Download - Wwe13 Wii Onlineman
GETTING STARTED ...................... 2INTRODUCTION ........................... 2CONTROLS ON Wii ...................... 3CONTROLS ................................... 5THE GAME SCREEN ....................17SUPERSTAR SELECTION ............17MAIN MENU .................................17WWE UNIVERSE—NEW! ............18“ATTITUDE ERA”—NEW! ...........18WWE CREATIONS ......................19OMG! MOMENTS—NEW!............20LIMB TARGET SYSTEM ...............21SPECIAL REFEREE CONTROLS—NEW! ............................................ 23“I QUIT” CONTROLS—NEW! .....24
EXTREME RULES CONTROLS ...25BRAWL CONTROLS—NEW! ......26TLC CONTROLS .......................... 27STEEL CAGE MATCH CONTROLS .................................30HELL IN A CELL MATCH CONTROLS ..................................31ELIMINATION CHAMBER CONTROLS ................................. 32TAG TEAM CONTROLS .............. 33INFERNO MATCH CONTROLS ..34ROYAL RUMBLE CONTROLS .... 35SUPERSTAR ABILITIES..............36DID YOU KNOW…? .................... 37LIMITED WARRANTY ................ 38
TABLE OF CONTENTS
Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
• Avoid excessive play. Parents should monitor their children for appropriate play.• Take a 10 to 15 minute break every hour, even if you don't think you need it.• If your hands, wrists, arms or eyes become tired or sore while playing, or if you feel symptoms such as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again.• If you continue to have any of the above symptoms or other discomfort during or after play, stop playing and see a doctor.
PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
• Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, and this may occur while they are watching TV or playing video games, even if they have never had a seizure before. • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. • Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms:
Convulsions Eye or muscle twitching Altered vision Loss of awareness Involuntary movements Disorientation • To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour.
Playing video games can cause motion sickness in some players. If you or your child feel dizzy or nauseous when playing video games, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.
This Nintendo game is not designed for use with any unauthorized device. Use of any such device will invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.
REV–E
IMPORTANT LEGAL INFORMATION
WARNING – Seizures
CAUTION – Motion Sickness
WARNING – Repetitive Motion Injuries and Eyestrain
CAUTION: WRIST STRAP USEPlease use the wrist strap to help prevent injury to other people or damage to surrounding objects or the Wii Remote in case you accidentally let go of the Wii Remote during game play. Also remember the following: • Makesureallplayersputonthewriststrapproperlywhenitistheirturn.• DonotletgooftheWiiRemoteduringgameplay.• Dryyourhandsiftheybecomemoist.• Allowadequateroomaroundyouduringgameplayandmakesurethatallareasyoumightmoveintoareclear of other people and objects. • Stayatleastthreefeetfromthetelevision.• UsetheWiiRemoteJacket.
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© 2012 THQ Inc. Used under exclusive license by THQ Inc. Developed by YUKE’S Co., Ltd. YUKE’S Co., Ltd. and its logo are trademarks and/or registered trademarks of YUKE’S Co., Ltd. Uses Bink Video. Copyright © 1997-2012 by RAD Game Tools, Inc. Wwise ©2006-2012 Audiokinetic Inc. All rights reserved. THQ and the THQ logo are trademarks and/or registered trademarks of THQ Inc. All rights reserved. All other trademarks, logos and copyrights are property of their respective owners.
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SetupyourWii™consoleaccordingtothedirectionsintheWii™consoleOperationsManual.PressthePOWERButtonandthePOWERLEDwilllightupGreen.PlacetheWWE ’13 GameDiscintothediscslot.Followallon-screeninstructionsand refer to this manual for more information about playing WWE ’13.
SYSTEM MENU UPDATEPleasenotethatwhenfirstloadingtheGameDiscintotheWii™console,theWii™willcheckifyouhavethelatestsystemmenu,andifnecessaryaWii™systemupdatescreenwillappear.PressOKtoproceed.Whenthesystemmenuisupdated,unauthorizedhardwareand/orsoftwaremodificationsmaybedetectedandunauthorizedcontentmayberemovedcausingtheimmediateordelayedinoperabilityofyourconsole.Failuretoaccepttheupdatemayrenderthisgame,andfuturegames,unplayable.PleasenotethatNintendocannotguaranteethatunauthorizedsoftwareoraccessorieswillcontinuetofunction with the Wii console after this or future updates of the Wii system menu.
Haveyoueverwantedtodestroyyouropponent—andthering—withabone-crushingSuperplexfromthetopturnbuckle?HowaboutrevisitingWWE’s“AttitudeEra”first-hand,orholdingchampionshipgoldaboveyourheadattheendofthemaineventofWrestleMania?Iftheanswerisyes,thenyou’vecometotherightplace!Becauseifyou’veseenitinWWE,youcanexperienceitinWWE ’13!Theall-new“AttitudeEra”modeletsyourelivesomeofWWE’sgreatestmomentsofthe90’sbyputtingyouincontrolofStoneColdSteveAustin,TheRock,HunterHearst-HelmsleyandotherWWELegends.NewandreimaginedSpectacularMomentsgiveyouthechancetotearapartthearenawhileyoudothesametoyouropponent.WWEUniversemodehasevenmoreoptionsforcustomizingyourWWEexperience.Andnewmatchtypes,likeKingoftheRing,“IQuit”andSpecialRefereegiveyouevenmorewaystoprovethatyoubelongintheWWEHallofFame.Sowhatareyouwaitingfor?Laceupyourbootsandhittheentrancemusic—WWEimmortalityawaits!
GETTING STARTED
INTRODUCTION
CONTROLS ON Wii
Hold + andpushtheControlStick:Drag OpponentHold +pushtheControlStick:Dash
+ : Reposition Opponent/Change Grappled State : Grapple (w/ the Control Stick) + : Finisher/Signature Move
Wii REMOTE + NUNCHUK
ControlSuperstar,Grapple(w/ ),TargetDifferent
Opponent( )whenManualTargetingisTurnedON
PickUpObject
TauntStrikeReversal
PauseMenuWiiMenu
IrishWhip,PinAttempt
Hold + andpushtheLStick:Drag OpponentHold +pushtheLStick:Dash
CLASSIC CONTROLLERReversal
Finisher/SignatureMove
WiiMenu
IrishWhip,PinAttemptGrapple(w/theLStick)
Strike
RepositionOpponent/ChangeGrappledStatePauseMenu
Taunt
ControlSuperstar,Grapple (w/ ),TargetDifferent
Opponent(SELECT)whenManualTargetingisTurnedON
PickUpObject
2 3
CONTROLSMOVEMENTWhether you want to run at an opponent and smashaforearmintohisface,slideoutoftheringto settle things on the arena floor or climb up onto aturnbuckletodropaflyingelbowonahelplessvictim,itallstartswithknowinghowtonavigate.Mostofthetime,movingaroundtheenvironmentis as simple as moving in the direction that you wanttogoandpressingZButton/ZLButton/ZButtonifyouneedtoclimbover,underorontosomething.
GAMECUBE CONTROLLER
Action Wii Remote + Nunchuk Classic Controller GameCubeMove Superstar PushControlStick PushLStick PushControlStick
Go to apron from ring PushControlSticktowardoutsideofring&tapZButton
PushLSticktowardoutsideofring&tapZLButton
PushControlSticktowardoutsideofring&tapZButton
Move Around Ring Post From One Apron to Another
PushControlSticktowardring post PushLSticktowardringpost PushControlSticktoward
ring post
Go outside of ring from inside ring
PushControlSticktowardoutside of ring & hold Z Button
PushLSticktowardoutsideofring&holdZLButton
PushControlSticktowardoutside of ring & hold Z Button
Descend from apron to outside of ring
PushControlSticktowardoutsideofring&tapZButton
PushLSticktowardoutsideofring&tapZLButton
PushControlSticktowardoutsideofring&tapZButton
Ascend to apron from outside of ring
PushControlSticktowardring&tapZButton
PushLSticktowardring&tapZLButton
PushControlSticktowardring&tapZButton
Enter ring from outside of ring
PushControlSticktowardring&holdZButton
PushLSticktowardring&holdZLButton
PushControlSticktowardring&holdZButton
Enter ring from apron PushControlSticktowardring&tapZButton
PushLSticktowardring&tapZLButton
PushControlSticktowardring&tapZButton
Dash HoldCButton&ControlStick HoldLButton&LStick HoldLButton&ControlStick
Climb turnbuckleHoldCButton&ControlSticktowardturnbuckle,ordashtowardturnbuckle
HoldLButton&LSticktowardturnbuckle,ordashtowardturnbuckle
HoldLButton&ControlSticktowardturnbuckle,ordashtowardturnbuckle
Climb corner from outside of ring
HoldCButton&ControlSticktowardpost,ordashtoward post
HoldLButton&LSticktowardpost,ordashtowardpost
HoldLButton&ControlSticktowardpost,ordashtoward post
Signature/Finisher AButton+BButton xButton YButton
HoldtheLButton+RButtonandpushtheControlStick:Drag OpponentHoldtheLButton+pushtheControlStick:Dash
Reversal
PickUpObject
YButton:Finisher/SignatureMoveXButton:IrishWhip,Pin AttemptAButton:Strike
BButton:Grapple (w/theControlStick)
RepositionOpponent/ChangeGrappledState
TauntPauseMenu
ControlSuperstar,Grapple(w/the
BButton),TargetDifferentOpponent
(HoldtheRButton+ ZButton)when
ManualTargetingisTurnedON
4 5
STRONG STRIKES AND STRIKE COMBINATIONSStrikingisthequickestwaytoinflictdamageonyouropponent.Pressingthestrikebuttonperformsaquickstrikeagainstyouropponent.Holdingthestrikebuttonunleashesapowerfulbutslower(andeasiertocounter)heavystrike.Combiningthestrikebuttonwhilemovinginadirectiongivesyouavarietyofdifferentstrikes.Pressingthestrikebuttonagainaseachstrikelandscreatesastrikecombinationthatsends your opponent reeling and builds momentum in a hurry.
