Download - UCF SVAD Art Talk, 11/16/2016
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Art and TechnologyMaria C. R. Harrington, Ph.D. Art: http://mariacrharrington.com/ | Science: http://mariacrharrington.org/ | Tech: http://www.virtualfieldtrips.com/ Assistant Professor of Digital Media School of Visual Arts & DesignUniversity of Central Florida
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Biography Maria C. R. Harrington’s experience spans over 20 years, from art and
economics to information science. Assistant Professor in the School of Visual Arts and Design (SVAD) at the
University of Central Florida Ph.D. and a M.S. in Information Sciences from the School of Information
Sciences, University of Pittsburgh. B.S. in Economics with a minor in Art from Carnegie Mellon University.
Professional experience includes financial, strategic, information technology, and human-computer interaction activities for global corporations and institutions such as: PNC Financial Services Group, The Canadian Imperial Bank of Commerce, Fidelity Investments, University of Toronto, Alias/Wavefront-Autodesk, DataViews–GE Fanuc, and Federated Investors.
From 2000 to 2008, she was an Adjunct Professor in human computer interaction, user centered design, human factors in system design, and introduction to information science at the School of Information Sciences, University of Pittsburgh. Additionally, she was an Adjunct Professor in the Art & Design Division of Chatham University, and has been an Assistant Professor in the Department of Computer Science at Slippery Rock University.
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Art and TechnologyResearch & Scholarship Intersection of Art and TechnologyFuture Research and Teaching Q&A
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Research & Scholarship
“What is Beauty…
Truth is Beauty and Beauty is Truth”
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
The Virtual Trillium Trail, 2005-2010
https://www.youtube.com/watch?v=CMIhdzsOlTk
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Control with the Real
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
VR Photorealistic
The Virtual Trillium Trail, 2007
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Annotate with Story
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Findings Technical and Research Design Matters
Virtual Trillium Trail as Data Generated Virtual Ecologies for Virtual Learning Environments and as a Planned Orthogonal Contrast Statistical Framework (POC 2x2 ANOVA)
Reality Matters: Comparison of Real and Virtual Learning Environments: Ethnographic and empirical evidence prove the transfer of
knowledge from Real to Virtual and Virtual to Real, thus demonstrating how to use virtual environments for priming, transfer, and reinforcement for maximum learning gain.
Gender Differences in Information Seeking and Learning Behavior of Young Children in Virtual Learning Environments
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
VR can be used for learning Visual Fidelity and Navigational Freedom and as Design
Factors: There is significant interaction, F(1,60) = 4.85, p = 0.0315,
between Visual Fidelity and Navigational Freedom on Knowledge Gained, so both factors must be in the design for such results
Visual Fidelity is strong and significant F(1,60) = 10.54, p = 0.0019
Navigational Freedom shows a trend, F(1.60) = 2.71, p = 0.105 The combined conditions of High Visual Fidelity x High
Navigational Freedom result in far superior Knowledge Gained on tests, (cell mean = 37.44, SD = 13.88) when compared to Low Visual Fidelity x Low Navigational Freedom condition, (cell mean = 20.93, SD = 13.36)
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Fidelity Matters
High Fidelity High Navigation Low Fidelity Low Navigation0
5
10
15
20
25
30
35
40
37.44
20.93
Mean Knowledge Gained (n = 64)
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
What this means… I proved
“Virtual Reality doubles learning outcome.” ~ Maria C. R. Harrington, Ph.D.
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
VR impacts exploration and inquiry There is no interaction, F(1,60) = 1.48, p = 0.2285), between Visual Fidelity
and Navigational Freedom, on Salient Events. Salient Events measure the number of times student behavior changes from
exploration to deep inquiry. Visual Fidelity is strong and significant, F(1,60) = 4.35, p = 0.00413). It alone,
is responsible for significantly increasing learning activity. Navigational Freedom, as a factor, shows a strong trend, F(1,60) = 3.23, p =
0.0773. The data show that the High Visual Fidelity condition (Row Mean = 14.46, SD = 6) resulted in more Salient Event counts than did the Low Visual Fidelity condition (Row Mean=11.31, SD = 6.37).
