dream viability testing: quickly and cheaply test the viability of your dream business ideas
TRANSCRIPT
THE 3-‐ACT BUSINESS MODEL STORYBOARD A Visual Toolkit for Quickly and Cheaply Tes8ng Whether Your Business Idea is Viable
Dr. Rod King
The Core Job-‐To-‐Get-‐Done of
A Business Startup Is
To Efficiently Discover and Launch
A Scalable Profit Model
Never Start a Project Using
The TradiVonal Business Plan, Lean Startup Method,
and Customer Development Stack
To Test The Viability (Profitability) of
A Business Idea
WHAT DO THE FOLLOWING APPROACHES HAVE IN COMMON: Tradi'onal Business Plan, Lean Startup Method, and Customer Development Stack?
q The approaches of the tradi8onal business plan, Lean Startup method, and Customer Development Stack are 8me-‐consuming and expensive for tes8ng the profitability of dream business ideas
q “Profit Model” is not the unit of analysis or unit of learning in the approaches of the tradi8onal business plan, Lean Startup method, and Customer Development Stack
q The approaches of the tradi8onal business plan, Lean Startup method, and Customer Development Stack ini8ally ignore profitability: they do NOT begin with the end in mind, that is, with profitability or analogs/an8logs of a sustainable profit model. The approaches take a worm’s eye view of a project
q Each approach is wasteful: it spends a lot of 8me/money in implicitly defining a profit model and does not make use of archetypal profit models as well as proven profitable paXerns for business models
q Rela8vely lot of 8me/money is spent to find out what a profitable model looks like when using the tradi8onal business plan, Lean Startup, and Customer Development Stack
q Many vague, weak, or non-‐quan8ta8ve hypotheses are generated when using the tradi8onal business plan, Lean Startup, and Customer Development Stack so that hypothesis tes8ng is haphazard
q The approaches do not feature a Revenue Lifecycle Profile for a Product/Service so that it is not clear when and how the product/business intends to generate revenue
q The methodologies of the tradi8onal business plan, Lean Startup, and Customer Development Stack are weakly integrated with the body of knowledge in Strategic Management, Innova8on, and Project Management. These methodologies cannot adequately model or explain factual business success or failure
#VPGen. Dr. Rod King. [email protected] & hap://businessmodels.ning.com & hap://twiaer.com/RodKuhnKing
Disrup'on Spot
Luxury Spot
Strategic Choice
TradiVonal Business Plan
Business Model Canvas/Customer Development
Stack
q 3-‐Act Business Model
q Discovery-‐Driven Growth (DDG)
Strategic Management/ Strategic Plan/
Balanced Scorecard
Lean Startup Method/ Lean Canvas
OVERVIEW OF TOOLS FOR DREAM VIABILITY TESTING (DVT) Trade-‐off Map of Cost vs. Effec'veness
(-‐): PAIN: Time (Cost; Risk)
(+): DELIGHT: Effec8veness
Key Profitable Tool Unprofitable Tool
#VPGen. Dr. Rod King. [email protected] & hXp://businessmodels.ning.com & hXp://twiXer.com/RodKuhnKing
Market Segment (Job-‐To-‐Get-‐Done/Goal; Product/Tool): Test Viability of Business Idea (Project/Business Model)
“Insane” Happiness (Value) Ideal Final Result (IFR) Infinite Shared Happiness “Invisible Hand”
The 3-‐Act Business Model Storyboard Eliminate the Complexity and Waste of
The Tradi8onal Business Plan, Lean Startup Method, and Customer Development Stack
3 STEPS FOR THE 3-‐ACT BUSINESS MODEL STORYBOARD Quick and Inexpensive Heuris'c for Pregnant Idea Tes'ng and Execu'on
q First, Visualize the Desired Profitability of Your Business Model. q Then, Analyze, Design, and Test Your Value ProposiVon Model.
q Finally, Launch and Manage Story of a Scalable Value CreaVon Model.
#VPGen. Dr. Rod King. [email protected] & hap://businessmodels.ning.com & hap://twiaer.com/RodKuhnKing
#VPGen. Dr. Rod King. [email protected] & hap://businessmodels.ning.com & hap://twiaer.com/RodKuhnKing
Start with the End In Mind
Past Reality
Present Reality
Future Reality
#VPGen. Dr. Rod King. [email protected] & hap://businessmodels.ning.com & hap://twiaer.com/RodKuhnKing
WHY pivot?
3-‐Act Business Model (3BM) Plan
Why Pivot?
Past Reality
Present Reality
Future Reality
3-‐Act Business Model (3BM) Plan
4 Pivot Ques'ons
#VPGen. Dr. Rod King. [email protected] & hap://businessmodels.ning.com & hap://twiaer.com/RodKuhnKing
Strategy
Short/Medium/Long-‐term
WHAT to pivot? TO WHAT to pivot?
WHY pivot?
HOW to pivot?
ENVIRONMENT #VPGen. Dr. Rod King. [email protected] & hap://businessmodels.ning.com & hap://twiaer.com/RodKuhnKing
3-‐Act Business Model
Create Value Deliver Value Share (Capture) Value
Bird’s Eye View
CORE JOBS:
HOW? WHAT? WHY?