CHAIN GRAPPLES AllgrappleattacksinWWE ‘13 start from one of four chain grapple states.
Onceyouropponentislockedinagrappledstate,you’vegotthemrightwhereyouwantthem.Usethefollowingcommandstodishoutthepunishmentorsetthemupforsomething even worse:
Waist Lock: WiiRemote&Nunchuk:BButton&ControlStick≤ facing opponent orBButtonfrombehindopponentClassicController:bButton&LStick≤facingopponentorbButtonfrom behind opponentGameCubeController:BButton&ControlStick≤ facing opponent or BButtonfrombehindopponent
Wrist Lock: WiiRemote&Nunchuk:BButton&ControlStickñ facing opponentClassicController:bButton&LStickñ facing opponentGameCubeController:BButton&ControlStickñ facing opponent
Front Face Lock: WiiRemote&Nunchuk:BButton&ControlStickµ facing opponent orBButtonbyitselfClassicController:bButton&LStickµfacingopponentorbButtonby itselfGameCubeController:BButton&ControlStickµ facing opponent or BButtonbyitselfSide Head Lock: WiiRemote&Nunchuk:BButton&ControlStick∫ facing opponentClassicController:bButton&LStick∫ facing opponentGameCubeController:BButton&ControlStick∫ facing opponent
Note: A successful strike combination (all four strikes connect) leaves the opponent in a standing groggy state and vulnerable to groggy grapple moves, top rope diving attacks and other devastating attacks.
Action Wii Remote + Nunchuk Classic Controller GameCubeStrike Attack PressAButton PressyButton PressAButton
Alternate Strike Attacks PressAButton&ControlStick∫/ ñ/µ/≤/ ∆/ ̇
PressyButton&LStick ∫/ ñ/µ/≤/ ∆/ ̇
PressAButton&ControlStick∫/ ñ/µ/≤/ ∆/ ̇
Strong Strike HoldAButton HoldyButton HoldAButton
Alternate Strong Strike HoldAButton&ControlStick ∫/ ñ/µ/≤/ ∆/ ̇
HoldyButton&LStick ∫/ ñ/µ/≤/ ∆/ ̇
HoldAButton&ControlStick∫/ ñ/µ/≤/ ∆/ ̇
2-hit Combo AButtonduringStrikeAttack yButtonduringStrikeAttack AButtonduringStrikeAttack
3-hit Combo AButtonduring2ndcombohit yButtonduring2ndcombohit AButtonduring2nd
combo hit
4-hit Combo AButtonduring3rdcombohit yButtonduring3rdcombohit AButtonduring3rdcombohit
Gut Kick AButton&ControlStick˙or ̊ yButton&LStick̇ or ̊ AButton&ControlStick
˙or ̊ Action Wii Remote + Nunchuk Classic Controller GameCube
Grapple Attack (5 different kinds)
BButton&ControlStick∫/ ñ orjustBButtonwithoutControlStick
bButton&LStick∫/ ñ or justbButtonwithoutLStick
BButton&ControlStick ∫/ ñorjustBButtonwithoutControlStick
Breaking Point Submission HoldBButton HoldbButton HoldBButtonStrike PressAButton PressyButton PressAButtonStrong Strike HoldAButton HoldyButton HoldAButtonIrish Whip Z&CButtons&ControlStick aButton XButton
Transition to Front Face Lock
A&BButtons&ControlStickµ RStickµ CStickµ
Transition to Wrist Lock A&BButtons&ControlStickñ RStickñ CStickñ
Transition to Rear Waist Lock
A&BButtons&ControlStick≤ RStick≤ CStick≤
Transition to Side Head Lock A&BButtons&ControlStick∫ RStick∫ CStick∫
Walk Opponent Around the Ring
HoldB&ZButtons&ControlStick
HoldLButton&RButton&LStick
HoldLButton&RButton&ControlStick
Release Chain Grapple Hold CButton ZLButton ZButton
6 7
GROGGY GRAPPLESWhenyouropponentisstandingbutstunned,you’vegothimrightwhereyouwanthim.Toperformagroggygrapple,approachanopponentfromthefrontorbehindwhilethey’reinagroggystateandperformanyGrappleAttackexecuteastronggrappleattack.Tomakeanopponentgroggy,landallfourstrikesinastrikecombination,liftupadownedopponentandreverseattacksfromaheavilydamagedopponent.TheLimbTargetingSystemcanalsobeutilized(see“LimbTargetingSystem”below).
IRISH WHIPSendingyouropponentrunningoutofcontrolwithanIrishWhipisagreatwaytotakecontrolofthematch.PressZ&CButtons/aButton/XButtontosend your opponent running into the ropes with an Irishwhip.Catchthemonthereboundwithastrike(AButton/yButton/XButton)orgrapple(BButton/bButton/BButton).
REVERSALS Justbecausesomejabronithrowsapunchatyou,thatdoesn’tmeanyouhavetostandthereandtakeit!PressBButton/RButton/RButtonassoonasyouropponentbeginstheirstriketoreverseorblockit.Ifyoureverseapunchorakick,yougrabholdofyouropponent’sarmorlegandhaveashortwindowofopportunitytocounterattack!Note: If you’re the attacker, and your opponent attempts to reverse your strike or grapple, you can reverse their reversal with B Button/R Button/R Buttonand good timing!
From a Punch Reversal State
From a Kick Reversal State
Action Wii Remote + Nunchuk Classic Controller GameCube
Front Grapple Attack (5 different kinds)
BButton,orBButton&ControlStick∫/ ñ/µ/≤ facing opponent
bButton,orbButton&LStick∫/ ñ/µ/≤ facing opponent
BButton,orBButton&ControlStick∫/ ñ/µ/≤ facing opponent
Rear Grapple Attack (5 different kinds)
BButton,orBButton&ControlStick∫/ ñ/µ/≤behind standing opponent
bButton,orbButton&LStick∫/ ñ/µ/≤ behind standing opponent
BButton,orBButton&ControlStick∫/ ñ/µ/≤ behind standing opponent
Front Breaking Point Submission
HoldBButtonfacingopponent
HoldbButtonfacingopponent
HoldBButtonfacingopponent
Rear Breaking Point Submission
HoldBButtonbehindstanding opponent
HoldbButtonbehindstanding opponent
HoldBButtonbehindstanding opponent
Switch to Front Facelock/Drag HoldB&ZButtons HoldLButton&RButton HoldLButton&RButton
Action Wii Remote + Nunchuk Classic Controller GameCubeStrike AButton yButton AButtonChain Grapple BButton&ControlStick bButton/rightstick BButton/ControlStick
Finishing MoveA&BButtons,ifyouhaveaFinishingMoveIconandyourSuperstarhasafrontorrearfinisher
xButton,ifyouhaveaFinishingMoveIconandyourSuperstarhasafrontorrearfinisher
YButton,ifyouhaveaFinishingMoveIconandyourSuperstarhasafrontorrear finisher
Breaking Point Submission HoldBButton HoldbButton HoldBButton
Reverse the ReversalBButtonassoonasyouropponent attempts to reverse yourattack
RButtonassoonasyouropponent attempts to reverse yourattack
RButtonassoonasyouropponent attempts to reverseyourattack
Action Wii Remote + Nunchuk Classic Controller GameCubeStrike AButton yButton AButtonChain Grapple BButton rightstick ControlStickKick Reversal Grapple ControlStick&BButton bButton BButton
Finishing MoveA&BButtons,ifyouhaveaFinishingMoveIconandyourSuperstarhasafrontorrearfinisher
xButton,ifyouhaveaFinishingMoveIconandyourSuperstarhasafrontorrearfinisher
YButton,ifyouhaveaFinishingMoveIconandyourSuperstarhasafrontorrear finisher
Breaking Point Submission ControlStick&HoldBButton HoldbButton HoldBButton
Reverse the ReversalBButtonassoonasyouropponent attempts to reverse yourattack
RButtonassoonasyouropponent attempts to reverse yourattack
RButtonassoonasyouropponent attempts to reverseyourattack
Action Wii Remote + Nunchuk Classic Controller GameCubeIrish Whip Opponent A&CButtons aButton XButton
Counter Strike AButtonwhenopponentisrunning at you
yButtonwhenopponentisrunning at you
XButtonwhenopponentisrunning at you
Counter Grapple BButtonwhenopponentisrunning at you
bButtonwhenopponentisrunning at you
BButtonwhenopponentisrunning at you
Alternate Counter Grapple HoldBButtonwhenopponent is running at you
HoldbButtonwhenopponentis running at you
HoldBButtonwhenopponent is running at you
Duck or Leap Frog Running Opponent
ZButtonwhenopponentisrunning at you
ZLButtonwhenopponentisrunning at you
ZButtonwhenopponentisrunning at you
Pull Back Grapple PressBButtoninthemidstof performing an Irish whip (before opponent is released)
PressbButtoninthemidstof performing an Irish whip (before opponent is released)
PressBButtoninthemidstof performing an Irish whip (before opponent is released)
Pull Back StrikePressAButtoninthemidstof performing an Irish whip (before opponent is released)
PressyButtoninthemidstof performing an Irish whip (before opponent is released)
PressXButtoninthemidstof performing an Irish whip (before opponent is released)
8 9
POSITIONINGWhenyouhavetheupperhand,WWE ‘13 gives youthepowertoputyouropponentexactlywhereyouwanthim.Onceyouhavehimatyourmercy—eitherinagrappledstate,ordownonthecanvasorgroggy—reposition them strategically and hit them withyourmostpowerfulattacks.
