THE EFFECT OF GAMES USED BY PRACTICE TEACHERS ON
THE STUDENTS’ ENGLISH ACHIEVEMENT AT SDN SISIR I
BATU
THESIS
By:
NURIDDINA ANITA ASMI
08360175
ENGLISH DEPARTMENT
FACULTY OF TEACHER TRAINING AND EDUCATION
UNIVERSITY OF MUHAMMADIYAH MALANG
2013
THE EFFECT OF GAMES USED BY PRACTICE TEACHERS ON
THE STUDENTS’ ENGLISH ACHIEVEMENT AT SDN SISIR I
BATU
THESIS
This thesis is submitted to fulfill one of the requirements to achieve
Sarjana Degree in English Education
By:
NURIDDINA ANITA ASMI
08360175
ENGLISH DEPARTMENT
FACULTY OF TEACHER TRAINING AND EDUCATION
UNIVERSITY OF MUHAMMADIYAH MALANG
2013
iv
MOTTO AND DEDICATION
Happiness will never come if you just sit on your chair.
Happiness will never pick someone to be happy, but happiness will
always come to someone who put an effort for everything.
Idzal ‘azmussytadda wal juhdumtadda wal fuaddu billahittaha
fannajahu lan yurodda.
(Jika tekat telah terbulatkan, jika usaha terhampar, jika hati telah
bersatu dengan sang Pencipta, maka kesuksesan takkan terelakkan).
Dedication,
I am rightfully proud to dedicate my thesis to my
lovely family……
My father, Mr. Asmuni, S.Pd.I
My mother, Mrs. Kasmi, and
My little brother Ghulam Rifa’i
v
ACKNOWLEDGEMENT
In the name of Allah, the Most Beneficent and the Most Merciful
Alhamdulillah, all praises to Allah for the strengths and His blessing in
completing this thesis entitled “The Effect of Games on The Students’ English
Achievement Used by Teacher Training Practice Students at SDN Sisir I Batu.”
Special appreciation goes to my first advisor, Iswahyuni, S.Pd, M.Pd for her
supervision and constant support. Not forgotten, my appreciation goes to my second
advisor, Rahmawati Khadijah Maro, S.Pd, M.PEd for her support and knowledge
regarding to this topic. Thank to both my advisors for their invaluable help of
constructive comments and suggestions throughout the thesis.
I would like to express my appreciation to Nura Inayati, S.E, S.S for her
support and help towards my thesis. My acknowledgement also goes to Dra. Thathit
Manon Andini, M. Hum as my academic counselor that always support and give me
good advice. I also thank to all the lectures who gave me the knowledge so I can
shine in the dark. My gratefulness goes to the head master of SDN Sisir I Batu Drs.
Sukari, all the teachers and staffs who gave me chance and time to complete my
thesis.
Sincere thanks goes to all my friends especially Mega, A’yun, Tyas, Ima,
Sisil, Siska, Enggar, Hana, Nonik, Mbak Ida, Nevi, Laila, Salwa and Mbk Risa, I will
never forget all the helps have given to me. I also say thank to my D-one class, my
vi
Al-Hilal crew and others for their kindness and moral support during my study.
Thanks for the friendship and memories.
Last but not least, my deepest gratitude and very special thank goes to my
beloved parents; Mr. Asmuni, S.Pd.I and Mrs. Kasmi and also to my only one
brother, Ghulam Rifa’i, for their endless love, prayers and encouragement. To those
who indirectly contributed in this research, their kindness means a lot to me. Thank
you very much. Love you with my deeper heart.
Malang, January, 29th
2013
The Writer
vii
THE EFFECT OF GAMES ON THE STUDENTS’ ENGLISH
ACHIEVEMENT USED BY TEACHER TRAINING PRACTICE STUDENTS
AT SDN SISIR I BATU
ABSTRACT
Techniques are the activities that are used for making the learning process more
active. By many kinds of technique used by the teacher, students, especially in the
elementary school will be interested in learning new material. Game is a good
technique to teach students in elementary school. Game is also a fun activity that
makes students at elementary school interested to do it. This research focused on the
effect of games on the students’ English achievement at SDN Sisir 1 Batu. The games
were applied by teacher training practice students at February - March 2012.
