INSTITUTIONAL CATALOGUE
2016-2019
LEADER OF DIGITAL ARTS IN THE CARIBBEAN
POSTAL ADDRESS: Box 3918 Guaynabo, PR 00970-3918
PHYSICAL ADDRESS: Colton Street # 9, Guaynabo, PR 00969
TELEPHONES: 787-720-1022 / 787-720-0596
FAX: 787-720-1092
OFFICIAL PAGE: www.atlanticu.edu
© 2016 Atlantic University College, Inc. All rights reserved.
ONLY EMMY® AWARD WINNINGACADEMIC INSTITUTION IN P.R.
RECOGNIZED ASHONOR ROLL INSTITUTIONWITH DISTINCTION - 2005
ACCREDITED MEMBER
Atlantic University CollegeInstitutional Catalogue 2016-2019Revised: August 2016
LEADER OF DIGITAL ARTS IN THE CARIBBEAN
INSTITUTIONAL CATALOGUE
2016-2019
EMMY® WINNER 2015El Gladiador en Ti 2015{Technical Achievement}
EMMY® WINNER 2015El Gladiador en Ti 2015{Commercials}
EMMY® WINNER 2012Floxy & Julio: Episode 1{Children / Youth Program}
EMMY® WINNER 2007Atlantic College - Proto Gojin{Technical Achievement}
EMMY® NOMINEE 2015El Gladiador en Ti 2015{Graphic Arts - Animation}
EMMY® NOMINEE 2012Floxy & Julio: Episode 1{Director - Live or Live to Tape}
EMMY® NOMINEE 2012Floxy & Julio: Episode 1{Technical Achievement}
EMMY® NOMINEE 2011El Gladiador en tí{Commercial}
EMMY® NOMINEE 2011El Gladiador en tí{Graphic Arts & Animation}
EMMY® NOMINEE 2011El Gladiador en tí{Technical Achievement}
TELLY AWARD WINNERGladiador en Tí 2015 - SILVER{Online Video - Online Commercial - Use of Animation}
TELLY AWARD WINNER Gladiador en Tí 2015 - BRONZE{Online Video - Online Video - Use of Animation}
TELLY AWARD WINNER Gladiador en Tí 2015 - BRONZE{Online Video - 3D Graphics/Anima-tion - (Non-Stereoscopic)}
TELLY AWARD WINNER Gladiador en Tí 2015 - BRONZE{Online Video - Branded Content & Entertainment Commercials}
Little Gladiators - BRONZE{3D Graphics/Animation}
7
8
9
9
9
11
12
22
28
36
44
98
138
130
142
150
126
48
52
PRESIDENT’S MESSAGE
ATLANTIC UNIVERSITY COLLEGE GOVERNANCE
MAIN OFFICIALS
ACCREDITATIONS AND LICENSES
ADMINISTRATIVE OFFICES
PHONE NUMBERS AND E-MAILS
GENERAL INFORMATION
INSTITUTIONAL POLICIES
STUDENTS SERVICES
FINANCIAL REGULATIONS
ACADEMIC NORMS
SATISFACTORY ACADEMIC PROGRESS POLICY
ACADEMIC DEPARTMENTS
COURSE DESCRIPTIONS {BACHELOR AND ASSOCIATE DEGREES}
COURSE DESCRIPTIONS {GRADUATE PROGRAMS}
ACADEMIC CALENDAR
FACULTY MEMBERS
STUDENTS PORTFOLIO
CATALOGUE SIGNATURE
CONTENT GENERAL EDUCATION
BUSINESS ADMINISTRATION DEPARTMENT
Bachelor’s Degree In Business Administration - Major In Information Systems
COMPUTER SCIENCE DEPARTMENT
Associate Degree In Computer Sciences
DIGITAL GRAPHIC DESIGN DEPARTMENT
Bachelor’s Degree In Digital Graphic Design Bachelor’s Degree In Digital Graphic Design - Major In Computerized Animation Bachelor’s Degree In Digital Graphic Design - Major In Digital Photography Associate Degree In Digital Graphic Design
SCIENCE OF ART AND DESIGN OF VIDEO GAMES DEPARTMENT
Bachelor’s Degree In Science Of Art And Design Of Video Games Bachelor’s Degree In Science Of Art And Design Of Video Games - Major In Programming
SCIENCE IN DIGITAL ANIMATION DEPARTMENT
Bachelor’s Degree In Science In Digital Animation
SCIENCE OF DIGITAL CINEMATOGRAPHY DEPARTMENT
Bachelor’s Degree In Sciences Of Digital Cinematography Associate Degree In Sciences Of Digital Cinematography
SCIENCE OF MOBILE APPLICATIONS DEPARTMENT
Associate Degree In Science Of Mobile Applications
GRADUATE PROGRAMS
Master In Graphic Arts With Specialization In Digital Graphic Design
Master Of Science In Programming Of Interactive Technologies
Master In Digital Photography
54
58
62
66
76
82
86
92
110
PRESIDENT’S MESSAGEAtlantic University College is a higher education institution, product of the dream and great commitment towards becoming an Institution of excellence.
For thirty years we have developed unique programs in the field of digital arts. Our biggest reward being the success of our students. Among our diverse achivements are two Emmy Awards and several nominations that indicate the dedication we have for excelence and giving our maximum effort to the students.
We believe in the individuality and creativity of each student, that every one of them has great potential to develop, and that we can help them achieve their goals.
We are looking forward to meet you in the heart of Guaynabo City, where you will have the opportunity to meet our faculty specialists and see our high technology-based laboratories. If you have not yet applied, we cordially extend you an invitation to be a part of the Atlantic University College family.
It is with great pride that I present this Catalog to highlight the spirit and performance of our students, faculty and Creative Team.
7
PRESIDENT’S OFFICECarmen Rodríguez, B.C.S. - Executive Secretary
Genoveva Negrón, M.A. - President’s Assistant
DEANSHIP OF MARKETING AND TECHNOLOGYMarilyn Adorno, M.A.G. - Dean’s Assitant
Jennifer Pabón, B.F.A.
ACADEMIC DEPARTMENT COORDINATORSAngeles M. Marrero, M.A.G.Evelio Yero, Ph.D.María Villalonga, M.A.G.Miguel Dávila, M.S., M.P.A.Jesús Quiñónez, M.A.G.Rodrigo Barasorda, M.A.G.
ADMINISTRATION AND HUMAN RESOURCESUrania González, B.B.A.Viviana Santiago, M.B.A.
ADMISSIONJoel Montero, B.S. - Director
Magdalena Franco, M.A.G.Margarita Figueroa, B.B.A.
FINANCIAL AIDJanice Rivera, M.B.A. - Director
Ariana Bermúdez, B.B.A.Elizabeth González, B.B.A.Gloria Santuchi, B.C.S.
REGISTRARSEdna I. Gutiérrez, B.B.A. - Registrar
Yadira Colón, B.B.A.
BURSARMaría del Carmen Montesino, B.B.A. - Director
Milca Candelario, B.B.A.Yahaira Castro, B.C.S.
GUIDANCE AND COUNSELINGAlberta Benson, M.S.W.María C. López-Cepero, M.Ed.
RESOURCE CENTER FOR INFORMATION Ottis Mendoza, M.E.D. - Coordinator
Eduardo Romero, B.A.
ACCREDITATIONS AND LICENSES
ATLANTIC UNIVERSITY COLLEGE GOVERNANCE MAIN OFFICIALS
BOARD OF TRUSTESS
Ramón C. Barquín Cantero – Chairman
Carlos Hamill – Vice Chair
Ramón C. Barquín Torres – Deputy Vice Chair
Luis B. González – Treasurer
Ofelia Garcia-Bárcena - Secretary
Raul Benavides – Trustee
Rafael Portela– Trustee
Heri Martínez – Trustee
Eugenia Orsini – Trustee
Adolfo Soto – Trustee
William Roig – Trustee
Leandro Goicoechea – Trustee
Milagros M. Gavilán – Trustee
Eduardo Emanuelli – Trustee
Juan J. León – Trustee
Juan Carlos Ramírez De Arellano – Trustee
Sandra E. Torres López – Trustee
Teresa de Dios Unanue – Trustee (President of Atlantic University College)
PERMANENT COMMITTEES OF THE BOARD OF TRUSTEES
Academic Committee Executive Committee
Finance Committee Nominations Committee
Infrastructure Committee
PERMANENT COMMITTEES OF THE INSTITUTION
Academic Committee Academic Progress of the Student Committee
Administrative Committee Creative Technology Committee
Curriculum Committee Discipline Committee
Institutional Review Board Research Committee
Resource Center Committee Students Affairs Committee
PRESIDENT
Teresa de Dios Unanue, Ph.D.
EXECUTIVE VICE PRESIDENT ANDDEAN OF TECHNOLOGY AND MARKETING
Heri Martínez de Dios, M.B.A., M.A.G.
DEAN OF ACADEMIC AFFAIRS
Ivette Carbonell, M.I.S.
