Download - Serious Games Network
SeriousGamesNetwork
Mar$nSillaots02.11.2012
Terminology
• SeriousGames– Gamesforseriouspurpose
– Notonlyforentertainment– E.g:educa$on,defense,healthcare,…
• Network– Shareinforma$onandprac$ces
– Nottoproducesomething
GoalofthePresenta8on
ShareTallinnUniversityexperiencesinseriousgames
A:Jump,B:ShootWhatmorecouldyouneed
WeryDemo$va$onal.com
TallinnUniversityExperiences
• Past– SeleagandTimeMesh
– PayTecandInterac$veLearningDesktop• Present
– SEGAN–SeriousGamesNetwork– iTecscenario‐Studentsdesigningeduca$onalgames
• Future– siLangproject– GameInterac$onscourse
2009–2011www.seleag.eu
SELEAGGoal
Developeduca$onalgameforteachinghistoryofEurope
• 12‐15agestudents• 1400‐2000periodofEuropeanhistory• Mul$disciplinary:history,geography,economics,socialandculturalaspects
• Mul$lingualandMul$player
• Online• Extendable
www.timemesh.eu
GoalsoftheHistoryCurriculum
• Risetheinterest• Understandmainterminologyofhistory• Acquirechronologicalframework
• Knowthemap• Understandtheconnec8onsbetweenpresentandpast• Seetheconnec$onsbetweendifferenthistoricalevents• Understandthatoneeventcanbeinterpreteddifferently• Developskillsneededforjus$fyingpersonalopinion• Putlearnersintheposi$onofpeoplelivedinthepast• DefinesitselfasamemberofEurope
ImportantProcessesthatShapedEuropeDuringLast600Years
• Reforma$on• Frenchrevolu$on• Industrialrevolu8on• Thebornofna$onbasedcountries• Mari8meHistoryandColonialcountries• IWorldwar• IIWorldwar• Coldwar• EuropeanUnion• CollapseoftheSovietUnion
ScenariooftheGame
• Somethingwentwronginthehistory• Gamerealityisdifferentfromtherealreality
• Playerhastogobackin$meandfindoutwhatwentwrong
• Fixitthroughseveraltasks• Gettoknowthehistory• Passthegame
Interac8veLearningDesktopToolforsuppor$ngkidsdevelopment
2011
EnterpriseEstoniaInnova$onvouchergrantPayTek
Problem:smallkidsarenotabletousekeyboardandmouse
Solu$on:useRFIDforstar$ngso\wareandtouchscreenformanipula$ngthe
applica$ons
PayTecGoal
Createinterac$vedeskformakingconnec$onbetweencomputerenvironmentandrealworldandsupportkidsmentalandphysical
development
HowitWorks
• RFIDcardisgluedtothetoy• KidisplacingthetoyonRFIDreader
• RFsignalstartstheso\ware• Applica$onismanipulatedfromthetouchscreen
FinalOutcome
www.paytek.eu/en/our-products/kidstable
SeriousGamesNetwork2011‐2014
SEGANSummary
• Start:01.12.2011• Finish:31.11.2014• Dura$on:36m
• Budget:~€0.6m
• Partners:13=10Universi$es+3SME’s
• seriousgamesnet.eu
• SegangroupinFB• seriousgamesnet.eu
SEGANPartners• ISEP‐Ins$tutoSuperiordeEngenhariadoPorto• VC‐VirtualCampusLda.‐PortugalSME• UoL‐FEUL‐UniversityofLjubljana• UCLAN‐UniversityofCentralLancashire• KAHO‐KatholiekeHogeschoolSt.Lieven• UNIZAR‐UniversidaddeZaragoza• TallinnUniversity• UTH‐UniversityofThessaly• AET‐AndamioEduca$onandTechnology‐SpainSME• Accord‐AccordInterna$onals.r.o.‐CzechSME
• Corda‐Cordiaa.s.‐SlovakiaSME• CIT‐CorkIns$tuteofTechnology• UCM‐UniversidadComplutensedeMadrid(Baltasar)
SEGANGoals
• Systema$zetheEuropeanapproachestoSeriousGames
• Crea$onofEuropeanAssocia$onofGameBasedLearning
SEGANTasks
• Combinetheory,researchandprac$ce• Coordinatecommunica$onbetweenprojects
• Promotecommunityofprac$ce
• Evaluateexis$ngprojectandresults• Exchangeideasandexper$se
SEGANMethods• Virtualcommunica$on
– seriousgamesnet.eu/community
– www.facebook.com/groups/segan
• Facetofacemee$ngs
• Publica$ons• Conferences• Summerschools
– 2012–Zaragoza– 2013–Tallinn– 2014–Cork
seriousgamesnet.eu/community
SEGANTallinnSummerSchool
• IntegratedwithTallinnSummerSchool– summerschool.tlu.ee
• 15‐20July2013(1w)• InEnglish• Targetgroups:
– teachersinterestedinGBL– interna$onalstudentsinterestedingamedevelopment
• Schedule– 1stday–introlectures– 2–4day–developingeduca$onalgames