There were two problems in this research; what kind of games used by teacher
training practice students and how is the effect of games on the students’ English
achievement at SDN Sisir I Batu. The aims of this research were to describe the kind
of games used by teacher training practice students and to answer the effect of games
on the students’ English achievement at SDN Sisir I Batu.
This research employed a descriptive quantitative research because the data
was analyzed in the form of number and describe about the phenomena that became a
cause. Moreover, this research analysed about phenomena that happened in the past
and the data already existed. Therefore, this research used ex-post facto design. As
the instrument, this research used official document (students’ report). The data were
collected from the lesson plan used by teacher training practice students and the
students’ report. The population of this research was 54 students at fourth grade SDN
Sisir I Batu. The researcher used population research so she took the whole
population as the sample. Because there were two data, describing kind of games and
the effect of games itself, the researcher used descriptive analysis to analyze the
independent variable (games). To know the effect of games towards students’
achievement used paired sample t-test was applied.
Based on the result of this research, two points were shown. First, the games
used by teacher training practice students to teach English at SDN Sisir I Batu were
puzzle, crossword, and guessing games. Second, the result of paired sample t-test
showed that games gave an effect to the students’ English achievement. It was proven
from the calculation of t-test result (t value), which was compared with the result of t
table. The result of t value was 16. 596 by considering the significant level was 0.05,
and degree of freedom (df) = 53. Seeing from the t distribution it was found the t table
was 2.005.
Moreover, the mean score before and after taught by using games showed that
games really gave an effect to the students’ English achievement at SDN Sisir I Batu.
The students’ mean score was 6.11 before they were taught by using games.
However, after games were applied, their mean score was 7.68. By looking at the
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TABLE OF CONTENTS
APPROVAL SHEET ............................................................................................ ii
LEGALIZATION ................................................................................................. iii
MOTTO AND DEDICATION ............................................................................. iv
ACKNOWLEDGEMENT .................................................................................... v
ABSTRACT .......................................................................................................... vii
TABLE OF CONTENTS ...................................................................................... ix
CHAPTER 1 INTRODUCTION
1.1. Background of the Study .......................................................... 1
1.2. Statement of the Problems ........................................................ 5
1.3. The Hypothesis of the Study ..................................................... 6
1.4. Purposes of the Study ............................................................... 6
1.5. Significances of the Study ........................................................ 6
1.6. Scope and Limitation ................................................................ 7
1.7. Definition of Key Terms ........................................................... 7
CHAPTER II REVIEW OF RELATED LITERATURE
2.1. Teaching English to Young Learner ......................................... 8
2.2. Characteristic of Young Learner ............................................... 10
2.3. Teaching Technique .................................................................. 11
2.4. Games ....................................................................................... 13
2.4.1. Kinds of Game ................................................................ 15
2.4.2. Advantages of Game ....................................................... 17
x
2.5. English Curriculum and Syllabus for Elementary School 18
2.6. Previous Research ..................................................................... 20
CHAPTER III RESEARCH METHODOLOGY
3.1. Research Design ....................................................................... 22
3.2. Population and Sample ............................................................. 23
3.3. Data Collection ......................................................................... 23
3.3.1. Research Instruments ...................................................... 24
3.3.2. Procedures of Data Collection ........................................ 25
3.4. Data Analysis ............................................................................ 25
CHAPTER IV RESEARCH FINDINGS AND DISCUSSION
4.1. Findings .................................................................................... 29
4.1.1. The Kind of Games Used by Teacher Training Practice
Students ......................................................................... 29
4.1.1.1. Puzzle ............................................................... 29
4.1.1.2. Crossword ........................................................ 30
4.1.1.3. Guessing Games ............................................... 31
4.1.2. Result of Hypothesis Testing ....................................... 32
4.2. Discussion............................................................................... 35
CHAPTER V CONCLUSIONS AND SUGGESTION
5.1. Conclusion ............................................................................. 37
5.2. Suggestion .............................................................................. 37
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