Transcript
Page 1: Matthew Thomas Maloney, "Digital Diegesis: Multi-platform Story-World Development"

Digital Diegesis {Multiplatform} story-world development.

Page 2: Matthew Thomas Maloney, "Digital Diegesis: Multi-platform Story-World Development"

{Multiplatform} Narrative

Defiance (2013)

Year Zero (2007)Homestar Runner (1996)

The Beast (2001)

Clockwork Watch (2001)

Star Wars (1977)

The Blair Witch Project (1999)

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Page 4: Matthew Thomas Maloney, "Digital Diegesis: Multi-platform Story-World Development"

{Television Series}

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{Television Series}

{Mobile Application}

{Console Game}

{Sequential Comic}

{Merchandise}

{Social Media Experience} {Website}

{Live User Experience}

{Web-based Secondary Episodic} {Feature Film}

{Fan-created Shorts}

{Themed Entertainment}

{Casual Games}

{Sponsorship Initiatives}

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{Console Game}

{Mobile Application}

{Television Series}

{Sequential Comic}

{Merchandise}

{Social Media Experience} {Website}

{Live User Experience}

{Web-based Secondary Episodic} {Feature Film}

{Fan-created Shorts}

{Themed Entertainment}

{Casual Games}

{Sponsorship Initiatives}

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{Fan-created Shorts}

{Mobile Application}

{Television Series}

{Sequential Comic}

{Merchandise}

{Social Media Experience} {Website}

{Live User Experience}

{Web-based Secondary Episodic} {Feature Film}

{Console Game}

{Themed Entertainment}

{Casual Games}

{Sponsorship Initiatives}

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{Brand}

{Mobile Application}

{Television Series}

{Sequential Comic}

{Merchandise}

{Social Media Experience} {Website}

{Live User Experience}

{Web-based Secondary Episodic} {Feature Film}

{Console Game}

{Themed Entertainment}

{Casual Games}

{Sponsorship Initiatives}

{Fan-created Shorts}

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{Diegesis}

{Mobile Application}

{Television Series}

{Sequential Comic}

{Merchandise}

{Social Media Experience} {Website}

{Live User Experience}

{Web-based Secondary Episodic} {Feature Film}

{Console Game}

{Themed Entertainment}

{Casual Games}

{Sponsorship Initiatives}

{Fan-created Shorts}

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{Diegesis} : World of the Story or Storyworld.

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{Extra-Diegesis} : World of the Storyteller and audience.

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{Diegesis}

Formless

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{Story} lives in the mind.

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Narrative is {any} expression of diegetic content.

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{Little Red Riding Hood}

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What creates {SpongeBobness?}

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Original source material does not matter.

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{WWRD?}

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{WWRD?}

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Story-world.{ Characters, places, conflicts. }

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{Diegesis}

Objective

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Luke who?

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{Case Study}

A character is on his way to a million dollar business deal that will save his home town and flicks a cigarette butt out of his car window.

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{Case Study}

It lands on a group of tiny explorers, mortally wounding their captain. They are miles from their home.

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{Case Study}

Galactus, meanwhile, prepares to devour the earth.

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Allow the {narrative} to diversify.

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Allow {narrative} to divide itself.

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{Diegesis}

Linear

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{Temporal Condensation}

Diegesis

2 Hour Film

Selected events arranged into discourse.

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{Diegesis}

= Infinite

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{Diegesis}

Open Source

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“This is hard! There is often a tension between our need for creative control and the desire to create a feedback loop with the audience, or to allow them to be shared authors of a project.”

-Ingrid Kopp 

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{Let it go}

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{Extra-Diegesis}

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{Story Content}

{Episodics, films, games, UX, etc.}

{Fan-created work. Ekphrastic, Haptic work.} {Feedback}

Content arranged into narrative forms

Narrative forms interpreted by audience

{E

xtra

-Die

gesi

s}{

Die

gesi

s}

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{Story Content}

{Episodics, films, games, UX, etc.}

{Fan-created work. Ekphrastic, Haptic work.} {Feedback}

{E

xtra

-Die

gesi

s}{

Die

gesi

s}

Content arranged into narrative forms

Narrative forms interpreted by audience

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{Extra-Diegesis}

the Audience has an Audience.

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The {web} is a massive live studio audience.And they can all heckle.

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{Too shocking, too dangerous.}

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{Extra-Diegesis}

Authorial Presence

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{Creators become part of the meta-narrative.}

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{Development}

• Brand.• Characters.• Places.• Conflicts.• A broad plan.• Visual examples.

Page 51: Matthew Thomas Maloney, "Digital Diegesis: Multi-platform Story-World Development"

{Development}

• Character Sheets.

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{Character Sheets}

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{Character Sheets}

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{Whitebox}

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{Discover Dynamics}

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{Style Frames}

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{Style Frames}

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{Case Study}

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{Case Study}

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{Case Study}

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Page 62: Matthew Thomas Maloney, "Digital Diegesis: Multi-platform Story-World Development"

{Takeaways}

• Content is perfect. A story cannot be good, bad, boring, engaging, long or short.

• Brand is narrative. It is not “story.” The story is in there somewhere, but it is formless.

• Narrative is in everything. It has nothing to do with orthodox ‘telling’ and nothing to do with time.

• Be like water.

Page 63: Matthew Thomas Maloney, "Digital Diegesis: Multi-platform Story-World Development"

{Thank You}

[email protected]

@mt_maloney

angry-animation.com


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