  and  o`en  will  

customer  buy?    q How  will  customer  pay?  q What  will  be  annual  total  

revenue?  

PROFIT  (VALUE)  q What  will  be  the  annual  

profit  margin?  q What  will  be  the  annual  

profit?      

3-­‐ACT  BUSINESS  MODEL  …………………………………………………..  

PROFIT  MODEL  

Dream  Viability  Tes8ng  (DVT):  Ques'ons  

Note:  The  above  ques8ons  are  based  on  John  Mullins  and  Randy  Komisar’s  book,  “Geyng  to  Plan  B”  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hap://businessmodels.ning.com  &  hap://twiaer.com/RodKuhnKing  

VALUE  CREATION  MODEL  (“Build”)  

VALUE  PROPOSITION  MODEL  (“Discover”;  “Plan”)  

Inputs/Partners  q Materials/Supplies  q  Informa8on  q  Investment  Capital  q Strategic  Alliances/Partners  q Co-­‐creators/Contractors    

Internal  Resources  (Physical/Intellectual/Emo'onal/Spiritual  Resources)  q Employees  q Machinery/Infra’  Facili8es  q Technology/IP  q Brand/Culture  

Processes/AcVviVes  q Discover  q Plan  q Build  q Measure  q Learn  

Product/Value  ProposiVon  q Value  Proposi8on  Requirements  q Value  Proposi8on  Statement  q Product/Service/Tool:  Features  

   

Channels  &  RelaVonships  q Online  Channels  q Offline  Channels        

Customer/Job-­‐To-­‐Get-­‐Done  q Customer-­‐Protagonist  q Stage  (Arena);  Conflict  Zone  q Cri8cal  Problem  q Task/Job-­‐To-­‐Get-­‐Done/Quest  q Constraints/Obstacles  q Success  Criteria  (Outcomes)  

Cost  (Pain)  q Cost  of  Customer  Acquisi8on  q Total  Cost  q Opera'ng  Cost  q Working  Capital      

Revenue  (Delight)  q E:  Engagement  q A:  Acquisi8on  q A:  Ac8va8on  q R:  Reten8on  q R:  Referral  q R:  Revenue  

PROFIT  (VALUE)  q High  Profit  Margin  (Price):  

Low  Volume;  Low  Velocity  q Low  Profit  Margin  (Price):  

High  Volume;  High  Velocity  q Gross  Margin  q Customer  Life8me  Value  

PROFIT  MODEL  (“Measure”)  

Dream  Viability  Tes8ng  (DVT):  Checklist    3-­‐ACT  BUSINESS  MODEL  

(“Learn”)  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hap://businessmodels.ning.com  &  hap://twiaer.com/RodKuhnKing  

VALUE  CREATION  MODEL:  COST  REDUCTION  

VALUE  PROPOSITION  MODEL:  REVENUE  INCREASE  

Inputs/Partners  q Co-­‐crea8on;  Social  Media  q Open  Source  Collabora8on  q Crowd-­‐funding/sourcing  q Frac8onaliza8on/Co-­‐owner  q  Investor/Sponsor/Donor  q Mergers  &  Acquisi8ons  

Internal  Resources  (Physical/Intellectual/Emo'onal/Spiritual  Resources)  q Creator;  Broker;  Landlord  q Peer-­‐to-­‐Peer  Pla|orm  q Facilitated  Network  q Patents  (“Fences”;  Barriers)    

Processes/AcVviVes  q Opera8onal  Excellence;  JIT  q Automa8on  (Self-­‐service/DIY)  q Gamifica8on;  Digitaliza8on  q Ecosystem  Management  q Problem  Solving;  Consul8ng  q Compe88ve  Strategies  

Product/Value  ProposiVon  q Asset  Sale/Direct  Sale  q Product  Leadership/Extension  q Used/2nd  Hand  Product;  Bargain  q Customiza8on  (Value  Factors)  q Bundling/Unbundling  q Product/Sooware  as  a  Service  

Channels  &  RelaVonships  q Offline/Online;  (In)direct  Sale  q Franchise;  Licensing;  Affiliates  q Distributor;  Disintermediator  q Ad  Network;  Brand  Mul8plier  q Aggrega8on/Disaggrega8on  q Auc8on/Reverse  Auc8on  

