Download - Shreveport HS Playbook
-
8/14/2019 Shreveport HS Playbook
1/34
-
8/14/2019 Shreveport HS Playbook
2/34
Principles of Our Offense
Our offense is designed for PERFORMANCE. Performance is easier said than done, so we want to ensure we equip
ourselves with as many tools to ensure that each play is run with the utmost efficiency, increasing our rate of success
and reducing the amount of things that could go wrong. To do this, we will live by one simple tenet on offense;
Not only do we have to do things RIGHT, We have to do it better than our competition!.
1.No shortcuts to success We will be play fundamental football
Fundamentals of offensive football are blocking, catching, and running. Practice doesnt make perfect, Perfect
Practice makes perfect! If you sure of your assignment on a play, the chances of you fouling it up under the pressure
of competition is not likely. We will only run plays that we have mastered in practice. Expecting a result on game
night that we havent developed to a degree of proficiency or confidence is a recipe for disaster. If you cannot make a
practice, you are limiting your ability to execute on game day, and lessen your value as a trustworthy contributor toour teams success.
There is only one way to do anything: The Right Way. Golda Meir, Prime Minister of Israel
2. Playing to our strengths / advantage
We will play the cards we are dealt to our advantage. The cards we will have on any play will be WHEN the play
starts (cadence) and WHERE the ball is going (play call). To increase our productivity even more, we will use our
opponents limitations to our own advantage. Our opponents have as little time to prepare for us, as we for them.
They4 can only prepare for a few of the concepts we will present them with. Because their football experience may
not differ that much from our own, they will only be good at only one or two different defenses. With of our
formations, shifts, and motions, we will take them out of their comfort zone and make them adjust to US. WE will
dictate what defense they present us ( by what formation we give them ) and instill as much anxiety and apprehension
as possible before the ball is snapped.
Rapidity is the essence of war; take advantage of the enemys uneasiness, make your way by unexpected routes,
and attack unguarded spots. Sun-Tzu, The Art of War
3. Dont make the game harder than it has to be - Keeping concepts simple
Our offense is meant to LOOK complicated, but be extremely simple. It will not require phenomenal athletes or
dominating strength it willrequire a desire to learn and compete. Our playbook is designed to marry a few similar
techniques together and utilizing these in various ways. The bottom line is getting the football in the hands of players
and setting them up to be able to make those plays without any extraordinary effort. Variations from our base plays
can attack defenses in different ways and look like an entirely different play, but wont change up assignments of the
players executing it (limiting the possibility of forgetting / blowing an assignment). It will be the coaches job to put
the players in positions to make plays. It will be the players job to execute. The less critical thinking required at
crunch time the more likely that player will execute aggressively and confidently.
FUNfootball leads to optimistic football, which proceeds intopositive football
that gives birth to winningfootball. - Coach Glen Tiger Ellison
4. We will prepare for the WORST case scenario
Being proactive through preparation is the best way to avoid making a bad situation worse. We understand that there
may be situations where our opponent has dedicated themselves to outperforming us in our base plays, that is their
job. It is our job to be able to execute a plan that provides us an escape in that event. If our run game is stopped, we
will have a solution in the pass game that emphasizes our personnel strengths and minimizes our liabilities. Knowing
you have an ace in the hole ready, lends itself to prevent you from being unnerved in a frustrating situation
(maintaining your focus).
Win the war, then fight the war. Sun-Tzu, The Art of War
-
8/14/2019 Shreveport HS Playbook
3/34
Principles of Our Run Game
We will excel at three basic plays that require neither superior physical strength nor considerable football
knowledge.
We have designed this offense to make our job of advancing the football for first downs and touchdowns
as effortless as possible while at the same time, making it extremely difficult for a defense to get
comfortable in recognizing what we are doing on a given play. This hesitation on the defense will prevent
them from being over aggressive in attacking our formations and allow us an opportunity to make plays.
The backbone of our offense this year will be the Zone series that requires an initial push from the
offensive line moving together, allowing four blockers on two defenders to the side of the play (number
superiority). Instead of one designated hole for the runner to run through, they will have two easily visible
creases to choose from. From the base zone play, we can add several wrinkles to it by tagging specific
assignments for different looks and by progressing to a wide zone play, known as stretch.
OurVeer series is an extremely quick hitting inside run play that is centered around attacking the
alignment of a defense by running to where the widest gap remains in the defensive front (the bubble).
This play leaves one defender unblocked who cannot tackle all of the three potential ball carriers. For the
sake of efficiency, we will call the ball carrier out rather than having the quarterback make reads or
decisions on how to distribute the ball. As our proficiency with this play increases, we can add moredimensions to this play to fully realize its multidimensional threat (with the quarterback, ace back, and
misdirection).
OurJet series is another play that is designed to attack an area of the field faster than the defense can
assemble bodies to the ball carrier (number superiority). Jet is a speed sweep where any one of three ball
carriers will go in lateral motion before the snap then take the handoff while in stride for an immediate
gain near one side of the field without having to make any cuts or avoiding defenders. After developing a
high level of execution with the basic jet play, we can build off this series with misdirection, reverses,
screens, and passes to further stress defenses.
