Download - Strategic music: Атмосфера успеха
![Page 1: Strategic music: Атмосфера успеха](https://reader033.vdocuments.site/reader033/viewer/2022060200/5598caef1a28ab40568b4822/html5/thumbnails/1.jpg)
1
Crea%ng Your Atmosphere Dmitry Kuzmenko
Атмосфера успеха Дмитрий Кузьменко
Strategic Music
![Page 2: Strategic music: Атмосфера успеха](https://reader033.vdocuments.site/reader033/viewer/2022060200/5598caef1a28ab40568b4822/html5/thumbnails/2.jpg)
2
A few facts about Strategic Music
• Founded in 2003 • Creates audio atmosphere (music, sfx,
VO) • 400 more «atmosphered» projects in
porSolio and counUng
• Дата основания – 2003 год • Создаем звуковую атмосферу • Локализуем игры • 400+ озвученных проектов в
портфолио
Strategic Music сегодня
![Page 3: Strategic music: Атмосфера успеха](https://reader033.vdocuments.site/reader033/viewer/2022060200/5598caef1a28ab40568b4822/html5/thumbnails/3.jpg)
![Page 4: Strategic music: Атмосфера успеха](https://reader033.vdocuments.site/reader033/viewer/2022060200/5598caef1a28ab40568b4822/html5/thumbnails/4.jpg)
![Page 5: Strategic music: Атмосфера успеха](https://reader033.vdocuments.site/reader033/viewer/2022060200/5598caef1a28ab40568b4822/html5/thumbnails/5.jpg)
Parking Lot
![Page 6: Strategic music: Атмосфера успеха](https://reader033.vdocuments.site/reader033/viewer/2022060200/5598caef1a28ab40568b4822/html5/thumbnails/6.jpg)
Parking Lot
![Page 7: Strategic music: Атмосфера успеха](https://reader033.vdocuments.site/reader033/viewer/2022060200/5598caef1a28ab40568b4822/html5/thumbnails/7.jpg)
Parking Lot
![Page 8: Strategic music: Атмосфера успеха](https://reader033.vdocuments.site/reader033/viewer/2022060200/5598caef1a28ab40568b4822/html5/thumbnails/8.jpg)
Pictorial 2
![Page 9: Strategic music: Атмосфера успеха](https://reader033.vdocuments.site/reader033/viewer/2022060200/5598caef1a28ab40568b4822/html5/thumbnails/9.jpg)
![Page 10: Strategic music: Атмосфера успеха](https://reader033.vdocuments.site/reader033/viewer/2022060200/5598caef1a28ab40568b4822/html5/thumbnails/10.jpg)
Pictorial 2
![Page 11: Strategic music: Атмосфера успеха](https://reader033.vdocuments.site/reader033/viewer/2022060200/5598caef1a28ab40568b4822/html5/thumbnails/11.jpg)
Pictorial 2
![Page 12: Strategic music: Атмосфера успеха](https://reader033.vdocuments.site/reader033/viewer/2022060200/5598caef1a28ab40568b4822/html5/thumbnails/12.jpg)
![Page 13: Strategic music: Атмосфера успеха](https://reader033.vdocuments.site/reader033/viewer/2022060200/5598caef1a28ab40568b4822/html5/thumbnails/13.jpg)
![Page 14: Strategic music: Атмосфера успеха](https://reader033.vdocuments.site/reader033/viewer/2022060200/5598caef1a28ab40568b4822/html5/thumbnails/14.jpg)
![Page 15: Strategic music: Атмосфера успеха](https://reader033.vdocuments.site/reader033/viewer/2022060200/5598caef1a28ab40568b4822/html5/thumbnails/15.jpg)
![Page 16: Strategic music: Атмосфера успеха](https://reader033.vdocuments.site/reader033/viewer/2022060200/5598caef1a28ab40568b4822/html5/thumbnails/16.jpg)
![Page 17: Strategic music: Атмосфера успеха](https://reader033.vdocuments.site/reader033/viewer/2022060200/5598caef1a28ab40568b4822/html5/thumbnails/17.jpg)
17
Conclusion Вывод
• What does ‘Cool’ give to a game?
1. Work with pros. 2. Yes, work only with pros. 3. It'll really help you to make
game beter
• Постулаты «Атмосферы успеха»
1. Работайте с
профессионалами 2. Работайте с
профессионалами 3. Не бойтесь сделать вашу
игру лучше с помощью звука
![Page 18: Strategic music: Атмосфера успеха](https://reader033.vdocuments.site/reader033/viewer/2022060200/5598caef1a28ab40568b4822/html5/thumbnails/18.jpg)
18
Thank You! Спасибо!
Dmitry Kuzmenko [email protected] strategicmusicstudio
www.strategicmusic.com
![Page 19: Strategic music: Атмосфера успеха](https://reader033.vdocuments.site/reader033/viewer/2022060200/5598caef1a28ab40568b4822/html5/thumbnails/19.jpg)
19
Crea%ng Iden%ty with Sound Уникальность вашей игры с помощью звука
• The difference in a two-‐dimensional flat world, and an immersive world you are pulled into.
• Sounds can create character beter than anything else.
• Плоский унылый мир или глубокое погружение в атмосферу игры?
• Аудио может создать объем и сделать игру ближе к людям как ничто больше.