Transcript
  • 1.

2. Occlusion Culling in Alan Wake
Ari Silvennoinen
3. Rendering Challenges in Alan Wake
4. Introduction

  • Rendering challenges in Alan Wake

5. Large outdoor world 6. Dynamic objects 7. Local shadow rendering 8. Global shadow rendering 9. Umbra internals 10. Techniques and ideas used to tackle the rendering challenges 11. Umbra is the visibility middleware used in Alan Wake 12. Supports both hardware and software occlusion


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