All of these basic runs have variations built in to them to attack any defenses weakness to over pursuing
the original play in the series. All of these plays can be run from a host of formations we will run this
year. All of these run series offer complimentary play-action passes to take advantage of areas of the field
that defenses will vacate by aggressively attempting to stop our run game (without over complicating
throws or routes). Each boot-action play initiates the base run play, then boots (reverses the side of the
field we are attacking) to take advantage of aggressive pursuit by the defense.
-
8/14/2019 Shreveport HS Playbook
4/34
2007 Offensive Goals
2007 IWFL MidSouth Division Champions2007 IWFL MidSouth Division Champions
Finish in the leagues Top 10 in scoring offense
Lead the division in rushing yards
Team Rushes for more than 1,600 yards
Complete 62% or greater passes
Convert greater than 29% of 3rd downs
>20% conversion on 3rd & 7+ yds
>45% conversion on 3rd & 2 6 yds
>79% conversion on 3rd & 1 yds
Less than 10 offensive turnovers for the season
-
8/14/2019 Shreveport HS Playbook
5/34
otion Locations
CGT G T
XZ
Q
FAY
5 4
23
79 6 8
aps
oles
lignment
A A B C DBC
3579 2 4 6 8
1
1.5
18
1.5
18
1.5
18
1.5
18
2
24
2
24
uddle Rules1 NOBODY talks in the huddle, but the quarterback
2 Linemen face the ball seven yards deep with knees slightly bent
3 Offensive backs and receivers line up behind the linemen facing the quarterback0
Q Quarterback 1
F Full back - 2
A Ace back - 3
Z Slot Receiver 4
Y Tight (Strong End)
X = Split End (Weak End)
hifts
Pop Designates a complete formation shift after aligning in another.
(ex. Ace Left pop Kings 34 zone) line up in Ace Left, on cadence backs then shift into Kings formation..
Trade Y lines up by strength, then realigns on the opposite side.
(ex. Strong Trade 34 Zone) line up in Strong formation, on cadence Y realigns on the left side of the formation.
signated player is tagged after the formation is declared and on cadence that player will move laterally to the location tagged.
(ex. Ace - Z9 - 34 zone) line up in Ace, on cadence Z motions to 9 (across formation) then ball is snapped..
-
8/14/2019 Shreveport HS Playbook
6/34
I
I Over
Ace
Ace Tight
King
QueensEmpty
StrongWeak
FORMATIONS ALWAYS to the Right, unless declared Left.Y & Z to strength / X & F away from strength (unless tagged otherwise)
Y
Z Q
F
A
ZQ
F
A
F
X
Q
A
Z
Y Y
Z
YF
X Q
A
Q A Z
YX
F
Q
F
A
YY
Q
A
X
ZZAA
Q Q
YY
F
F
-
8/14/2019 Shreveport HS Playbook
7/34
X LT LG C RG RT Y
QB
A
Z
FORMATIONS:
ZONE SERIES
I
ACE
GUN
34 / 35
PST
PSG
C
BSG
BST
Q
F
A
Y
Z
X
Drive step to overtake playside "C" gap
Drive step to overtake playside "B" gap
Drive step OR CUT to overtake playsdie "A" gap
Drive step OR CUT to overtake backside "A" gap - if no defender, cut backside linebacker
Downfield block near safety.
Recievers and Backs
Offensive Linemen
Open flat and look to block first outside defender in backside "C" gap - block any penetration firstalong route.
Take first step laterally reading the 1st playside down defender. If his helmet goes inside, push the
vertical seam immediately. If his helmet goes outside, cut back just inside of him. Make one cut and
GO!
Reach gap to play call,. If no near threat, "chip" to near backer or safety
Downfield block near defender.
Open at a steep 5 O'Clock and give to back. Continue a full speed bootleg to opposite "D" gap to
hold DE / OLB.
Drive step to overtake playside "D" gap
Zone" will serve as our base running play that is effective both strong and weak to get a vertical push with the ball.
Zone' offers us two double-teams playside and affords our runner two options to gain positive yardage. From 'zone', a
ther running and passing plays are variations off the look that this play gives a defense.
F
-
8/14/2019 Shreveport HS Playbook
8/34
XLT LG C RG RTY
QB
A
Z
F
FORMATIONS:
48 / 49 JET SERIES
I -
ACE -
GUN -
EMPTY -
Jet" is our speed sweep series to allow individuals to reach the perimeter as fast as possible and isolate mismatche
orce defenders. We will put the ball carrier in motion before the snap and have the ball hiked once the runner reache
he backside tackle. Jet sweep is a perfect way to run the ball, especially when defenses stack the box. The presnap
motion will lend itself to forcing defenses to adjust their numbers on one side of the ball - we will attack the side with
he least amount of defenders from jet motion. Jet can be run by Z, A, or F to strong or weak sides.
PST
PSG
C
BSG
BST
Q
F
A
Y
Z
XPush vertically from the snap and look to crack on playside safety.
Recievers and Backs
Offensive Linemen
You will block force playside. Once the ball is hiked, shoot immediately to playside "D" gap looking
to seal / cut off first defender on the perimeter.
Open up away from the call and wall off the backside "C" gap defender.
Release upfield to cut off deep safety
If ball carrier - you are in motion, looking to reach 3/4 speed by the time you reach near tackle.
