![Page 1: POP 10 - Hasbro · PDF fileSET UP It’s great to play this game when the grid has been stored and all the counters are already in the grid. ... ESTORAGE For easy storage, ... POP](https://reader031.vdocuments.site/reader031/viewer/2022030405/5a7e462d7f8b9a49588e4791/html5/thumbnails/1.jpg)
Th
e o
rig
ina
l g
am
e o
f
SE
T U
PIt
’s g
reat
to
play
thi
s ga
me
whe
n th
e gr
id h
as b
een
stor
ed a
nd a
ll th
e co
unte
rs a
re a
lrea
dy in
the
gri
d.
If t
he g
rid
is e
mpt
y, t
ake
turn
s dr
oppi
ng in
cou
nter
s on
e by
one
, co
mpl
etin
g a
row
at
a ti
me.
Mak
e su
re t
he P
opO
ut b
ar is
in t
he
open
pos
itio
n, s
o co
unte
rs c
an b
e po
pped
out
.
How
to P
lay
1. P
laye
rs t
ake
turn
s po
ppin
g ou
t a
coun
ter
of t
heir
ow
n co
lour
fro
m t
he
bott
om r
ow o
f th
e gr
id.
2. If
the
cou
nter
tha
t w
as p
oppe
d ou
t w
as p
art
of a
Con
nect
4 (4
-in-
a-ro
w),
keep
the
cou
nter
nex
t to
you
and
co
ntin
ue y
our
turn
. Kee
p po
ppin
g ou
t co
unte
rs o
f yo
ur c
olou
r fr
om t
he
bott
om r
ow u
ntil
you
have
to
pop
one
out
that
is n
ot p
art
of a
4-i
n-a-
row
.
3. If
the
cou
nter
you
pop
ped
out
was
no
t pa
rt o
f a
Con
nect
4, p
ut it
bac
k in
to t
he t
op o
f th
e gr
id. T
he n
ext
play
er t
hen
take
s th
eir
turn
.
Note
: You
can
not
put
a co
unte
r ba
ck
into
the
sam
e co
lum
n it
was
rem
oved
fr
om u
nles
s th
ere
is n
o ot
her
opti
on
(thi
s m
ay h
appe
n ea
rly
in t
he g
ame)
.
4. T
he fi
rst
play
er t
o ge
t 10
cou
nter
s is
th
e w
inne
r.
ST
OR
AG
ES
TO
RA
GE
For
easy
sto
rage
, slid
e th
e lo
ckin
g m
echa
nism
on
the
bott
om o
f th
e gr
id in
to
plac
e. D
rop
the
coun
ters
in
to t
he g
rid
then
slid
e th
e lo
ckin
g m
echa
nism
on
the
top
of t
he g
rid
into
pla
ce.
Thi
s w
ill k
eep
the
coun
ters
se
cure
.
Rem
ove
the
grid
fro
m t
he
base
by
slid
ing
it o
ut o
f th
e ho
rizo
ntal
slo
t. B
oth
piec
es
may
be
stor
ed in
the
box
.
Alt
erna
tive
ly, h
old
the
grid
ups
ide
dow
n an
d sl
ide
the
tabs
on
the
legs
into
the
ve
rtic
al s
lots
on
the
base
and
you
’ll
have
a c
onve
nien
t ha
ndle
to
carr
y yo
ur
gam
e an
ywhe
re. S
ee F
igur
e 8.
PO
P 1
0
0808
0108
1102
Aa
© 2
008
Has
bro.
All
right
s re
serv
ed.
Dis
trib
uted
in th
e U
nite
d K
ingd
om b
y H
asbr
o U
K L
td.,
Cas
wel
l Way
, New
port
NP
19 4
YH. T
el: 0
0800
224
2727
6.
Dis
trib
uted
in A
ustr
alia
by
Has
bro
Aus
tral
ia L
imite
d, 5
70 B
laxl
and
Roa
d,
East
woo
d, N
SW 2
122,
Aus
tral
ia. T
el. 1
300
138
697.
D
istr
ibut
ed in
New
Zea
land
by
Has
bro
NZ
(a b
ranc
h of
Has
bro
Aus
tral
ia L
imite
d),
221
Alb
any
Hig
hway
, Auc
klan
d, N
ew Z
eala
nd. T
el. 0
508
828
200.
D
istr
ibut
ed in
the
USA
by
Has
bro,
Paw
tuck
et, R
I 028
62 U
SA.
ww
w.h
asbr
o.co
.uk
Mad
e in
Irel
and
CO
NT
EN
TS
1 gri
d w
ith P
opO
ut
bar
1 to
p lo
ckin
g m
ech
anis
m
1 gam
e b
ase
(doublin
g
as
a c
arr
ying h
andle
) 21
yello
w c
ounte
rs21
red c
ounte
rs2 s
cori
ng s
lides
Fig
ure
8
0808
0108
1102
Aa
Co
nnec
t 4
R
ules
(U
K)
![Page 2: POP 10 - Hasbro · PDF fileSET UP It’s great to play this game when the grid has been stored and all the counters are already in the grid. ... ESTORAGE For easy storage, ... POP](https://reader031.vdocuments.site/reader031/viewer/2022030405/5a7e462d7f8b9a49588e4791/html5/thumbnails/2.jpg)
3. T
ake
turn
s un
til o
ne p
laye
r ge
ts 4
of
thei
r co
unte
rs in
a r
ow (
hori
zont
ally
, ve
rtic
ally
or
diag
onal
ly).