From a Grappled State:
Opponent Groggy In the Corner:
While Opponent Is Down:
Standing In Front Of or Behind a Groggy Opponent:
Opponent Groggy Against The Ropes:
LOCATION-SPECIFIC ATTACKS Whenyouropponentisatyourmercyindifferentplacesaroundthearena,you’vegotnewattacksthatyoucanhithimwith.Besuretocheckoutthesespecialsituationalattacksandaddthemtoyourarsenal.
Note: You get different ground grapples depending on if the opponent is face up or face down, as well as if you’re standing next to their head, side or legs. Use the Limb Target System to isolate parts of your opponent’s body and work them over; see “Limb Target System” for more information.
Action Wii Remote + Nunchuk Classic Controller GameCubeFront Facelock A&BButtons&ControlStick µ RStickµ CStickµSide Headlock A&BButtons&ControlStick ∫ RStick∫ CStick∫Waist Lock A&BButtons&ControlStick ≤ RStick≤ CStick≤Wrist Lock A&BButtons&ControlStick ñ RStickñ CStickñSwitch to Front Facelock/Drag HoldB&ZButtons HoldLButton&RButton HoldLButton&RButton
Action Wii Remote + Nunchuk Classic Controller GameCube
Turn Opponent Around ControlStick∫ ñ&CButton RStick∫ ñ CStick∫ ñ
Lift to Top Of Turnbuckle ControlStickµ&CButton RStickµ CStickµPlace In Tree Of Woe (Hanging Upside Down In Corner)
ControlStick≤&CButton RStick≤ CStick≤
Action Wii Remote + Nunchuk Classic Controller GameCubeLift Opponent ControlStickµ&CButton RStickµ CStickµ
Turn Opponent Over ControlStick∫ ñ&CButton RStick∫ ñ CStick∫ ñ
Lift Opponent and Get Behind Him ControlStick≤&CButton RStick≤ CStick≤
Action Wii Remote + Nunchuk Classic Controller GameCube
Turn Opponent Around ControlStick∫/ ñ/µ/≤ & CButton RStick∫/ ñ/µ/≤ CStick∫/ ñ/µ/≤
Action Wii Remote + Nunchuk Classic Controller GameCube
Place Opponent On Middle Rope
ControlStick∫/ ñ/µ/≤ & CButton RStick∫/ ñ/µ/≤ CStick∫/ ñ/µ/≤
Grounded Opponent
Opponent Groggy Against The Ropes
Action Wii Remote + Nunchuk Classic Controller GameCubePinfall Attempt HoldCButton aButton XButtonGround Strike AButton yButton AButtonAlternate Ground Strike ControlStick&AButton LButton&yButton LButton&AButton
Dash Ground Strike AButtonwhilerunningtoward downed opponent
yButtonwhilerunningtowarddowned opponent
AButtonwhilerunningtoward downed opponent
Drag Opponent HoldB&ZButtonsandpushControlStick
HoldLButton&RButtonandpushLStick
HoldLButton&RButtonandpushControlStick
Release Dragged Opponent LetgoofB&ZButtons LetgoofLButton&RButton LetgoofLButton&RButtonLift Up ControlStickµ&CButton RStickµ CStickµLift Up and Stand Behind ControlStick≤&CButton RStick≤ CStick≤Turn Opponent Over ControlStick ∫ ñ & CButton RStick∫ ñ CStick∫ ñ
Breaking Point Submission ControlStick∫/ ñ/µ/≤ & HoldBButton HoldbButton HoldBButton
Ground Grapple ControlStick&BButton bButton BButton
Target Downed Opponent’s Head
HoldZButton&ControlStickµ&pressAButtonwhile standing near opponent’shead
HoldRButton&xButtonwhile standing near opponent’shead
HoldRButton&YButtonwhile standing near opponent’shead
Target Downed Opponent’s Arm
HoldZButton&ControlStickµ&pressAButtonwhilestandingnearopponent’sside
HoldRButton&xButtonwhile standing near opponent’sside
HoldRButton&YButtonwhile standing near opponent’sside
Target Downed Opponent’s Legs
HoldZButton&ControlStickµ&pressAButtonwhilestandingnearopponent’sfeet
HoldRButton&xButtonwhile standing near opponent’sfeet
HoldRButton&YButtonwhile standing near opponent’sfeet
Action Wii Remote + Nunchuk Classic Controller GameCubeGrab Opponent ControlStick&BButton bButton BButtonIrish Whip Z&CButtons aButton XButtonKnock Opponent Out of Ring AButton yButton AButton
10 11
RUNNING ATTACKSWhat’sbetterthanwalkinguptoanopponentandsmackingthemaround?Runningatthemandplowingstraightintothem!
Action Wii Remote + Nunchuk Classic Controller GameCubeCorner Front Strike AButton yButton AButton
Running Corner Front Strike AButtonwhilerunningtoward corner
yButtonwhilerunningtowardcorner
AButtonwhilerunningtoward corner
Transition Opponent Into a Seated Corner Position
HitwithGutKick(ControlStick̇ ˚&AButton)
HitwithGutKick(LStick˙˚&yButton)
HitwithGutKick(ControlStick̇ ˚&AButton)
Lift Opponent Into Top Rope Groggy Position ControlStickµ&CButton RStickµ ControlStickµ
Place Opponent In Tree of Woe ControlStick≤&CButton RStick≤ ControlStick≤
Corner Front Grapple ControlStick∫ ñ&BButton bButton BButtonAlternate Corner Front Grapple ControlStickµ≤&BButton LStick&bButton ControlStick&BButton
Irish Whip Z&CButtons aButton XButtonTurn Opponent Around ControlStick∫ ñ&CButton RStick∫ ñ CStick∫ ñ
Behind Opponent Groggy (Standing) In Corner
Facing Opponent Down (Sitting) In Corner
Facing Opponent Groggy (Standing) In Corner
Tree of Woe
Vs. Opponent Idle on Top Turnbuckle
Action Wii Remote + Nunchuk Classic Controller GameCubeFront Down Corner Strike AButton yButton AButton
Running Front Down Corner Strike
A while running toward corner
yButtonwhilerunningtowardcorner
AButtonwhilerunningtoward corner
Front Down Corner Grapple ControlStick∫ ñ&BButton bButton BButton
Action Wii Remote + Nunchuk Classic Controller GameCubeTree of Woe Strike AButton yButton AButton
Running Tree of Woe Strike A while running toward corner
yButtonwhilerunningtowardcorner
AButtonwhilerunningtoward corner
Tree of Woe Grapple ControlStick∫ ñ&BButton bButton BButton
Action Wii Remote + Nunchuk Classic Controller GameCube
Dash At OpponentHoldCButtonandpushControlSticktowardopponent
HoldLButtonandpushLSticktowardopponent
HoldLButtonandpushControlSticktowardopponent
Dash Strike PressAButtonwhilerunningtoward standing opponent
PressyButtonwhilerunningtoward standing opponent
PressAButtonwhilerunningtoward standing opponent
Alternate Dash Strike HoldAButtonwhilerunningtoward standing opponent
HoldyButtonwhilerunningtoward standing opponent
HoldAButtonwhilerunningtoward standing opponent
Front Grapple PressBButtonwhilerunningtoward standing opponent
PressbButtonwhilerunningtoward standing opponent
PressBButtonwhilerunningtoward standing opponent
Alternate Front Grapple HoldBButtonwhilerunningtoward standing opponent
HoldbButtonwhilerunningtoward standing opponent
HoldBButtonwhilerunningtoward standing opponent
Rear GrapplePressBButtonwhilerunningtowardbackofstandingopponent
PressbButtonwhilerunningtowardbackofstandingopponent
PressBButtonwhilerunningtowardbackofstandingopponent
Alternate Rear GrappleHoldBButtonwhilerunningatbacktowardstandingopponent
HoldbButtonwhilerunningatbacktowardstandingopponent
HoldBButtonwhilerunningatbacktowardstandingopponent
Action Wii Remote + Nunchuk Classic Controller GameCube
Running Top Rope Grapple AButtonwhilerunningtowardturnbuckle
yButtonwhilerunningtowardturnbuckle
AButtonwhilerunningtowardturnbuckle
Action Wii Remote + Nunchuk Classic Controller GameCubeCorner Rear Strike AButton yButton AButton
Running Corner Rear Strike A while running toward corner
yButtonwhilerunningtowardcorner
AButtonwhilerunningtoward corner
Lift Opponent Into Top Rope Groggy Position ControlStickµ&CButton RStickµ CStickµ
Place Opponent In Tree of Woe ControlStick≤&CButton RStick≤ CStick≤
Corner Rear Grapple ControlStick∫ ñ&BButton bButton BButtonAlternate Corner Rear Grapple ControlStickµ≤&BButton LStick&bButton LStick&BButton
Irish Whip Z&CButtons aButton XButtonTurn Opponent Around ControlStick∫ ñ&CButton RStick∫ ñ CStick∫ ñ
12 13
DIVING ATTACKSRingpostsaren’tjusttheretoholdtheropesup—you can also climb up onto them and unleash devastatingaerialattacksagainstanunwaryopponent.Usedivingattacksagainststandingordownedopponents,butbecarefulnottoletyourfoesturnthemagainstyou.It’salongwaydown!
TAUNTAdd a little insult to injury by taunting your opponent during the match. A successful taunt builds up your momentum and brings the crowd to their feet. Pressanydirectionon+ControlPadtotauntyouropponent,butbecareful—aquickadversarycaninterruptyourtauntwithastrikeorgrappleandgetthe last laugh.Whenyou’vegotaFinishingMoveiconstored,youcanforceadownedopponenttohisfeetwithaWake-UpTaunt.Theopponentstumblestohisfeet—hithimwithyourFinishingMovequickly,oryou’llloseit!
You’vealsogottobeintherightpositiontoperformyourSuperstar’sFinishingMove.EachSuperstarhasdifferentconditions,andyoucancheckthemoutbyviewingthemintheSuperstarSelectMenu,orbyhavingalookathismove-setintheCreatemodes.