DEAN OF ADMINISTRATION
Heriberto Martínez Abreu, M.S.A.
DEAN OF SCIENCE AND DIGITAL ARTS
Frances Grau Cesaní, M.F.A.
Atlantic University College
is a private institution of higher education,
operated by Atlantic University College,
Inc., a non-profit corporation established
under the laws of the Commonwealth
of Puerto Rico and properly registered
in the Department of State under the
number 14026.
Atlantic University College does not
discriminate on the basis of race, color,
national origin, gender, age, disability,
religion, sexual orientation, or other
protected class in any of it’s educational
programs or activities.
AD
MIN
ISTR
ATI
VE
OFF
ICES
Atlantic University College is Accredited by the Accrediting Council for
Independent Colleges and Schools, to award associate’s degrees,
bachelor’s degrees and master’s degrees, and recognized in 2005
as “Honor Roll Institution with Distinction”. The Accrediting Council for
Independent Colleges and Schools is listed as a nationally recognized
accrediting agency by the United States Department of Education and
is recognized by the Council for Higher Education Accreditation. (750 First
Street, NE, Suite 980, Washington, DC 20002-4223 - Telephone (202) 336-6780.
Atlantic University College is authorized to operate by the Puerto Rico
Council of Education, and approved for the training of students under the
various GIBill Programs.
8 9
GENERAL INTEREST (INFORMATION)
PRESIDENCY
DEANSHIP OF ACADEMIC AFFAIRS
DEANSHIP OF ADMINISTRATION
DEANSHIP OF TECHNOLOGY AND MARKETING
DEANSHIP OF SCIENCE AND DIGITAL ARTS
ADMISSIONS
FINANCIAL AID
REGISTRAR
BURSARS
GUIDANCE AND COUNSELING
HUMAN RESOURCES
PLACEMENTS
GRADUATE PROGRAM
INFORMATION RESOURCE CENTER
ADMINISTRATIVE OFFICES
www.atlanticu.edu
1000
1114
1006
1113
1121
1026
10271028
1008
1123
1009
1110
1001
1030
1003
1111
STUDENT SERVICE OFFICES
EXT.
787-720-1022
10 11
•• 1. It considers that the principle of higher
education is not an intellectual or economic
privilege. It understands that every person
has the inalienable right to develop his or her
academic potential.
•• 2. It accepts the responsibility to promote
respect for human dignity through the
intellectual development of each student,
and encourage them to improve the
community they are a part of.
•• 3. It believes that it is necessary to
help students attain self-realization
through self-discipline and develop
the ability to think critically and
independently.
•• 4. It strives to develop the student’s
self-sufficiency and prepare them to
practice their creative abilities.
ACCESSIBILITY of the entire student population to the academic programs.
ADAPTABILITY of each academic program to respond to the needs of the community,
which is fundamental in the institutional decision making process of the
management and administration.
PHILOSOPHICAL PRINCIPLESATLANTIC UNIVERSITY COLLEGE IS
FOUNDED ON TWO PRINCIPLES
UPON WHICH OUR INSTITUTIONAL
PHILOSOPHY RESTS:
Atlantic University College is a non-profit
educational institution, located in the
heart of Guaynabo City facing the
Town Square.
As the first higher education institution
in Guaynabo, it is located in a lovely
and relaxing area surrounded by historic
memorials and architectural influence of
the Spanish culture.
Atlantic University College was created
in response to the need for a higher
education institution in the community and
a growing demand for specialized business
personnel in digital arts.
While educational opportunities increase,
Atlantic University College offers its students
an affective environment that allows them
to develop integrally as individuals, all with
the commitment to offering an education
that fosters excellence.
The Institution began its programs in 1983.
These include up to Master’s degree level
programs and are in acordance with
the philosophy of the Institution, which is
founded on the principles of accessibility
to all persons and adaptability to the
needs of the community.
At the present time, Atlantic University
College is recognized as an Honor Roll
Institution with Distinction by the National
Accrediting Agency ACICS.
Atlantic University College has won
two prestigious Emmy Awards: in 2012
for Floxy & Julio in the Children/Youth
Program Category and in 2007 for Atlantic
College - Proto Gojin in the Technical
Achievement Category. The Institution
has also accomplished five Emmy Award
nominations.
HISTORICAL BACKGROUND
12 13
Provide an excellent university education,
as leaders in the Digital Arts and Sciences,
and contribute to the integral development
of our students, in an environment of
democratic education, to enable them to
perform successfully in society, contributing
to the economic, political and social
development of the community.
As part of its Mission, Atlantic University
College is committed to the following:
To serve Puerto Rican society by providing
excellent university education without
discrimination, to develop values, skills, and
knowledge to perform successfully in the
job market.
To benefit the learning community through
teaching and learning processes and
internships in a democratic environment,
so that they can achieve their educational
aspirations.
To identify, develop and implement
educational growth areas that involve
educational progress, respond to the
needs of the industry and create new
markets for Puerto Rico.
To design and implement a curriculum that
encourages critical thinking, originality and
develops values, skills and abilities that are
essential to the successful integration of
students in our society and workforce.
To dedicate human and financial resources
to provide high quality academic
programs and technology in a physical
environment that stimulates and inspires
the development of creativity.
OUR VISION
To be a leading and proactive institution in
offering an avant-garde university education
of excellence and high technology in the
Digital Arts and Sciences emerging market,
within and outside our insular boundaries,
maintaining excellence and innovation in
this or any other emerging market.
•• To offer an excellent university education that includes comprehensive components in the integral development of the student’s values, skills and knowledge that will allow them to contribute to the country’s economic, political and social environment and perform successfully in the labor market.
•• To offer the students the opportunity to maximize their creative and intellectual potential as well as their self-esteem and communication skills in both languages.
•• To benefit the student community through the process of teaching and learning; including research, internship and participation in order to achieve their educational goals.
•• To design and implement a diversity of programs and support services which stimulate the students’ development in critical thinking, research, creativity and decision making ability.
•• To develop learning strategies and support services based on individual focus; which maximizes the positive participation of the student’s curricular and extracurricular activities within and outside the Institution.
•• To expand and strengthen the academic offering in the undergraduate and graduate levels, in order to respond to the demanding technological necessities of the industry, government and national/international businesses.
•• To develop student activities that provide the appreciation of cultural heritage, democratic values, talent, creativity and performance of our students and alumni.
•• To provide, endorse and support the activities of research components and the dissemination of these in and out of Puerto Rico.
•• To expose all the students to the best technology possible within an advanced technological Institution.
•• To develop strategies and modalities utilizing the technology that corresponds to the changing educational necessities of a non-traditional and working adult population.
•• To encourage and develop the conditions for personal improvement and professional growth of the faculty and administrative members, in accordance to the necessities of the Institution.
•• To develop an evaluation system to identify the student’s progress results and quality of the work completed within the Institution’s levels.
•• To dedicate its financial and human resources to deliver a quality curricular and extra-curricular offer with a state of the art technology in a physical environment that stimulates the student’s retention and motivation.
OUR MISSIONGOALS
IN COMPLIANCE WITH ITS PHILOSOPHICAL
PRINCIPLES, ATLANTIC UNIVERSITY COLLEGE’S
MISSION IS TO:
14 15
INSTITUTIONAL MASCOTACADEMIC SHIELDCORPORATE AND PROMOTIONAL LOGO
OURTRADITIONS
THE GLADIATOR is the mascot of the Institution
and represents a real symbol that possesses
the strength and perseverance in the
achievement of its goals.
The Academic Shield of Atlantic
University College is utilized in
documents and representative matters
of the Academic Deanship, such as:
diplomas and transcripts, and others.
“The Gladiator”, our symbol, represents
perseverance, strength and technology.
The A, the U and the C are the
institution’s initials.
16 17
PHYSICAL FACILITIES
Atlantic University College is located in downtown Guaynabo,
facing the Catholic Church and the Town Square nearby the City
Hall and the public transportation system. The facilities consist of
four buildings and four parking lots with private security.
The main building includes: the Information Resources Center,
6 computer labs, a Digital Pre-press Lab, a Motion Capture
Laboratory, an Incubator Lab, a Recreational Area, a Reception
Area, Administration Offices and a Conference Room.
The second building is an annex to the main building that
consists of 21 classrooms, 12 computer labs, a Multimedia Lab,
a Sound Recording and Post-production Studio, a Photo Studio,
a Commercial Art Lab, an Amphitheater, the Student Services
Offices and the Academic Dean Office. There is an access
ramp and elevators for handicapped students.
The third building consists of two classrooms while the fourth
building consists of 2 classrooms, a professional Digital
Photography Studio and the Commercial Silk Screen Printing Lab.
In the center of the main building there is a recreational area
with a beautiful sculpture of “The Gladiator”, our symbol, that
represents our perseverance, strength and high technology,
as a tribute to the future. The sculpture is an artwork from the
recognized artist Luis Torruella.