Customer/Job-­‐To-­‐Get-­‐Done  q Customer  In8macy/Loyalty  q B2B;  B2C  q Long  Tail;  Community  (Hub)  q Two-­‐sided  Market  (Segments)  q Mul8-­‐sided  Market  (Pla|orm)  q Luxury/Mass  Market/Niche  

Cost  (Pain)  q Outsourcing;  Specializa8on  q Group  Deals  q Lending/Ren8ng/Leasing  q Cross-­‐subsidiza8on  q Frac8onaliza8on/Co-­‐owner    

Revenue  (Delight)  q Pre-­‐payment;  Amor8za8on  q Discount;  Dynamic  Pricing  q Razor  Blade  (“Bait  &  Switch”)  q Usage  Fee;  Subscrip8on  Fee  q Tiered  Payment;  Freemium  q Dona8on;  Free  

PROFIT  (VALUE)  q Shared  Value  (Profit)  q Transient  Compe88ve  Adv.  q Sustainable  Compe88ve  Adv.  q Red  Ocean;  Low  Cost/Margin  q Blue  Ocean;  Luxury  Spot  q Disrup8ve  Innova8on  Spot  

PROFIT  MODEL:  PROFIT  INCREASE  

Dream  Viability  Tes8ng  (DVT):  Paserns/Tac'cs     51  BUSINESS  PROFIT  PATTERNS  

(Business  Model  Choices  for  Compe''ve  Advantage)  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hap://businessmodels.ning.com  &  hap://twiaer.com/RodKuhnKing  

VALUE  CREATION  MODEL  

VALUE  PROPOSITION  MODEL  

3-­‐ACT  BUSINESS  MODEL  STORYBOARD    Bird’s  Eye  View  (Business  Model  Chain:  Macro-­‐Logic)  

VALUE  SHARING  (PROFIT)  MODEL  

delivers  

requires  

drives  

requires  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hap://businessmodels.ning.com  &  hap://twiaer.com/RodKuhnKing  

VALUE  CREATION  MODEL  

VALUE  PROPOSITION  MODEL  

VALUE  SHARING  (PROFIT)  MODEL  

delivers  

requires  

drives  

requires  

3-­‐ACT  BUSINESS  MODEL  STORYBOARD  Eagle’s  Eye  View  (Business  Model  Tree  –  Hierarchical  Decomposi'on  of  Macro-­‐Logic)  

Product/Value  ProposiVon        

Channels  &  RelaVonships        

Customer/Job-­‐To-­‐Get-­‐Done        

Inputs/Partners        

Internal  Resources        

Processes/AcVviVes        

Cost  (Pain)        

Revenue  (Delight)        

PROFIT  (VALUE)        

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hap://businessmodels.ning.com  &  hap://twiaer.com/RodKuhnKing  

VALUE  CREATION  MODEL  

VALUE  PROPOSITION  MODEL  

VALUE  SHARING  (PROFIT)  MODEL  

delivers  

requires  

drives  

requires  

3-­‐ACT  BUSINESS  MODEL  STORYBOARD  Eagle’s  Eye  View  (Generic  Business  Model  Network:  Meso-­‐Logic)  

Product/Value  ProposiVon        

Channels  &  RelaVonships        

Customer/Job-­‐To-­‐Get-­‐Done        

Inputs/Partners        

Internal  Resources        

Processes/AcVviVes        

Cost  (Pain)        

Revenue  (Delight)        

PROFIT  (VALUE)        

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hap://businessmodels.ning.com  &  hap://twiaer.com/RodKuhnKing  

VALUE  CREATION  MODEL  

VALUE  PROPOSITION  MODEL  

VALUE  SHARING  (PROFIT)  MODEL  

delivers  

requires  

drives  

requires  

3-­‐ACT  BUSINESS  MODEL  STORYBOARD  Eagle’s  Eye  View  (Generic  Business  Model  Network:  Meso-­‐Logic)  

Product/Value  ProposiVon        

Channels  &  RelaVonships        

Customer/Job-­‐To-­‐Get-­‐Done        

require(s)   sa'sfy/ies  

require(s)   sa'sfy/ies  

Inputs/Partners        

Internal  Resources        

Processes/AcVviVes        

require(s)   affect(s)  

require(s)   deliver(s)  