FINISHERS AND SIGNATURE MOVESThe best way to pop the crowd and put your opponent down for the count is to hit him with aFinishingMove,likeJohnCena’sAttitudeAdjustmentorCMPunk’sGTS.Fillyourmomentummeterbysuccessfullylandingattacksandtauntingyouropponent.Onceit’sfull,you’llhave20secondstoperformyourSuperstar’sSignatureMove.Ifyouperformitsuccessfully,you’rerewardedwithaSuperFinishingmoveicon(whichlookslikeared“F”).Ifyoucan’tperformyourSignatureMovewithinthegiventime,youwindupearninganormalFinishingmoveicon(awhite“F”).
Note: There are three situations where you can perform a Wake-Up Taunt: standing next to a downed opponent, standing on the apron near a downed opponent, or standing on the top turnbuckle above a downed opponent.
Action Wii Remote + Nunchuk Classic Controller GameCube
Down Diving Attack AButtonwhenopponentis down
yButtonwhenopponentis down
AButtonwhenopponentis down
Alternate Down Diving Attack
ControlStick&AButtonwhen opponent is down
LStick&yButtonwhenopponent is down
ControlStick&AButtonwhen opponent is down
Standing Diving Attack AButtonwhenopponentisstanding
yButtonwhenopponentisstanding
AButtonwhenopponentisstanding
Alternate Standing Diving Attack
ControlStick&AButtonwhen opponent is standing
LStick&yButtonwhenopponent is standing
ControlStick&AButtonwhen opponent is standing
Outside Ring Diving Move AButtonwhenopponentisoutside of the ring
yButtonwhenopponentisoutside of the ring
AButtonwhenopponentisoutside of the ring
Get Down From Post Into Ring ZButton ZLButton ZButton
Get Down From Post Onto Apron
ZButton&ControlStickToward apron
ZLButton&LStickTowardapron
ZButton&ControlStickToward apron
Action Wii Remote + Nunchuk Classic Controller GameCube
Signature Move A&BButtonswhenmomentum is full
xButtonwhenmomentumis full
YButtonwhenmomentumis full
Finishing Move/ Super Finishing Move
A&BButtonswhenyouhaveaFinishingMove/SuperFinishingMoveicon
xButtonwhenyouhaveaFinishingMove/SuperFinishingMoveicon
YButtonwhenyouhaveaFinishingMove/SuperFinishingMoveicon
Action Wii Remote + Nunchuk Classic Controller GameCubeTaunt +ControlPad∫/ ñ/µ/≤ +ControlPad∫/ ñ/µ/≤ +ControlPad∫/ ñ/µ/≤
Wake-Up Taunt+ControlPadµ when opponent is down and you haveaFinishingMoveicon
+Controlµ when opponent is down and you have a FinishingMoveicon
+ControlPadµ when opponent is down and you haveaFinishingMoveicon
Front You’restandingandfacingastandingopponent
Back You’rebehindastandingopponent
Irish Whip Rebound The opponent is coming off the ropes towards you following an Irish whip
Running You’rerunningtowardastandingopponent
Side You’restandingnexttothetorsoofadownedopponent
Lower Body You’restandingnexttothelegsofadownedopponent
Upper Body You’restandingnexttotheheadofadownedopponent
Corner vs. Grounded Opponent You’restandingnearacorner,andyouropponentisdownonthemat.
Dive Vs. Ground Opponent You’reonthetopturnbucklewithinleapingrangeofadownedopponent
Dive Vs. Standing Opponent You’reonthetopturnbucklewithinleapingrangeofastandingopponent
Top Rope, Front Theopponentisgroggyonthetopturnbuckle,andyou’restandingin front of him
Top Rope, Back Theopponentisgroggyonthetopturnbuckle,facingawayfromthering,andyou’restandingintheringbehindhim
TB Front You’restandingfacinganopponentwhoisontheirfeetbutleaningagainstthecornerturnbuckle
TB Seated You’restandingfacinganopponentwhoisdown(seated)intheturnbuckle
Rope Down The opponent is hanging over the middle ring rope
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PINNING AN OPPONENTOnceyou’resurethatyouropponenthashadenough,it’stimetohookthelegandgoforthethree-count.Whenyouropponentisdownonthemat,approachhimandholdCButton/pressaButton/pressXButtontogoforthepin.Tokickout,theopponentmustholdBButton/bButton/BButtontofillthekick-outmeterandreleasethebuttononcethemeterreachesthetargetzone.IfyouarethepinningSuperstarandwanttotoywithyouropponentalittlelonger,youcancancelthepinatanytimebypressingCButton/LButton/LButton.
Press[+]/[+]/STARTattheTitleScreentobringuptheMainMenu,whichfeaturesthefollowingoptions:
PLAY Createaone-offexhibitionmatchusinganyandallavailablematchtypesandSuperstars.Selectthematchtype,thenthesub-type,andthenselecttheSuperstarsthatwillcompete.WWE ‘13 has over 80 differentkindsofmatchvariationsthatyourSuperstarscancompetein.
Whenyou’reattheSuperstarSelectionscreen,useControlStick/LStick/ControlStickor+ControlPadtohighlightaSuperstar.PressBButton/LButton/LButtonorZButton/RButton/RButtontoviewtheSuperstar’sfinishersandattributes.PressAButton/yButton/AButtontoconfirmyourselection.TochangetheSuperstar’sattire,theusermustusethe+ControlPadLeft/+ControlPadRightafterinitiallyselectingtheSuperstarorDivaprovidedtheyhaveavailablealternateattire.BydefaulttheSuperstarSelectionscreenshowsalloftheWWESuperstarsthatyouhaveunlocked.ToviewCreatedSuperstarsorDivas,highlighttheappropriatebuttononthe screen.
BREAKING POINT SUBMISSIONSWhenyouropponentisdown,groggyorinagrappledstate,holdControlStick&BButton/bButton/BButtontolocktheminaBreakingPointSubmission.Youropponentmustquicklystrugglefreeofthesubmissionhold,ortheywilltapoutandlosethematch.YouandyouropponentmustmashAButton/aButton/AButtontoincreasethepressureandescape,respectively.Butwatchout—youcanexhaustyourselfifyoutrytogetastrongopponenttotapout!Tobreakthesubmissionholdbeforethishappens,pressCButton/LButton/ZButton.However,beawarethatdoingsowillcostyouasizableamountofmomentum.
MENU CONTROLSUseControlStick/LStick/ControlStickor+ControlPadtonavigatethein-gamemenus.PressAButton/yButton/AButtontoconfirmyourselection.PressCButton/aButton/XButtontogobacktothepreviousscreen.
THE GAME SCREEN
SUPERSTAR SELECTION
MAIN MENU
OMG!icon
Action Wii Remote + Nunchuk Classic Controller GameCubeAttempt Pin HoldCButton aButton XButton
Kick Out of PinHoldBButtontofillkick-outmeter and release in the targetzone
HoldbButtontofillkick-outmeter and release in the targetzone
HoldBButtontofillkick-outmeter and release in the targetzone
Release Pin (Attacker Only) CButton LButton LButton
Action Wii Remote + Nunchuk Classic Controller GameCube
Breaking Point SubmissionControlStick&HoldBButtonwhenopponentisgroggy,downed or grappled
HoldbButtonwhenopponentisgroggy,downedorgrappled
HoldBButtonwhenopponentisgroggy,downedor grappled
Increase Pressure (Attacker) AButtonrepeatedly aButtonrepeatedly AButtonrepeatedlyRelease Submission (Attacker) CButton LButton ZButton
Break Free (Defender) AButtonrepeatedly aButtonrepeatedly AButtonrepeatedly
Crawl Toward Ropes (Defender)
PushControlSticktowardropes to crawl and initiate a ropebreak(whenprompted)
PushLSticktowardropestocrawlandinitiatearopebreak(when prompted)
PushControlSticktowardropes to crawl and initiate a ropebreak(whenprompted)
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WWEcalendarforyoutoenjoy.EdittheSuperstarrostersformultiplebrands,createanddisbandtagteams,assignchampionshipsandalliestoSuperstarsandmuch,muchmore!WWEUniversewillautomaticallysetupmatchesforyoutoplay,oryoucanaddyourowncustommatches.YoucancheckouttheUniversehubthroughthegame’sMainMenuatanytime.
WWEUniverseforWWE ’13 includes the following new features:•Create a Show:Nowyou’renotrestrictedtotheRaw, SmackDown and Superstars schedule—createanymajororminorshowyouwantonanydayoftheweek,MondaythroughSaturday!•Create a Pay-Per-View: SetupanyPPVyouwantonanySunday,hostedbythemajor show of your choice.•Statistics:TrackyourWWEUniversestatsforchampionships,Money In the Bank,Royal Rumble and WrestleMania.•Storylines: JustlikeintherealWWEUniverse,yourSuperstarswillsquareoffinfeudsrelatedtotherivalriesthatdevelopbetweenthem,orwhenthey’regoinghead-to-headforachampionship.
There’sanentireUniverseofpossibilityouttherewaitingforyou!
WWE UNIVERSE—NEW! WWE CREATIONS
“ATTITUDE ERA”—NEW!DoyourememberthedayUndertaker’sbrotherfirstarrivedinWWE?HowaboutwhenMankindthrewabirthdaybashforTheRock?Doyourememberthe“twowords”thatDXhadfortheiropponents?Evenifyouwerethereforthe“AttitudeEra”,you’veneverseenitlikethisbefore!The“AttitudeEra”modeputsyouinthebootsofyourfavoriteWWESuperstarsfromthe90’sasyoureliveWWE’smostdecadent era.Eachmatchyoucompeteinhasalistofbonusobjectivesthatyoucanbringupatanytimebypressing[-].Completethebonusestounlock“AttitudeEra”Superstarsthatyoucanuseinanyothergamemodeandbringthepastintoahead-oncollisionwiththepresent!