The Information Resource Center provides library services,
access to audio-visual materials, and a research area. It also
includes unlimited remote access to data bases and catalog
systems. The main commitment of the Center is to support and
reinforce the academic achievement, providing assistance to
the users, including students, faculty members, and people from
the community that require its services.
The Institution acquired the former City Hall building for the
development of the Guaynabo History Museum, Art Gallery,
Filming Room, Graduate Program Offices and Interactives Rooms.
Atlantic University College has 26 specialized laboratories and
studios, 25 classrooms and an Incubator Lab, all dedicated to
our Academic Programs and the Digital Arts and Science fields.
18 19
For our graduate students and our faculty members, we offer the
use of the Research Room in a separate area for independent
study, with access to printing reference resources and using
computers for their research.
All services are available for students, faculty members and the
administration, just as the library staff is committed to provide
guidance and assistance in the search for resources and information
material to any member of the community and visitors that request it.
THE GOAL OF THE RESOURCE CENTER FOR INFORMATION
IS TO ATTEND TO THE NEEDS OF THE INSTITUTION AND THE
COMMUNITY IN ACCORDANCE WITH THE TECHNOLOGIES
OF THE GLOBAL MARKET.
Our Resource Center for Information provides library,
technological and research services. It’s located on the first
level of the main building, with access to the central courtyard
of the Institution.
In an attractive and welcoming space, the Center has an
updated variety of collections such as: Circulation, Reference,
Puerto Rican Collection, Serials, Kindle readers and Audiovisual
Equipment and Resources. It also has copies of all research
done by our graduate students, properly described by a
library automation system.
It also has electronic systems for finding information that can
be accessed remotely. These are: Online Catalog (Mandarin
Web-OPAC), Blog and the remote information database
with COBIMET (for its acronym in Spanish). The Resource
Center for Information’s staff provides assistance in the use
of these resources.
It has MAC and PC computers with a wide range of modern
digital design, animation and programming software. Also
available are drawing tablets, a scanner and a high resolution
printer. The library provides space for the use of personal
computers with internet access to the “Gladiator Zone”.
RESOURCE CENTER FOR INFORMATION
Website: http://www.atlanticu.edu/biblioteca.php
RESOURCE CENTER FOR INFORMATION SCHEDULE
20 21
INSTITUTIONAL POLICIES
NON DISCRIMINATION POLICY
Atlantic University College admits students and employees
regardless of race, color, gender, age, nationality, ethnicity
and disability, with all rights and privileges to participate
in educational programs, activities and employment
opportunities available in the institution.
NON DISCRIMINATION BY GENDER POLICY
Atlantic University College supports the policy of non-
discrimination by gender in accordance with the provisions
of Title IX in 1972. These arrangements establish that gender
discrimination does not exist inside the institution, in its
programs or its academic activities. This includes employees of
the institution and the students admitted.
CONFIDENTIALITY OF RECORDS ACT
(PRIVACY RIGHTS FOR PARENTS AND STUDENTS ACT OF 1974)
All educational records of students enrolled in the institution
are held under confidentiality, according to the law of “Family
Educational Rights and Privacy Act” (FERPA) of 1974, Public
Law 93-380 as amended. The student may inspect his or her
record him or herself whenever requested; not other people.
To view a student’s record his or her authorization must be
requested. Agencies under the Act, such as: institutional
officers, federal education officers, auditors and any case
in which the information is needed to apply and receive
financial aid, are exempted from everything mentioned
above. No student consent is required for information related
to the directory, such as: name, address, phone, study
program, date of study, awarded degree and the institutions
he or she attended.
Questions concerning student rights under this law may be
taken to the Registrar’s Office of Atlantic University College.
NO DISCRIMINATION BASED ON DISABILITY
Atlantic University College complies with Section 504 of the
Rehabilitation Act of 1973 (and the regulations established to
June 3, 1977), which prohibits discrimination based on disability
against anyone who wants to participate in educational
programs and activities.
This policy, and the requirements of non-discrimination,
extend to the admissions area, access and employability
in the institution.
ANTI-DRUG AND ALCOHOL POLICY
Atlantic University College wishes to inform faculty members
and students that the institution has established the policy
“Free of Drugs and Alcohol Companies”, according to the
requirements of the DRUG-FREE WORK PLACE ACT OF 1988
(PL100-690) and the applicable federal regulations (34 CFR Part
86 Drug and Alcohol Abuse Prevention:34 CFR668.14(c)). The
Federal Government requires this to make institutions eligible
for federal help programs and educational activities. Therefore,
as part of the institutional policy, the institution must comply
with the following:
1. The use of drugs that create habits like drugs and alcohol
is strictly prohibited in classrooms, adjacent service areas and
the Atlantic University College Campus.
2. Any individual who is involved in the manufacturing,
distribution and use; causes another to be under the influence
of narcotics; or proves to be under the influence of any drug
within the institutional boundaries, will be offered guidance
on this policy and sanctions, that can reach the suspension of
classes and the entrance to the institution, will be imposed.
3. Atlantic University College notifies all staff and students of
the establishment of this policy and its incorporation into the
rules, regulations and institutional statutes, such as: the Faculty
Handbook, the Student Regulations and the Catalogue.
4. Any employee or student who knowingly conceals
information about any individual or co-worker who has a
drug-related habit becomes an accomplice and may be
penalized or even suspended from his or her job, salary and/or
the institution.
ACADEMIC PROGRAMS
Atlantic University College is an institution of higher education
offering academic programs of Master’s, Bachelor’s and
Associate Degrees.
ACADEMIC YEAR
First Period - August to November
Second Period - November to February
Third Period - February to May
Summer Period - May to August
CREDIT UNIT AND ACADEMIC TERM
THE UNIT OF MEASUREMENT USED BY ATLANTIC UNIVERSITY
COLLEGE IS THE SEMESTER CREDIT HOURS.
One credit is equivalent to:
Fifteen (15) hours of classroom lecture periods
Thirty (30) laboratory hours, or
Forty-five (45) of external discipline.
The acdemic term consists of 11.5 weeks.
FULL TIME STUDENT
BACHELOR AND ASSOCIATE DEGREE
A full time student is one who carries an academic load of
twelve (12) or more credits in the acdemic term.
GRADUATE PROGRAMS
A full time student is one who carries an academic load of six (6)
or more credits in the acdemic term.
22 23
STUDENT RIGHT-TO-KNOW AND CAMPUS SECURITY ACT
Atlantic University College’s policy regarding the right-to-
know and security on campus, establishes that the institution
is responsible for ensuring maximum security for its students
and employees.
Students and employees should report any act involving theft,
rape and/or any matter of criminal nature that happens on
campus or in related areas. The policy also states that the
institution must meet federal regulations, requiring it to submit
an annual report on the matter.
CONTINUITY OF THE COURSE OFFERING IN ACCORDANCE WITH
THE CURRICULAR SEQUENCE AND THE ESTABLISHED TIME TO
COMPLETE THE PROGRAM
The continuity of the courses offered in Atlantic University
College contemplates the academic needs of each student
and provides guidance in order to complete an academic
program in accordance with the curricular sequence and the
established time.
INSTITUTIONAL POLICY AGAINST VIOLENCE AND
DOMESTIC VIOLENCE
Atlantic University College will not tolerate violence, or
behaviors identified as domestic violence, as it is prohibited
by the laws of the Commonwealth of Puerto Rico; they occur
between people of the opposite sex or the same sex, or
between students, faculty members and staff.
INSTITUTIONAL POLICY FOR POSSESSION OF FIREARMS
Atlantic University College prohibits the use or possession of
weapons of any kind within the premises of the institution by
visitors, students, faculty members and staff. This information
appears in the Student Regulations Manual.
PRIVACY POLICY AND INFORMATION SECURITY
Atlantic University College, aware of its responsibility to protect
the information handled in different areas, has established a
policy to protect the confidentiality of the information that we
collect, store, process, share and exchange with our staff and
any other person authorized to receive it, as well as the safety
and use of institutional equipment. We follow formal policies
and procedures for confidentiality and security in order to
maintain a high level of confidence for our students. Copy of
this policy is kept in the Resource Center for Information.
POLICIES AND PROCEDURES TO ENSURE THAT STUDENTS CAN
COMPLETE THEIR DEGREE IN CASE OF A MORATORIUM, THE
CLOSING OF A STUDY PROGRAM OR THE CLOSING OF THE
INSTITUTION/UNIT.
Atlantic University College will provide the means for students
to complete their studies if their program of study has been
discontinued. The institution will continue offering courses to
the students who, at the time of closing of a program, remain
outstanding or are missing courses in order to complete their
academic program.
Whenever Atlantic University College determines to
discontinue the offering of an academic program, we will
gradually protect the interests of the parties involved. Once
the decision to discontinue a program is taken, no more
students will be admitted to it.
POLICY AGAINST SEXUAL HARASSMENT
The Board of Trustees of Atlantic University College has
adopted a policy stating that sexual harassment is strictly
prohibited within the institutional community. This policy includes
administrative staff, faculty members and students. In the
event that any person has a complaint, question or request
clarification regarding this policy, said person can contact the
President’s office, staff offices or any of the Institutional Deans.