Receive the handoff and achieve full speed at playside tackle and head at a 45 degree angle for the
field numbers - look to cut upfield once the playside sa
Snap ball once ball carrier reaches backside tackle and open up to them and handoff with inside
hand. Continue running full speed on bootleg action away from play gaining width and depth.
Reach playside C gap
Reach playside B gap
Reach playside A gap
Release upfield immediately to cut off backer
Release upfield immediately to cut off backside backer
-
8/14/2019 Shreveport HS Playbook
9/34
X LT LG C RG RT Y
QB
A
F
Z
FORMATIONS:
VEER SERIES
I
ACE
GUN
24 / 25
We can run veer out of any 1+ back set. We use veer to gain a quick three yards and threaten the edge of a defense
eer works best when the edge player over commits to our perimeter run game, leaving us with a numbers advantage
side without having to block one defender. We run veer to the 1 technique / center shade (nose) side of the defensiv
ont.
PST
PSG
C
BSG
BST
Q
F
A
Y
Z
X
Down block / double team first down lineman to your side of the ball
Post / double team first playside down linememan
Down block / hinge block away from playside
Down block / hinge block away from playside
Press vertically 6 yards then release inside to block force player.
Recievers and Backs
Offensive Linemen
Step playside and immediately receive handoff. Aiming point is for the inside foot of the playsidetackle. Make no cuts / redirection until you are past the linebackers.
Step playside and continue laterally in an option-pitch relationship with the quarterback.
Release vertical upfield to block backside pursuit player.
Press vertically 6 yards then release inside to block backside force player.
Take one step to playside and handoff ball to fullback. Continue down the line staying parallel to the
line of scrimmage (attacking edge lineman).
Down block to first defender (inside linebacker)
-
8/14/2019 Shreveport HS Playbook
10/34
Using formations for match ups
-
8/14/2019 Shreveport HS Playbook
11/34
Protection
LT LG C RG RT
QB
B
LT LG C RG RT
QB
B
90 (right) protection 190 (left) protection
Quick passing game will consist of a two-digit called system. The first number indicates the protection used, thesecond number ( 0 9 ) indicate the route structure. The digit 0 will be for called routes.
All two-digit packaged plays will indicate this is a right oriented read / play. We will use turn back protection AWAY
from the call. Therefore, a two-digit route structure would be TO the right, requiring protection to protect the
backside (left). The remaining back(s) would release TO the call side in protection.
Conversely, a three-digit packaged route would be to the LEFT. It would be oriented to the left and be read to the left.
The backside now becomes the right side. The line would turn back to the right and the remaining back(s) would
protect to the left.
1 = Hitch
2 = Out3 = Slant
4 = Stop
5 = Turn
6 = Smash
7 = Post / Short
8 = Fade
B tag = backside designation to run a route package contrary to the callside package
-
8/14/2019 Shreveport HS Playbook
12/34
Quick Passing Game
LT LG C RG RT
QB1
2
3
2 1
91 / 191 Hitch
6 yds6 yds
get open
seam seam
The Hitch will be run by the widest receiver (#1) regardless of position. The receiver will read the alignment of the
corner. If the corners feet are 6 yards or deeper, the receiver will convert the route to a fade route. The receiver will
press the corner vertically then make a sharp break outside at 6 yards depth to the fade on the top of the sideline
numbers. The receiver should look for the ball on their outside shoulder outside the sideline numbers.
The second receiver from the sideline (#2) will run the seam route up the field. The second receiver is responsible for
clearing the 2nd defensive player from the outside and press the vertical seam. If the receiver is re-routed or jammed,
they must work to get their release and remain inside their original seam lane. If the 2 nd defender turns their shoulders
outside (to take away the hitch) the 2nd receiver should turn their shoulders inside and look for the football
immediately.
The tightreceiver or 3rd receiver (if present) will run a get open route that breaks at a depth of 7 yards. The receiver
can break into any route anywhere within the tackle box from a depth of 8 yards to 15 yards, so long as they do not
interfere with the seam route being run to their outside.Ideally, we would like the #3 receiver to attack the middle of
the field.
These route packages are mirrored (duplicated on each side) and the quarterback will be given the side of the field to
read. The quarterback is reading the alignment of the corner. If the corner is tighter than 5 yards, the #1 receiver will
automatically convert to a fade route and that is the route we want to throw outside the sideline numbers.We want to
throw hitches against loose or soft corners (corners who align deeper than 5 yards from the outside receiver). The
quarterbacks primary read on the Hitch route is the #2 defender (flat defender). The quarterback reads the shoulders
of this player. If the defenders (#2) shoulders stay parallel (basically back pedaling) we want to hit the hitch on the
third (plant) step. If the defenders (#2) shoulders turn and get outside of the seam receiver (getting into the lane of
the hitch route), the quarterback should immediately throw to the seam receiver.
-
8/14/2019 Shreveport HS Playbook
13/34
Quick Passing Game
LT LG C RG RT
QB1
2
3
2 1
92 / 192 Quick Out
6 yds get open
seam seam
4 yds
4 yds
6 yds
The Quick / Speed Out will be run by the widest receiver (#1) regardless of position. The receiver will read the
alignment of the corner. If the corners feet are 6 yards or deeper, the receiver will convert the route to a fade route.
