dr gill barry- aanalysing the physiological cost of exergaming

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Dr Gill Barry Department of Sport, Exercise and Rehabilitation Physiological Cost of Exergaming

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Page 1: Dr Gill Barry- AAnalysing the physiological cost of exergaming

Dr Gill Barry Department of Sport, Exercise and Rehabilitation

Physiological Cost of Exergaming

Page 3: Dr Gill Barry- AAnalysing the physiological cost of exergaming

Exergaming and Physiological Cost

• It’s recommended that adults should complete 150 minutes of moderate

intensity activity per week (Haskell, et al., 2007; ACSM, 2014), however these guidelines

are not currently met.

• Video games are played 3-7 times per week, each session lasting on average

1.9 hours among 11-15 year olds (Pratchett, 2005).

• Active Video Games (AVGs) may offer a potential solution.

• Recent evidence suggests AVGs may be physiologically effective to increase

fitness (Bosch, et al., 2012; Graves, et al., 2008; O’Donovan and Hussey, 2012), however the

majority of research has been conducted on the Wii

• The activity must be fun and enjoyable to encourage intrinsic motivation (Atkins,

et al., 2013; Ullrich-French and Smith, 2009).

• Advances in AVGs have led to the development of the Xbox Kinect - a freely

moveable, hands free gaming system which promotes full body movements.

Page 4: Dr Gill Barry- AAnalysing the physiological cost of exergaming
Page 5: Dr Gill Barry- AAnalysing the physiological cost of exergaming
Page 6: Dr Gill Barry- AAnalysing the physiological cost of exergaming
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MET’s

Page 8: Dr Gill Barry- AAnalysing the physiological cost of exergaming

Conclusion/discussion

90 minute gaming – too long?

METs could have been higher intensity and dropped over the 90 minutes

Wii control flicking of wrist could have impact on EE

Page 9: Dr Gill Barry- AAnalysing the physiological cost of exergaming

Assessing the physiological cost of active video games (Xbox Kinect™) versus sedentary video games in young

healthy males

METHODOLOGYSample

Single Player: 19 healthy male participants (Age: 23 ± 3 years, Height: 178 ± 6cm,

Weight: 79 ± 15kg).

Multiplayer: 9 healthy male participants (Age: 24 ± 4 years, Height: 178 ± 7cm,

Weight: 79 ± 16kg)

Protocol

Participants visited lab on 3 occasions :-

1. O2max Test

2. Single Player Gaming sedentary versus AVG

Page 10: Dr Gill Barry- AAnalysing the physiological cost of exergaming

Protocol

O2max Test

• 5 minute warm up

• 10kph start

• 1kph increments every 3 minutes

• 1% inclination

• Continuous expired gas and heart rate collection

• RPE gathered after each 3 minute stage

Gaming

• Played FIFA and CoD on Xbox 360 and River Rush, Reflex Ridge and Boxing on Kinect.

• Continuous HR and gas collection

• FIFA and CoD played for 15 minutes (RPE collected every 3 minutes, last 30 seconds of each 3 minute stage

averaged for HR and O2)

• 3 rounds played on exergames (RPE collected after each round, last 30 seconds of each round averaged for HR and

O2).

• Game order randomised

Page 11: Dr Gill Barry- AAnalysing the physiological cost of exergaming

RESULTS

  RPE METs %HRmax %O2max Kcal/min

FIFA 6 ± 1 2 ± 1 39 ± 6 10 ± 2 2.0 ± 0.4

CoD 6 ± 1 1 ± 0 38 ± 6 9 ± 2 1.8 ± 0.3

Boxing 12 ± 2ab 7 ± 2ab 69 ± 12ab 48 ± 14ab 9.3 ± 2.6ab

Reflex 13 ± 2abc 8 ± 2abc 72 ± 9abc 55 ± 14abc 10.8 ± 3.2abc

River 11 ± 2ab 6 ± 2ab 64 ± 11ab 42 ± 12ab 8.2 ± 2.5ab

Data for each individual game during single player gaming (N=19).

a = significantly different from FIFA (p<0.01).b = significantly different from CoD (p<0.01).c = significantly different from River Rush (p<0.01).

  RPE METs %HRmax %O2max Kcal/min

Sedentary 6 ± 1 1 ± 1 39 ± 6 10 ± 2 2 ± 0

Exergaming 12 ± 1** 7 ± 2** 69 ± 9** 49 ± 12** 9 ± 3**

Average physiological responses during single player gaming

** Significant at the p<0.01 level.

Page 12: Dr Gill Barry- AAnalysing the physiological cost of exergaming

Discussion

Main Findings

• Exergames caused significantly greater physiological

responses than sedentary gaming (p<0.01)

• AVG elicited moderate levels of exercise intensity (64-

72%HRmax) in line with current recommended

physical activity guidelines.

• Reflex Ridge was the most physiologically demanding

game

Page 13: Dr Gill Barry- AAnalysing the physiological cost of exergaming

Acknowledgements

Susan Allsop (PhD Student, Northumbria University)

Dr Penny Rumbold (Northumbria University)

Dr Caroline Dodd-Reynolds (Durham University)

Lisa Board, Daniel Tough, Racheal Dawe, Phillip Sheeran and Oliver Mattinson (UoS).