OPTIONS Fromhere,youcancheckoutthein-gamemanual,settheoptionsforMatchCreator,definegameplaysettings(likecontrolschemeandthevisualpresentation),determinehowdataissavedandloadedandviewthecreditsandunlockableitemsavailableinWWE ‘13.
WWE ‘13’sfiveCreateModesletyoucustomizevirtuallyeveryaspectofyourWWEexperience!
•Superstar:DefineanewSuperstar’sappearance•Entrance: GiveaSuperstarauniqueandflashywayofenteringthearena•Move-Set:ChoosefromhundredsofmovestoestablishacreatedSuperstar’sarsenal•Special Move:DesignauniquefinishingmoveforyourSuperstar•Story:CreateyourownWWEstoryline
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ANNOUNCE TABLE FINISHER Requires1storedFinishingMoveicon.Removethecoveroftheannouncetable,Irishwhiptheopponent into the table and roll them up on top of it (see “Tables,LaddersandChairs”formoreinformation).WhentheOMG!iconappearsonthescreen,pressA&BButtons/xButton/YButtontogetupontotheannouncetableandperformafinishingmove that drives them right through it.
TherearesomemomentsthatwillliveforeverinWWEhistory,likeBrockLesnarhittingBigShowwithaSuperplexthatcollapsedthering,orUndertakerhurlingMankindoffoftheroofofHellinaCell.WWE ’13givesyouthepowertocreatetheseOMG!Momentsin your own matches and secure a place in highlight reels for all time.BARRICADE BREAK Requires1storedFinishingMoveicon.Irish whip your opponent into one of the four corners of the ring barricade that surrounds the arena floor. Approach theopponent,andtheOMG!iconwillappear.PressA&BButtons/xButton/YButtontoeitherspearorsmashyouropponentthroughthebarricade,dependingontheweightclassofyourSuperstar.
RING BREAK Requires3storedFinishingMoveicons;attackermustbeaSuperHeavyweight.Irish whip your opponent into any of the four corner of the ring.Whiletheyaregroggyinthecorner,approachthemandpressA&BButtons/xButton/YButtonwhentheOMG!iconappears.Youwillexecuteatop-ropeSuperplexthatcollapsestheringandinstantlyawardsyouavictorybyKO!RingBreakscanonlytakeplaceduringthefollowing1-On-1MatchTypes:NormalMatch,ExtremeRules,LastManStandingandSubmission.
ULTRAPLEX Requires3storedFinishingMoveicons;attackercannotbeaSuperHeavyweight.ThesetupfortheUltraplexisexactlythesameastheRingBreak—thisiswhathappenswhenaSuperstarwhoisnotaSuperHeavyweightperformsthemove.InsteadofSuperplexingtheopponentintothering,theattackerUltraplexesthemoutofthering.ThedefendingSuperstarmustthenfollowtheon-screenbuttonpromptstogettohisfeet,orhewillbecountedout(ifthematchcanendviacount-outDQ).
CATCH FINISHER Requires1storedFinishingMoveiconandspecificfinishingmoves.IfyourSuperstarhastheRKO,Go2Sleep,Chokeslam,Superkick,World’sStrongestSlam,AttitudeAdjustmentorTombstonePiledriverashisfinishingmove,youcancatchadivingopponentwiththefinisherbypressingA&BButtons/xButton/YButtonwhenOMG!appearsonthescreen.Thisisanexcellentwaytocounterhigh-flyingopponents,whowon’tdaretousetheiraerialabilitieswhileyouhaveastoredicon.
Anyrookiecanstepbetweentheropesandthrowwildpunchesandkicks,butthetrulyeliteWWESuperstarscomeintoeverymatchwithagameplantopicktheiropponentapart and have him begging for mercy.WWE ‘13’sLimbTargetSystemgivesyouthepowertozeroinonspecificbodypartsandworkthemoveruntilyouropponentcan’tdoanythingexceptwatchtherefraiseyourarm in victory.Youcantargetthelimbsofastandinggroggyopponent,agrappledopponentoradowned opponent.
OMG! MOMENTS—NEW! LIMB TARGET SYSTEM
Action Wii Remote + Nunchuk Classic Controller GameCube
Target Standing Groggy/Grappled Opponent’s Head
HoldZButton&ControlStickµ&pressAButton HoldRButton&xButton HoldRButton&YButton
Target Standing Groggy/Grappled Opponent’s Arm
HoldZButton&ControlStick ∫/ ñ&AButton
HoldRButton&yButton/aButton
HoldRButton&AButton/XButton
Target Standing Groggy/Grappled Opponent’s Leg
HoldZButton&ControlStick≤&AButton HoldRButton&bButton HoldRButton&BButton
Target Downed Opponent’s Head
HoldZButton&ControlStickµ&pressAButtonwhilestandingnearopponent’shead
HoldRButton&xButtonwhile standing near opponent’shead
HoldRButton&YButtonwhile standing near opponent’shead
Target Downed Opponent’s Arm
HoldZButton&ControlStickµ&pressAButtonwhilestandingnearopponent’shead
HoldRButton&xButtonwhile standing near opponent’shead
HoldRButton&YButtonwhile standing near opponent’shead
Target Downed Opponent’s Legs
HoldZButton&ControlStickµ&pressAButtonwhilestandingnearopponent’shead
HoldRButton&xButtonwhile standing near opponent’shead
HoldRButton&YButtonwhile standing near opponent’shead
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Head:•Strikingorgrapplingtheirheadismorelikelytoforcetheminto a standing groggy state.•Attemptingasubmissionagainsttheirheadincreasestheoddsthatthey’lltapout
Arm:•Opponent’sBreakingPointSubmissionstrengthisreduced•Attemptingasubmissionagainsttheirarmsincreasestheoddsthatthey’lltapout
Leg:•Opponent’swalkingspeedisreduced•Runningisimpaired,andtheopponentmayrandomlycollapse while running•Attemptingasubmissionagainsttheirlegsincreasestheoddsthatthey’lltapout
Torso:•Opponent’sadrenalinemeterisreduced•StandinggroggygrapplescanbeexecutedfollowingaGutKick.Whiletheopponentisbentoverfromthekick,youcanperform one of four different groggy grapple moves.•Attemptingasubmissionagainsttheirtorsoincreasestheoddsthatthey’lltapout
You’llknowthatyourattacksaretakingtheirtollwhenyouropponentholdsthatpartoftheirbodyinagony.Onceyouseethat,victoryiscloseathand!Targeting different body parts has different effects on your opponent:
SPECIAL REFEREE CONTROLS—NEW!
InaSpecialRefereeMatch,youhavethepowertocallthematchrightdownthemiddle—ornot!Youcancountasquicklyorasslowlyasyoulikeduringring-outcountsandpinfalls,youcanchoosetoperformasubmissioncheck(ornot!)whenaSuperstarislockedinaBreakingPointSubmission,andyoucanevenpulloffaninfamousScrewJobfinishtoendamatchprematurely!ToperformaScrewJob,youmustbuilduptheSpecialRefereemeterbycallingthematchfairly,warningcheatingSuperstarsandperformingtaunts.IfyouattackSuperstarsoraretoofastorslowoncounts,themeterdepletes.WhenthemeterisfullandyourpreferredSuperstarhashisopponentlockedintoasubmissionhold,youcanpressA&BButtons/xButton/YButtonwhenpromptedtocallforthebellanddeclarevictorybysubmission—nowgetoutofthearenaasfastasyoucan,oryoumightregretit!
Note: Just because you’re the referee, that doesn’t mean you have absolute power. If you fully deplete your Special Referee meter by showing obvious bias and not doing your job, John Laurinaitis will come down to ringside and replace you with a more impartial official!
Action Wii Remote + Nunchuk Classic Controller GameCubeCount Pin/Ring Out BButton bButton BButtonSubmission Check BButton bButton BButton
Announce Submission BButtonduringsubmissioncheck
bButtonduringsubmissioncheck
BButtonduringsubmissioncheck
Screw Job A&BButtons xButton YButtonViolation Count BButton bButton BButton
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EXTREME RULES CONTROLS
InanExtremeRulesMatch,theonlyruleisthattherearenorules!Brawloutsideofthering,smashyouropponentwithasteelchairandbattleuntilyou’rebothwearingtheproverbialcrimsonmask!All of these moves apply to any match where you can use objects against your opponent—thoughifyoutrytousetheminnon-ExtremeRulesMatches,youmightwindupdisqualified.
Note: Intimidating an opponent can push them over the edge and force them to quit, but don’t try it against a foe who’s still strong, because it costs you momentum every time you do it.
Wanttoleaveabsolutelynoquestioninanyone’smindwhothebetterSuperstaris?Thenchallengethemtoan“IQuit”Match,wheretwoSuperstarsbeateachotherdownuntiloneofthemliterallyannouncesthathequitsthematch.Inan“IQuit”Match,inflictdamageonyouropponentanywayyoucan—objectsarelegalinthesematches.Whenyouthinkhe’shadenough,eitherlockhiminaBreakingPointsubmissionhold(holdBButton/bButton/BButton)orpressCButton/aButton/XButtonnearhimwhenhe’sdown,asifyouweregoingforapinattempt.Atthatpoint,youropponentmuststopthecursorinthe“IQuit”meterwithinthetargetzoneinordertoresistlosingthematch.Youcanperformanintimidatingtaunt(+ControlPad)toshakeupthemeterandmakeittougherforyouropponenttokeepgoing.Ifthewords“IQUIT”fullymaterializeatthebottomofthescreen,thematchisover!
“I QUIT” CONTROLS—NEW!