The receiver will press the corner vertically then make an elongated release, starting at 4 yards depth. attacking the
outside shoulder of the corner. At a depth of 6 yards the receiver should make the distinct break outside, flat, parallel
to the line of scrimmage, squaring up to the quarterback.
The second receiver from the sideline (#2) will run the seam route up the field. The second receiver is responsible for
clearing the 2nd defensive player from the outside and press the vertical seam. If the receiver is re-routed or jammed,
they must work to get their release and remain inside their original seam lane. If the 2 nd defender turns their shoulders
outside (to take away the out / flat) the 2nd receiver should turn their shoulders inside and look for the football
immediately.
The tight receiver or 3rd receiver (if present) will run a get open route that breaks at a depth of 7 yards. The receiver
can break into any route anywhere within the tackle box from a depth of 8 yards to 15 yards, so long as they do not
interfere with the seam route being run to their outside.Ideally, we would like the #3 receiver to attack the middle of
the field.
These route packages are mirrored (duplicated on each side) and the quarterback will be given the side of the field to
read. The quarterback is reading the alignment of the corner. If the corner is tighter than 5 yards, the #1 receiver will
automatically convert to a fade route and that is the route we want to throw outside the sideline numbers.We want to
throw outs against loose or soft corners (corners who align deeper than 5 yards from the outside receiver). The
quarterbacks primary read on the out route is the #2 defender (defender over the second receiver). The quarterback
reads the shoulders of this player. If the defenders (#2) shoulders stay parallel (basically back pedaling) we want to
hit the quick out on the third (plant) step. If the defenders (#2) shoulders turn and get outside of the seam receiver
(getting into the lane of the out route), the quarterback should immediately throw to the seam receiver.
-
8/14/2019 Shreveport HS Playbook
14/34
Quick Passing Game
LT LG C RG RT
QB1
2
3
2 1
93 / 193 Slant
6 yds
slant
5 yds
6 yds
The Slant will be run by the widest receiver (#1) regardless of position. There is no conversion of these routes in this
package. The out-most receivers in this package run a route that begins with an outside stemming / vertical pressing
release, then a sharp and distinct break towards the inside (heading toward the far side goal post). Both the #1
receivers will run a on outside releasing stem, then breaking inside at 6 yards while the 2 nd receiver to the three
receiver side will also run the slant,except at a shallower depth.
The 3rd receiver strong or the 2nd receiver weak (basically the inside-most receiver on your side) will run the
shoot route. This route is a two step and break version of the quick out route. Against man coverage we would like
to press the defender vertically first to create greater separation as we break to the sideline.
Again, the quarterback reads the defender over the second receiver. If the defenders (#2) shoulders stay parallel
(basically back pedaling) we want to hit the shoot on the third (plant) step. If the defenders (#2) shoulders turn and
get outside of the seam receiver (getting into the lane of the out route), the quarterback should immediately throw to
the slant as the receiver turns into the break.
slant
shootshoot
slant
-
8/14/2019 Shreveport HS Playbook
15/34
Quick Passing Game
LT LG C RG RT
QB1
2
3
2 1
98 / 198 Fade
6 yds
seam
6 yds
The Fade will be run by the widest receiver (#1) regardless of position. There is no conversion of this route.The out-
most receivers in this package run a route that begins with an inside stem to create a greater cushion between the deep
defender and the sideline.
The 3rd
receiver strong or the 2nd
receiver weak (basically the inside-most receiver on your side) will run the breakout route. This route is an inside pressing vertical stem, which makes a sharp break flat to the sideline at a depth of 6
yards. Against man coverage we would like to press the defender vertically first to create greater separation as we
break to the sideline.
These route packages are mirrored (duplicated on each side) and the quarterback will be given the side of the field to
read. The quarterback is reading the alignment of the corner. If the corner is tighter than 5 yards, the quarterback will
throw the fade route. The seam route of the #2 strong receiver holds the deep safety from helping on coverage of the
fade. If the corner is deeper than 6 yards, the quarterback again has the option of reading the defender over the #2
receiver. If the defenders (#2) shoulders stay parallel (basically back pedaling) we want to hit the break out on the
third (plant) step. If the defenders (#2) shoulders turn and get outside of the seam receiver (getting into the lane of
the out route), the quarterback should immediately throw to the seam receiver.
break out
fadefade
break out
-
8/14/2019 Shreveport HS Playbook
16/34
Quick Passing Game
LT LG C RG RT
QB1
2
3
2 1
97/ 197 Short
6 yds
slant
5 yds6 yds
The premise of this package is to use the width of the field to our advantage pitting two receivers against one
defender, namely the defender over the #2 receiver. We want to make sure that whatever formation we align in, we
align with the field width in mind, exaggerating the split between receivers, so that the next available defender is a
great distance away.
The #1 receiver will run the short route, with the intention of replacing the position of the #2 defender at a depth of
3 4 yards. The receiver will attempt to get to this position as fast as possible, then throttle down to look for the ball
or another crease in the coverage. Versus man coverage, we want this receiver to stem or give an outside move to
generate separation between themselves and the #1 defender.
The #2 receiver(s) will each run a Post pattern, breaking at 6 yards depth and heading for the opposite side of the
field goal post. If there is a #3 receiver, they will run the exact same route, only breaking shallower at 5 yards.