See
Fig
ures
5,
6 a
nd 7
. Thi
s pl
ayer
has
won
th
e ga
me.
TO
ST
AR
T
AN
OT
HE
R G
AM
EF
irst
, cle
ar t
he g
rid
of c
ount
ers
by
fl ipp
ing
the
Pop
Out
bar
up.
(T
he b
ar
mus
t be
in t
he P
opO
ut p
osit
ion
for
this
to
happ
en.)
Col
lect
you
r co
unte
rs a
nd p
ut t
he
Pop
Out
bar
bac
k in
to t
he lo
cked
po
siti
on.
You’
re r
eady
to
play
aga
in!
SC
OR
ING
SC
OR
ING
Eve
ry t
ime
you
win
a g
ame,
mov
e yo
ur s
cori
ng s
lider
up
1 sp
ace.
The
fi r
st p
laye
r to
rea
ch 5
is t
he C
onne
ct 4
ch
ampi
on!
SE
T U
PS
lide
the
bar
at t
he b
otto
m t
o th
e P
opO
ut p
osit
ion.
How
to P
lay
Pla
y P
opO
ut ju
st li
ke t
he O
rigi
nal
Con
nect
4. H
owev
er, o
n yo
ur t
urn,
you
ca
n ch
oose
eit
her
to d
rop a
counte
r in
O
R p
op o
ne o
ut
of
the b
ott
om
row
.
Note
: You
can
onl
y dr
op in
or
pop
out
coun
ters
of
your
ow
n co
lour
.
Be
care
ful.
Your
mov
e co
uld
help
you
bu
t it
cou
ld a
lso
chan
ge t
hing
s fo
r yo
ur o
ppon
ent.
In O
rigi
nal C
onne
ct 4
and
Pop
Out
, try
to
get
4 of
you
r co
unte
rs in
a r
ow b
efor
e th
e ot
her
play
er d
oes.
Sou
nds
sim
ple,
bu
t th
e ve
rtic
al s
trat
egy
will
tic
kle
your
br
ain
cells
. Kee
p yo
ur e
yes
peel
ed!
In P
OP
10,
the
Pop
Out
fea
ture
cha
nges
ev
eryt
hing
! Sta
rt w
ith
a fu
ll gr
id a
nd
pop
out
a co
unte
r of
you
r ow
n co
lour
. If
it w
as p
art
of a
4-i
n-a-
row
, kee
p it
! T
he fi
rst
play
er t
o w
in 1
0 co
unte
rs
win
s th
e ga
me.
AS
SE
MB
LYA
SS
EM
BLY
1. S
lide
the
top
lock
ing
mec
hani
sm
into
pla
ce o
n th
e gr
id a
s sh
own
in F
igur
e 1.
Note
: You
may
nee
d to
lift
up
the
end
wit
h th
e ar
row
to
get
the
tab
on t
he
bott
om o
ver
the
edge
of
the
grid
. In
the
lock
ed p
osit
ion,
the
end
of
this
bar
sit
s fl u
sh t
o th
e si
de o
f th
e gr
id.
Att
ach
the
scor
ing
slid
es t
o ga
me
base
as
sho
wn
in F
igur
e 2.
SE
T U
P1.
Whe
n yo
u’re
rea
dy t
o pl
ay, p
lace
th
e ga
me
base
on
a fl a
t su
rfac
e.
Hol
d th
e gr
id v
erti
cally
and
slid
e th
e ta
bs o
n th
e le
gs in
to t
he h
oriz
onta
l sl
ots
in t
he g
ame
base
as
show
n in
F
igur
e 3.
2. M
ake
sure
the
lock
ing
mec
hani
sm
is d
own
to s
top
the
coun
ters
fa
lling
out
.
3. S
it e
ithe
r si
de o
f th
e gr
id.
One
pla
yer
take
s al
l the
yel
low
co
unte
rs a
nd t
he o
ther
tak
es a
ll th
e re
d on
es.
Be
the
fi rst
pla
yer
to g
et 4
of
your
co
lour
ed c
ount
ers
in a
row
–
hori
zont
ally
, ver
tica
lly o
r di
agon
ally
.
How
to P
lay
Befo
re Y
ou S
tart
Mak
e su
re t
he lo
ckin
g m
echa
nism
an
d P
opO
ut b
ar o
n th
e bo
ttom
of
the
grid
are
pos
itio
ned
so t
hat
they
sto
p th
e co
unte
rs f
allin
g or
pop
ping
out
of
the
grid
.
1. D
ecid
e w
ho’s
goi
ng fi
rst,
the
n ta
ke
turn
s af
ter
play
ing
1 co
unte
r ea
ch.
2. D
rop
one
of y
our
coun
ters
dow
n A
NY
of t
he s
lots
in t
he t
op o
f th
e gr
id. S
ee F
igur
e 4.
Po
pO
ut
OR
IGIN
AL
CO
NN
EC
T 4
Fig
ure
1
Fig
ure
2
Fig
ure
3
Fig
ure
4
Fig
ure
5
Fig
ure
6
Fig
ure
7
0808
0108
1102
Aa
Co
nnec
t 4
R
ules
(U
K)