Cost  (Pain)        

Revenue  (Delight)        

PROFIT  (VALUE)        

requires  

drive(s)  

delights  

AGRICULTURE  &  MINING  Industry   SERVICE  Industry  

INFRASTRUCTURE/PLATFORM  Management  

MANUFACTURING  Industry  

       PROFIT  MODEL  CLASSIFICATION  SYSTEM  (PMCS)    -­‐  By  Industry  (Categories  of  Products/Services)            How  Businesses  Really  Make  Money  and  Win  Business  Model  Compe88ons  in  the  Imita8on  Economy  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hXp://businessmodels.ning.com  &  hXp://twiXer.com/RodKuhnKing  

GENERIC  POFIT  MODELS        

What  industry  is  the  business  (or  customer)  in?  

AGRICULTURE  &  MINING  Industry   SERVICE  Industry  

INFRASTRUCTURE/PLATFORM  Management  

MANUFACTURING  Industry  

       PROFIT  MODEL  CLASSIFICATION  SYSTEM  (PMCS)    -­‐  By  Sector  of  Industry  (Categories  of  Products/Services)      How  Businesses  Really  Make  Money  and  Win  Business  Model  Compe88ons  in  the  Imita8on  Economy  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hXp://businessmodels.ning.com  &  hXp://twiXer.com/RodKuhnKing  

GENERIC  PROFIT  MODELS        

q Healthcare,  Life  Sciences,  and  Pharmaceu'cals  

q Chemicals  Manufacturing  

q Autos,  Trucks,  Trains,          Ships,  and  Other  Vehicles  

q Consumer  Products  Manufacturing  

q Aerospace  &          Defense  

q Food,  Beverage,  and  Tobacco  Manufacturing  

q Mining,  Metals,  Energy,  U'li'es,  and          Environmental  Services  

q Agriculture,  Forestry,  Fishing,          and  Hun'ng  

q  Insurance    

q Food  Services  &  Lodging  

q Construc'on  &  Eng.  

q Healthcare  

q Banking,  Fin.          Markets  &  Services  

q Consumer,  Educa'on,  Real          Estate  and  Public  Services  

q  IT  Services  

q Business  &  Consul'ng  Services  

q Retail  q Media  &  Entertainment  

 Note:  The  above  descrip8on  of  sectors  is  based  on  the  IBBCS;  see  hXp://www.industrybuildingblocks.com/Industry-­‐Groups.php      

q Travel  

What  industry  is  the  business  (or  customer)  in?  Who  is  the  customer-­‐protagonist  (most  dissa'sfied)?  What  is  the  customer  Job-­‐To-­‐Get-­‐Done?  What  is  the  profit  model  of  the  business  (customer)?  What  are  analogs  and  an'logs  of  the  profit  model?  

Past  Reality    Business  Profit  

             

Present  Reality  Business  Profit  

           

Future  Reality  Business  Profit  

             

Business  Model  (3_Act)  

Business  Model  (3-­‐Act)  

Business  Model  (3-­‐Act)  

Industry  Ecosystem  

Market  Ecosystem  

Business  Model  (3-­‐Act)  

Macro-­‐Economic  Influencers  

Key  Trends  &  Complementors  

Mission/Vision/Purpose/Ideals/  Ideal  Final  Result  For  Business  Profit  

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hap://businessmodels.ning.com  &  hap://twiaer.com/RodKuhnKing  

Strategy  Short/Medium/Long-­‐term  

3-­‐Act  Business  Model  (3BM)  Plan    

4  Pivot  Ques'ons  

Past  Reality  Business  Profit  

             

Present  Reality  Business  Profit  

           

Future  Reality  Business  Profit  

             

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hap://businessmodels.ning.com  &  hap://twiaer.com/RodKuhnKing  

Strategy  

Short/Medium/Long-­‐term  

WHAT  to  pivot?   TO  WHAT  to  pivot?  

WHY  pivot?  

HOW  to  pivot?  

3-­‐Act  Business  Model  (3BM)  Plan    

4  Pivot  Ques'ons  

       

     

 Is  Your  Dream  Business  Idea  Viable?  

 

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hap://businessmodels.ning.com  &  hap://twiaer.com/RodKuhnKing