The quarterback will take a 3 step drop (or even a quick 2 step) and read the #2 defender. If the #2 defender retreats,
open / turns shoulders to take the #2 receiver, the ball must be immediately fired to the #1 receiver. If the #2 defender
opens their shoulders away or comes to the line of scrimmage, the ball will be fired to the #2 receiver, breaking on thepost.
slant
shortshort
slant
-
8/14/2019 Shreveport HS Playbook
17/34
Quick Passing Game
LT LG C RG RT
QB1
2
3
2 1
96 / 196 Quick Smash
6 yds6 yds
get open
quicksmash
quick smash
This package is meant to marry the concepts of 90 / 191 Hitch but adjusted to victimize cover 2 type coverage.
The #1 receiver will run the hitch without a read they will run ONLY the 6 yard hitch. The receiver will run the 6
yard stem then plant and whip their head around to receive the hitch pass.
The #2 receiver will run a route identical to their seam route, but will make an aggressive plant and cut at 7 yards to
the outside. The aiming point for the quick smash for the #2 receiver is the difference between the deep #1 defender
and the short #1 defender.
The tight receiver or 3rd receiver (if present) will run a get open route that breaks at a depth of 7 yards. The receiver
can break into any route anywhere within the tackle box from a depth of 8 yards to 15 yards, so long as they do not
interfere with the seam route being run to their outside.Ideally, we would like the #3 receiver to attack the middle of
the field.
The quarterback takes their 3 step drop and reads the play side corner. If the corner backs up or gives ground up at
all, the ball is to be fired to the hitch. If the corner presses or remains shallow on our #1 receiver, the ball should be
placed between the deep (safety) defender and #1 (shallow corner) defender to that side
7 yds
hitchhitch
7 yds
-
8/14/2019 Shreveport HS Playbook
18/34
Quick Passing Game
LT LG C RG RT
QB1
2
3
2 1
95 / 195 Turn
6 yds
fade
6 yds
This package that provides us with an answer against the coverages that we will face that are geared to stop our hitch
passes as well as attacking the weaker pass defenders on the field (the linebackers). This package allows us to get rid
of the football as quickly as possible. This package is different than any other because it is not mirrored. There are
front side routes and backside routes. The backside receiver(s) run slants. The front side receivers (3) run their
various routes. If only two receivers are to the call side, the remaining back will run the #3 route. If there are twobacks in the backfield, the A back will initiate the #3 route.
The #1 receiver runs a fade. Because of this, they should line up wider than any other formation to isolate the play
side corner at a width of 16 18 yards. We want to press vertically from the snap to cut the corner off from breaking
on any underneath routes.
The #2 receiver, or the next receiver from the sideline, runs the turn route. It is important that this receiver is able to
get off the line of scrimmage with little or no interference (re routing / jamming). If we cannot get off the press from
the #2 defender, we have no route. Getting up field at a depth of 6 yards, they will simply turn around and look for the
ball. Once turned, the receiver can flatten out toward the sideline. Once the receiver catches and secure the pass, they
are to pivot and turn and get UP field immediately.
The #3 receiver or the inside most receiver, takes one or two steps from the line of scrimmage then aiming (shooting)
for 4 yards depth to the sideline. Once reaching the flat part of the route, the receiver snaps their head around to
look for the ball. Once securing the ball, the receiver turns up field down the sideline.
The quarterback will take a 3 step drop and again read the #2 defender. If the #2 defender WIDENS (to the shoot),
then the turn route is open and the ball must be fired immediately to the #2 receivers outside shoulder pad..
If the #2 defenders shoulder turn and he hangs in the area, the quarterback fires the shoot route immediately.
turn
shoot
slant
slant
-
8/14/2019 Shreveport HS Playbook
19/34
Quick Passing Game
LT LG C RG RT
QB1
2
3
2 1
94 / 194 Stop
9 10 yds9 - 10 yds
get open
seam seam
The Stop package is extremely similar to the the 98/198 Fade package, but differs with the #1 receiver running the
stop / deep drop out. Nothing should look different to the difference, and we want the #1 receiver to sell the fade
route, then drop out at the last minute.
The #1 receiver will run the vertical pressing fade route to a depth of 9 10 yards, then violently whip their headaround, stopping to break back outside toward the sideline and toward the quarterback
The second receiver from the sideline (#2) will run the seam route up the field. The second receiver is responsible for
clearing the 2nd defensive player from the outside and press the vertical seam. If the receiver is re-routed or jammed,
they must work to get their release and remain inside their original seam lane. If the 2 nd defender turns their shoulders
outside (to take away the hitch) the 2nd receiver should turn their shoulders inside and look for the football
immediately.
The tight receiver or 3rd receiver (if present) will run a get open route that breaks at a depth of 7 yards. The receiver
can break into any route anywhere within the tackle box from a depth of 8 yards to 15 yards, so long as they do not
interfere with the seam route being run to their outside.Ideally, we would like the #3 receiver to attack the middle of
the field.
These route packages are mirrored (duplicated on each side) and the quarterback will be given the side of the field to
read. The quarterback should deliver the ball to the outside armpit of the #1 receiver at a depth of 9 yards.
