Digital Diegesis {Multiplatform} story-world development.
{Multiplatform} Narrative
Defiance (2013)
Year Zero (2007)Homestar Runner (1996)
The Beast (2001)
Clockwork Watch (2001)
Star Wars (1977)
The Blair Witch Project (1999)
{Television Series}
{Television Series}
{Mobile Application}
{Console Game}
{Sequential Comic}
{Merchandise}
{Social Media Experience} {Website}
{Live User Experience}
{Web-based Secondary Episodic} {Feature Film}
{Fan-created Shorts}
{Themed Entertainment}
{Casual Games}
{Sponsorship Initiatives}
{Console Game}
{Mobile Application}
{Television Series}
{Sequential Comic}
{Merchandise}
{Social Media Experience} {Website}
{Live User Experience}
{Web-based Secondary Episodic} {Feature Film}
{Fan-created Shorts}
{Themed Entertainment}
{Casual Games}
{Sponsorship Initiatives}
{Fan-created Shorts}
{Mobile Application}
{Television Series}
{Sequential Comic}
{Merchandise}
{Social Media Experience} {Website}
{Live User Experience}
{Web-based Secondary Episodic} {Feature Film}
{Console Game}
{Themed Entertainment}
{Casual Games}
{Sponsorship Initiatives}
{Brand}
{Mobile Application}
{Television Series}
{Sequential Comic}
{Merchandise}
{Social Media Experience} {Website}
{Live User Experience}
{Web-based Secondary Episodic} {Feature Film}
{Console Game}
{Themed Entertainment}
{Casual Games}
{Sponsorship Initiatives}
{Fan-created Shorts}
{Diegesis}
{Mobile Application}
{Television Series}
{Sequential Comic}
{Merchandise}
{Social Media Experience} {Website}
{Live User Experience}
{Web-based Secondary Episodic} {Feature Film}
{Console Game}
{Themed Entertainment}
{Casual Games}
{Sponsorship Initiatives}
{Fan-created Shorts}
{Diegesis} : World of the Story or Storyworld.
{Extra-Diegesis} : World of the Storyteller and audience.
{Diegesis}
Formless
{Story} lives in the mind.
Narrative is {any} expression of diegetic content.
{Little Red Riding Hood}
What creates {SpongeBobness?}
Original source material does not matter.
{WWRD?}
{WWRD?}
Story-world.{ Characters, places, conflicts. }
{Diegesis}
Objective
Luke who?
{Case Study}
A character is on his way to a million dollar business deal that will save his home town and flicks a cigarette butt out of his car window.
{Case Study}
It lands on a group of tiny explorers, mortally wounding their captain. They are miles from their home.
{Case Study}
Galactus, meanwhile, prepares to devour the earth.
Allow the {narrative} to diversify.
Allow {narrative} to divide itself.
{Diegesis}
Linear
{Temporal Condensation}
Diegesis
2 Hour Film
Selected events arranged into discourse.
{Diegesis}
= Infinite
{Diegesis}
Open Source
“This is hard! There is often a tension between our need for creative control and the desire to create a feedback loop with the audience, or to allow them to be shared authors of a project.”
-Ingrid Kopp
{Let it go}
{Extra-Diegesis}
{Story Content}
{Episodics, films, games, UX, etc.}
{Fan-created work. Ekphrastic, Haptic work.} {Feedback}
Content arranged into narrative forms
Narrative forms interpreted by audience
{E
xtra
-Die
gesi
s}{
Die
gesi
s}
{Story Content}
{Episodics, films, games, UX, etc.}
{Fan-created work. Ekphrastic, Haptic work.} {Feedback}
{E
xtra
-Die
gesi
s}{
Die
gesi
s}
Content arranged into narrative forms
Narrative forms interpreted by audience
{Extra-Diegesis}
the Audience has an Audience.
The {web} is a massive live studio audience.And they can all heckle.
{Too shocking, too dangerous.}
{Extra-Diegesis}
Authorial Presence
{Creators become part of the meta-narrative.}
{Development}
• Brand.• Characters.• Places.• Conflicts.• A broad plan.• Visual examples.
{Development}
• Character Sheets.
{Character Sheets}
{Character Sheets}
{Whitebox}
{Discover Dynamics}
{Style Frames}
{Style Frames}
{Case Study}
{Case Study}
{Case Study}
{Takeaways}
• Content is perfect. A story cannot be good, bad, boring, engaging, long or short.
• Brand is narrative. It is not “story.” The story is in there somewhere, but it is formless.
• Narrative is in everything. It has nothing to do with orthodox ‘telling’ and nothing to do with time.
• Be like water.