Transcript
Page 1: The Break Light: Calm Technology for Behavior Change

The Break Light

calm technology for behavior change

Lorelei Kelly HCI/d 2010

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The Problem

You don’t get up and move enough

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Literature ReviewExemplarsPrimary Research

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Literature ReviewExemplarsPrimary Research

Design Goals

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Literature ReviewExemplarsPrimary Research

ConceptPrototypeContribution

Design Goals

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Literature Review

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Flow

Common

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Flow

Important

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Flow

Absorbing

Csikszentmihalyi, M. (1990). Flow: The Psychology of Optimal Experience. Csikszentmihalyi, M. (1996). Creativity : Flow and the Psychology of Discovery and Invention

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Design Goal

Support flow, don’t disrupt it

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Calm Technology

Comforting, soothing to use

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Comforting, soothing to use

Computers often enraging

Calm Technology

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Calm Technology

Computers demand attention

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Calm Technology

Computers demand attention

Calm tech exists at periphery until needed

Tugui, A. (2004). Calm technologies in a multimedia world, UbiquityWeiser, M., & Seely Brown, J. (1995). Designing Calm Technology.

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Design Goal

Facilitate smooth transitions of attention

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Safe Computing

Prolonged static posture is risky

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Safe Computing

Prolonged static posture is risky

Being active provides benefits

Jensen, C. (2003). Development of Neck and Hand-Wrist Symptoms in Relation to Duration of Computer Use at Work.. Blatter, B. M. & Bongers, P. M. (2002). Duration of Computer Use and Mouse Use in Relation to Musculoskeletal Disorders of Neck or Upper Limb.

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Design Goal

Motivate short, frequent, physically active breaks

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Interruptions

Complex cognitive tasks are disruptive

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Interruptions

Complex cognitive tasks are disruptive

Obscuring a workspace is distracting

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Interruptions

Complex cognitive tasks are disruptive

Obscuring a workspace is distracting

People develop coping strategies

Gillie, T & Broadbent, D. (1989). What Makes Interruptions Disruptive? A Study of Length, Similarity, and Complexity.Iqbal, S. T., & Horvitz, E. (2007). Disruption and recovery of computing tasks: field study, analysis, and directions.

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Design Goal

Preserve the user’s workspace, physically and mentally

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Value Sensitive Design

Value conflicts

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Design Goal

Respect personal autonomy

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Exemplars

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Calendar Reminders

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Timer Software

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RSI Prevention

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RSI Prevention

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RSI Prevention

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RSI Prevention

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Design Goal

Focus on stretch breaks

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Extreme Alarms

Implied action

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Design Goal

Imply actions

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Persuasive Devices

Breakaway

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Primary Research

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Interviews

Widespread awareness

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Interviews

Widespread awareness

Unsuccessful strategies

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Interviews

Widespread awareness

Unsuccessful strategies

Personality differences

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Interviews

Widespread awareness

Unsuccessful strategies

Personality differences

Purposeful breaks

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Observations

Computers constrain work in unique ways

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Design Goals

Support flow & engagement

Facilitate smooth transitions of attention

Motivate short, frequent, physically active breaks

Preserve workspace, physically and mentally

Support transparency and personal autonomy

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Concept

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The Break Light

Drink water to regulate breaksLighted coaster to remind and encourage

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The Break Light

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The Break Light

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The Break Light

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The Break Light

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The Break Light

Reminder Reward

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Design Goals

Support flow

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Design Goals

Support flowSmooth attention transitions

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Design Goals

Support flowSmooth attention transitionsMotivate

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Design Goals

Support flowSmooth attention transitionsMotivatePreserve workspace

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Design Goals

Support flowSmooth attention transitionsMotivatePreserve workspacePersonal autonomy

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Prototype

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Prototype

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Prototype

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Prototype

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Prototype

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Prototype

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Prototype

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Prototype

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Contributions

Calm Technology

Smooth shifts in attention

Reduces frustration

Supports flexibility and autonomy

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Thank YouErik Stolterman • Marty Siegel • Shaowen Bardzell • Binaebi Akah • Chad Camara • Sean Connelly • Lynn Dombrowski • Drew McKinney • Dane Petersen • Matt Snyder • Jay Steele • Xuan Wang • Yuebo Wang • Yujia Zhao • The HCI/d class of 2010 • Peter Breen • Janet Davis • Bob Kelly • Judy Kelly


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