PROTECTION MEASURES FOR STUDENTS ACTIVE IN THE UNITED
STATES ARMED FORCES OR THE NATIONAL GUARD
The Act no. 109 of April 11, 2003 established the regulations
between higher education centers and part time working
students in the United States Armed Forces Reserves and the
National Guard of the Commonwealth of Puerto Rico.
Atlantic University College is governed by this Act in order to
guarantee the education of our students taking part in any
of the United States Armed Forces Reserves and the National
Guard of the Commonwealth of Puerto Rico.
USE AND DISCLOSURE OF SOCIAL SECURITY NUMBER “SSN”
Atlantic University College affirms and expresses that it
complies with Act. 186 of September 1, 2006, which prohibits
the use of SSN in routine identification purposes at public
and private educational institutions. In order to protect and
safeguard the identity of our students, AUC has created a
personal identification number for each student.
The provision does not apply to the use of SSN in cases where
it is required or authorized by the student, parents or any
federal regulation.
24 25
INSTITUTIONAL SECURITY POLICY
Atlantic University College follows the policy established by
the Commonwealth in Law # 30, which states that no stranger
to the institution may enter or remain on the premises without
prior approval of an official representative.
POLICY FOR FRATERNITIES, SORORITIES AND STUDENT
ASSOCIATIONS IN ATLANTIC UNIVERSITY COLLEGE
1. Any student organization that wishes to formalize itself as
a fraternity, sorority or association within Atlantic University
College must submit a proposal to their academic program
coordinator, who in turn will submit it to the Atlantic University
College Administration and Accreditation Committee.
2. The Accreditation Committee will be responsible
for accrediting student organizations; monitoring their
compliance with the philosophy, rules and regulations of the
institution; and revoking the accreditation of organizations
that do not comply with what is established. This comittee
will consist of the Vice President, the Academic Dean, two
teachers and the Activities Coordinator.
3. Once approved, the fraternity, sorority or student
association must submit the following information to the
Activities Coordinator with the approval of a faculty member
acting as Advisor:
a. Name of the fraternity, sorority or association, which responds to their academic programs.
b. Their goals and objectives.
c. Names of the presiding committees with their positions.
d. A brief description of how to become a member in accordance to the Institution’s policies.
e. The names of all members and the Counseling Coordinator in charge.
4. Meetings are not to coincide with class schedules already
established by Atlantic University College.
5. The goals and objectives of the organization should be
promoted as a group.
6. Every proposed activity should be presented to the
Counseling Coordinator, who will in turn submit it for approval.
All publicity for these activities are to be presented two (2)
weeks before the date of the activity.
7. All members should be regular full time students at Atlantic
University College, who do not have any disciplinary case
or probationary status. They should also be up to date with
administrative obligations and participate regularly in
their meetings.
8. In accordance with the philosophy of the institution, none of
the organizations can discriminate and should be focused on
the programs offered by Atlantic University College, as well as
the institutional mission.
PROGRAM RECLASSIFICATION POLICY
The Registrar’s Office has adopted this policy in order to
ensure that students meet the requirements of academic
programs and the Academic Progress Policy established by
the institution, whenever a student requests to change from
one program to another.
1. Any student who requests a Program Change will be
considered for such if the following requirements are met:
a. The student is enrolled in an Associate Degree Program
with a GPA of 2.00 or higher; or is enrolled in a Bacherlor’s
Degree Program with a GPA of 2.50 or higher and less than
99 of credits approved.
2. The student must request the form for Program
Reclassification at the Registrar’s Office. This application must
be completed in its entirety.
3. The Registrar’s staff will provide guidance on the process to
be followed at the time of request.
4. The petition will be evaluated during the trimester in which
the Program Reclassification was requested.
5. The student will receive a response to the request by email
and on his or her Student Portal account. If no reply is received
in the established time, he or she must go to the Registrar’s
Office to determine the status of the application.
6. If approved, the program change will be effective the
following trimester.
INTELLECTUAL PROPERTY POLICY:
The student must warrant that all of the work material furnished
or presented during any course of the program, for or as
part of the student’s research, will be original in nature or to
a minor extent in the public domain, and that none of the
work or material shall infringe upon the copyright, trademark
or intellectual property rights of any third party; nor defame,
violate the privacy or publicity rights, or any other neighboring
rights of another party. Works or material, as defined by these
regulations, include but are not limited to: papers, research,
artwork, designs, software, audio, and/or any discipline, field
or medium with which or in which this institution practices,
instructs or performs. The detailed policy can be found at the
Resource Center for Information.
STUDENTS RULES OF ETHICS AND ACADEMIC HONESTY:
Atlantic University College requires all its students to act professionally
and comply with the Rules of Ethics and Academic Honesty. In
accordance with this policy, all work submitted for credit, as part of
an assignment, research, project, or for any other related purpose,
must be original in nature; and created specifically for each course by
each student, unless otherwise instructed or approved by the professor.
The professor is responsible for guiding students in compliance with
copyright laws. Full detail of these this policy can be found at the
Resource Center for Information.
RULES OF CONDUCT
The students admitted to the institution accept the Basic Principles and Rules
of Conduct of Atlantic University College. The students are informed of the
rules in the Admissions Office when they are admitted to the institution. Any
violation of the rules is subject to a penalty that could include suspension or
expulsion, and will be referred to the Discipline Committee.
MEMBERSHIPSTHE INSTITUTION IS A MEMBER OF THE FOLLOWING ASSOCIATIONS:
• AAHHE - American Association of Hispanics in Higher Education
• ACICS - Accrediting Council for Independent Colleges & Schools
• APII - Association of Institutional Research of Puerto Rico
• AEP - Association of Private Education of Puerto Rico
• ASCD - Association of Supervision and Curriculum Development
• CHEA - Council of Higher Education Accreditation
• CITI Program - Collaborative Institutional Training Initiative
• HACU - Hispanic Association of Colleges and Universities
• IGDA - International Game Developers Association {AUC/PR Chapter}
• PIA - Printing Industries of America
• PRMA - Puerto Rico Manufacturer Association
• Puerto Rico Chamber of Commerce
• U.S. Chamber of Commerce
26 27
CONDITIONAL ADMISSIONS POLICY
Every student that applies for admission at Atlantic University
College with a GPA lower than 2.00 will enroll with conditional
admission and must comply with the following:
• An orientation about the Satisfactory Academic
Progress Law.
• Enrolling first in an Associates Degree with a
conditional admission.
• Comply with the parameters of the law of Satisfactory
Academic Progress, which states that: for the first
evaluation the GPA must be 1.50 or higher; for the second
and third evaluation the GPA must be 2.00 or higher; only
then can the student reclassify to a Bachelor’s Degree
Program, if they wish so and fulfill the requirements.
• Personal interview with the Counselor (if requested by
the student)
READMISSION
Students who have withdrawn by their own initiative or by
administrative decision, in one or more academic terms, can
request readmission to the Institution.
Candidates to readmission must complete the required
forms and pay the corresponding fees. Students who
have involuntarily withdrawn because of disciplinary,
academic or administrative reasons must comply with the
terms for suspension, as stated before being considered for
readmission. Those students suspended permanently from the
Institution will not be considered for readmission.
TRANSFER STUDENTS
TRANSFER STUDENTS FROM ANOTHER UNIVERSITY OR
INSTITUTION TO ATLANTIC UNIVERSITY COLLEGE:
Students who have taken courses at other accredited colleges
or universities can apply as transfer students. Transferring credits
will be considered depending on the student’s completed
academic work, only when the awarded grade has not been
lower than a “C” and if the content, duration and description
of the class taken at the other institution is similar to those
offered at Atlantic University College.
Transfer students must submit or comply with the following
requirements:
• All the established admission requirements.
• Official transcript of all previous academic work,
sent directly from the originating institution to the
Admissions Office.
• A catalogue from the Institution they previously
attended; which must be accredited by a national
agency and the Secretary of Education, or have a
license of Authorization from the Puerto Rico Council of
Education. Credits approved in institutions offering the
same or similar academic degrees will be validated.
TRANSFER FROM ATLANTIC UNIVERSITY COLLEGE TO
ANOTHER INSTITUTION
The student who wants to transfer from Atlantic University
College to another Institution must:
• Apply for an official transcript addressed to the other Institution.
• Be up to date with payments and have no debts with Atlantic University College.
• Apply for an Institutional Catalogue.
ADMISSIONS
Atlantic University College strongly believes that each
individual has the right to obtain an education and develop
his or her personal and professional skills.
In accordance with the stated principles, the Institution has
designed and established criteria to determine a student’s
potential of benefiting from the opportunity of studying in any
of our programs. Based on the student’s previous educational
experiences, the documents that he or she presents, and
the personal information available, the Institution determines
the applicant’s eligibility; but reserves the right to admit,
conditionally or as a special case, or to refuse any applicant.