The more a virtual reality environment, simulation, or serious game looks high fidelity and photo-realistic, the more times a child’s behavior will change from exploration to inquiry. Thus, Visual Fidelity increases a child’s desire to learn, to understand, and to stop in order to independently and actively inquire.
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
What this means…I proved
“Visual Fidelity in VR increases inquiry,”
~ Maria C. R. Harrington, Ph.D.
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
VR and Emotions Spearman's rho Correlations (N=64) Sig(2-tail) This shows the correlation and relationships between
Beauty, whatever it may be for the individual, the emotional reaction of Awe and Wonder, and the empirical data on test scores, Knowledge Gained Knowledge Gained is correlated to Awe and Wonder
rho = 0.273, p = 0.032 Beauty correlated with Awe and Wonder
rho =0.506, p =0.000 Beauty correlated with Total Attitudinal Survey ranking
rho = 0.727, p = 0.000 A major contribution shows empirical link between
Beauty and Learning.
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
“Empirical link between Beauty and Learning in VR”
~ Maria C. R. Harrington, Ph.D.
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
ResultsVR can be used for simulating the real world with scientific accuracy
VR can be used to trigger emotionsVR can be used for learningAwe and Wonder, and Beauty experienced in VR are highly correlated with a desire to learn
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
“The Ambient Array may be Captured Mathematically in VR”
~ Maria C. R. Harrington, Ph.D.
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Measure Psychophysical
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Measure the Geometry
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
My Research & ScholarshipMy dissertation is about the environmental factors that cause learning and creativity to occur, specifically the perceptual-semantic Ambient Array as environmental signals with respect to computer systems and simulations.
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My Research & Scholarship
“The tool impacts what we see, feel, learn, and do.”
~ Maria C. R. Harrington, Ph.D.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
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My Research & ScholarshipSuch systems are important as they influence scientific, human, social, and cultural transformations and growth.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
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My Research & ScholarshipI am interested in interdisciplinary empirical research with virtual reality, simulations, serious games, human-computer interaction, and immersive new media art.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
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My Research & ScholarshipOf high interest is the investigation of human factors in system design research, as it influences perception, learning, and creating.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Intersection of Art and Technology
“What are the Design Factors that influence, impact, and cause emotion, thoughts, dreams, and ideas to emerge?”
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Framing Future Possibilities Connection between external world and internal feelings and
thoughts Art is the non-technical VR of the past
It communicated information It changed what we knew It changed how we felt It moved us to take action
VR is the 21st Century Art of impact if used as such A cultural artifact of high information density A new form of stories, theater, and opera A way to communicate brilliant ideas, vision, and beauty
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
What is Art?
Art is BeautyArt is InformationArt is StoryArt is ParadoxGreat Art Transcends Time… and Culture
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Cave Art or Training Simulator?Lascaux CavesFrance nearly 20,000 years ago
Retrieved from the web 11/3/2016: https://en.wikipedia.org/wiki/Lascaux
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
We know it when we see it
Sandro Botticelli. The Birth of Venus (Detail) 1480. Uffizi Gallery. Retrieved from https://commons.wikimedia.org/wiki/File:The_Birth_of_Venus_%28Botticelli%29_detail.jpg
What do you see?
What is her emotion?
What do you feel?
