Transcript
Page 1: Tracking player psychological profile in game - emmanuel guardiola

Tracking and using Player psychological profile

Emmanuel Guardiola Ph.D

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Game designManipulating the player model

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Behind the Press-Button

The Game Feel model of interactivity extrait de Game Feel, Steve Swink

E.Guardiola - Seaside Agency

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Player skills

Pure HiddenOuat Entertainment, 2009

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Tetris: the grand master 3 – Terror-instinct, arcade, Akira, 2005

Player skills

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The player measured

Space Invader, version arcade, Taito, 1978 Defender, Atari 2600, Williams inc., 1980E.Guardiola - Seaside Agency

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Performance measure

Blue Estate The Game, HE SAW, 2014

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Playtest data

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Clone

Différents comportements de joueur face à des patterns (segments de circuit) mesurés dans Forza Motorsport

 

Forza Motorsport, Microsoft Xbox, Microsoft Game Studios, 2005E.Guardiola - Seaside Agency

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Player modeling In business

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Player path modelAcquisition, retention

Share

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Buyer Typology

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User data as Business model

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Creating a psychological model of the player

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Bartle Typology 96

 

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Decision theoryGame theory

Guardiola /Natkin – 2005 – CEDRIC CNAM

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Holland RIASEC model

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Why using gameplay psychological profiling

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Player path

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On the other: Ad and Shop ingame

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Digital advertising tendency

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Motivation • Motivation type, extrinsic to

intrinsic (Deci)• pay off preference• …

Task• Performance• Efficiency & Effectiveness • Completion & Perseverance• …

Strategy• Conservative or try new • Risk aversion• …

Learning• follow tuto, objectives or

experiment (Kolb)• Push limits• …

Preferences • Gameplay types• Narrative context• …

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PGP criteria

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Game Data

Gameplay Typology / Style / Archetype

Existing model (some examples)

RIASEC Professional interest

LOV List Of Values

Big 5Personality traitsBartle like typo

• Task• Strategy• Motivation• Preference Learning • …

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03:52Preference for timed

gameplay mechanicsChallenge based on executions skills

http://utsa.edu/careercenter/students/career_assessments/RIASEC_Holland_Codes.htmlhttp://www.livenaturallymag.com/2013/06/01/comment-faire-son-choix-de-carriere/https://www.iusb.edu/career-services/rsrc-holland.php

http://www.reussirmavie.net/Pour-quels-metiers-etes-vous-fait_a1524.html

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http://utsa.edu/careercenter/students/career_assessments/RIASEC_Holland_Codes.htmlhttp://www.livenaturallymag.com/2013/06/01/comment-faire-son-choix-de-carriere/https://www.iusb.edu/career-services/rsrc-holland.php

http://www.reussirmavie.net/Pour-quels-metiers-etes-vous-fait_a1524.html

Experiment solution, non explicit choice. Challenge: associative thinking, complex system

+ =

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Digital marketing: Increasing matching

Social game

Player Data

Platform

User Data

Digital marketing ecosystem

Agency / product

PlayerConsumer

Game dev: giving value to

player data

Platform: Better user segmentation,

CPM value

Matchmaking Ad/user

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TAKE AWAY

Game design = manipulating player models (psychological, sociological, cognitive…)

Gameplay data = allow creation of archetype

Gameplay profiles = impact value chain of online advertising

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Emmanuel Guardiola+33 612 952 094

[email protected]


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