ADMISSION REQUIREMENTS
All students requesting admission to the Institution must submit
or comply with the following requirements:
• Completed Admissions Form
• Pay the admission fee ($30.00 non-refundable)
• Official High School Transcript or its equivalent (GED)
• Certification of High School Graduation (if applicable)
• Academic GPA of 2.00* or higher
• Certificate of Immunization as required by the State, if younger than 21 years old
• College or University transcript (if applicable)
All documents submitted for admission will be considered
property of the Institution and will not be returned to the
student. A student who does not submit the requested
documents on time will be classified as “under consideration”
and will be given a month from the first day of the academic
term to complete the process and submit the remaining
documents.
* See Conditional Admissions Policy.
STUDENT SERVICES
28 29
ENROLLMENT
After evaluating all the admission requirements, the applicant
will be notified if he or she has been accepted and is able to
enroll; but can not participate in classes until the enrollment
process has been completed. The dates of orientation and
registration will be notified to him or her and published in the
academic calendar and information boards of the institution.
There will be a school counselor available to prospective
students, both before and during the registration period, to
guide them in the selection of the program courses, class
schedules, requirements and prerequisites, as well as the
policy for satisfactory academic progress.
After completing the registration process, students can make
changes to their programs only within the period of time
designated by the Registrar’s Office.
ELIMINATION OF PROGRAM COURSES
The institution will make every reasonable effort to offer
courses that have been announced, but reserves the right to
eliminate the program courses as needed.
REGISTRAR SERVICE
The Registrar’s Office is responsible for the enrollment, the
filing of all official student academic records, the issuance
of transcripts and of certifying that the student has met
graduation requirements. It will also issue certificates of
enrollment, if requested by a student.
STUDENT RECORDS
The academic record and any other information related to
the student will be treated as confidential, and its disclosure
will be processed only by written consent of the student. All
requested transcripts and certifications of study must be paid,
as provided in the financial rules set by the Institution.
DOCUMENT VALIDITY
All official documents requested at the Admissions Office
must be received directly from the institution of origin or the
evaluating agency.
Admission will be denied to any student who presents false
documents or deliberately excludes information on the
Admissions Form, Residency Documents or documents
concerning approval of Financial Aid. Enrolled students
who are found to have submitted false information will be
expelled without reimbursement and their enrollment will
be invalidated. Actions of this nature, due to the failing of
compliance with regulations, will be decided by the Discipline
Committee established by the Institution.
CHANGE OF ADDRESS
The student is required to submit his or her postal address to
Registrar’s Office at the moment of enrollment. Any changes
must be reported to this office. If the address is not up to
date, Atlantic University College will not be held responsible
for any lost notification letters. All official or unofficial
notifications mailed to the student’s address on file will be
considered sufficient notice.
GRADUATION REQUIREMENTS AND RECOGNITION
The following criteria will be considered to apply and receive
recognition as a candidate for student graduation:
1. Complete all required credits for the particular
study program.
2. Having paid all debts and financial obligations to
the Institution.
3. Have an overall academic GPA of no less than 2.00. For
the Master’s Degree Program the overall academic GPA
must be no less than 3.00.
4. For Bachelor’s Degree Programs the concentration GPA
must be of no less than 2.30.
A student will be a candidate for graduation only after it
has been determined that her or she has met all graduation
requirements. Subsequently, the Academic Dean will present
the degree candidates to the President of the University and
the Board of Trustees.
DIPLOMAS
Students who have graduated may claim their diplomas at
the Registrar’s Office, no later than the year following their
graduation. The institution is not responsible for the diplomas
or awards not picked up after the term.
GRADUATION WITH HONORS
The distinction levels of Cum Laude, Magna Cum Laude
and Summa Cum Laude are awarded only to students with
an excellent level of academic achievement. In order to
be eligible for these honors, students must have earned a
minimum overall grade point average of:
30 31
OTHER SERVICES
GUIDANCE AND COUNSELING SERVICES
The Guidance and Counseling area assists students in managing
the preoccupations and problems that arise in the academic,
vocational, occupational, educational and personal
areas of the student life. These services help students clarify
values, attitudes, interests, aptitudes, vocational exploration,
formulation of educational and vocational plans, study habits
and private affairs. The services are provided by referral from a
faculty member or whenever the student requires them. Special
attention is given to students who show difficulty in completing
their study program successfully.
Lectures and workshops on selected topics are offered
periodically to facilitate the student’s adjustment to university
life, personal growth, and other individual aspects. Students
are encouraged to visit the Counselor’s Office periodically for
orientation about the services that will be offered.
Guidance and Counseling services are available during daytime and nighttime courses. Other duties and responsibilities of the office are:
1. Developing a Guidance and Counseling program in coordination with the Dean.
2. Creating the right environment in which everyone takes responsibility for their behavior and an ambience of respect and safety is perceived.
3. Maintaining a file system with information of the students who seek counseling. These files are confidential.
4. Counseling students about the relationship between their interests, abilities and aptitudes, and the educational and occupational opportunities; so that they can use that information to make better plans and choices.
5. Participating in Continuing Education and Professional development activities in and outside of the Institution.
6. Organizing Guidance and Counseling Educational Activities according to the student’s needs.
7. Systematically evaluate if the Guidance and Counseling Office fulfills the students and community’s needs, as part of the Campus Effectiveness Plan (CEP).
8. Collaborate with faculty members to satisfy the needs and solve the problems of the student body.
9. Participate in the committee to evaluate students with below average scores.
10. Collaborate with the Activities Coordinator, Social Worker, Academic Advisor, and Placement Officer in creating counselling events regarding the student’s interests, abilities, aptitudes, and educational and career opportunities.
11. Inform the Administrative Council of Atlantic University College about the latest advancements in the field of counselling.
12. Work on other tasks that are related to counselling.
13. Continuously assist students and enforce the Academic Progress Policy in all levels of study.
14. Make sure that the needs of the Vocational Rehabiltation Program participants are being met.
15. Work with the statistics of class withdraws and come
up with alternatives to these.
16. Provide professional counseling services.
17. Coordinate tutoring services with the Academic Deanship, as needed.
PLACEMENT SERVICES
Atlantic University College has a Placement Office, under
Student Services, that assists those in search of employment
and does follow ups on graduate students.
Services:
- Help students to create a resume
- Employment opportunities
- Orientations and seminars
- Prepare students for a job interview
- Job fairs for professional growth
We invite all students to go to this office and receive
guidance concerning the workplace and industry offers.
This office is under the supervision of the Academic Dean.
PROCEDURE TO RESOLVE COMPLAINTS
Any student deemed affected by an institutional policy
or service has the right to present a formal complaint to
the authorities of Atlantic University College. The procedure
for handling complaints is detailed in the Student Regulation
Handbook. In any situation in which the person making the
complaint feels unsatisfied with the actions taken by Atlantic
University College, said person can consult in writing to the
institution’s authorizing and accrediting agencies:
Accrediting Council for Independent Colleges and
Schools (ACICS) 750 First Street, NE, Suite 980, Washington,
DC 20002-4223. Telephone (202) 336-6780, Fax (202) 842-
2593. www.acics.org
Consejo de Educación de Puerto Rico PO Box 19900, San
Juan, P.R. 00910-19900. Telephone (787)641-7100.
EDUCATIONAL AND CULTURAL ACTIVITIES
Atlantic University College, loyal believer and advocate
of our cultural heritage, considers it important to provide
students with cultural activities in order to improve their
understanding of our values and traditions, as well as those
of other cultures in the world.
It is our wish to give the students the opportunity of enjoying
quality activities that they can excel at. We offer a variety
of activities like: conferences, forums, exhibitions, art fairs,
music festivals, celebration of commemorative days, chats
regarding social and educational issues, among others.
We also celebrate certain weeks related to the academic
programs of the institution; which serve as motivation for
student participation.
The Graduate Program celebrates the “Thesis Defense” every
trimester and the Magisterial Conference every year.
32 33
ACADEMIC SUPPORT SERVICE
The Academic Support Service has been developed as part of a
personalized education that serves academically disadvantaged
students who are recommended by the curriculum committee,
student services, or general education professors.
The main purpose of this program is to offer eligible students
special services that will help them surpass their academic
and cultural limitations. All students with a deficient academic
background and a High School G.P.A. below 1.60 are eligible
under conditional enrollment.
Participation in the program includes the improvement of basic
skills in English, Spanish and Mathematics. A parallel guidance
and counseling program helps the students improve their self-
esteem and communication skills. A member of the faculty
specialized in guidance or psychology is in charge of the
program.
We expect the student to develop a positive attitude and
demonstrate a sense of self-realization as a result of his or
her academic and professional achievements. Educational
activities and a support program are offered to facilitate the
adaptation process. Tutoring services are available to help
improve the student’s basic skills whenever his or her academic
average requires it.
PARKING
Students can park their cars in the facilities designated for this
purpose by the Institution, under the supervision of security
officers, keeping in mind the rule of “first come, first served”.