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
1452
Jean Fouquet. Virgin and Child Surrounded by Angels, Melun Diptych, (Right wing of the diptych), (1452). Royal Museum of Fine Arts, AntwerpRetrieved from https://en.wikipedia.org/wiki/Melun_Diptych#/media/File:Fouquet_Madonna.jpg
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
UndisputedLeonardo da Vinci. Mona Lisa (1503-1506). Louvre Museum. Retrieved from https://commons.wikimedia.org/wiki/File:Mona_Lisa,_by_Leonardo_da_Vinci,_from_C2RMF_retouched.jpg
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
What is Technology? Tools applied to art or science as
a means to an end A collection of techniques, skills,
methods, and processes used for artistic expression or in scientific investigation
Computers are used as tools, as a kind of technology to achieve goals in calculation or expression
Pedro Reyes, Imagine (Double Psaltery), 2012. Retrieved from http://www.blog.pedroreyes.net/
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Camera Obscura
Camera obscura, from a manuscript of military designs. 17th century, possibly Italian. Retrieved from https://en.wikipedia.org/wiki/Camera_obscura#/media/File:Camera_obscura2.jpg
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Game Engines
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
3D Models 3D Model, 2D Art, joints rigged for motion and animation Character specific behaviors, expressions, or reactions UV mapping (https://en.wikipedia.org/wiki/UV_mapping)
http://www.turbosquid.com/3d-models/deer-animation-3d-model/542770
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
2D Art, Textures & Skins
https://www.adobe.com/products/photoshop.html
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Code Rigged & Animated http://www.turbosquid.com/3d-models/deer-animation-3d-mo
del/542770
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Open World Demo
https://www.youtube.com/watch?v=clakekAHQx0
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Are Video Games ART?
https://www.youtube.com/watch?v=EuZdHTKzXa8
Is a Hot Dog a Sandwich?
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
VR as Art -- Char Davies. Osmose (1995)
Retrieved from https://www.youtube.com/watch?v=54O4VP3tCoY
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
The Garden of Earthly Delights by Hieronymus Bosch in VR – Art?
Burrell Durrant Hifle website (2016, March 16). VR Bosch. Retrieved from http://www.bdh.net/work/boschvr/
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Walk into a Dali with VR – Art?
The Dali Museum (2016, January 21). Dreams of Dali: Virtual Reality Experience. Retrieved from https://www.youtube.com/watch?v=2nh1itve0AQ
The Dalí Museum in St. Petersburg, Florida, or at dreamsofdali.org. Opens January 23, 2016.
Go inside and beyond Dalí’s painting Archeological Reminiscence of Millet’s Angelus
Experience Dreams of Dalí in the special exhibit Disney & Dalí: Architects of the Imagination
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Artistic Experience in VR
http://vrse.com/
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Future Research and Teaching
“The Science of the Artificial”
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Future possibilities for research and teaching
Art & Science of Virtual Reality for Education (Virtual Field Trips for K-12)
Human Factors Research on the Ambient Array and impacts on Perception, Emotions, and Creativity as Action (AI of Creativity)
Design Frameworks for Collaboration & Co-Creativity (frameworks that support work)
Future Cities, Space Stations, and Colonies co-designed and tested in Virtual Reality (Scenario analysis & Emergent Design & Consensus decision-making)
Future Realities, Simulations, Data Visualizations (Algorithms) Landscapes as Art and Virtual Reality Experiences (ART as
Information and Emotion)
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Extend Research Harrington, Maria, C. R. (2008). Simulated
Ecological Environments for Education (SEEE): A Tripartite Model Framework of HCI Design Parameters for Situational Learning in Virtual Environments, Dissertation Abstracts International. July 17,2008. University of Pittsburgh
Understanding and modeling the dynamic interaction of the: Human System Environment
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Art & Science of Virtual Reality for Education
Virtual Field Trips for K-12
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Ambient Perceptual Semantic ArrayHuman Factors Research on Spatial Ambient Array and
impacts on Perception, Emotions, and Creativity as Action (AI of Creativity)
James J. Gibson, Ph.D. Ecological Psychology Visual perception Extend his idea of an Ambient optical array into meaning
Extend to creativity research How do we know we don’t know? How do we perceive the unknown? How do we create something new? What is Beauty and how does that trigger inquiry and creativity?
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Measure Psychophysical
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Measure the Geometry
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Design Frameworks for Collaboration & Co-Creativity
Frameworks that support co-creativity 3 large IRB studies: Investigation and Evaluation of
Virtual Worlds, 3D Environments, and Simulations for Alternative Learning, Collaboration, Co-creating, and Decision Support Formats:
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
How to use Virtual Reality to co-create the Future?