-
8/14/2019 Shreveport HS Playbook
20/34
ntroducing in-depth concepts of sprint-outntroducing in-depth concepts of sprint-outpass game, play-action passes, and runpass game, play-action passes, and run
game variations.game variations.
-
8/14/2019 Shreveport HS Playbook
21/34
FORMATIONS:
ZONE / STRETCH BOOT PASS ZONE SERIES
I -
ACE -
GUN -
EMPTY -
Fake handoff, continue on boot action. Read PS 1 to PS 2.You should be releasing the ball by the time you plant at the
width of the tackle. If you havent thrown, continue running
the football upfield.
BootQB
Press outside vertically. At a depth of 5 yards, break inside
across the formation and flatten out.Drag (if applicable)BS No.3
Press outside vertically. At a depth of 6 yards, break inside
across the formation gaining depth no greater than 8 yards. Get
behind the linebackers!DragBS No.2
Press upfield vertically for a depth of 12 yards, then make a
sharp break inside towards the middle of the field.PostBS No.1
NAPS No.3
Hard inside release to a depth of 6 yards, then whip back
inside and towards the sideline at the same depth.Whip (if applicable)PS No.2
Hard inside release to 8 12 yards, then a sharp 45 degree
break to the deep sidelineCornerPS No.1
Coaching PointsRouteReceiver
X LT LG C RG RT Y
QB
A
Z
F
ust like the zone/stretch pass, we want to take advantage of over-aggressive defenses that are trying to stop our
ase runs. However, with the tag 'BOOT' we are going opposite of the called run. If we call a run to the left, we are
oing to be passing to the right. By 'booting' away from the run action, we are putting pressure on the defense to
efend the length and width of the field while attempting to stop our base runs.
-
8/14/2019 Shreveport HS Playbook
22/34
ZONE / STRETCH PASS ZONE SERIES
I -
ACE -
GUN -
EMPTY -
Fake handoff, and immediately set up for throw at a depth of 7
yards. Read PS 1 to PS 2. If no one open run inside.Half RollQB
Press inside vertically. At a depth of 5 yards, break inside
across the formation and flatten out.DragBS No.3
Press inside vertically. At a depth of 6 yards, break inside
across the formation gaining depth no greater than 8 yards. Get
behind the linebackers!Drag (if applicable)BS No.2
Press upfield vertically for a depth of 12 yards, then make a
sharp break inside towards the middle of the fieldPostBS No.1
Release vertically upfield, looking to occupy the middle of the
field.
Get Open (ifapplicable)PS No.3
Release outside, get vertical, then at a depth of 10 yards,
make a sharp break outside towards the sideline gaining depth.SmashPS No.2
Release outside and vertical look for the ball outside
towards the sideline.FadePS No.1
Coaching PointsRouteReceiver
X LT LG C RG RT Y
QB
A
ZF
one & Stretch pass will look and be executed exactly the same. This is simple a play-action pass off of these runs
he pass will be to the same side as the run. After faking the handoff, the quarterback will quickly set up for the pass
ehind the back and make the read for the throw. We want to victimize aggressive run support that tries to stop our
ase runs.
-
8/14/2019 Shreveport HS Playbook
23/34
X LT LG C RG RT Y
QB
A
Z
FORMATIONS:
ZONE SERIES
I
ACE
GUN
34 / 35 ZONE BOB
PST
PSG
C
BSG
BST
Q
F
A
Y
Z
X
Drive step to overtake playside "C" gap
Drive step to overtake playside "B" gap
Drive step OR CUT to overtake playsdie "A" gap
Drive step OR CUT to overtake backside "A" gap - if no defender, cut backside linebacker
Downfield block near safety.
ecievers and Backs
Offensive Linemen
Immediately open up to playside gap and fire through gap just outside of guard. Drive playsidelinebacker out of the seam.
Take first step laterally reading the 1st playside down defender. If his helmet goes inside, push the
vertical seam immediately. If his helmet goes outside, cut back just inside of him. Make one cut and
GO!
Reach gap to play call,. If no near threat, "chip" to near backer or safety
Downfield block near defender.
Open at a steep 4/ 8 O'Clock and give to back. Continue a full speed bootleg to opposite "D" gap to
hold DE / OLB.
Drive step to overtake playside "D" gap
his is the exact same play as "zone", with the exception is has been tagged "BOB" (back on backer) - the full back
will attack the first playside linebacker.This play becomes a lead isolation play against the playside linebacker to the
oint of attack of our standard zone play. Instead of blocking away from the tight end, the fullback will take off to the
rea just outside of the playside guard and immediately climb to the 2nd level, looking to drive out the first linebacker
ver the guard.
F
-
8/14/2019 Shreveport HS Playbook
24/34
X LT LG C RG RT Y
QB
A
Z
FORMATIONS:
ZONE SERIES
I
ACE
GUN
36 / 37 STRETCH
PSG
C
BSG
BST
Q
F
A
Y
Z
X
Drive step to overtake playside "C" gap
Drive step to overtake playside "B" gap
Drive step OR CUT to overtake playsdie "A" gap
Drive step OR CUT to overtake backside "A" gap - if no defender, cut backside linebacker
Downfield block near safety.
ecievers and Backs
Open flat and look to block first outside defender in backside "C" gap - block any penetration first
along route.
