Download - What Can We Learn from Games
What Can We LearnFrom Computer Games?
by Douglas and Mary Kiang
gamesinsight.wikispaces.com
Mary
Computer programmer
Systems analyst
Tech Support Specialist
Educational software consultant
Game reviewerBeta tester
Elementary teacher
Mii
Doug
Author
TeacherDad
GamerTechie
Why this talk?
...so what can we learnfrom computer games?
What was your favorite game?
What was enjoyable about it?
21st Century Skills
• Creativity and Innovation Skills
• Critical Thinking and Problem Solving Skills
• Communication and Collaboration Skills
Why Games?
Attributes of Great Games
Recommendations
“Brains like ours alter profoundly to fit thetechnologies and practices that surround them.”
Andy ClarkDirector, Cognitive Sciences ProgramIndiana University
Games are universal
We are bornknowing
how to play.
How do we learn school?
What factors are creating educational change?
Today’s students
Tomorrow’s world
What factors are creating educational change?
Today’s Students
Source: Pew Internet & American Life Project, 2008.
Today’s Students
Source: Pew Internet & American Life Project, 2008.
Today’s Students
Source: Pew Internet & American Life Project, 2008.
Today’s Students
Source: Pew Internet & American Life Project, 2008.
Today’s Students
Source: Pew Internet & American Life Project, 2008.
Today’s Students
Source: Pew Internet & American Life Project, 2008.
Kids will walkaway from homeworkbecause it is“too hard”...
Kids will walk awayfrom a computer
game becauseit is “too easy”.
choice
“Work is all that a body is obliged to do. Play is all that a body is not obliged to do.”
Tom Sawyer, Mark Twain
games = powerful motivation
Hold on!
not all gamesare created equal
What makes a great game?
Constructive
• Personalization
• Engages imagination
• Different for each person
• Different each time you play
Creative
• Non-linear
• Exploration
• Discovery
• Replayability
Complexity
• Challenging but not impossible
• Adapts to user
• Encourages creative problem-solving
• Robust strategy elements
Collaborative• Role-play
• Safe risk-taking
• Sharing creations
• Social interactions
• Cooperative and pro-social
...and last but not least
FUN
Simulations Social/Roleplaying Building Games
Creative Collaborative
ConstructiveComplex
Constructive
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