VALUE CREATION MODEL
VALUE PROPOSITION
MODEL
VALUE SHARING (PROFIT) MODEL
Innovator’s Perspec8ve
Marketer’s Perspec8ve
Investor’s Perspec8ve
#VPGen. Dr. Rod King. [email protected] & hap://businessmodels.ning.com & hap://twiaer.com/RodKuhnKing
VALUE CREATION MODEL
VALUE PROPOSITION MODEL
PROFIT MODEL
ENVIRONMENT
3-‐ACT BUSINESS MODEL
3-‐ACT BUSINESS MODEL STORYBOARD
First, Visualize the Desired Profitability of Your Business Model
Bird’s Eye View
#VPGen. Dr. Rod King. [email protected] & hap://businessmodels.ning.com & hap://twiaer.com/RodKuhnKing
VALUE CREATION MODEL
VALUE PROPOSITION MODEL
PROFIT MODEL
3-‐ACT BUSINESS MODEL STORYBOARD
First, Visualize the Desired Profitability of Your Business Model W: W
EAKN
ESSES (-‐)
S: STR
ENGTH
S (+)
O: OPPORTUNITIES (+)
T: THREATS (-‐)
(Value & SWOT Analysis)
3-‐ACT BUSINESS MODEL
#VPGen. Dr. Rod King. [email protected] & hap://businessmodels.ning.com & hap://twiaer.com/RodKuhnKing
VALUE CREATION MODEL
VALUE PROPOSITION MODEL
PROFIT MODEL
3-‐ACT BUSINESS MODEL STORYBOARD
First, Visualize the Desired Profitability of Your Business Model (“E.R.I.C.” Value Innova'on Tac'cs)
E: Elim
inate
I: In
crease
C: Create
R: Reduce
3-‐ACT BUSINESS MODEL
#VPGen. Dr. Rod King. [email protected] & hap://businessmodels.ning.com & hap://twiaer.com/RodKuhnKing
VALUE CREATION MODEL
VALUE PROPOSITION MODEL
Inputs/Partners
Internal Resources
Processes/AcVviVes
Product/Value ProposiVon
Channels & RelaVonships
Customer/Job-‐To-‐Get-‐Done
Cost: (Structure/Metrics)
Revenue: (Streams/Metrics)
PROFIT
3-‐ACT BUSINESS MODEL
PROFIT MODEL
Dream Viability Tes8ng (DVT): First, Visualize the Desired Profitability of Your Business Model
Worm’s Eye View (Each sub-‐model consists of 3 panels)
Disrup'on Spot
Luxury Spot
Strategic Choice
Samson Strategy
Delilah Strategy
Goliath Strategy
David Strategy
4 GENERIC WINNING STRATEGIES AND VALUE PROPOSITIONS
Trade-‐off Map of Weakness vs. Strength
(-‐): PAIN: Weakness (e.g., Size)
(+): DELIGHT: Strength
Key Winning Strategy Losing Strategy
#VPGen. Dr. Rod King. [email protected] & hXp://businessmodels.ning.com & hXp://twiXer.com/RodKuhnKing
Market Segment (Job-‐To-‐Get-‐Done/Goal; Product/Tool): ………………..…..……..…….………… ……………………………………………………………………….…………….………….……………….
“Insane” Happiness (Value) Ideal Final Result (IFR) Infinite Shared Happiness “Invisible Hand”
Disrup'on Spot
Luxury Spot
Strategic Choice
Sweet Spot Profit Model/ Strategy/
Value Proposi'on
Blue Ocean Profit Model/ Strategy/
Value Proposi'on
Luxury Spot (“Differen'a'on”) Profit Model/ Strategy/
Value Proposi'on
DisrupVon Spot/Lean (“Low Cost”) Profit Model/ Strategy/
Value Proposi'on
4 GENERIC PROFIT MODELS, WINNING STRATEGIES, AND VALUE PROPOSITIONS
Trade-‐off Map of Cost vs. Revenue
(-‐): PAIN: Cost
(+): DELIGHT: Revenue
Key Profitable Model Unprofitable Model
#VPGen. Dr. Rod King. [email protected] & hXp://businessmodels.ning.com & hXp://twiXer.com/RodKuhnKing
Market Segment (Job-‐To-‐Get-‐Done/Goal; Product/Tool): ………………..…..……..…….………… ……………………………………………………………………….…………….………….……………….
