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2:30
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Is computer gaming the new ICT to be integrated into school
curriculum?
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LecturerGriffith University
School of Education and Professional StudiesGold Coast
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Australian Council for Computers in Education
President
Editor Australian Educational Computing
Australian College of Educators
(Gold Coast Region) President
ADEApple Distinguished Educator
Google Certified Teacher
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SAMRGame Play as a process (Substitution)
Game Building as a process (Augmentation)
Game Play as a context (Modification)
Game Building as a context (Redefinition)
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Secondary Worlds
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Subcreation
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Philosophic
Epic
Naïve
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Gamer TypesScientist 6% Politicians 22% Socialite 7% Habitualists 5% Strategists 32% Competitors 11% Collectivists 11% Soloist 5%
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Gamer Taxonomy
Proactive Reactive
Intuitive
Diligent
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TPACK
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GPACK
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Interested in more detail?Friday 11:30 am to 12:00 pm in Meeting Room 8
Secondary Worlds & Computer Gaming in Education
with specific examples in schools and teacher education