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By ARENA, LLC
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A live social networking game
to avoid awkward social
situations that makes meeting
new people easy and fun.
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User NeedUser Need
Meeting people is hard, especially in moments of transition
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Target MarketTarget Market
14-35
People in new social situations
High school
Camp/Retreat
College
Party
Conferences
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Market SizeMarket Size
269 Million
Incoming high school freshmen
8.2 Million
Incoming college
freshmen6.9 Million
Conference Attendees
205 Million
People relocating to city centers
37.5 Million
Camp Participants
11 Million
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Competitive Analysis
LIVE
PLAY
SOCIALIZE
FarmvilleZynga
FacebookTwitter
Instagram Match.com
Meetup.com
Foursquare
VIRTUALROPED
IN
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Revenue StreamsRevenue Streams
FreeIncludes advertisements from local businesses
Includes basic game play features
$1.99One time purchase
Includes more features, such as ability to reconnect with friends through app, create events, and receive location-based alerts
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Spreading the Word
Spreading the Word
Leverage Social Networking sites
Facebook, Twitter, Youtube
Word of Mouth
In-game Incentives to Invite Friends
Partner with Community Leaders
college administrators
event hosts and managers
organizations with similar missions
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Future Development
Future Development
Expanding Rewards
Points Store
Gift rewards to friends
New Channels to Reconnect
Event builder feature
Upping the Ante of Game Play
Advanced levels for the app
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A live social networking game
to avoid awkward social
situations that makes meeting
new people easy and fun.
A live social networking game
to avoid awkward social
situations that makes meeting
new people easy and fun.
![Page 16: Roped in](https://reader035.vdocuments.site/reader035/viewer/2022081515/55892683d8b42ad72f8b467e/html5/thumbnails/16.jpg)
Thank You