“Insane” Happiness (Value) Ideal Final Result (IFR) Infinite Shared Happiness “Invisible Hand”
Disrup'on Spot
Luxury Spot
Strategic Choice
Sweet Spot Customer Experience
Blue Ocean Customer Experience
Luxury Spot Customer Experience
DisrupVon Spot/Lean Customer Experience
CUSTOMER EXPERIENCE, VALUE PROPOSITION, JOB-‐TO-‐GET-‐DONE, AND (VALUE) FACTORS Trade-‐off Map of Customer Pain vs. Customer Delight
(-‐): PAIN: Cost; Size; Complexity; Inaccessibility; Delay
(+): DELIGHT:
Func'onality; Performance;
Quality; Brand;
Customiza'on
Key Valuable Experience Non-‐valuable Experience
#VPGen. Dr. Rod King. [email protected] & hXp://businessmodels.ning.com & hXp://twiXer.com/RodKuhnKing
Market Segment (Job-‐To-‐Get-‐Done/Goal; Product/Tool): Entertainment Industry (Music): Listen to music
“Insane” Happiness (Value) Ideal Final Result (IFR) Infinite Shared Happiness “Invisible Hand”
AGRICULTURE & MINING Industry SERVICE Industry
INFRASTRUCTURE/PLATFORM Management
MANUFACTURING Industry
PROFIT MODELS: STRATEGIES, TACTICS, AND PATTERNS How Businesses Really Make Money and Win Business Model Compe88ons in the Imita8on Economy
#VPGen. Dr. Rod King. [email protected] & hXp://businessmodels.ning.com & hXp://twiXer.com/RodKuhnKing
q Asset Sale
q Long Tail q Open Source Collabora'on q Dona'on q So`ware as a Service
q Two-‐sided Market
q Asset Sale
q Razor Blade (Bait & Switch)
q Subscrip'on Fee
q Crowdsourcing
q Lending/Ren'ng/Leasing
q Licensing
q Licensing
q Brokerage
q Usage Fee
q Asset Sale
q Adver'sing q Co-‐crea'on
q Usage Fee
q Mul'-‐sided Market Placorm
q Ad Network
q Outsourcing
q Ecosystem Management
q Direct Sale q Indirect Sale
q Offline
q Online
q Discount
q Tiered Payment
q Auc'on
q Facilitated Network
q Brand Mul'plier
q Reverse Auc'on
q Customiza'on
q Cross-‐subsidiza'on q Franchise
q Product Leadership
q Automa'on (Self-‐service)
q Gamifica'on
q B2C q B2B
q Pre-‐Payment
q Fair Pricing
q Community (Hub)
q On Demand
q DIY
q Unbundling q Unbundling q Bundling q Free
GENERIC PROFIT MODELS
q P2P Placorm
q Landlord
q Leasing
q 2nd Hand
q Luxury Spot (Differen'a'on)
q Disrup'on Spot (Low Cost; Lean)
q Blue Ocean (Value Innova'on)
q Creator
q Distributor q Broker
q Sweet Spot
q Product Extension
q Opera'onal Excellence
q Frac'onaliza'on q Customer In'macy q Affiliates
What industry is the business (or customer) in? Who is the customer-‐protagonist (most dissa'sfied)? What is the customer Job-‐To-‐Get-‐Done? What is the profit model of the business (customer)? What are analogs and an'logs of the profit model?
q Shared Value
Case Study on The 3-‐Act Business Model Storyboard
An'que Toy Store
How a New An8que Toy Store Owner Made
An Annual Profit of $250,000
Past Reality Business Profit
Present Reality Business Profit
Future Reality Business Profit
3-‐Act Business Model (3BM) Plan for AnVque Toy Store
4 Pivot Ques'ons
#VPGen. Dr. Rod King. [email protected] & hap://businessmodels.ning.com & hap://twiaer.com/RodKuhnKing
Strategy
Short/Medium/Long-‐term
WHAT to pivot? TO WHAT to pivot?
WHY pivot?
HOW to pivot?
Past Reality Business Profit
Present Reality Business Profit
Future Reality Business Profit
(Desired Annual Profit: $250,000)
Business Model (3-‐Act)
Business Model (3-‐Act)
Business Model (3-‐Act)
Industry Ecosystem
Market Ecosystem
Business Model (3-‐Act)
Macro-‐Economic Influencers
Key Trends & Complementors
AnVque Toy Store’s Mission/Vision/Purpose/Ideals/ Ideal Final Result For Business Profit
#VPGen. Dr. Rod King. [email protected] & hap://businessmodels.ning.com & hap://twiaer.com/RodKuhnKing
Strategy Short/Medium/Long-‐term
3-‐Act Business Model (3BM) Plan for AnVque Toy Store
4 Pivot Ques'ons
Disrup'on Spot
Luxury Spot
Strategic Choice
Sweet Spot Profit Model/ Strategy/
Value Proposi'on
Blue Ocean Profit Model/ Strategy/
Value Proposi'on
Luxury Spot (“Differen'a'on”) Profit Model/ Strategy/
Value Proposi'on
DisrupVon Spot/Lean (“Low Cost”) Profit Model/ Strategy/
Value Proposi'on
4 GENERIC PROFIT MODELS, WINNING STRATEGIES, AND VALUE PROPOSITIONS FOR ANTIQUE TOY STORE Trade-‐off Map of Cost vs. Revenue
(-‐): PAIN: Cost
