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THE ART OF THINKING SMALL
Learning to appreciate small games
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The vision
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The result
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Hardcore gamer influences
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Larger always better?
>
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How I learned to stop worrying and love the bomb
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How I learned to stop worrying and love the bomb
New experience with lots of Flash games and board games
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Small scale game advantages Have to grab attention quickly
Offer playing process immediatelly
Easy to learn
Replayability
Early feedback
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What is a game?
•Story sucks
•No exploring
•No cinematics
•Outdated graphics
POOR!
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What is a game?
•Interesting choices in dynamically developing environment
GREAT!
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Small scale game advantages
Easy to focus on and experiment with game mechanics
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Small scale game advantages
Format limitations and technical boundaries force you to think creatively
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Case study – Gentleman vs Gargoyles
Wanted to make a Flash game Did not have programming skills (any)
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Case study – Gentleman vs Gargoyles
Very simple main game mechanics
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Case study – Gentleman vs Gargoyles
Interesting RPG mechanics and balanced weapons and enemies
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Case study – Gentleman vs Gargoyles
Spent 3 months developing and learning to code
Sold it successfully at Flashgamelicense.com for 1400 $
Played it some weeks ago and still loved it!
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Conclusion
The greatness of the game is not necessarily defined by it’s size
Focus on the game mechanics and decide what you really need to realize them and cut the rest
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Conclusion
THANK YOU FOR YOUR ATTENTION!