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New technologies
Email pen,waterproof anything,wearable computers
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Email Pen
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A new technology
Email pen
Design council– CASE STUDY
www.design-council.com.uk
Email pen enables users to read and write emails from home without a personal computer. When writing with the email pen, as you would with any normal pen, your handwritten information is translated into digital data and displayed on a built-in screen. ResultThe email pen has created a vast amount of interest and publicity for CCL. They rely on clients for 70 per cent of their business and the publicity from the email pen has enerated many welcome enquiries into their product development expertise.
ConclusionA pen that you can use to write and send emails will have huge appeal. It has a simple, single, functionality - unlike many of today's high-tech gadgets, which people find difficult to use and understand.
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If everything in our house or office was waterproof , it would be possible to do the daily cleaning with a hose and also we could work anywhere we wanted without worrying about weather conditions.
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Technology
Waterproof
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Which tools and equipments we use can be waterproof
*Clothes (for skiing,diving ...)
*Electronic devices (mp3 player,keyboard,mouse...)
*paper and notebooks for working outdoor or under sea)
*Cases for protecting anything against water
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Technology -Waterproof
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Waterproof and portable keyboard
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Technology
Waterproof-Portable
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Technology
Wearable computers
The MIT/IDEO project is a joint effort between the MIT Media Lab and IDEO Product Development to address the human side of wearable computing. Using a scenario-driven conceptualization process, the groups converged on two tales involving very different individuals: Kio and Guy. The scenarios explore the personal significance of wearable computing and try to understand how a single core technology could be utilized and interpreted in various ways.
The technologies that the scenarios describe are from the not too distant future. Many elements are in beta form today. The intent of this project is to map, from a user perspective, where these technologies could go and to provide some guidance in their application.
KIO
GUY
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Technology
Wearable computers
Scenario 1
MIT + IDEO
www.media.mit.edu/wearables
My name is Kio. I’m a 19 year-old sophomore at MIT. I moved into a dorm when classes started last September to be closer to my friends at school. My parents live in Lexington and I did the daily commute thing last year, but now I want to have more independence, though I usually go home on Sundays to have a good dinner, do some laundry and see my folks (in that order).
As far back as I can remember, we always had computers at home. As a kid, I was really into playing games on my Mac Quadra. Now I’m really into wearables and I’ve being using them for almost a year. Wearables are really cool.
I have an audio-based interface that allows me to integrate ambient sound, music, telephony, and system information. It’s kind of like having a soundtrack for my life. I can even have BSB in the background while I’m talking to my friends. When one of them is in the same room with me and the other one is in Japan… no problem! The three of us can listen to the same song at the same time and it really feels like we’re in the same place.
My parents were a bit worried about me not having a social life because of how much time I used to spend in front of computers. Somehow they feel a lot better about wearables. Now, my computer is always with me. I use my wearables all the time, everywhere. I’ve never been more connected, or more free, in my whole life. My friends all use wearables. If we want, we can stay in constant contact with each other, with school, even with our families. But we’re not replacing reality; we’re enhancing it.
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Technology
Wearable computers
Scenario2
My name is Guy Levesque. I am a 54 year-old Director of Oriental Antiquities with Sotheby’s. I live in Paris, or rather, I should say that my family lives in Paris. I spend a third of my time there, a third in London and a third traveling, usually in Asia. Although I have an office in Paris, my principal office is in London, where Sotheby’s headquarters is located. My personal assistant is also based there. Though we sometimes don’t see each other for days at a time, we stay closely connected through our wearable computing system. It is a very advanced version that allows other users to interact with the system, further enhancing the communications possibilities.I have been using wearable computing technology for almost three years. At the beginning there were problems. The elements were cumbersome, not always reliable and quite expensive. But just as with computers, those issues have been resolved at a fantastic pace. Today, systems are nearly invisible and achieve a level of sophistication and design quality that make them a pleasure to use, even a symbol of status.For me, the significance of wearables is their seamless integration into my wardrobe, lifestyle and business world. In the past, technologies only made me more accessible, which could sometimes be annoying, frankly. With wearables, I am much more in control of my network. It’s like having my assistant with me all the time.
MIT + IDEO
www.media.mit.edu/wearables
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Wearable computers-education
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Technology
Xyberkids
The specially designed XyberKids pack makes this discrete,lightweight and durable package easy for students to take with them from home to school and everywhere in between. Various software programs allow the MA® V to becustomized for students' specific needs, allowing the product to grow with the students as they learn.The XyberKids product is a multi-component solution for students who face the challenge of a disability, allowing them to have a powerful computer with them everywhere they go.
www.xybernautonline.com
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Wearable computers-
Daily use
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Technology
Poma
Xybernaut has entered into the consumer market with poma™ , a personal multimedia appliance. Poma is a featherweight CPU with an advanced head mount display that delivers instant access to email, internet, music, games and more.
Poma is comprised of three discrete components: the CPU, the VGA** Liquid Crystal Head Mount Display and the Optical Pointing Device.
/www.xybernautonline.com
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Wearable computers-
Daily use
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Technology
MIThrill
MIThril is a next-generation wearables research platform developed by researchers at the MITMedia Lab.The goal of the MIThril project isthe development and prototyping of new techniques of human-computer interaction for body-worn applications. Through the application of human factors, machine learning, hardware engineering, and software engineering, the MIThril team is constructing a new kind of computing environment and developing prototype applications for health, communications, and just-in-time information delivery.
www.media.mit.edu/wearables/mithril/