(+): DELIGHT: Revenue
Key Profitable Model Unprofitable Model
#VPGen. Dr. Rod King. [email protected] & hXp://businessmodels.ning.com & hXp://twiXer.com/RodKuhnKing
Market Segment (Job-‐To-‐Get-‐Done/Goal; Product/Tool): Have fun/entertainment
ü
“Insane” Happiness (Value) Ideal Final Result (IFR) Infinite Shared Happiness “Invisible Hand”
Disrup'on Spot
Luxury Spot
Strategic Choice
Sweet Spot Customer Experience
Blue Ocean Customer Experience
Luxury Spot Customer Experience
DisrupVon Spot/Lean Customer Experience
SCENARIOS OF CUSTOMER EXPERIENCE AND (VALUE) FACTORS FOR ANTIQUE TOY STORE Trade-‐off Map of Customer Pain vs. Customer Delight
(-‐): PAIN: Cost; Size; Complexity; Inaccessibility; Delay
(+): DELIGHT:
Func'onality; Performance;
Quality; Brand;
Customiza'on
Key Valuable Experience Non-‐valuable Experience
#VPGen. Dr. Rod King. [email protected] & hXp://businessmodels.ning.com & hXp://twiXer.com/RodKuhnKing
“Insane” Happiness (Value) Ideal Final Result (IFR) Infinite Shared Happiness “Invisible Hand”
Market Segment (Job-‐To-‐Get-‐Done/Goal; Product/Tool): Have fun/entertainment
ENVIRONMENT #VPGen. Dr. Rod King. [email protected] & hap://businessmodels.ning.com & hap://twiaer.com/RodKuhnKing
3-‐Act Business Model for AnVque Toy Store
Bird’s Eye View
Create Value Deliver Value Share (Capture) Value CORE JOBS:
SATISFY DEMAND CREATE DEMAND GENERATE PROFIT
VALUE CREATION MODEL
VALUE PROPOSITION MODEL (ARENA)
VALUE SHARING (PROFIT) MODEL
Innovator’s Perspec8ve
Marketer’s Perspec8ve
Investor’s Perspec8ve
#VPGen. Dr. Rod King. [email protected] & hap://businessmodels.ning.com & hap://twiaer.com/RodKuhnKing
VALUE CREATION MODEL
VALUE PROPOSITION MODEL (ARENA)
Inputs/Partners
Internal Resources Annual Salary of 2 Employees = 2 ($8/hr x 40x52) = $33,280 Rent = $30 per sq o; 3,100 sq o Total Rent = 30x3,100 = $93,000 Inv. = 10% of Sales =$50,000
Processes/AcVviVes
Product/Value ProposiVon q “An8que” Toys: Average price per toy: $25 Annual no. of toys to be sold = Sale/Price per item = 500,000/25 = 20,000
Channels & RelaVonships Adver8sing per Sale of Toy= $3 -‐> Total Adver8sing = Annual no. of sale x Ad per sale = 10,000x3 = $30,000
Customer/Job-‐To-‐Get-‐Done q Kids (Parent/Family) who want
non-‐electronic entertainment Average no. of items per sale = 2 Annual no. of sales = 20,000/2 = 10,000 (Monthly sale = 833 toys)
Cost (Pain) Annual Allowable Cost = Sale – Profit = $500,000 -‐ $250,000 = $250,000 (incl. con8ngencies)
Revenue (Delight) Annual Return On Sale = 50% = Profit/Sale -‐> Sale (Revenue) = Profit/0.50 = 250,000/0.50 = $500,000 (Pricing: $25 per item)
PROFIT (VALUE) Desired Annual Profit = $250,000 Desired Profit Margin = 50%
3-‐ACT BUSINESS MODEL For ANTIQUE TOY STORE
PROFIT MODEL
Dream Viability Tes8ng (DVT): First, Visualize the Desired Profitability of Your Business Model
Source of Informa8on: McGrath, R.G.; MacMillan, I.C. (2009) Discovery-‐Driven Growth. MassachuseXs: Harvard Business Press.
“Reverse Income Statement”
#VPGen. Dr. Rod King. [email protected] & hap://businessmodels.ning.com & hap://twiaer.com/RodKuhnKing
Inputs/Partners q Famous Railroad Museum
(nearby proposed store) q Old fashioned toys
Internal Resources q Employees/Team q Store Facility q Office Equipment/Supplies q Culture/Brand
Processes/AcVviVes q Discover q Plan q Build q Measure q Learn
Product/Value ProposiVon q “An8que” Toys: old fashioned
toys like model trains and board game
q Play with unique toys back in 'me
Channels & RelaVonships q Offline q In-‐store Purchases
Customer/Job-‐To-‐Get-‐Done q Kids (Parent/Family) q Have fun playing with non-‐
electronic toys: unique old fashioned toys
Cost (Pain) High Cost q Salary of Employees q Rent; Inventory q Office Supplies; U8li8es q Marke8ng/Adver8sing
Revenue (Delight) High Revenue q Asset Sale • Engagement • Acquisi'on; Ac'va'on • Reten'on; Referral; Revenue
PROFIT (VALUE) q High Profit Margin
Dream Viability Tes8ng (DVT): Then, Design and Test Your Value Proposi'on Model
Source of Informa8on: McGrath, R.G.; MacMillan, I.C. (2009) Discovery-‐Driven Growth. MassachuseXs: Harvard Business Press.
