Designed as a challenge to myself and as a study on mobile games, GCSZ was quickly prototyped and released on mobile in the span of a month, with most of the time devoted to experimenting with touch input.
Mailitary Service was built as a part of a project to fix an arcade machineand supply it with games. As such, it features simple gameplay, fun and short gameplay.
Summer 2017Gotta Catch Some Z’sPersonal ProjectsDesigned as a challenge to myself and as a study on mobile games, GCSZ was quickly prototyped and released on mobile in the span of a month, with most of the time devoted to experimenting with touch input.
Summer 2017Gotta Catch Some Z’s
Personal Projects
Mailitary Service Lead Programmer, Fall 2018, 24 Hours.
Game Programmer, Spring 2018, 48 Hours. As a hypercasual endless falling game that utilizes vocal input to avoid obstacles, AAAaaa! was my second experience at a game jam. My role onthe team was to develop the basic gameplay elements.
*For More Projects including 3D,VR and other experiments, feel free to browse through my website.
AAAaaa!Game Jams
Lead Programmer, Fall 2018 - Spring 2019Magus Descent is a 2D Action Platformer with a fighting game input system and a modular attack system. As lead programmer, I was responsible for overseeing the implementation of features while also developing the systems of the game.
Magus DescentDevelopment Experience
Languages: C, C++, C#, Java, Javascript
Skillset Unity Engine / Unreal Engine 4 / Visual Studio B.F.A in Game and Interactive Media DesignSavannah College of Art and Design (SCAD)Education
Contact 678-643-2919/ [email protected]
Programmer/Game Designer
Console.WriteLineConsole.WriteLine ("I am here to improve, experiment, and iterate."); ("I am here to improve, experiment, and iterate."); ("I am here to improve, experiment, and iterate.");
https://bit.ly/AlwaysIterate