Alisa Kongthon, Ph.D. Speech and Audio Technology Laboratory
National Electronics and Computer Technology Center
Source: http://www.itu.int/en/ITU-‐D/Statistics/Pages/stat/
millions
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! Consumerization of IT = new IT that first emerges in the consumer market spreads into business organizations
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! Expect that every worker will become more mobile ! How to secure employee-‐owned devices which have
access to corporate information ! Mobile communication, collaboration and social
networking will become a corporate need and a vendor battleground.
! New devices and app. stores will drive an explosion in consumer mobile applications on all platforms, some of these will enter the enterprise
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! Social computing technologies combine together social experience and computational tools.
! Social computing includes: ! Social media services such as Facebook, Twitter and Wikipedia. ! Technologies such as collective intelligence, social network analysis
and social content analysis tools
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! Media for social interaction, using highly accessible and scalable communication techniques.
! The use of web-‐based and mobile technologies to turn communication into interactive dialogue.
! A group of Internet-‐based applications that build on the foundations of Web 2.0, which allows the creation and exchange of user-‐generated content.
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“Collective intelligence is groups of individuals doing things collectively that seem intelligent.”
-‐ Thomas Malone, Director, MIT Center for Collective Intelligence
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! Amazon Mechanical Turk ! a platform on which crowdsourcing tasks called "HITs" (Human Intelligence Tasks") can be created and publicized and people can execute the tasks and be paid for doing so.
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! reCAPTCHA ! uses CAPTCHA to help digitize the text of books while protecting websites from bots attempting to access restricted areas.
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Source: http://en.wikipedia.org/wiki/Social_network_analysis
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Terrorist Networks Mapping 19
! User-‐Generated Content ! any form of content such as video, blogs, discussion form posts, and other forms of media that was created by consumers of an online system or service
! is publically available to others consumers
Cover of Time Magazine: December 25, 2006 issue.
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Source: Defining Web 2.0, http://jenniferbarnett.wikispaces.com/Defining+Web+2.0 21
! User-‐generated contents often contain opinions and/or sentiments.
! An in-‐depth analysis of these opinionated texts could reveal potentially useful information, e.g., ! Preferences of people towards many different topics including news events, social issues and commercial products.
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! Brand monitoring ! Reporting on political or new product campaigns
! Analysis of social media content during crises and natural disaster
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! Privacy ! Security ! Work/life balance
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Thank you for your attention :) 25