Business Model Resources (Hypotheses)
VALUE CREATION MODEL
VALUE PROPOSITION MODEL (ARENA)
PROFIT MODEL
3-‐ACT BUSINESS MODEL For ANTIQUE TOY STORE
#VPGen. Dr. Rod King. [email protected] & hap://businessmodels.ning.com & hap://twiaer.com/RodKuhnKing
VALUE CREATION MODEL
VALUE PROPOSITION MODEL (ARENA)
PROFIT MODEL
ENVIRONMENT
Dream Viability Tes8ng (DVT): Bird’s Eye View
W: W
EAKN
ESSES (-‐)
S: STR
ENGTH
S (+)
O: OPPORTUNITIES (+)
T: THREATS (-‐)
Value & SWOT Analysis
3-‐ACT BUSINESS MODEL For ANTIQUE TOY STORE
#VPGen. Dr. Rod King. [email protected] & hap://businessmodels.ning.com & hap://twiaer.com/RodKuhnKing
VALUE CREATION MODEL
VALUE PROPOSITION MODEL
PROFIT MODEL
E: Elim
inate
I: In
crease
C: Create
R: Reduce
“E.R.I.C.” Value Innova'on Tac'cs
3-‐ACT BUSINESS MODEL For ANTIQUE TOY STORE
Dream Viability Tes8ng (DVT): Bird’s Eye View
#VPGen. Dr. Rod King. [email protected] & hap://businessmodels.ning.com & hap://twiaer.com/RodKuhnKing
VALUE CREATION MODEL
VALUE PROPOSITION MODEL (ARENA)
Indu
stry Ecosystem
(IE): Sup
ply
Market E
cosystem
(ME): D
eman
d
Key Trends & Complementors (KTC): PESTLIED (-‐/+)
Macro-‐Economic Influencers (MEI): Global Economy
PROFIT MODEL
4 Global Environment Forces for External Fitness Analysis
3-‐ACT BUSINESS MODEL For ANTIQUE TOY STORE
Dream Viability Tes8ng (DVT): Bird’s Eye View
#VPGen. Dr. Rod King. [email protected] & hap://businessmodels.ning.com & hap://twiaer.com/RodKuhnKing
VALUE CREATION MODEL
VALUE PROPOSITION MODEL (ARENA)
PROFIT MODEL
Bargaining Pow
er of Sup
pliers
Bargaining Pow
er of C
ustomers
Threat of New Entrants
Threat of SubsVtute Products or Services
Porter’s 5 Forces for Industry Profitability & Fitness Analysis
3-‐ACT BUSINESS MODEL For ANTIQUE TOY STORE
Dream Viability Tes8ng (DVT): Bird’s Eye View
REVENUE LIFECYCLE PROFILE (RLP) -‐ Simplified Diagram First, Visualize the Desired Profitability of Your Business Model
#VPGen. Dr. Rod King. [email protected] & hXp://businessmodels.ning.com & hXp://twiXer.com/RodKuhnKing
TIME
REVENUE
Birth of Idea/ Prototyping/TesVng/ Product-‐Market Fit
(Agility)
T1 (Full Product Launch)
T2 (Entry of
Main Compe'tor)
T3 (Compe''veness
Erosion)
Source of Informa8on: McGrath, R.G.; MacMillan, I.C. (2009) Discovery-‐Driven Growth. MassachuseXs: Harvard Business Press. Blank, S.; Dorf, B. (2012) The Startup Owner’s Manual. California: K & S Ranch, Inc.
Stability/
Steady State/Su
stainability
(Op'miza'on/Exploita
'on)
T4 (Product
Termina'on)
Customer CreaVon Company Building Customer Development
Customer ValidaVon
COST LIFECYCLE PROFILE (CLP) – Simplified Diagram First, Visualize the Desired Profitability of Your Business Model
#VPGen. Dr. Rod King. [email protected] & hXp://businessmodels.ning.com & hXp://twiXer.com/RodKuhnKing
COST
T1 (Full Product Launch)
T2 (Entry of
Main Compe'tor)
T3 (Compe''veness
Erosion)
TIME T4 (Product
Termina'on)
Source of Informa8on: McGrath, R.G.; MacMillan, I.C. (2009) Discovery-‐Driven Growth. MassachuseXs: Harvard Business Press. Blank, S.; Dorf, B. (2012) The Startup Owner’s Manual. California: K & S Ranch, Inc.
Customer Development
Customer ValidaVon
Customer CreaVon Company Building
Birth of Idea/ Prototyping/TesVng/ Product-‐Market Fit
(Agility)
The 3-‐Act Business Model Storyboard A Quick and Inexpensive Toolkit for Tes8ng the Viability of Ideas
WHAT to pivot?
TO WHAT to pivot?
HOW to pivot?
WHY pivot?