Take first step laterally reading the 2nd playside down defender. If his helmet goes inside, push thevertical seam immediately. If his helmet goes outside, head for the sideline outside of him. Make one
cut and GO! If the seam does not open, at the very least we want you stepping out of bounds at the
LOS.
Reach gap to play call - look to double the end defensive player with the tackle. If no near threat,
"chip" to near backer or safety
Downfield block near defender.
Open at a steep 5 O'Clock and give to back. Continue a full speed bootleg to opposite "D" gap to
hold DE / OLB.
his is essentially our OUTSIDE ZONE play. Stretch is meant to press the area outside the tackle and either climb
ertically through the crease outside of the tackle, or bounce outside toward the sideline. Different than zone, where
we looked to get vertical movement on defenders, with stretch, we are looking to spread the defense out horizontally
We want to stretch the defense horizontally playside. Ideally, we do not want to cut these runs back.
F
-
8/14/2019 Shreveport HS Playbook
25/34
X LT LG C RG RT Y
QB
A
Z
FORMATIONS:
ZONE SERIES
I
ACE
GUN
36 / 37 STRETCH BOSS
PST
PSG
C
BSG
BST
Q
F
A
Y
Z
X Downfield block near safety.
ecievers and Backs
Offensive Linemen
Open flat and look to block first outside defender in backside "C" gap - block any penetration firstalong route.
Take first step laterally reading the 2nd playside down defender. If his helmet goes inside, push the
vertical seam immediately. If his helmet goes outside, head for the sideline outside of him. Make one
cut and GO! If the seam does not open, at the very least we want you stepping out of bounds at the
LOS.
Reach gap to play call,. If no near threat, "chip" to near backer or safety
Downfield block near defender.
Open at a steep 5 O'Clock and give to back. Continue a full speed bootleg to opposite "D" gap to
hold DE / OLB.
Drive step to overtake playside "D" gap
Drive step to overtake playside "C" gap
Drive step to overtake playside "B" gap
Drive step OR CUT to overtake playsdie "A" gap
Drive step OR CUT to overtake backside "A" gap - if no defender, cut backside linebacker
his play is exactly like "stretch" with the exception of tagging it with "BOSS" (back on Strong Safety / OLB) - the fu
ack will attack the first 2nd level defender outside of the Y.
F
-
8/14/2019 Shreveport HS Playbook
26/34
X LT LG C RG RT Y
QB
A
F
Z
FORMATIONS:
VEER SERIES
I
ACE
GUN
14 / 15 FOLLOW
Follow" is run exactly like regular veer, except the fullback through the playside hole will serve as an isolation blocke
or the quarterback, who fakes the handoff, andfollows the fullback through the hole.
PST
PSG
C
BSG
BST
Q
F
A
Y
Z
X
Down block / double team first down lineman to your side of the ball
Post / double team first playside down linememan
Down block / hinge block away from playside
Down block / hinge block away from playside
Press vertically 6 yards then release inside to block force player.
Recievers and Backs
Offensive Linemen
Step playside and immediately receive handoff. Aiming point is for the inside foot of the playsidetackle. Make no cuts / redirection until you are past the linebackers.
Step playside and continue laterally in an option-pitch relationship with the quarterback.
Release vertical upfield to block backside pursuit player.
Press vertically 6 yards then release inside to block backside force player.
Take one step to playside and handoff ball to fullback. Continue down the line staying parallel to the
line of scrimmage (attacking edge lineman).
Down block to first defender (inside linebacker)
-
8/14/2019 Shreveport HS Playbook
27/34
XLT LG C RG RTY
QB
A
Z F
FORMATIONS:
48 / 49 JET (H/Z/F/X/A) __ REVERSE JET SERIES
I -
ACE -
GUN -
EMPTY -
his is the counter off of our jet sweeps, which stretch a defense horizontally. Once we have conditioned defenses
nto over pursuing to stop the jet sweep, we can reverse the action with any of the original playside receivers. We wil
imply tag the player's position we wish to reverse the field with. We will call the jet play, run jet motion, block for the
riginal jet play - the only thing different will be the reversing ball carrier and the back in the backfield and quarterbac
who will be following action away from the jet motion and be lead blockers for the reversing ball carrier.
PST
PSG
C
BSG
BST
Q
F
A
Y
Z
XPush vertically from the snap and look to crack on playside safety.
Recievers and Backs
Offensive Linemen
You will block force playside. Once the ball is hiked, shoot immediately to playside "D" gap looking
to seal / cut off first defender on the perimeter.
Open up away from the call and wall off the backside "C" gap defender.
Release upfield to cut off deep safety
If ball carrier - you are in motion, looking to reach 3/4 speed by the time you reach near tackle.
Receive the handoff and achieve full speed at playside tackle and head at a 45 degree angle for the
field numbers - look to cut upfield once the playside sa
Snap ball once ball carrier reaches backside tackle and open up to them and handoff with inside
hand. Continue running full speed on bootleg action away from play gaining width and depth.