To use these facilities, the student must present proof of the
vehicle’s registration and the academic program validated
for the current term. One parking space is allowed for each
student. The institution cannot be held responsible for the
theft of valuables left in the car, nor for any harm caused by a
person, vehicle or theft of the car.
STUDENTS WITH SPECIAL NEEDS
A student with special needs is one with health or physical
conditions that cause certain dificulties in the academic
achievement process. The admission requirements and
procedures for these students are the same as those requirements
for all other students. We recommend that students with some kind
of disability report it to the Admissions Officer once their admission
as been submitted, in order to receive a personalized service that
responds to their needs (reasonable accommodation).
The Academic Department is responsible for providing
assistance and coordinating any support services to any student
with disabilities who requires it so.
ORGANIZATIONS AND STUDENT ACTIVITIES
Atlantic University College encourages and accepts the
creation of student groups or clubs with professional or
educational goals in accordance with their academic
program. Those interested in forming these organizations
should consult with the Activities Officer at Office of the Dean
of Marketing and Technology, and have the support of a
faculty member who will serve as an advisor.
Atlantic University College considers student activities part of
the global educational experience for their betterment. With
this purpose, the Institution fosters these activities within reason
and with the student’s cooperation as long as the activities
contribute to the personal and educational enrichment of
the student body. The student organizations recognized or
students who wish to sponsor similar activities should comply
with the established requirements; guns, alcohol and any
type of drug is prohibited.
The different associations can organize forums with local
artists about the varied movements in art, as well as project
exhibitions by students. They can develop other activities as
well, like academic contests and interaction between the
Institutional community and the external community. For
more information, students can contact the Activities Officer
at the Office of the Dean of Marketing and Technology.
IDENTIFICATION CARD
The identification card is given to students during their first
trimester in the Institution. This card identifies students allowing
them to participate in different activities and giving them
access to the Institutional facilities. This card includes the
student’s name, a picture and the student’s number.
STUDENT RULES AND REGULATIONS
The rules and regulations of Atlantic University College are
distributed and discussed with new students during their first
orientation. Students are required to meticulously read the
rules and regulations, and when in doubt, consult with the
Counselor’s Office.
The Students Regulation Handbook, available at the
Counselor’s Office, establishes the rights and duties of
the students and the applicable procedures in the event
of violations to the institutional rules of conduct, and the
complaint procedure.
The Resource Center for Information has copies of the
Institution’s Regulations for the benefit of the Atlantic
University College’s community.
34 35
Atlantic University College encourages students to read
the catalogue comprehensively before they proceed to
request admission and enroll in the Institution. They should also
become familiar with the financial norms and obligations.
If any questions should arise, the Bursar and Financial Aid
officers will offer the necessary information.
The following tuition and fees apply to all students who enroll
in Associate and Bachelor’s Degree Programs in Atlantic
University College:
PAYMENT OF FEES
The Board of Trustees establishes the required fees for Atlantic
University College. All fees and costs may be subject to change.
A student’s enrollment is not completed until the student
has paid all fees or has made pertinent arrangements for a
differed payment plan at the Bursar’s Office. Each student is
responsible for complying with the payments established by
the Institution and he or she must make sure that these are
made within the established dates.
Students can consult with the Financial Aid Office before
completing their enrollment process.
Non-payment of the institutional fees and enrollment can
result in Administrative Withdrawal and denial of transcript
and diploma, from administrative officers of our Institution.
FINANCIAL AID OFFICE
The Financial Aid Office is designed to inform and guide
students in the knowing and using of available financial help.
At statewide and federal levels, Atlantic University College is
also known as a provider of educational services for govern-
ment agencies. Students who wish to seek such aid must go
directly to the government units where they will be formally
referred to the Institution. The names and addresses of these
agencies can be obtained from the Admissions Office.
Regardless of the type of financial aid that the student
receives, he or she must meet all graduation requirements
and must maintain a satisfactory academic status, according
to the norms established in this catalogue.
Students who are in delinquency for non-payment of a loan
under the Title IV Financial Aid Program at any school can not
receive any financial aid. Additional information on eligibility
requirements and procedures on applying for financial aid can
be obtained from the Financial Aid Office at the institution.
Before the enrollment period for each term, students should
visit the Financial Aid Office to find out about the different
types of financial aid available to them, as well as the
required procedures to follow.
FINANCIAL AID PROGRAMS
PELL GRANT
The Pell Grant is designed to help students in need to
continue their studies beyond high school and provides
students this financial aid to help fund their higher education.
The monetary amount of this grant, which in case of return
is not returned to the student but to the United States
Department of Education, is based on a formula that
analyzes the financial needs of the applicant. It is not
available those who already have a bachelor’s degree.
Additional information is in the Consumer Student Handbook.
SUPPLEMENTAL EDUCATION OPPORTUNITY GRANTS (S.E.O.G.)
This supplemental educational grant is available for students
with exceptional financial need who without this help could
not continue their studies. Students receiving this help are Pell
Grant recipients. The amount of funds and students that can
receive this aid depends on the availability of funds from the
Department of Education of the United States. Is not available
for those with a bachelor’s degree. Additional information
can be obtained at the Financial Aid Office of the institution.
COLLEGE WORK-STUDY PROGRAMS (CWSP)
The work study program is designed for eligible students
that require employment to cover expenses related to
studies. The work schedule will be arranged according to
the class schedule.
Students can apply for work-study program through the
Financial Aid Office and there can also find out the eligibility
requirements and application forms. The application can be
obtained from that office in the institution.
FINANCIAL REGULATIONS
36 37
DIRECT SUBSIDIZED LOANS
For undergraduate students who have financial need; U.S.
Department of Education pays interest while borrower is in
school and during grace and deferment periods; student
must be at least half-time. First-time borrowers may not
receive this type of loan for more than 150 percent of
the length of their program of study; U.S. Department of
Education may stop paying interest if student who received
Direct Subsidized Loans for maximum period continues
enrollment. Up to $5,500 depending on grade level.
DIRECT UNSUBSIDIZED LOAN
For undergraduate and graduate students; borrower is
responsible for all interest; student must be at least half-
time; financial need is not required. Up to $20,500 (less any
subsidized amounts received for same period), depending on
grade level and dependency status.
DIRECT PLUS LOAN
For parents of dependent undergraduate students and for
graduate or professional students; borrower is responsible
for all interest; student must be enrolled at least half-time;
financial need is not required.
EXIT INTERVIEW
As graduation requirement is imperative that students
who have applied for student loans participate in the exit
counseling program, this will be a great help in order for the
student to satisfactorily start paying their loans.
SUPPLEMENTAL GRADUATE EDUCATIONAL AID PROGRAM
(Puerto Rico Council of Education)
This program aims to provide additional financial support to
graduate students in the master’s program. In determining
the eligibility of students to participate in this program, the
institution will use the needs analysis provided in the federal
regulations under the “Federal Pell Grant Program.”
SUPPLEMENTAL UNDER-GRADUATE EDUCATIONAL AID
PROGRAM (Puerto Rico Council of Education)
This program aims to provide additional financial aid to
economically disadvantaged students. It will supplement the
financial aid students receive through federal programs and
other private state financial aid programs. In determining
the eligibility of students to participate in this program, the
institution will use the needs analysis provided in the federal
regulations under the “Federal Pell Grant Program.”
PROGRESAH PROGRAM (Puerto Rico Council of Education)
This program is for students selected by the institution with the
highest level of financial need. Must have GPA of 3.75 or higher
and be enrolled in third or fourth year of baccalaureate.
SCHOLARSHIP PROGRAM FOR STUDENTS WITH MERIT (PAEM)
(Puerto Rico Council of Education)
This program aims to provide scholarships to new students,
from high school with a minimum GPA of 3.00 and ensure
access to a postsecondary institution to students with
financial need and high performance that meet the
requirements of admission to the institution in which they
seek admission.
Eligibility determination is similar to Supplemental Education
Assistance Program, except that the participating student
must maintain a GPA of 3.00 or higher.
SCHOLARSHIP PROGRAM FOR SPECIFIC ACADEMIC AREAS
This program is for students selected by the Institution with the
highest academic average in an specific academic program
selected by the Puerto Rico Council of Education. The student
must have GPA of 3.0 or higher and financial need.
REFUND POLICY
Atlantic University College, in its interest for meeting the
requirements for all federal precepts that rule the funding
of Program Title IV, has adopted the Refund Policy as
established in the Higher Education Act of 1998, Public Law
105-244 as amended.
The amendments made to the Higher Education Act of 1998
– Public Law 105-244 substantially changed the method of
payment of Title IV funds that a student receives when he or
she withdraws from the institution.
The new requirements do not dictate a refund policy for the
institution. However, they establish the criteria for refunding
money not utilized by the student and the method of
payment for those refunds. Therefore, the institution will use an
statutory scale to determine the amount of Title IV funds that
the student acquired from the first day of class up to the day
of submission of his or her official withdrawal form.*
The amount of Title IV funds that the student acquired is
based on the amount of calendar days in which he or she
attended class within the period of payment (trimester) and
the official withdrawal date.