4 Pivot QuesVons
#VPGen. Dr. Rod King. [email protected] & hXp://businessmodels.ning.com & hXp://twiXer.com/RodKuhnKing
4 PIVOT QUESTIONS FOR THE 3-‐ACT BUSINESS MODEL (3BM) PLAN Pivot Management Story for Dream Valida'on Tes'ng
#VPGen. Dr. Rod King. [email protected] & hXp://businessmodels.ning.com & hXp://twiXer.com/RodKuhnKing
3-‐ACT BUSINESS MODEL (3BM) STORYBOARD: Visual Checklist
BUSINESS MODEL BUSINESS MODEL ENVIRONMENT VALUE
CREATION MODEL
VALUE PROPOSITION MODEL
PROFIT (SHARED VALUE) MODEL
Discover (Iden'fy/Define/List/ Analyze)
Plan (Design/Hypothesize/Generate/Brainstorm)
Build (Do/Test/Prototype/ Demo/Pilot/Execute)
Measure (Check/Evaluate/ Validate Impact: Delight/Pain)
Learn (Lessons/Insights/ To Do)
THE 5 STAGES OF USING THE 3-‐ACT BUSINESS MODEL STORYBOARD Discover. Plan. Build. Measure. Learn
THE 5 STAGES OF USING THE 3-‐ACT BUSINESS MODEL STORYBOARD Discover. Plan. Build. Measure. Learn
#VPGen. Dr. Rod King. [email protected] & hXp://businessmodels.ning.com & hXp://twiXer.com/RodKuhnKing
3-‐ACT BUSINESS MODEL (3BM) STORYBOARD: Visual Checklist
BUSINESS MODEL BUSINESS MODEL ENVIRONMENT VALUE
CREATION MODEL
VALUE PROPOSITION MODEL
PROFIT (SHARED VALUE) MODEL
Discover (Iden'fy/Define/List/ Analyze)
q Team Members q Core
Competences/Capabili8es
q Key Processes/ Ac8vi8es q Internal
Resources
q Market (Study/ Research/Trends/Segmenta8on)
q Customer Personas q Customer Obstacles/
Job-‐To-‐Get-‐Done q Business Vision/Goal/
Job-‐To-‐Get-‐Done
q Targeted Profit q Profit Margin q Revenue (Pricing) q Cost q Return on Assets q Profit Model
Strategies/Tac8cs/ PaXerns
q Industry Classifica8on & Size q Industry (AXrac8veness/Value)
Analysis, Trends, and Opportuni8es q Compe8tor Analysis (Nearest
Compe8tor Offers) & Strategy q Partners/Collaborators q Related Communi8es q Lifecycle Investment Plan/Sponsors
Plan (Design/Hypothesize/Generate/Brainstorm)
q Product/Service q Processes q Team/Culture q Int. Resources
q Value Proposi8on q Customer Obstacles/
Job-‐To-‐Get-‐Done q Channels/Landing Page
q Profit Margin q Revenue (Pricing) q Cost q Customer Behavior
q “Unfair” Compe88ve Advantage q Compe88ve Strategy & Tac8cs q Marke8ng Strategy & Tac8cs
Build (Do/Test/Prototype/ Demo/Pilot/Execute)
q Product/Service q Processes q Team/Culture q Int. Resources
q Value Proposi8on q Customer Obstacles/
Job-‐To-‐Get-‐Done q Channels/Landing Page
q Profit Margin q Revenue (Pricing) q Cost q Customer Behavior
q “Unfair” Compe88ve Advantage q Compe88ve Strategy & Tac8cs q Marke8ng Strategy & Tac8cs
Measure (Check/Evaluate/ Validate Impact: Delight/Pain)
q Product/Service q Processes q Team/Culture q Int. Resources
q Value Proposi8on q Customer Obstacles/
Job-‐To-‐Get-‐Done q Channels/Landing Page
q Profit Margin q Revenue (Pricing) q Cost q Customer Behavior
q “Unfair” Compe88ve Advantage q Compe88ve Strategy & Tac8cs q Marke8ng Strategy & Tac8cs
Learn (Lessons/Insights/ To Do)
q “Unfair” Compe88ve Advantage q Compe88ve Strategy & Tac8cs q Marke8ng Strategy & Tac8cs
#VPGen. Dr. Rod King. [email protected] & hap://businessmodels.ning.com & hap://twiaer.com/RodKuhnKing
VALUE CREATION MODEL
VALUE PROPOSITION MODEL
Inputs/Partners
Internal Resources
Processes/AcVviVes
Product/Value ProposiVon
Channels & RelaVonships
Customer/Job-‐To-‐Get-‐Done
Cost (Pain)
Revenue (Delight)
PROFIT (VALUE)
PROFIT MODEL
Dream Viability Tes8ng (DVT): First, Visualize the Desired Profitability of Your Business Model
3-‐ACT BUSINESS MODEL
Worm’s Eye View (Each sub-‐model consists of 3 panels)
#VPGen. Dr. Rod King. [email protected] & hap://businessmodels.ning.com & hap://twiaer.com/RodKuhnKing
VALUE CREATION MODEL
VALUE PROPOSITION MODEL
Inputs/Partners q What material, informa'on,
and capital are needed prior to launching product?
q What partners/alliances are needed?
Internal Resources q Who are team members? q What hard assets (equip-‐
ment/infra’) will are needed prior to launching product?
q What technology is needed?
Processes/AcVviVes q What are development
ac8vi8es that must be completed prior to launching product/service/tool?
Product/Value ProposiVon q What product/service/tool will
customer use and/or buy? q Why will customer buy product/
service/tool?
Channels & RelaVonships q How will product/service/tool
be delivered to customer? q What sort of rela8onship will
business have with customer? q How will customer be engaged,
acquired, and retained?
Customer/Job-‐To-‐Get-‐Done q What customer will use and/or
buy product/service/tool? q What job is customer trying to
get done? What are obstacles? q What is customer pain? q What is customer delight?
Cost (Pain) q At what price will customer
buy product/service/tool? q What effort will customer
expend in buying product? q What is customer acqu. cost? q What is annual total cost?
Revenue (Delight)) q How soon will customer buy? q How many and o`en will
customer buy? q How will customer pay? q What will be annual total
revenue?
PROFIT (VALUE) q What will be the annual
profit margin? q What will be the annual
profit?
3-‐ACT BUSINESS MODEL …………………………………………………..