Action Wii Remote + Nunchuk Classic Controller GameCubeObject Strike AButton yButton AButtonObject Grapple BButton RStick CStickGrab Object ZButton ZLButton ZButton
Set Table On Fire
A&BButtonswhenstandingnexttoaset-uptablewhilein possession of a stored finishingmoveicon(ExtremeRulesMatchonly)
xButtonwhenstandingnexttoaset-uptablewhilein possession of a stored finishingmoveicon(ExtremeRulesMatchonly)
YButtonwhenstandingnexttoaset-uptablewhile in possession of a stored finishing move icon (ExtremeRulesMatchonly)
Running Object StrikeAButtonwhileholdingobject and dashing toward opponent
yButtonwhileholdingobjectand dashing toward opponent
AButtonwhileholdingobject and dashing toward opponent
Throw Object At Downed Opponent
PushControlSticktowarddowned opponent and press ZButton
PushLSticktowarddownedopponentandpressZLButton
PushControlSticktowarddowned opponent and press ZButton
Drop Object ZButton ZLButton ZButton
Run Into Ring With Object Dashtowardringwhileholding object
Dashtowardringwhileholding object
Dashtowardringwhileholding object
Run Out of Ring With ObjectDashtowardringropewhilestanding near ring rope and holding object
Dashtowardringropewhilestanding near ring rope and holding object
Dashtowardringropewhilestanding near ring rope and holding object
Look For Object Under RingZButtonwhilestandingoutside of ring near middle of ring apron
ZLButtonwhilestandingoutside of ring near middle of ring apron
ZButtonwhilestandingoutside of ring near middle of ring apron
Action Wii Remote + Nunchuk Classic Controller GameCube
Attempt to Make Opponent Quit
CButtonneardownedopponent or perform BreakingPointsubmission
aButtonneardownedopponent or perform BreakingPointsubmission
XButtonneardownedopponent or perform BreakingPointsubmission
Intimidate Opponent +ControlPad +ControlPad +ControlPadEscape From Quit Attempt BButton bButton BButtonInstantly Escape From Quit Attempt
A&BButtonswhenyouhaveaFinishingMoveicon
xButtonwhenyouhaveaFinishingMoveicon
YButtonwhenyouhaveaFinishingMoveicon
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TLCstandsfor“tables,laddersandchairs,”andthesemovescanbeusedinanymatchtypeswheretables,laddersandchairsarepartoftheaction!
SometimesthingsgetevenmoreextremethananExtremeRulesmatch—sometimesit’snotevenamatchatall!Ifyouwindupinabackstagebrawl,keepinmindthatthefollowing moves replace some of your default moves.
BRAWL CONTROLS—NEW! TLC CONTROLS
Action Wii Remote + Nunchuk Classic Controller GameCubeThrow Opponent (Irish Whip w/No Rebound) Z&CButtons&ControlStick aButton XButton
Brawl-Specific Quick Grapple ControlStick&BButton bButton BButton
Environmental GrappleControlStick&BButtonwhen opponent is leaning on interactive environmental object
bButtonwhenopponentis leaning on interactive environmental object
BButtonwhenopponentis leaning on interactive environmental object
Environmental FinisherA&BButtonswhenopponent is leaning on interactive environmental object
xButtonwhenopponentis leaning on interactive environmental object
YButtonwhenopponentis leaning on interactive environmental object
Action Wii Remote + Nunchuk Classic Controller GameCubeTable Attack AButtonwhileholdingtable yButtonwhileholdingtable AButtonwhileholdingtableSet-Up Table ZButtonwhileholdingtable ZLButtonwhileholdingtable ZButtonwhileholdingtable
Drag Set-Up Table HoldZButtonstandingneartable&pushControlStick
HoldZLButtonstandingneartable&pushLStick
HoldZButtonstandingneartable&pushControlStick
Lean Table In CornerControlSticktowardcorner&ZButtonwhileholdingtable/ladder near corner
LSticktowardcorner&aButtonwhileholdingtable/ladder near corner
ControlSticktowardcorner&XButtonwhileholdingtable/ladder near corner
Table GrappleControlStick&BButtonwhile holding a table to set defender against table in a groggy state
PressbButtonwhileholdinga table to set defender against table in a groggy state
PressBButtonwhileholdinga table to set defender against table in a groggy state
Lay Opponent On Top Of Table
ControlStick&BButtonwhen facing a table leaning groggy opponent to lay them on top of the table.
PressbButtonwhenfacinga table leaning groggy opponent to lay them on top of the table.
PressBButtonwhenfacinga table leaning groggy opponent to lay them on top of the table.
Table Finisher DragopponenttotableandpressA&BButtons
DragopponenttotableandpressxButton
DragopponenttotableandpressYButton
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TowinaLadderMatch,TLCMatchorMoneyIntheBankMatch,youmustclimbaladdertogetwithinrangeofanobjectsuspendedoverthering(usuallyaChampionship).Usetheshadowunderthesuspendedobjecttolineuptheladder,andthenclimballthewayup the ladder.Whenyoureachthetop,holdControlStickµ/RStickµ/CStickµ to grab the object. WhentheSuperstarhasgrabbedholdoftheobjectyouwillbepromptedtoPULLtheitembymovingtheControlStick≤/RStick≤/CStick≤. Time it correctly to receive another opportunity to pull the item down. And time your move carefully—if your timing is off,you’llbeforcedtostartover.Note: When you want to knock over a ladder without picking it up, striking it (A Button/y Button/A Button) is the quickest way to do it. But if there are two Superstars on it, the fastest and most effective way to topple it (and the opponents on it) is to approach it and press Control Stick & B Button/b Button/B Button.
Note: During Table, Ladder and TLC matches, Breaking Point Submission moves are replaced with Directional Grapple moves that you can use to smash your opponent into and against objects. Enjoy!
ClimbtheladderandpushControlStickµ/RStickµ/RStickµ to grab the suspended object above the ring.
Whentheprompttoremovetheobjectappears,pushControlStick≤/RStick≤/RStick≤ to pull it down.
Ladder Moves
Chair Moves
Action Wii Remote + Nunchuk Classic Controller GameCubePick Up Ladder ZButton ZLButton ZButtonSet Up Ladder (While Holding Ladder) HoldZButton ZLButton ZButton
Move a Set-Up Ladder or Table
HoldZButtonwhilestandingnear the side of a ladder or table
HoldZLButtonwhilestandingnear the side of a ladder or table
HoldZButtonwhilestandingnear the side of a ladder or table
Release Ladder ReleaseZButtonwhiledragging ladder
ReleaseZLButtonwhiledragging ladder
ReleaseZButtonwhiledragging ladder
Climb Ladder (With No Opponents On Ladder)
ControlSticktowardladder&holdZButton
LSticktowardladder&holdZLButton
ControlSticktowardladder&holdZButton
Climb Ladder (With One Opponent On Ladder) ZButtonnearladder ZLButtonnearladder ZButtonnearladder
Strike Ladder and Knock It Over AButtonwhennearladder yButtonwhennearladder XButtonwhennearladder
Grab Ladder and Push It Over (Must Have 2 Superstars On Ladder)
BButtonwhennearladder bButtonwhennearladder BButtonwhennearladder
Climb Down From Ladder CButton aButton XButton
Grab Suspended ObjectHoldControlStickµ to grabtheobject,andthenmoveControlStick≤ when promptedbytheHUD
HoldRStickµ to grab the object,andthenmoveRStick≤ when prompted by theHUD
HoldControlStickµ to grab theobject,andthenmoveCStick≤ when prompted by theHUD
Weak Strike PressAButtonwhenonladder with opponent
PressyButtonwhenonladder with opponent
PressAButtonwhenonladder with opponent
Strong Strike HoldAButtonwhenonladder with opponent
HoldyButtonwhenonladderwith opponent
HoldAButtonwhenonladder with opponent
Ladder GrappleControlStick∫/ ñ&BButtonwhenonladderwithopponent
LStick∫/µ/ ñ&bButton ControlStick∫/µ/ ñ & BButton
Groggy Ladder GrappleControlStick∫/ ñ&BButtonfacingagroggyopponent
LStick∫/µ/ ñ&bButtonfacing a groggy opponent
ControlStick∫/µ/ ñ & BButtonfacingagroggyopponent
Ladder Finishing MoveA&BButtonswhenonladder with opponent (must be in possession of a Finishingmoveicon)
xButtonwhenonladderwith opponent (must be in possessionofaFinishingmove icon)
YButtonwhenonladderwith opponent (must be in possessionofaFinishingmove icon)
Alternate Ladder Finishing Move
ControlStick&A&BButtonswhenonladderwith opponent (must be in possessionofaFinishingmove icon)
LStick&xButtonwhenon ladder with opponent (must be in possession of a Finishingmoveicon)
ControlStick&YButtonwhen on ladder with opponent (must be in possessionofaFinishingmove icon)
Action Wii Remote + Nunchuk Classic Controller GameCube
Dodge Opponent’s Ladder Attack
ControlStick≤ when opponentattacksyouonladder
LStick≤ when opponent attacksyouonladder
ControlStick≤ when opponentattacksyouonladder
Hanging Diving AttackAButtonwhenyouareonthetopturnbuckleandyouropponent is hanging from the suspended object
yButtonwhenyouareonthetopturnbuckleandyouropponent is hanging from the suspended object
AButtonwhenyouareonthetopturnbuckleandyouropponent is hanging from the suspended object
Hanging GrappleBButtonwhenyouarenearan opponent hanging from the suspended object
bButtonwhenyouarenearan opponent hanging from the suspended object
BButtonwhenyouarenearan opponent hanging from the suspended object
Action Wii Remote + Nunchuk Classic Controller GameCube
Chair Downed Corner AttackWhileholdingachair,runtoward opponent downed (seated) in corner and press AButton
Whileholdingachair,runtoward opponent downed (seated) in corner and press yButton
Whileholdingachair,runtoward opponent downed (seated) in corner and press AButton
Sandwich Chair in CornerPushControlSticktowardcorner while holding a chair andpressZButton
PushLSticktowardcornerwhile holding a chair and pressaButton
PushControlSticktowardcorner while holding a chair andpressXButton
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SteelCageMatchesaredangerous,butHellInaCellMatchesarepotentialcareerenders!AlloftheSteelCageMatchcontrolsapplytoHellInaCell,buttherearesomeparticularlyviciousmovesthatcanonlybeexecutedinWWE’smostdeadlymatchtype.
