Transcript
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Advancing Web 2.0 for Traditional Media

Case Study & ConceptsTHE NEW MEDIA PRODUCTION ROOM

Josh Adler, Prefix [email protected]

CAPE TOWN, FEBRUARY 2009

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The “old media” production room

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The “new media” production room

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So what’s different?

• The approach• Your mindset• The processes• People • …and…

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What’s inside & around the workstations!

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INBOUND FEEDS(PAID-FOR SYNDICATED &

COMMUNITY/BUBBLE MONITORING)

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So what’s different?

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CAPTURE-ONCECOPY AUTHORING

AND STORAGECMS

So what’s different?

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MULTIMEDIA ENRICHED / DRIVEN

So what’s different?

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JOURNO’S AND EDITOR’SWHO ARE KEEN TO USE

THE STUFF!

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So what’s different?

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THEY HAVEN’T FORGOTTENTO GO AND FETCH PEOPLE!

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So what’s different?

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Video & Audio

• Not hard to create• Not hard to deliver• Don’t forget to tell stories• Encode for web & mobile• Avoid DRM/encryption• Phones are capture devices!

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Mobile

• Can’t ignore it• Model for publishers?• Same content? • We must experiment!

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3D-Journalism

• Stories wrap around the reader• Copy, images, video, animation• How will you produce it?• We are all broadcasters now!

Concept Credit: Hoag Levins, adage.com

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Community / Collaboration?

• This becomes central• The “web 2.0” part• Will differentiate “new” newsrooms from old

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Which newsroom are you!?

The “shared” newsroom

PRINT

WEB

SPECIAL* Newsroom definitions from Kent State University’s Media Dept. http://new.jmc.kent.edu/newsroom/

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Which newsroom are you!?

The “collaborative” newsroom

WEB

WEB

SPECIALSPECIALPRINT

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Which newsroom are you!?

The “converged” newsroom

DIGITAL

PRINTED

ITORS

• Raw footage

• Original Copy

• Packaged Multimedia

• User-Gen. Content

• Content Feeds

• The Bubble

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Real World 1

Think of content as a pool, push anywhere

image: Daniel Hurst.

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Real World 2

image: Daniel Hurst.

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Using mobile phones for filing stories from the field.

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Real World 3

image: Daniel Hurst.

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Look at your journalist’s copy patterns to inform production and editorial

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Real World 4

image: Daniel Hurst.

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Look at reader patterns to inform editorial & production room processes. (within reason**)

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Real World 5

image: Daniel Hurst.

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Look at interactivity / UG Content to inform editorial and production process

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Real World 6

image: Daniel Hurst.

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DON’T FORGET YOURPRINT – PLEASE!

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Let’s all aim for this!

YOUR MISSION!

DIGITAL

PRINTED

ITORS

• Raw footage

• Original Copy

• Packaged Multimedia

• User-Gen. Content

• Content Feeds

• The Bubble

CAPE TOWN, FEBRUARY 2009

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THANK YOU!

Josh [email protected]

CAPE TOWN, FEBRUARY 2009


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