PROFIT MODEL
Dream Viability Tes8ng (DVT): Ques'ons
Note: The above ques8ons are based on John Mullins and Randy Komisar’s book, “Geyng to Plan B”
#VPGen. Dr. Rod King. [email protected] & hap://businessmodels.ning.com & hap://twiaer.com/RodKuhnKing
VALUE CREATION MODEL (“Build”)
VALUE PROPOSITION MODEL (“Discover”; “Plan”)
Inputs/Partners q Materials/Supplies q Informa8on q Investment Capital q Strategic Alliances/Partners q Co-‐creators/Contractors
Internal Resources (Physical/Intellectual/Emo'onal/Spiritual Resources) q Employees q Machinery/Infra’ Facili8es q Technology/IP q Brand/Culture
Processes/AcVviVes q Discover q Plan q Build q Measure q Learn
Product/Value ProposiVon q Value Proposi8on Requirements q Value Proposi8on Statement q Product/Service/Tool: Features
Channels & RelaVonships q Online Channels q Offline Channels
Customer/Job-‐To-‐Get-‐Done q Customer-‐Protagonist q Stage (Arena); Conflict Zone q Cri8cal Problem q Task/Job-‐To-‐Get-‐Done/Quest q Constraints/Obstacles q Success Criteria (Outcomes)
Cost (Pain) q Cost of Customer Acquisi8on q Total Cost q Opera'ng Cost q Working Capital
Revenue (Delight) q E: Engagement q A: Acquisi8on q A: Ac8va8on q R: Reten8on q R: Referral q R: Revenue
PROFIT (VALUE) q High Profit Margin (Price):
Low Volume; Low Velocity q Low Profit Margin (Price):
High Volume; High Velocity q Gross Margin q Customer Life8me Value
PROFIT MODEL (“Measure”)
Dream Viability Tes8ng (DVT): Checklist 3-‐ACT BUSINESS MODEL
(“Learn”)
#VPGen. Dr. Rod King. [email protected] & hap://businessmodels.ning.com & hap://twiaer.com/RodKuhnKing
VALUE CREATION MODEL: COST REDUCTION
VALUE PROPOSITION MODEL: REVENUE INCREASE
Inputs/Partners q Co-‐crea8on; Social Media q Open Source Collabora8on q Crowd-‐funding/sourcing q Frac8onaliza8on/Co-‐owner q Investor/Sponsor/Donor q Mergers & Acquisi8ons
Internal Resources (Physical/Intellectual/Emo'onal/Spiritual Resources) q Creator; Broker; Landlord q Peer-‐to-‐Peer Pla|orm q Facilitated Network q Patents (“Fences”; Barriers)
Processes/AcVviVes q Opera8onal Excellence; JIT q Automa8on (Self-‐service/DIY) q Gamifica8on; Digitaliza8on q Ecosystem Management q Problem Solving; Consul8ng q Compe88ve Strategies
Product/Value ProposiVon q Asset Sale/Direct Sale q Product Leadership/Extension q Used/2nd Hand Product; Bargain q Customiza8on (Value Factors) q Bundling/Unbundling q Product/Sooware as a Service
Channels & RelaVonships q Offline/Online; (In)direct Sale q Franchise; Licensing; Affiliates q Distributor; Disintermediator q Ad Network; Brand Mul8plier q Aggrega8on/Disaggrega8on q Auc8on/Reverse Auc8on
Customer/Job-‐To-‐Get-‐Done q Customer In8macy/Loyalty q B2B; B2C q Long Tail; Community (Hub) q Two-‐sided Market (Segments) q Mul8-‐sided Market (Pla|orm) q Luxury/Mass Market/Niche
Cost (Pain) q Outsourcing; Specializa8on q Group Deals q Lending/Ren8ng/Leasing q Cross-‐subsidiza8on q Frac8onaliza8on/Co-‐owner
Revenue (Delight) q Pre-‐payment; Amor8za8on q Discount; Dynamic Pricing q Razor Blade (“Bait & Switch”) q Usage Fee; Subscrip8on Fee q Tiered Payment; Freemium q Dona8on; Free
PROFIT (VALUE) q Shared Value (Profit) q Transient Compe88ve Adv. q Sustainable Compe88ve Adv. q Red Ocean; Low Cost/Margin q Blue Ocean; Luxury Spot q Disrup8ve Innova8on Spot
PROFIT MODEL: PROFIT INCREASE
Dream Viability Tes8ng (DVT): Paserns/Tac'cs 51 BUSINESS PROFIT PATTERNS
(Business Model Choices for Compe''ve Advantage)
#VPGen. Dr. Rod King. [email protected] & hap://businessmodels.ning.com & hap://twiaer.com/RodKuhnKing
VALUE CREATION MODEL
VALUE PROPOSITION MODEL
3-‐ACT BUSINESS MODEL STORYBOARD Bird’s Eye View (Business Model Chain: Macro-‐Logic)
VALUE SHARING (PROFIT) MODEL
delivers
requires
drives
requires
#VPGen. Dr. Rod King. [email protected] & hap://businessmodels.ning.com & hap://twiaer.com/RodKuhnKing
VALUE CREATION MODEL
VALUE PROPOSITION MODEL
VALUE SHARING (PROFIT) MODEL
delivers
requires
drives
requires
3-‐ACT BUSINESS MODEL STORYBOARD Eagle’s Eye View (Business Model Tree – Hierarchical Decomposi'on of Macro-‐Logic)
Product/Value ProposiVon
