Download - Story objects and constructed Narratives
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Creative NarrativesStory Objects and Technocultural TrendsJb Labrune - January 2010
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Presentation
‣ Trained in Cognitive Sciences / Human Factors‣ Work as an Ethnomethodologist, Participant Observer in Arts+Sciences‣ Research interest: Narratives of creative individuals and places‣ Physical Objects‣ Gestures and Non-Verbal cues
‣ Exaptive practices
Mediamatic, Amsterdam
MIT Bioengineering, Cambridge
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Exaptation
‣ My Phd: Children and Creative Technology: An Exaptive Phenomenon‣ Gould suggested that "exaptation," a feature not arising as an adaptation for its current function but rather co-opted for new purposes, may be a more important concept than adaptations for the emerging paradigm of evolutionary psychology
‣ Example: Bird flight is a coopted adapation (exaptation) of thermoregulation functions
‣ In Technology terms, it means that studying by-products and non-selected artefacts is asimportant as understanding successes and communicated practices.
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Ethnomethodology
‣ Harold Garfinkel‣ Accountability‣ Breaching‣ Participant Observation
‣ Technology Terrain‣ Lucy Suchman‣ Latour, Woolgard‣ Technomethodology, ‣ HCI, Heath, Luff‣ Design ethnography
MIT, Cambridge
MIT Media Lab, Cambridge
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Creative Narratives
‣ Narratives of creative individuals‣ Presentation of Self‣ Walk-and-Talk, Decontextualisation‣ Individual Archetypes
‣ Collective narratives that define a place‣ Comparison between the Media Lab,ARC, Xerox PARC, Interval Research, Santa Fe institute, Ivrea Interaction Design Institute, RCA, ...
MIT, Cambridge
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Creative Narratives: Physical Objects
‣ Story Objects
‣ Types / Archetypes‣ Narrative genres‣ Common stories and effects
‣ Kayfabe‣ necessary illusion‣ suspension of disbelief / believabilityprinciple in design fiction
‣ transitional space
MIT Media Lab, Cambridge
MIT Media Lab, Cambridge
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Creative Narratives: Gestures / Non-Verbal cues
MIT Media Lab, CambridgeMIT Media Lab, Cambridge
Harvard GSD, Cambridge Harvard GSD, Cambridge
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Creative Narratives: Exaptive Practices
‣ Ghost Research‣ Side Projects‣ Collaboration without Goals
‣ Unselected / Non-Projects‣ “Failures”‣ Non-liable projects‣ Assessment criteria
‣ Spandrels and Innovation‣ Demoing other people work‣ Maintaining outside link withother researcher / Designers
MIT, Cambridge
MIT, Cambridge
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Design Dimensions
‣ Design and Rethorics‣ Invention, Exordium, Disposition, Division, Confirmation, Refutation, Peroration
‣ Design for Debate / Critical Design / Interrogative Design‣ Krzysztof Wodiczko, IDG‣ Dunne and Raby, RCA
‣ Toram, BERG‣ NearFutureLab
‣ Design and Scepticism‣ No truth, eternal present‣ Non-Dogmatism
Krzysztof Wodiczko
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Past Futures and Long Term Trends
‣ Beyond the Beyond‣ Bruce Sterling blog in Wired‣ Meta-meta is meta. Wittgenstein
‣ Technological Revolutions / Innovations‣ Revolutio: Cyclic, might come back to the origin
‣ MegaTrends that instantiates every decade, every year.‣ Program for the Future
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Long Term Trends (100 years)
‣ Collective IQ (collaborative computation)‣ Augmented reality (See through, Projection, Virtual Retinal Displays)‣ Programmable matter, Reconfigurable Reality‣ Non-invasive and invasive brain-computer interfaces / neuroprosthetics / TMS / Optoneural interfaces
‣ Personal fabrication, fabbing, rapid prototyping of objects, electronics ‣ Democratized synthetic biology, trend towards organic/bio technologies (openwetware) / posthumanism/ transhumanism
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Augmented Reality
Ivan Sutherland, Harvard, 1967
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Brother
Washington University
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New model for mixing computation, data, program, & shape (state = space = time = logic)
RALA
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3 Years from Now
‣ Contextual Elements‣ Real Time Collaboration (wave, tweet, online services)‣ Identity: Privacy / Extimacy / Digital Norms‣ Mobile broadband ‣ Geolocation/ situated / ubiquitous internet with mobiles‣ Internet of things, new class of peripherals
‣ Need for hackability, appropriation (Arduino, Transparency)
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Collective IQ
Augmented Reality Programmable Matter
BCIPersonal Fabrication
Synthetic Biology
Real Time Collaboration
Identity
Mobile broadband
Geolocation
Internet of things
Hackability
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Collective IQAugmented
Reality
Programmabl
e MatterBCI
Personal
Fabrication
Synthetic
Biology
Real Time
Collaboration
Identity
Mobile
broadband
Geolocation
Internet of
things
Hackability
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Constructed Narratives
Rethorics
Debate Exploration
Believability
Persuade
Convince
Learn
Unexpected
Social Impact
Dystopian
Art + Science
Spin
Astroturf
Design Fiction
Discover
Surprise
RenderingUsage Context
ExaptationNo Framework