– 5thday–closingconference
summerschool.tlu.ee
Innova8veTechnologiesforanEngagingClassroom
LearningScenario:StudentsDevelopingEduca$onalGames
iTECSummary
• Innova$veTechnologiesforanEngagingClassroom
• Framework:7FP
• Start:01.09.2010• Finish:31.11.2014• 5cycles• Partners:27from15countries
• Maincontractor:EuropeanSchoolnet
• FromEstonia:TigerLeapFounda$on
• itec.eun.org
itec.eun.org
iTECGoal
Developengagingscenariosforlearninginthefutureclassroom
iTECAc8vi8es
• Designinnova$velearningscenarios• Developtoolsthatsupportscenarios• Pilotscenariosandtoolsinschools
iTECScenariositec.aalto.fi/scenarios
StudentsDevelopingEduca8onalGames
• Introduc$onofeduca$onalgames• Evalua$oncriteriaforgames
• Selec$onofthecurriculumtopic
• Gamedesign
• Develope.g.with<eAdventure>• Involvingexperts• PublishedgamesinInternet
• Evalua$onofgames
• Youngerstudentstestgames
e‐adventure.e‐ucm.es
iTECGameScenarioPilo8ng
• May2012–pre‐pilot– InEstonia1teacher
• Oct–Dec2012–pilot• Jan–Feb2013‐evalua$on
– InEstonia~20teachers– Teachersfrom12countries
GamesIntroducedbyStudentsDuringPre‐Pilot
• Estoniaboardgame
• ListenCDdameforlearningwords• Dominoboardgame
• ProfessorLaytonadventurehqp://professorlayton.nintendo.com• L.ANoiredetec$vehqp://www.rockstargames.com/lanoire
• Sims3hqp://www.thesims3.com
• LiWleBigPlanetpuzzlehqp://www.liqlebigplanet.com• NBA2k12sportshqp://www.2ksports.com/games/nba2k12
• FIFA11sportshqp://www.ea.com/soccer/fifa• Portal2puzzlehqp://www.thinkwithportals.com
Pre‐pilotStudent’sGameDesigns
• EscapefromtheZoo• AngryDog• Dogboardgame
siLangProject
SeriousGamesonLanguageLearning2012‐2014
siLangSummary
• Framework:LifeLongLearning• Start:1Dec2012• Finish:30Now2014• Dura$on:24mo
• Kickoff:10‐11Dec2012Volos• Workload:1502D
• Budget:399071€• Partners:6
siLangPartners
• UTH‐UniversityofThessaly(Greece)• HCT‐HiSTContractResearch(Norway)• CERETETH‐CentreforResearchandTechnologyThessaly(Greece)
• UniversitàdegliStudi“GuglielmoMarconi”(Italy)
• TLU‐TallinnUniversity(Estonia)• EWF‐EuropeanWeldingFedera$on(Belgium)
siLangContent
• Seriousgamesonlanguagelearning• Usedinarmytotrainsoldiersrapidly
• Workinglanguage‐vehicularlanguage‐bridgelanguage‐linguafranca‐thirdlanguage
• Culturalissues,non‐na$vespeakers,fieldofengineering– e.gGreekuseEnglishinSpain‐specificpronuncia$on,culturalprac$cesthataffectcommunica$on,…
WhoSaysVideogamesdon’tpayoffinreallife?
Mo$fake.com
siLangGoal
• Developseriousgameforlearningvehicularlanguages(linguafranca)intheworkplace(takingintoaccountculturalaspects)
siLangTasks
• Analyzecurrentstatusoflanguagelearning• Developsoundgame‐baseddidac$calframework
• Technicalimplementa$onofthegame
• Learningac$vi$es• Valida$onofthegame
• Dissemina$on
• Exploita$on
GameInterac8onsCourse
2013
CourseSummary
• PreviouslytaughtbyUlfHagen• Belongstomastercurriculums:
– Interac$veMediaandKnowledgeEnvironmentsimke.tlu.ee
– Bal$cFilmandMedia‐CrossMediawww.bfm.ee/programmes/crossmedia
• Feb–May2013
• 3EAP
CourseGoals
• Gameresearchandtheory• Gamedesign
• Gameimplementa$on
GameInterac8onsCourseDesign
• Gamifica$onorGameBasedCourseDesign– Usinggamemechanicsandelementsforcoursedesign
– Mul$‐playerrealworldeduca$onalgame
• PhDthesis– Researchprojectfordesigningandrunningthecourse
GameMechanicsasCourseElements
• Luck–randomexercises• Leadership–teamandproduc$onmanagement
• Strategy–planningac$vi$es• Compe$$on–vo$ng,reviews
• Diplomacy–interac$onwithstudents
• Resourcemanagement–collec$ngstudymaterials
GameElementsinCourse
• Learningenvironment–GameWorld
• Students–Avatars,players• Teacher–Gamemaster• Grades–PointsandLevels• Tasks
– Quests– DefeatNPCs– Collectitems
– Cra\items
• Exam‐BossFight
GameOver
Demo$va$onal.com