Channels & RelaVonships
Customer/Job-‐To-‐Get-‐Done
Inputs/Partners
Internal Resources
Processes/AcVviVes
Cost (Pain)
Revenue (Delight)
PROFIT (VALUE)
#VPGen. Dr. Rod King. [email protected] & hap://businessmodels.ning.com & hap://twiaer.com/RodKuhnKing
VALUE CREATION MODEL
VALUE PROPOSITION MODEL
VALUE SHARING (PROFIT) MODEL
delivers
requires
drives
requires
3-‐ACT BUSINESS MODEL STORYBOARD Eagle’s Eye View (Generic Business Model Network: Meso-‐Logic)
Product/Value ProposiVon
Channels & RelaVonships
Customer/Job-‐To-‐Get-‐Done
Inputs/Partners
Internal Resources
Processes/AcVviVes
Cost (Pain)
Revenue (Delight)
PROFIT (VALUE)
#VPGen. Dr. Rod King. [email protected] & hap://businessmodels.ning.com & hap://twiaer.com/RodKuhnKing
VALUE CREATION MODEL
VALUE PROPOSITION MODEL
VALUE SHARING (PROFIT) MODEL
delivers
requires
drives
requires
3-‐ACT BUSINESS MODEL STORYBOARD Eagle’s Eye View (Generic Business Model Network: Meso-‐Logic)
Product/Value ProposiVon
Channels & RelaVonships
Customer/Job-‐To-‐Get-‐Done
require(s) sa'sfy/ies
require(s) sa'sfy/ies
Inputs/Partners
Internal Resources
Processes/AcVviVes
require(s) affect(s)
require(s) deliver(s)
Cost (Pain)
Revenue (Delight)
PROFIT (VALUE)
requires
drive(s)
delights
AGRICULTURE & MINING Industry SERVICE Industry
INFRASTRUCTURE/PLATFORM Management
MANUFACTURING Industry
PROFIT MODEL CLASSIFICATION SYSTEM (PMCS) -‐ By Industry (Categories of Products/Services) How Businesses Really Make Money and Win Business Model Compe88ons in the Imita8on Economy
#VPGen. Dr. Rod King. [email protected] & hXp://businessmodels.ning.com & hXp://twiXer.com/RodKuhnKing
GENERIC POFIT MODELS
What industry is the business (or customer) in?
AGRICULTURE & MINING Industry SERVICE Industry
INFRASTRUCTURE/PLATFORM Management
MANUFACTURING Industry
PROFIT MODEL CLASSIFICATION SYSTEM (PMCS) -‐ By Sector of Industry (Categories of Products/Services) How Businesses Really Make Money and Win Business Model Compe88ons in the Imita8on Economy
#VPGen. Dr. Rod King. [email protected] & hXp://businessmodels.ning.com & hXp://twiXer.com/RodKuhnKing
GENERIC PROFIT MODELS
q Healthcare, Life Sciences, and Pharmaceu'cals
q Chemicals Manufacturing
q Autos, Trucks, Trains, Ships, and Other Vehicles
q Consumer Products Manufacturing
q Aerospace & Defense
q Food, Beverage, and Tobacco Manufacturing
q Mining, Metals, Energy, U'li'es, and Environmental Services
q Agriculture, Forestry, Fishing, and Hun'ng
q Insurance
q Food Services & Lodging
q Construc'on & Eng.
q Healthcare
q Banking, Fin. Markets & Services
q Consumer, Educa'on, Real Estate and Public Services
q IT Services
q Business & Consul'ng Services
q Retail q Media & Entertainment
Note: The above descrip8on of sectors is based on the IBBCS; see hXp://www.industrybuildingblocks.com/Industry-‐Groups.php
q Travel
What industry is the business (or customer) in? Who is the customer-‐protagonist (most dissa'sfied)? What is the customer Job-‐To-‐Get-‐Done? What is the profit model of the business (customer)? What are analogs and an'logs of the profit model?
Past Reality Business Profit
Present Reality Business Profit
Future Reality Business Profit
Business Model (3_Act)
Business Model (3-‐Act)
Business Model (3-‐Act)
Industry Ecosystem
Market Ecosystem
Business Model (3-‐Act)
Macro-‐Economic Influencers
Key Trends & Complementors
Mission/Vision/Purpose/Ideals/ Ideal Final Result For Business Profit
#VPGen. Dr. Rod King. [email protected] & hap://businessmodels.ning.com & hap://twiaer.com/RodKuhnKing
Strategy Short/Medium/Long-‐term
3-‐Act Business Model (3BM) Plan
4 Pivot Ques'ons
Past Reality Business Profit
Present Reality Business Profit
Future Reality Business Profit
#VPGen. Dr. Rod King. [email protected] & hap://businessmodels.ning.com & hap://twiaer.com/RodKuhnKing
Strategy
Short/Medium/Long-‐term
WHAT to pivot? TO WHAT to pivot?
WHY pivot?
HOW to pivot?
3-‐Act Business Model (3BM) Plan
4 Pivot Ques'ons
Is Your Dream Business Idea Viable?
#VPGen. Dr. Rod King. [email protected] & hap://businessmodels.ning.com & hap://twiaer.com/RodKuhnKing