SteelCageMatchesareamongthemostbrutalmatchesinWWE ‘13.Superstarsaresurroundedbyfourunforgivingwallsofchainlinkfence.Notonlydoesthecagekeeptheactioninthering,itcanalsobeusedasadevastatingweaponagainstaSuperstar.
STEEL CAGE MATCH CONTROLS HELL IN A CELL MATCH CONTROLS
Action Wii Remote + Nunchuk Classic Controller GameCube
Climb Up Cage ControlStickTowardcagewall&ZButton
LStickTowardcagewall&ZLButton
LSticktowardcagewall&ZButton
Escape From Cage ZButtonatthetopofthecage bButtonatthetopofthecage BButtonatthetopofthe
cage
Diving Attack From Top of Cage
AButtonatthetopofthecage vs standing or downed opponent
yButtonatthetopofthecage vs standing or downed opponent
AButtonatthetopofthecage vs standing or downed opponent
Cancel Climb Attempt CButton LButton LButton
Superplex Leading to Cage Door Escape
PressControlStick&BButtonneargroggyopponentin the lower left corner of the ring
PressbButtonneargroggyopponent in the lower left corner of the ring
PressBButtonneargroggyopponent in the lower left corner of the ring
Smash Opponent Into Cage Wall
HoldZButton&holdCButtonandpushControlSticktowardcage;musthavethe Hammer Throw ability
HoldaButtonandpushLSticktowardcage;musthavethe Hammer Throw ability
HoldxButtonandpushControlSticktowardcage;must have the Hammer Throw ability
Skewer AttackControlStick&BButtonwhile opponent is groggy in the corner of the ring
bButtonwhileopponentis groggy in the corner of the ring
BButtonwhileopponentis groggy in the corner of the ring
Throw Opponent Into Cage Wall
ControlStick&BButtonnear opponent who is groggy against the ropes
bButtonnearopponentwhois groggy against the ropes
BButtonnearopponentwhois groggy against the ropes
Action Wii Remote + Nunchuk Classic Controller GameCube
Throw Opponent Off Top Edge of Cell
ControlStick&BButtonnearopponentatedgeofCell
bButton/aButtonnearopponentatedgeofCell
BButton/AButtonnearopponentatedgeofCell
Environmental Grapple ControlStick&BButtonwhennearaCellwall.
bButtonwhennearaCellwall.
BButtonwhennearaCellwall.
Break Cell Roof SlamopponentontocenterofCellroof
SlamopponentontocenterofCellroof
SlamopponentontocenterofCellroof
Drop Into Ring Through Broken Cell Roof
PushControlSticktowardholeinroof&tapZButton
PushLSticktowardholeinroof&tapZLButton
PushControlSticktowardholeinroof&tapZButton
Cell Destruction Finisher
A&BButtonsnearthecornersoftheCellonthe same side as the commentary tables with a FinishingMoveIcon
xButtonnearthecornersoftheCellonthesamesideasthe commentary tables with a FinishingMoveIcon
YButtonnearthecornersoftheCellonthesamesideasthe commentary tables with aFinishingMoveIcon
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DoublethemayhemofaregularWWEmatchbyteamingupwithapartnerandtakingonapairofopponents!Inregular Tag Team matches and Tornado Tag Team matches,theobjectiveistowinbyeitherpinfallorsubmission.Inaregularmatch,eachteammatemusttaginandoutofthematch,andthelegalmemberofoneteammustbeatthelegalmemberoftheotherteam.InTornadomatches,allSuperstarsareintheringsimultaneously,andanymemberofoneteamcandefeatanymemberoftheotherteam.
Illegal Tag Partner Controls Thetagpartnerwaitingforatagcanfreelywalkalongtheapronorsneakilyattackopponentswhogettooclose.
SixSuperstarsentertheEliminationChamber,butonlyonewillleavewiththevictory!TwoSuperstarsbeginthematch,andadditionalSuperstarsenter,oneatatime.WhenaSuperstarispinned,they’reremovedfromthematch,whichcontinuesuntilonlyoneremains.UsetheSteelCageMatchcontrolsintheEliminationChamber,aswellasthesespecialactions:
ELIMINATION CHAMBER TAG TEAM MATCH CONTROLS
Action Wii Remote + Nunchuk Classic Controller GameCube
Climb Onto Top of Chamber Pod
ControlStick&ZButtonwhileonturnbuckle
LStick&ZLButtonwhileonturnbuckle
ControlStick&ZButtonwhileonturnbuckle
Get Down From Chamber Pod ZButton ZLButton ZButton
Slam Opponent Into Chamber Wall
Irish Whip opponent toward chamber wall
Irish Whip opponent toward chamber wall
Irish Whip opponent toward chamber wall
Climb Up Chamber Wall ControlSticktowardChamberwall&ZButton
LSticktowardChamberwall&ZLButton
ControlSticktowardChamberwall&ZButton
Action Wii Remote + Nunchuk Classic Controller GameCube
Tag ControlSticktowardpartner&ZButton
LSticktowardpartner&ZLButton
ControlSticktowardpartner&ZButton
Corner Double Team Grapple Moves
Irish whip an opponent toward your corner and push ControlStick∫/ ñ/µ/≤ &BButton;yourwaitingpartner must be positioned neartheturnbucklewhereatag would normally occur.
Irish whip an opponent toward your corner and push LStick∫/ ñ/µ/≤ & b Button;yourwaitingpartnermust be positioned near the turnbucklewhereatagwouldnormally occur.
Irish whip an opponent toward your corner and push ControlStick∫/ ñ/µ/≤ &BButton;yourwaitingpartner must be positioned neartheturnbucklewhereatag would normally occur.
Standing Double Team Grapple Moves
Approach your partner while they are grappling an opponentandpushControlStick∫/ ñ/µ/≤&BButton
Approach your partner while they are grappling an opponentandpushLStick∫/ ñ/µ/≤&bButton
Approach your partner while they are grappling an opponentandpushControlStick∫/ ñ/µ/≤&BButton
Tag Team Finisher
WithastoredFinishingmoveicon,Irishwhipanopponenttoward your corner (and your waitingpartner),approachthe opponent and press A & BButtons
WithastoredFinishingmoveicon,Irishwhipanopponenttoward your corner (and your waitingpartner),approachtheopponentandpressxButton
WithastoredFinishingmoveicon,Irishwhipanopponent toward your corner (andyourwaitingpartner),approach the opponent and pressYButton
Call In Tag Partner ZButton&+ControlPadµ/≤
RButton&+ControlPadµ/≤
ZButton&+ControlPadµ/≤
Switch to Controlling Illegal Partner [-] SELECT HoldLButton&HoldR
Button&ZButton
Action Wii Remote + Nunchuk Classic Controller GameCubePunch Nearby Opponent AButton yButton AButtonPull Down Rope (To Cause Irish Whipped Opponent To Fall To Ringside)
BButton aButton XButton
Call For Tag ZButton ZLButton ZButtonGrapple Nearby In-Ring Opponent ControlStick&BButton bButton BButton
Enter Ring ControlStick&ZButton LStick&ZLButton ControlStick&ZButton
Climb Turnbuckle CButton&ControlSticktoward corner
LButton&LSticktowardcorner
LButton&ControlSticktoward corner
Switch to Controlling Legal Partner [-] SELECT HoldLButton&HoldR
Button&ZButton32 33
The30-manRoyal Rumbleover-the-top-ropeeliminationmatchisoneofthemostfamousannualeventsinWWE.Anythinggoes,aslongasyoudon’tleavetheringonceyouenter!
InanInfernoMatch,theringissurroundedwithsearingflames,andtheonlywaytowinistosetyouropponentonfire!Whenyouropponentisdown,pressCButton/aButton/XButtontorollhimtowardtheburningringapron.Oncetheopponentisneartheflames,youmustpressAButton/bButton/BButtonwhen the cursor on the meter reaches the target area. Your opponent must mash their controller’sbuttonsinordertoescapetosafertemperatures.Note: If you’re in danger of going up in flames, spend one of your stored Finishing Move icons (A & B Buttons/x Button/Y Button) to instantly escape from the heat. Any Superstar who has ever lost an Inferno Match will tell you that it’s a small price to pay!
INFERNO MATCH CONTROLS ROYAL RUMBLE CONTROLS
Action Wii Remote + Nunchuk Classic Controller GameCube
Royal Rumble FinisherA&BButtonswhenopponent is groggy against ropes or corner
xButtonwhenopponentis groggy against ropes or corner
YButtonwhenopponentis groggy against ropes or corner
Eliminate Opponent
ControlStick&BButtonwhen the opponent is groggy againsttheropes,undertheropes,orinthecorner,andthenfollowtheon-screenbutton prompts
bButtonwhentheopponentisgroggyagainsttheropes,undertheropes,orinthecorner,andthenfollowtheon-screenbuttonprompts
BButtonwhentheopponentisgroggyagainsttheropes,undertheropes,orinthecorner,andthenfollowtheon-screenbuttonprompts
Change Character (after being eliminated)
Press up or down on +ControlPadtoscrollthroughSuperstars,andpressZButtontoselectaSuperstar.
Pressupordownon+ControlPad to scroll through Superstars,andpressbButtontoselectaSuperstar.
Press up or down on +ControlPadtoscrollthroughSuperstars,andpressBButtontoselectaSuperstar.