If the official withdrawal is processed within 60% of the
payment term, which is every trimester in Atlantic University
College, a pro-rata scale will be applied to determine the
amount of Title IV funds (SFA) the student obtained until the
official withdrawal date. After 60% of time within the period
of payment (trimester) has elapsed, the institution will retain
100% of the Title IV funds the student utilized.
Any reimbursement paid to the student will be processes by
means direct deposit to the corresponding bank account or
a check will be issued. In the event that the student wants
to use its stipend to pay later or earlier quarters, must be
expressed in writing and the stipend will be credited.
*It is to be understood by official withdrawal the form titled
Official Withdrawal Authorization filled by the student at the
Registrar’s Office whenever he or she decides to withdraw
from all of the courses (Total Withdrawal) in which he or she
was enrolled during the trimester.
GENERAL PRECEPTS
By establishing this policy the following criteria are taken into consideration:
1. Official withdrawal date.
2. Period of Payment (trimester).
3. Calendar days (including saturdays, sundays and
trimester holidays).
4. Percentage (%) of time the student attended class for.
5. Percentage (%) of Title IV funds the student utilized during the time in which he or she attended class.
6. Percentage (%) of the Title IV funds to be reimbursed to the Federal Government for not having been utilized by the student.
7. The interruptions of 5 days or longer within the trimester are to be excluded from the period of payment once the reimbursement calculations of Title IV funds are made.
8. The trimester in which the student is authorized aleave of absence by the Registrar’s Office is excludedfrom the period of payment and from the process of reimbursement accordingly.
38 39
STUDENT’S WITHDRAWAL DETERMINATION DATE
The date of withdrawal will depend on the type of withdrawal.
For example, if a student submitts an official indication to the
institution expressing his or her desire to withdraw, the date of
the withdrawal will be the same as the date for the submission
of such indication.
If the student does not provide the official form indicating his
or her withdrawal, the institution will use the date the student
last attended class as the date of his or her withdrawal.
The date of the student’s withdrawal determines the
percentage of time within the Period of Payment that the
student attended class for and the amount of Title IV funds he
or she acquired during this period of time.
PAYMENT PERIOD
Academic term that the institution uses. In Atlantic University
College the Payment Period is a trimester. The amount of
days in each trimester will vary according to the amount of
holidays and official recess days.
FUNDS INCLUDED IN CALCULATIONS
When the calculations for the title IV funds obtained by
the student are to be made, all federal funds (SFA) will be
included: Pell Grant, Student Loans, etc. The only exclusions
are the funds obtained by the student through the Student
Work Experience Program.
PERCENTAGE OF PAYMENT PERIOD
Once the official withdrawal date is settled, the percentage of
the Payment Period that the student completed is determined.
For example: If a student attends class for only 7 days (a week
of class) within a trimester that is constituted by 80 calendar
days, he or she completed 8.75% of the Period of Payment.
This is obtained by dividing the amount of days that he or she
attended class for between the number of calendar days.
The next step is to find the percentage that corresponds to
the student’s attendance during the Period of Payment. In
this case, the student attended more than 60% of the time
for the Payment Period (calendar days) of the trimester.
Therefore the institution retains 100% of the funds for the
student obtained them according to the precepts.
ADMINISTRATIVE WITHDRAWAL
The Registrar’s Office creates a report of the students who are
administratively withdrawn (WA). Administrative Withdrawals
will be calculated using the R2T4 form and will enter the
Department of Education system by date of determination.
The students who, at the end of the trimester, have all classes
graded with F’s will be considered Administrative Withdrawals
calculated to 50%. The Bursar’s Office will fill the institutional
form with the information required to fill the R2T4 to determine
if there are any funds to reimburse. The Financial Aid Office
together with the Bursar’s Office enters the data into the
Department of Education. The final R2T4 form is printed and,
if it applies, the reimbursement of Federal funds such as Pell
Grant, FSEOG, Direct Loans, and others, is processed. The
student will be held responsible for any remaining debt.
FEDERAL FUNDS REIMBURSEMENT
The institution must reimburse the Title IV funds to the program
from which the student received the aid, according to the
Federal Regulation.
• Federal Pell Grant
• FSEOG
• Direct Loans (Unsubsidized and Subsidized Federal Loans)
The Federal Government dictates that this reimbursement has
to be made no later than 45 days from the day the student
submitted his or her official withdrawal form.
The reimbursement policy of Atlantic University College is
based on the latest requirements included in the Federal
Regulations. This policy prohibits discrimination basen on sex,
politics, age, nationality, religion or social condition of the
student.
PROCEDURE
The Bursar’s Office prepares each trimester the scale that
holds the percentage for every day that the student attends
class and the calendar of the days to be considered part of
that trimester.
LAST STEPS FOR OFFICIAL WITHDRAWS
1. The Bursar’s Office receives the Official Withdrawal Report
from the Registrar’s Office and calculates into the system of
the Department of Education, together with the Financial Aid
Office by means of the ‘Treatment of Title IV-Funds when a
student Withdrawals from Credit Hour Program’ form.
2. The Financial Aid Office keeps a copy of the form in order
to process the reimbursement.
3. A copy of every transaction is kept in the Withdrawal
Report and the student’s record.
4. A letter is sent to the student indicating the debt he or she
has with the institution due to the changes made in the Pell
Grant and other aids.
5. The Financial Aid Office prepares the payroll adjustment
and sends it to the Department of Education.
6. The Bursar’s Office creates a final report of withdrawals by
academic year.
40 41
TUITION ADJUSTMENT FOR STUDENT WITHDRAWALS
Every student that submits a withdrawal before finishing sixty
percent (60%) of the trimester will be responsible of paying the
percentage that corresponds to the cost of his or her tuition
during the period of classes.
If the student has already paid the full trimester tuition prior to
his or her withdrawal submission, he or she will be reimbursed
the percentage that corresponds to the dates bellow.
SPECIAL CASES
In cases of extended illness, accident, death of a family
member or other circumstance that inhibits the student
from completing the trimester, the institution will reach a
reasonable agreement for both parts. See Attendance Policy.
MANAGING ABSENCES
Students are expected to attend classes and laboratories in
accordance with the program requirements. The student is
responsible of reporting the causes of each absence to the
Counselor’s Office. This can be done by phone.
Academic achievements and class attendance go hand-in-
hand. Professors, counselors, the registrar, and other personnel,
monitor the attendance as a means to guarantee compliance
with the reimbursement policy and satisfactory academic
progress policy.
NEVER ATTENDED “NO SHOW” POLICY
Class Attendance is the process by which the faculty
members certify to the Registrar’s Office the students who
did not attend the courses. The Institution is not bound by
any accrediting agency to take attendance. However, it
is taken during the first two weeks of each academic term
to determine whether the student attended at least once
during the period of registration.
With this process, the Institution identifies students who never
attend the courses. The students are notified by mail that
the faculty members have identified them as no show.
The institution carries this process In its commitment to the
students and towards achieving their academic goals as part
of the strategies for student retention.
The Guidance Office submits a report to the Registrar’s Office
with the students that never attended class. The Registrar’s
Office proceeds to cancel their enrollment and sends a list of
these students to the Bursar’s Office.
These cancellations are posted to the system and a 15%
cancellation fee is calculated and posted. The Financial Aid
Office submits to the Bursar’s Office the batch list with the
adjustments of federal funds disbursed to these students and
returned to the Federal Government.
LEAVE OF ABSENCE
Atlantic University College is aware that at any time, due to
extreme circumstances, a student may require a period of
absence. Students with authorized absences are not required
to process readmission and they will return to Campus on the
date agreed upon. In these cases the Registrar can authorize
the absence period for a given trimester until the next trimester
begins according to the calendar. Under no circumstance can
the absence period extend the authorized date.
Reasons for periods of absence include:
• Serious health problems
• Military duties (including National Guard)
• Death of a close family member
• Care for children when this constitutes a serious problem
for the student
• Conflict with work schedule when no alternative
is available
LEAVE OF ABSENCE PROCESS
The request form for a period of absence must be submitted
in writing to the Registrar’s Office with the required documen-
tation. Completing this request does not constitute a formal
withdrawal from the institution. The student must return at the
beginning of the next trimester as stated on the request form.
If the student does not report to the Institution in the period
indicated, then he or she will be withdrawn from the Institution.
1. All active students in an academic quarter may apply for a leave of absence period at the end of said term and it will be awarded only for the next academic trimester. If no enrollment process is completed the following term, it will
be considered as a withdrawal in the trimester following the leave of absence. If the student enrolls in the institution after the term in which he or she had withdrawn, he or she will be considered a readmission student and must pay the fees established at the time.
2. To all active students in a trimester who show any of the following conditions:• no enrollment process in the next trimester• no class attendance in the following academic term• not invoking the benefit of the leave of absence for personal reasons
The following procedures will be applied:
• Their names will be added to an initial report of inactive students.
• A study will be performed to confirm such condition of inactive.