Reach playside C gap
Reach playside B gap
Reach playside A gap
Release upfield immediately to cut off backer
Release upfield immediately to cut off backside backer
-
8/14/2019 Shreveport HS Playbook
28/34
XLT LG C RG RTY
QB
A
Z F
FORMATIONS:
48 / 49 JET (F/A) __SHOVEL JET SERIES
I -
ACE -
GUN -
EMPTY -
his is our true counter play off of Jet sweep action. We are attacking the backside defensive end, who we are
ptioning on. We will fake Jet sweep, then the quarterback will continue on a wide and deep path to stretch the
efensive end to contain them. The remaining back will take off on a path to where the defensive end was originally
ned up. If the defensive end attacks the quarterback, the quarterback pitches inside to the back. If the defensive en
ttacks the back, the quarterback continues to run outside for a gain.
PST
PSG
C
BSG
BST
Q
F
A
Y
Z
XPush vertically from the snap and look to crack on playside safety.
Recievers and Backs
Offensive Linemen
You will block force playside. Once the ball is hiked, shoot immediately to playside "D" gap looking
to seal / cut off first defender on the perimeter.
Open up away from the call and wall off the backside "C" gap defender.
Release upfield to cut off deep safety
If ball carrier - you are in motion, looking to reach 3/4 speed by the time you reach near tackle.
Receive the handoff and achieve full speed at playside tackle and head at a 45 degree angle for the
field numbers - look to cut upfield once the playside sa
Snap ball once ball carrier reaches backside tackle and open up to them and handoff with inside
hand. Continue running full speed on bootleg action away from play gaining width and depth.
Reach playside C gap
Reach playside B gap
Reach playside A gap
Release upfield immediately to cut off backer
Release upfield immediately to cut off backside backer
-
8/14/2019 Shreveport HS Playbook
29/34
Roll Out Protection
LT LG C RT
QB
B
West (Left) protection East (Right) protection
Our deep passing game will be premised on getting outside quickly to make quick decisions and stretch the defense.
We will rely solely on sprint out passing to minimize our liabilities in protection before the ball is thrown.
We will aggressively step play side (the side we are sprinting out to), with the backside tackle gaining depth and
fanning the last defensive linemen outside. The remaining back will become the additional edge blocker to ensure the
quarterback can get outside of the pocket. By relying on sprint out passing, the quarterback is afforded multiple
options to minimize our risks in the passing game. The quarterback can legally now throw the ball away, run with it,
or choose between two or three receivers to throw to.
The Sprint Out passing game is premised on five concepts that can be adjusted to attack a multitude of defensive
coverages. To facilitate learning and identifying each package, we will refer to each package after a major city along
the Gulf Coast following Interstate 20.
Dallas Mesh package
Monroe Triangle package
Jackson Smash package
Birmingham Cross package
Atlanta Over package
We will just call the formation, West / East, and the package to run.
Ex.
Ace F Motion East Dallas
Ace East Birmingham
Kings Z Motion West Atlanta
RGLT LG C RT
QB
B
RG
-
8/14/2019 Shreveport HS Playbook
30/34
Roll Out Passing Game
LT LG C RG RT
QB1
2
3
2
1
Dallas
6 - 8 yds
Dallas is the basis of our deep game passing. It is built on the Mesh principle of a play side flood of receivers in
close proximity. The Dallas package affords us multiple throwing options regardless of coverage used.
BootQB
NABS No.3
NABS No.2
PostBS No.1
FlatPS No.3
SmashPS No.2
WhipPS No.1
Coaching PointsRouteReceiver
10 - 12yds
5 yds
3 yds
-
8/14/2019 Shreveport HS Playbook
31/34
Roll Out Passing Game
LT LG C RG RT
QB1
2
3
2 1
Monroe
9 10 yds
Monroe builds off the Dallas package premised on building a triangle read for the quarterback and straining
defensive coverages.
BootQB
NABS No.3
NABS No.2
PostBS No.1
OptionPS No.3
WhipPS No.2
FadePS No.1
Coaching PointsRouteReceiver
-
8/14/2019 Shreveport HS Playbook
32/34
Roll Out Passing Game
LT LG C RG RT
QB1
2
3
1
Jackson
9 10 yds
Jackson alters the routes presented thus far with creating two inside and two outside receiving options at various
levels of the defensive coverage.
BootQB
NABS No.3
NABS No.2
FadeBS No.1
Get OpenPS No.3
SmashPS No.2
PS No.1
Coaching PointsRouteReceiver
-
8/14/2019 Shreveport HS Playbook
33/34
Roll Out Passing Game
LT LG C RG RT
QB1
22 1
Birmingham
9 10 yds
Birmingham is built to create a mesh / cross in the middle of the field. This concept affords itself to initiate a rub /
pick of the middle defender(s), freeing up one or both receivers in a seam.
BootQB
BS No.3
CrossBS No.2
FadeBS No.1
PS No.3
PostPS No.2
Drag / CrossPS No.1
Coaching PointsRouteReceiver
-
8/14/2019 Shreveport HS Playbook
34/34
Roll Out Passing Game
LT LG C RG RT
QB1
2
3
1
AtlantaAtlanta is designed to create a three-level crossing read to stress a defense. We want to reach the perimeter quickly
and attack one side of the field at various levels.
BootQB
DragBS No.3
(Middle)Cross
BS No.2
(Deep) CrossBS No.1
NAPS No.3
FlarePS No.2
GetTake TwoPS No.1
Coaching PointsRouteReceiver