LEARNING2GETHER MEETS MOODLE MOOC 7, EVO, AND GAMIFICATION IN TPD
Vance StevensEFL Teacher at HCT, CERT/ KBZAC, Al Ain UAE, andCoordination or Webheads in Action and Learning2getherand EVO Minecraft MOOC co-moderator
Presented at the 7th Moodle MOOC Online ConferenceSunday Nov 15, 2015
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Vance Stevens on Gamification in TPB at MM7 2015
This presentation is about
1. Overlapping communities
of practice
– Learning2gether
– Moodle MOOC
– Electronic Village
Online
2. Approaches to knowledge
transferal and generation
– e.g. cMOOCs / xMOOCs
– Hybrid approaches
– Where one approach or
another works best
3. cMOOCs in EVO
– Webheads in Action
– MultiMOOC
– Minecraft MOOC
4. Applying the cMOOC
approach to gamification
– Creativity
– Collaboration
– Survival
5. Meet the EVOMC16
team and welcome to
EVO 2016 this coming
January and February
Vance Stevens on Gamification in TPD at MM7 2015
Learning2gether, Episode 303■ Episode 300 was about #EVOMC16, at SLanguages 2015
http://learning2gether.net
http://learning2gether.net/2015/11/15/minecraft-mooc-rocks-slanguages-2015/
Vance Stevens on Gamification in TPD at MM7 2015
Learning2gether archive■ All episodes since 2009 are at
http://learning2gether.pbworks.com/archiveindex
Vance Stevens on Gamification in TPD at MM7 2015
7th Moodle MOOC■ Wow! YouTube playlist of all presentations in November 2015
https://www.youtube.com/playlist?list=PL8JUcjyABKxnUx16x
SOK7schb2QJMnrfK
Vance Stevens on Gamification in TPD at MM7 2015
Electronic Village Online (EVO)
■ Every year Jan-Feb
■ Since 2001
■ http://evosessions.pbworks.com
Vance Stevens on Gamification in TPD at MM7 2015
Approaches to learning in EVO■ Approaches can be framed in spectrum from cMOOC to xMOOC
http://learning2gether.net/2015/11/19/the-annual-global-
education-conference-why-online-teacher-trainers-should-know-
about-cmoocs/
Vance Stevens on Gamification in TPD at MM7 2015
Examples of xMOOC approach■ http://www.slideshare.net/vances/why-online-teacher-
trainers-should-know-about-cmoocs
Vance Stevens on Gamification in TPD at MM7 2015
Siemens on cMOOCs vs xMOOCs■ http://www.elearnspace.org/blog/2012/07/25/moocs-are-
really-a-platform/
Vance Stevens on Gamification in TPD at MM7 2015
Lying between cMOOC -> xMOOC■ Shaping the way we Teach English
https://www.coursera.org/course/shaping1landscape
– Has a syllabus with set tasks and objectives
– Utilize mentors and tutors in an online community
Recording:
https://sas.elluminate.com/site/external/jwsdetect/nativeplayback.jnlp?sid=75&psid=2015-11-
17.0627.M.7AE801FFB697DA460D4BF25AA8C21B.vcr
Vance Stevens on Gamification in TPD at MM7 2015
Why cMOOC to learn a language or about Gamification?
■ http://learning2gether.net/2013/01/20/dave-cormier-
discusses-cmooc-and-multimooc-co/
Vance Stevens on Gamification in TPD at MM7 2015
What do cMOOCs address?■ http://www.slideshare.net/vances/plenary-ahmedabad2014
Vance Stevens on Gamification in TPD at MM7 2015
cMOOCs in EVO■ Webheads in Action 2002
http://vancestevens.com/papers/evonline2002/webheads_e
vo.htm
■ Writing for Webheads
http://prosites-vstevens.homestead.com/files/efi/webheads.htm
Vance Stevens on Gamification in TPD at MM7 2015
cMOOCs in EVO■ From Multiliteracies to MultiMOOC
http://goodbyegutenberg.pbworks.com/
Vance Stevens on Gamification in TPD at MM7 2015
cMOOCs in EVO
■ EVOMC16 Google+ Community
https://plus.google.com/u/0/communities/1129936497633
96826671
EVO Minecraft MOOC 2016
Vance Stevens on Gamification in TPD at MM7 2015
Understanding Gamification is complex■ Has to be
experienced to be understood
■ Syllabus pitched at learners who gravitate to a learning experience
– where we define our own outcomes
– find our own path to those outcome
■ The collective steers the syllabus, as happens in games
http://youtu.be/CKZStp3-30g?a
Vance Stevens on Gamification in TPD at MM7 2015
EVOMC16 models for students and teacher trainers■ Guides must be themselves
experienced in connecting
through networks in
innovatively oriented spaces
■ Who can guide teachers in
this kind of learning?
