Download - Playful learning
Playful Learning!
Drew Davidson
Playful Learning (?)!
Drew Davidson
A Little About Me
Playful Learning?
Playful Learning?
Playful Learning?
Playful Learning?
Playful Learning?
Games & LearningAnyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.
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Games & LearningAnyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.
!
!
!
Games & LearningAnyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.
!
!
!
Games & LearningAnyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.
!
!
!
Learning & Games
Games Teach us how to Play
Rhythmic, Repeating Structures
Master Gameplay Mechanics
Give us Agency
Impact beyond Game
Games Make Learning Fun!
Covert Learning
So Much Fun
Don’t Even Realize You’re Learning
Gamification - Rewards & Achievements
Really?
It’s Hard
Games are HARD
Really Hard
Games are HARD
Learning is HARD
Challenge Is Good
Games aren’t just Fun
Difficult Challenges
Fun has a Half-Life
Pleasantly Frustrating
Pleasantly Frustrating
The Challenge
of Games & Learning
Pleasantly Frustrating
Not too Simple
Pleasantly Frustrating
Not too Simple
Not too Hard
Flow & Failure
Rewarding Challenges
Difficulty & Mastery
Develop Learning Literacy
Challenge Is Engaging
Meet them at their Mastery
Engage through Challenges
Give them Agency
Failure, Doubt, Curiosity
Failure
Learn from our Mistakes, Develop Grit
Fail Faster, Experiment, Explore
Rapid Prototyping
Iterate toward Solutions
Try Again. Fail Again. Fail Better.
Doubt
Question Answers
Challenge Assumptions
Work to Understand
Open to Changing Your Mind
To be Uncertain is to be Uncomfortable, but to be Certain is to be Ridiculous.
Curiosity
Ask Questions & Engage
Lifelong Learning & How Stuff Works
Problem Solving & Cheating?
Story Telling & Model Making
Curiosity was Framed, Ignorance killed the Cat.
Learning Literacy
How to Learn
Challenge Yourself
Create on Your Own
Life-Long Skill
Learning Literacy
How to Learn
Challenge Yourself
Create on Your Own
Life-Long Skill
Both Learning & Games
Learning: Beginning Intermediate Advanced
Both Learning & Games
Games: Noob Casual Hardcore
Both Learning & Games
Difficulty: Easy Medium Hard
Learning: Beginning Intermediate Advanced
Games: Noob Casual Hardcore
Hard Truth
Things Go Wrong
Common Mistakes
Unfortunate Misconceptions
All Eggs In One Basket
Just Make One Game
Or That One Game Solves All
Fun, Fun, Fun
It’s All About Making It Fun
Or Fun Is Just Something To Include
No Testing
Not Playtesting Early And Often
Not Iterating Design Ideas
Feature Creep
Include All Ideas
Include All Feedback
Excluding Team
Not Including Game Designers Throughout
Not Including Learning Specialists Throughout
Gamify!
Just Add Badges
To Track And Reward Learning
All Done!
Finished When You Release
No PR, Distribution or Support Plan
Opposite Day
It’s Easy And Quick
It’s Inexpensive
Just Add...
Just Add Some Fun To Learning
Just Add Some Learning To Fun
Do It All On Your Own
T-Shaped Expertise
Interdisciplinary Collaboration
Anyone Can Do It
Academic Fallacy
Not Everyone Is A Designer
Be Careful
Creepy Treehouse
Whiff of Educational
Kids can Tell & Stay Away
Bad Learning Games = Suckn
Be Careful
Creepy Treehouse
Whiff of Educational
Kids can Tell & Stay Away
Bad Learning Games = Suckn
For Instance
For Instance
For Instance
Making Magic
Design Process
Learning Goals
In order to attain the impossible, one must attempt the absurd.
Games For Impact
Academic Consortium
Best Practices
http://gamesforimpact.com
World’s Best Playground
With an Electric Fence
Learning needs Challenges
Success needs Failures
Creativity needs Constraints
Extraordinary needs Boundaries
Less Talk, More Rock
Less Talk, More Rock
Less Talk, More Rock
Transformational Games
Games for Impact
Beyond Transference
Knowledge through Gameplay
Applicable Outside of Game
Changes in Daily Lives
Transformational Game Design
Goals
Challenges
Rewards
Transformational Game Design
Goals
Challenges
Rewards
Motivations
Assessments
Transformations
Difficulty By Design
They Know Fun, Ask More & Let Them Try
Provide Context
Shape Challenges
Show Connections
Mastery to Literacy
Good Learning, Good Games
Explicit Goals
Involved Engagement
Scaffolded Difficulty
Failure, Doubt, Curiosity
Accomplishment, Mastery, Literacy
Not Just About Fun
Can’t Gamify Learning
Motivate through Difficulty
Reward through Mastery
Learning Literacy
Exceed Expectations
Hard Fun
Pleasantly Frustrating, Engagingly Compelling
Difficulty & Mastery
Agency & Literacy
Transformational
Playing & Learning & Creating
A Child’s Work is Play
Thanks!
Questions?
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