Transcript
Page 1: Nokia Talk - Values in technology design and use: ethnography's contribution

Tricia Wang | www.triciawang.comValues in technology design and use: ethnography's contribution | June 9, 2010 IDEA Team | Nokia Research Center, Palo Alto

FarmVille Inventive leisure practices

Nokia’s Mexican and NorthAmerican Market

My Research in China!

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How do onl ine casual games suppor t less-meaningfu l soc ia l t ies?

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Stronger social ties

Less meaningful social ties

Not all ties are equalwe know this, but our technologies don’t!

How can mobile devices be designed in such a way that it enables users to effortlessly engage with various degrees of social ties?

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Why casual games such as Farmville are appealing

easy enough to want to learn, difficult enough to easily learn

offers a form of low stake engagement with contacts

people like to share - practicing reciprocity

balances incentive motivated play and ethic motivated play

structured play

Practicing socialness: activities that map onto familiar social interactions (reciprocity, giving, work-time management, budget rationalization and etc.)

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How do members of hacking communi t ies make sense of the i r pract ices?

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Hacker ethic

Information should be free

Computers and free-information improves quality of life

Computer access should be free

Mistrust of any form of authority decentralization

Information should be shared

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Users as creators, consumers as producers

Knowledge sharing as a form of gifting

Hacking as productive sites of leisure and innovation

What are the major commonalities among hacking communities?

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I conducted 3 years of research in a migrant sending community in Oaxaca, Mexico

Remittances: migrants in the US send a portion of their income to their families in Mexico

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How can Nokia strengthen its South American market?

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Nokia has a strong brand in Mexicocross promotion with local operators

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Nokia already has an American Market(it just doesn’t know it yet!)

user needs

•Cellphone 24/7•Remittances•Constant cross-border connection with family•Protect documentation status•babysitting

Design features

•secure financial transactions•ubiquitous communication•gaming to support transnational communication•Family friendly cellphone

user profile

•Relatively young•Low-income•Have families•Little education•Varying identification•No insurance

statistics

•10.6 million migrants from Mexico living in the US (projected to be 22.2 million in 2050)•6 – 7 million undocumented•500,000 undocumented arrive each year

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Strategy

Design awesome and affordable phones for low-income users

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Where do we start?

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East Palo Alto!

East Palo Alto

16.2% of residents have income below the poverty line (CA 14.2%)

$54,115 median household income(CA $61,021)

Palo Alto

4.8% of residents with income below the poverty line (CA 14.2%)

$108,020 median household income(CA $61,021)

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Moving to China for 1 year of fieldwork!

Rural to urban migrants families, cellphones, internet cafes, consumption

Education/schools

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clash in values

tech failures as a result of differing values

cultural values on transparency of social connections

How values are designed into technologies

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1. gaming, leisure 3. social connections

2. value clashes 4. communication needs

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1. gaming, leisure 3. social connections

2. value clashes 4. communication needs

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Page 21: Nokia Talk - Values in technology design and use: ethnography's contribution

1. gaming, leisure 3. social connections

4. communication needs2. value clashes

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access to information

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Hacker ethic

Information should be free

Computers and free-information improves quality of life

Computer access should be free

Mistrust of any form of authority decentralization

Information should be shared

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20th-21st

century17th-18th

century

The Enlightenment

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Confucianism

20th-21st

century17th-18th

century200 BCE

The Enlightenment

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How can technology be designed in such a way that is sensitive to value(s)?

What values do people bring to the table as users, consumers or citizens of these

technologically mediated spaces?

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1. gaming, leisure

4. communication needs

3. social connections

2. value clashes

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Address Book Model

Social network model

Experience model

Nokia moving from hardware to softwareCultural orientations towards services & solution

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EXPLICIT

United States

IMPLICIT

China

Cultural orientation towardssocial connections/guanxi

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guanxi

China

How can services/apps be designed for communities with alternative orientations towards transparency?

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1. gaming, leisure 3. social connections

4. communication needs2. value clashes

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How can Nokia design technologies that respond to differing communication paradigms?

China - QQ messenger US - Gmail

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Thank you Nokia!

See you all in 2012 when I return from my fieldwork!

www.triciawang.com


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