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Pittsburgh Renaissance
© 2016 University Library System, University of Pittsburgh, “Frank Lloyd Wright’s concept for Point redevelopment,1947.” Retrieved from http://digital.library.pitt.edu/pittsburgh/exhibits/thepoint/
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Future Cities, Space Stations, and Colonies in VR
NASA website (2016, January 16) Research & Technology Images. Retrieved from https://www.nasa.gov/content/research-and-technology-image-gallery
Space-grant University: Founded in 1963, UCF opened to provide personnel to support the U.S. space program at the Kennedy Space Center and Cape Canaveral Air Force Station on Florida's Space Coast
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
NASA Concept Art to communicate ideas, model, and inspire
NASA Ames summer studies in the 1970s. Colonies housing about 10,000 people were designed. A number of artistic renderings of the concepts were made.
Bryan Yager, Toroidal Colonies, NASA ID NUMBER AC75-1086-1. Retrieved from http://settlement.arc.nasa.gov/70sArt/art.html
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Rama, by Eric Bruneton3D animation of a spacecraft freely inspired from the book "Rendez-vous with Rama" from Arthur C. Clarke.
Making of Rama: http://www.youtube.com/watch?v=wKM2nD...
See also: http://ebruneton.free.fr/rama3/rama.html
Bruneton, Eric. (2009, July 19) Rama. Retrieved from https://www.youtube.com/watch?v=zBIQCm54dfY
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Virtual Reality in the hands of an Artist
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Intersection of Art and Technology I create immersive, virtual landscapes that are dynamic and
responsive to past and future scientific data sets, in addition to user interaction scenarios
These tools offer a new medium and process for the artist to explore and harness, resulting in new cultural artifacts relevant to our era
My artwork is an investigation of landscapes, much like the Hudson River School of the past, Clayton Merrill and Clifford Ross of the present
It hints at a powerful connection between art and technology, the land and the self – artifact form and function, internal mind and external environment
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Hudson River School
Thomas Cole. The Oxbow (The Connecticut River near Northampton) (1836)
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
FundGremlins In The Studio II, Martin Johnson Heade, Retrieved from the web, 11/16/2016: http://www.martin-johnson-heade.org/
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Clayton Merrill
Fire and Sun Smoke, 2012, Clayton Merrill, Retrieved from the web: http://artscool.cfa.cmu.edu/~merrell/
Lady of Guadalupe, Retrieved from the web, 11/16/2016, https://en.wikipedia.org/wiki/Our_Lady_of_Guadalupe
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Clifford Ross
Clifford Ross, "Sopris Wall I," 2015 (Installation view) MASS MoCA
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
Artistic StatementThe intent of my art is to present landscapes in different perspectives to viewers. By doing so, I aim to challenge them, intellectually and emotionally, to reflect on their personal relationships with nature and with themselves, within the ideals of truth and beauty.
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
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Artistic StatementMy landscapes intentionally frame views with impossible, almost surrealistic perspectives that are completely unreal, yet made real by the visualization, and application of simulation and virtual reality technology.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
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Artistic StatementPlacing the viewer into a frame of reference of the earth—using anything from a leafy tree to a rippling river—the viewer is cast in an impossible role. But it feels natural because it is perceived as real as the real world, and thus very familiar.
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
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Future possibilities for research and teaching with Art
Human Factors Research on Ambient Perceptual Semantic Array and impacts on Perception, Emotions, and Creativity as Action (AI of Creativity)
Design Frameworks for Collaboration & Co-Creativity (frameworks that support work)
Landscapes as Art and Virtual Reality Experiences (ART as Information and Emotion), Extend Shannon and Weaver’s Model of Communication to Beauty
Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
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Maria C. R. Harrington, Ph.D. | Assistant Professor of Digital Media | School of Visual Arts & Design | University of Central Florida | 11/16/2016
What Beauty and Truth will you Create?