Cancel Elimination CButton LButton LButton
Instantly Escape Elimination ZButtonwithaFinishingMoveicon
LButtonwithaFinishingMoveicon
LButtonwithaFinishingMoveicon
Climb Turnbuckle CButton&ControlSticktoward corner
LButton&LSticktowardcorner
LButton&ControlSticktoward corner
Switch to Controlling Legal Partner [-] SELECT HoldLButton&HoldR
Button&ZButton
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Dirty PinWhenyouropponentisdownneartheropes,standnexttotheropesandexecuteapinfallwithbothofyourlegsproppedupontheropes,givingyouunfairleveragetoincreaseyourchancesofgettingthethree-count.
Move ThiefStealyouropponent’sFinisheranduseitagainstthembyholdingZButton/ZRButton/ZButtonandpressing+ControlPadµ to enter the MoveThiefstate.Youhave20secondstoexecutetheFinisherfromthetimeyouentertheMoveThiefstate.ThedefendermustbeinagroundedstateandtheattackermustbestandingneartheminordertoperformtheMoveThiefability.
ComebackIfyouhavethisability,youwillbepromptedtopressA&BButtons/xButton/YButtonwhenyourSuperstarhassustainedmoderatelimbdamage. Pressing the buttons displayed on the screen at the correct timewillletyouperformadramaticcomeback.ThiscannotbeusedwhenyouhaveaFinisheravailableandcanonlybeusedoncepermatch.
Hammer ThrowWhenIrishwhippinganopponent,holdtheIrishwhipcommandbutton(s)(Z&CButtons/aButton/xButton)tosendanopponentsmashingintoandoveraturnbuckleorflyingovertheropesanddowntothe arena floor.
Resiliency Superstarswiththisabilitycanuseitoncepermatchtodramaticallyimprovetheoddsofkickingoutofapinattempt.Whilebeingpinned,pressCButton/LButton/ZButtontoincreasethetargetzoneonthepin meter.
Outside Dives PressAButton/yButton/AButtonwhilemovingintotheropes,orrunacrosstheringandpressAButton/yButton/AButtonneartheropestoexecuteadivingattackorrunningdivingattackagainstanopponent outside of the ring.
Springboard Dives Whileneartheropesorrunningtowardtheropes,holdControlStick/LStick/ControlSticktowardtheropesandpressAButton/yButton/AButtontoexecuteaspringboardattackfromtheringapron.Ifyouhaveadownedopponentonanannouncetable,getontotheringapronclosesttotheannouncetableandholdControlStick/LStick/ControlSticktowardtheropesandpressAButton/yButton/AButtontoexecuteakillerspringboardtableattack. Leverage Pin Superstarswiththisabilitycancounterrunningattacksandgroggygrapple attempts from a heavily damaged opponent into pin attempts called“leveragepins”;theycanalsotriggeraleveragepinwithControlStickµ/≤&CButton/RStickµ/≤/CStickµ/≤ near a groggyopponent.Inaleveragepin,thedefendingSuperstarcantrytoescapenormallybyreachingthebluetargetareaofthekick-outmeter.IfthedefendingSuperstaralsohastheLeveragePinability,they can reverse the leverage pin into a pin of their own by reaching the yellow area of the meter.
Ring Escape Whendownneartheropes,pressCButton/LButton/LButtontoslideunder them to ringside and escape your opponent. You can use this ability up to three times per match.
SUPERSTAR ABILITIES
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Warranty and Service InformationIn the unlikely event of a problem with your software product (the “Product”), you may only need simple instructions to correct the problem. Please contact the THQ Inc. (“THQ”) Customer Service Department at (818) 880-0456 or on the web at http://www.thq.com before returning the Product to a retailer. Live Customer Service Representatives are available to help you Monday through Friday 9am to 5pm PST or you can use our automated systems by phone or on the web 24 hours a day, 7 days a week. Please do not send any Product to THQ without contacting us first. Your 5 digit Product Code is 30575. Please use this code to identify your Product when contacting us.
Limited WarrantyTHQ warrants that the medium on which the Product is recorded shall be free from defects in materials and workmanship for a period of ninety (90) days beginning on the purchase date of the applicable sales slip or similar proof-of-purchase. Except where prohibited by applicable law, this limited warranty is nontransferable and is limited to the original purchaser. If an implied warranty or condition is created by your state/jurisdiction and federal or state/provincial law prohibits disclaimer of it, you also have an implied warranty or condition, BUT ONLY AS TO DEFECTS DISCOVERED DURING THE PERIOD OF THIS LIMITED WARRANTY (I.E., WITHIN THIS NINETY (90) DAY LIMITED WARRANTY PERIOD). AS TO ANY DEFECTS DISCOVERED AFTER THIS NINETY (90) DAY LIMITED WARRANTY PERIOD, THERE IS NO WARRANTY OR CONDITION OF ANY KIND. Some states/jurisdictions do not allow limitations on how long an implied warranty or condition lasts, so the above limitation may not apply to you. Any supplements, updates and/or fixes to the Product provided to you after the expiration of the ninety (90) day limited warranty period are not covered by any warranty or condition, express, implied or statutory. This limited warranty gives you specific legal rights, and you may also have other rights which vary from state/jurisdiction to state/jurisdiction. No THQ supplier, dealer, agent or employee is authorized to make any modification, extension and/or addition to this limited warranty.
Exclusive RemedyTHQ’s and its suppliers’ entire liability and your exclusive remedy for any breach of this limited warranty shall be, at THQ’s option from time to time exercised subject to applicable law, (a) return of the amount that you paid (if any) for the Product or (b) repair or replace, at THQ’s option, the Product free of charge, provided you return the Product to THQ with a copy of your receipt for the Product. The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the original purchaser can demonstrate, to THQ’s satisfaction that the Product was purchased within the last ninety (90) days. You will receive the remedy elected by THQ without charge, except that you are responsible for any expenses you may incur (e.g. cost of shipping the Product to THQ). Shipping and handling charges from THQ to you also may apply except where prohibited by applicable law. THQ may, at its option, use new or refurbished or used parts in good working condition to repair or replace the Product. In the event that the Product is no longer available, THQ may, in its sole discretion, replace the Product with a product of comparable value. Any replacement software product will be warranted for the remainder of the original limited warranty period, or thirty (30) days, whichever is longer or for any additional period of time that may be applicable in your jurisdiction.
Limited Warranty LimitationsThe provisions of this limited warranty are valid only in the United States and Canada. Except to the extent prohibited by applicable law, this limited warranty shall not be applicable and shall be void if: (a) the defect in the Product has arisen through abuse, unreasonable use, mistreatment or neglect; (b) the Product is used with products not sold or licensed by Nintendo or THQ (including but not limited to, non-licensed game enhancement and copier devices, adapters and power supplies); (c) the Product is used for commercial purposes (including rental); (d) the Product is modified or tampered with; (e) the Product’s serial number has been altered, defaced or removed.
How to Obtain Limited Warranty SupportTo receive warranty service, notify the THQ Customer Service Department of the problem requiring warranty service by calling (818) 880-0456 or on the web at http://www.thq.com. If the THQ service technician is unable to solve the problem by phone or on the web via e-mail, he will authorize you to return the Product, at your risk of damage, freight and insurance prepaid by you, together with your dated sales slip or similar proof-of-purchase within the ninety (90) day warranty period to:THQ Inc.Customer Service Department29903 Agoura RoadAgoura Hills, CA 91301
THQ is not responsible for unauthorized returns of the Product and reserves the right to send such unauthorized returns back to customers.
Repairs after Expiration of Limited WarrantyAfter the ninety (90) day limited warranty period, the original purchaser of the Product in the United States and Canada is entitled to the replacement of defective Product for the following fees; provided that: (a) THQ receives the defective Product during the one (1) year period beginning on the purchase date of the sales slip or similar proof-of-purchase; (b) the dated sales slip or similar proof-of-purchase is provided to THQ with the defective Product; and (c) the original purchaser returns the Product at his own risk of damage, freight and insurance prepaid. A defective Product may be so replaced for US$25.00. Make checks payable to THQ Inc. and return the Product along with the original proof of purchase to the address listed above.
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…whenyouropponentattemptstograppleyou,youcanpressControlStick&BButton/bButton/BButtontolockintoacollar-and-elbowtie-up.PressAButton/bButton/BButtonrepeatedlytowinthebattleandgaintheadvantage!
…thatyoucanremoveturnbucklepadsfromthecornersofthering?MovetowardtheturnbuckleandpressZButton/ZLButton/BButton.
…thatadamagemultiplierisaddedtoyourstrikeandgrappleattacksifyourunoffoftheropesbeforehittingthemove?
…that you can choose which direction that you want to send an opponent running by pushingControlStick/LStick/ControlStickinthatdirectionasyou’reIrishwhippingthem?
…thatyoucanrecoverfrombeinggroggymorequicklybyhittingAButton/bButton/BButtonrepeatedly?…thatthere’sonlyonewaytoescapetheHellinaCellstructure?Youmustdestroyoneof the wall panels on the same side of the structure as the announce tables by using a special move.
…thatstrongstrikescanbeperformedfromfront-facingchaingrappleholds(frontfacelock,sideheadlockandwristlock)andafterblockingapunchorcatchingakick?
…that the announce table must be cleared before you can put an opponent through it?Approachtheannouncetable,pushControlStick/LStick/ControlSticktowarditandpressZButton/ZLButton/ZButtontoremovethecover.Oncethecoverhasbeenremoved,Irishwhiptheopponenttowardthetable,andthengrapplethemtoplacethemon top of the table.
…thatyoucanuseaspecialannouncetablefinisherwhenyouhaveastoredFinishingMoveiconandopponentdownonanannouncetable?PressA&BButtons/xButton/YButtonwhenstandingnexttothetableoronthetablewiththemtoperformit.
…thatcertainmovestransitionstraightintopinattemptsifyoupressCButton/aButton/XButtonwhenitappearsonthescreen?Keepasharpeyeoutforit!
DID YOU KNOW…? LIMITED WARRANTY AND CUSTOMER SUPPORT
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