■ Minecraft as a model for
gamified learning, helps
participants
1. Find a community
2. Gain experience
Vance Stevens on Gamification in TPD at MM7 2015
Challenge #1 in Minecraft:Finding a community■ The first challenge
for adults interested
in Minecraft
is finding a
community that can
help you
– Most
communities for
Minecraft
involve school
children
― Security: Teachers wary of potential predators
Vance Stevens on Gamification in TPD at MM7 2015
The EVO Minecraft MOOC solution
■ Start our own community
■ Invite educators to learn the game by being in the game
■ Don’t let lack of expertise deter you
■ Experts will emerge
Vance Stevens on Gamification in TPD at MM7 2015
Challenge #2 in Minecraft:Gain experience■ The second challenge is creating / finding a space to
engage friends and colleagues in constructive play
Vance Stevens on Gamification in TPD at MM7 2015
What do we learn about gamification?
■ Create
■ Collaborate
■ Survive
Vance Stevens on Gamification in TPD at MM7 2015
Creativity
■ Filip (age 11) built a McDonald’s
■ Carlos (age 12) built a tower with an elevator
■ Jeff contributed the castle
Vance Stevens on Gamification in TPD at MM7 2015
Jeff Kuhn and Aaron Schwartz’s explosive trap play
Vance Stevens on Gamification in TPD at
MM7 2015
Don’t Push Button
Vance Stevens on Gamification in TPB at MM7 2015
Collaboration through play■ Filip’s rabbits provided food
once we learned to craft bows and shoot arrows
■ In survival mode
– Survival possible due to Jeff’s shelters with signs on
them offering sanctuary
■ Playing with lighting
■ Jeff used beacons to
provide landmarks at
night
Vance Stevens on Gamification in TPD at MM7 2015
Survival■ Creative mode
– unlimited inventories
– unlimited time
– no sudden death
■ Survival mode
– This is where the game gets fun
Vance Stevens on Gamification in TPD at MM7 2015
NOW we understand how gamification works in learning
■ Survivor’s badge
■ Evidence from 2015
We learn about the game (of teacher professional development) by being in the game
Can be viewed openly: https://docs.google.com/spreadsheets/d/1bIrwrRqYdTjFTXbX7ZUrjQhwi6GZgJvYCMmzs
bm7DJ8/edit?usp=sharing
Vance Stevens on Gamification in TPD at MM7 2015
Meet the EVOMC16 team■ Jeff Kuhn
http://www.tesl-ej.org/wordpress/issues/volume18/ej72/ej72int/
■ Marijana Smolčec
■ Filip Smolčechttp://www.tesl-
ej.org/wordpress/issues/volume18/ej70/ej70int/
http://learning2gether.net/2014/06/29/hangout-with-filip-and-marijana-smolcec-on-the-eu-llp-
comenius-project-and-learning-through-minecraft/Vance Stevens on Gamification in TPD at MM7 2015
■ Bron Stuckey
■ Tamas Lorincz
Meet the EVOMC16 team
Vance Stevens on Gamification in TPD at MM7 2015
■ Rose BardFocus on Learning: Reflective Learners & Feedback
■ Aaron Schwartz
■ Barbi Bujtas
Meet the EVOMC16 team
Vance Stevens on Gamification in TPD at MM7 2015
Join us Jan 10-Feb 14, 2016■ This will appear in the Call for Participation
http://evosessions.pbworks.com
Vance Stevens on Gamification in TPD at MM7 2015
Additional References
▪ Smolčec, M., Smolčec, F. and Stevens, V. (2014). Using Minecraft for Learning English. TESL-EJ, 18(2),1-15. Retrieved from http://www.tesl-ej.org/pdf/ej70/int.pdf.
▪ Kuhn, J. (2015). Meaningful Play – Making Professional Development Fun. TESL-EJ, 15(4),1-8. Retrieved from http://tesl-ej.org/pdf/ej72/int.pdf.
▪ A version of this project was originally presented as part of a panel discussion at TESOL 2015 Toronto http://tinyurl.com/vance2015pd
▪ And at the the XVII CALL Research Conference, a paper entitled Minecraft as a model for gamification in teacher traininghttp://learning2gether.net/2015/07/06/learning2gether-with-vance-stevens-about-minecraft-as-a-model-for-gamification-in-teacher-professional-development/
Vance Stevens on Gamification in TPB at MM7 2015
All slides by Vance Stevens
including these are posted at
http://slideshare.net/vances
Vance Stevens on Gamification in TPB at MM7 2015