• They will be given follow-up personally or by phone in order to keep them informed on dates, places, and hours for pre-registration and official registration.
• They will be considered a withdrawal after the completion of
the report’s findings.
• All offices will be informed of the student’s withdrawal status.
If the student later decides to continue their studies in this
institution, they will be considered a readmission and must be
in compliance with the existing institutional policies.
CHANGES TO FINANCIAL NORMS
Atlantic University College reserves the right to alter the
educational costs after the Catalogue has been published.
Therefore, the costs stated here do not represent an
invariable commitment.
42 43
GRADING SYSTEM
Atlantic University College’s grading system is designed to
facilitate the determination of academic progress in the
institution. The system used is credits and points.
THE FOLLOWING SYMBOLS ARE USED IN CERTAIN CASES,
BUT ARE NOT USED IN DETERMINING THE ACADEMIC GRADE
POINT AVERAGE.
W - WITHDRAWAL
When a student decides to officially withdraw from the
institution or course within a given time frame. Students who
withdraw under such conditions are considered a voluntary
withdraw and their records will show the W symbol.
WA - ADMINISTRATIVE WITHDRAWAL
Students who are withdrawn by the Registrar’s Office
because of poor academic performance, health issues,
special conditions, disciplinary actions, absences or
any other reason stated in the The Student Regulation
Handbook, will be considered for or forced to an
Administrative Withdrawal. Their records will show as an
Administrative Withdrawal (WA).
I - INCOMPLETE
An Incomplete is awarded to students who were unable
to complete all course requirements for reasons not
associated with the academic rigor of the curriculum, and
is given at the discretion of the instructor. In these cases,
the instructor informs the grade with an I, followed by a
grade (IA, IB, IC, ID, or IF). A grade will be determined by
giving an “F” to all requirements that the student did not
complete and calculating a final grade to determine
the grade point average until the incomplete grade is
removed. Students will be given fifteen (15) calendar
days after completing the academic term to remove the
incomplete grade and complete all course requirements.
Students should approach the instructor or program
coordinator to redo all the work before the deadline. Only
under strenuous and special circumstances will the student
be given permission to extend the period set forth herein.
F - FAIL
Students who receive a grade of «F» in any course of their
study program will be allowed to repeat said course prior to
graduation. All student grades will be part of the transcripts
and more recent grades will be used to determine and
calculate the numerical academic average.
AP - APPROVED
This symbol indicates that the student successfully passed a
course for which no grade is required.
NP - NOT APPROVED
This symbol indicates unsatisfactory work in a course for
which no grade is required.
R - RETAKEN
A student may enroll to repeat a failed course (F) or a
withdrawal (W) at any time before completing the degree.
Both grades will appear on the student’s record but only
the most recent grade will be used for the cumulative
academic grade point average. The credit hours to
complete the course will be used only once in the credit
requirements.
* - NO INFORMATION
This symbol will be used by the registrar when no grade has
been informed by the professor.
ACADEMIC RANK
All grades and their numerical values are used to
determine the progress and status of the student. The
status and the student’s academic rank is determined by
calculating the grade point average (GPA) per trimester
and cumulatively. This reflects the performance level of the
student on a particular point or time.
THE FOLLOWING MATHEMATICAL FORMULAS ARE USED:
The grade point average is organized on a descending
scale that represents the quality of the achievements or
status of a student with respect to the other students as
shown in the following table:
ACADEMIC NORMSIt is the student’s responsibility to be aware of and comply
with all regulations and procedures that apply to the
academic program to which they belong.
44 45
PREREQUISITES
Students are required to take into account the pre-
requisites’ order established in the course description.
TRANSCRIPTS
All academic work involving student participation while
studying at Atlantic University College is placed in official
records for future reference, in the student’s academic
transcript at the Registrar’s Office. These files are kept in
fireproof archives.
Any credit transcript request must be made to the
Registrar’s Office. They should be requested one week in
advance, in person or in writing, and it should state your
name, address and the institution that will receive the
official document seal, including the sender itself.
Transcripts or certificates will not be sent if the student
appears as debtor on any of the Bursar’s Office lists.
COURSE CODING SYSTEM
Atlantic University College organizes its curriculum
sequentially. Doing so ensures that the student’s learning
experiences are based on a pedagogical principle from
the simplest to the most complex concepts, theories,
principles and skills.
The coding system used consists of abbreviations and
numbers. The abbreviations represent the titles of the
programs offered by the institution and identifies the
program or area to which the course belongs.
The number following the abbreviation for each course
represents the curriculum complexity level. Those of the
lower divisions consist mostly of basic courses. Those coded
100 and 200 belong to the Associate Degree level. Levels
300 and 400 correspond to the higher divisions covered in
the Bachelor’s programs. Levels 500 and 600 belong to the
Master’s Program.
The Institution recommends that students follow the
curriculum sequence that appears in the catalog.
BELOW ARE EXAMPLES OF HOW TO USE THE FORMULA FOR CALCULATING THE GRADE POINT AVERAGE BY TERMS AND CUMULATIVELY.
46 47
I.INTRODUCTION
The United States Department of Education has enacted
regulations in the Federal Register under Section 668.16, that
all the students attending post-secondary level in educational
institutions must meet satisfactory academic progress in his/
her academic program to be eligible and participate for
Title IV financial aid program. In doing so, they must comply
with the evaluation standards outlined by the accrediting
agencies and the educational institution. It is the responsibility
of the institutions to enforce compliance with this requirement
in an objective and equitable manner.
Atlantic University College in its Academic Progress Policy
states that every student enrolled in any of its programs
will be evaluated by a committee of academic progress
composed by officers of student services. This assessment
will be made using criteria established by the United States
Department of Education.
II.PURPOSE
The Satisfactory Academic Progress Policy will determine
the evaluation criteria for determining student academic
achievement, eligibility requirements for participating
in Title IV Programs financial aid from the United States
Department of Education.
III. DEFINITIONS
1. ATTEMPTED CREDITS: All credits in which the student enrolls in
Atlantic University College and obtain grades, A, B, C, D, F, W,
AP, NP or R including all the times you take the same course.
2. TRANSFER CREDITS: All credits taken at other institutions
of higher education recognized by accrediting agencies
that were approved with A, B, or C and are accepted
by the Department Coordinator or the corresponding
Dean, in accordance with the policy of Atlantic University
College. These credits will not count towards measuring
the accumulated average, but will be counted for the
percentage of success. These credits are considered for the
purpose of determining the student level or years of study.
3. APPROVED CREDITS: Credits for courses attempted in
Atlantic University College in which the grades of A, B, C,
or D, except those cases with a grade of D in the graduate
program.
4. GRADE POINT AVERAGE: The measure of academic merit
carried out by the student. It is computed by dividing the
total points earned by the number of credits the student
has received final grades, including F’s that have not been
removed.
5. REPEATING COURSES: It is a practice under which the
student is allowed to repeat courses. They may receive Title IV
funds aid in courses where previously obtained grade D or F.
In harmony with this permission, only the highest rating will be
considered for the overall average. Repeated and approved
courses will be considered in measuring the overall average
and the percentage of success. Courses with an R rating will
only be considered for percentage of success.
6. ACADEMIC PROGRESS: The measure shows whether the
student passes the percent (%) of total attempted credits with
an academic index at or above the established retention
rate. Atlantic University College measures student’s satisfactory
academic progress at the end of each academic year.
7. ACADEMIC YEAR: Consists of three terms that begin in
August and end in May, the summer is optional.
8. INCOMPLETE: If a teacher gives an incomplete in a course,
the student must complete the program requirements
within the date specified in the next school term. The
teacher will remove the incomplete within the deadline. If
the student does not remove the incomplete grade during
the established period, he will obtain as a final grade, the
one assigned including the incomplete. These incompletes
are considered in the computation of the average and
percentage measure of success.
9. COURSES WITH W AND WA RATING: These courses will be
considered in calculating the percentage of success.
10. ACADEMIC PROBATION: All students who do not
overcome the deficiencies at the end of the academic
year, with the element of cumulative average and percent
of success, will be placed on probation. As a result of the
probation, all financial aid will be suspended; however,
if the student’s choses to appeal the reestablishment of
the financial aid, it could be accomplished through the
institution’s appeal process.
11. APPEAL: A process by which a student who is not meeting
SAP Standards petitions the school for reconsideration of his
eligibility for FSA funds.
12. ACADEMIC SUSPENSION: Classification to be presented
to the student who at the end of his probation period has
not overcome academic deficiencies. The student does
not qualify for financial aid for the rest of the duration of the
program. Nevertheless, this classification will be extended
for two academic terms and the student will have to pay
his tuition through private funds if he chooses to finalize the
program of study.
SATISFACTORY ACADEMIC PROGRESS POLICY
48 49
IV. PROCEDURE TO IDENTIFY STUDENTS WHO DO NOT COMPLY OR ARE AT RISK OF NOT COMPLYING WITH OUR SATISFACTORY ACADEMIC PROGRESS POLICY
A. Atlantic University College measures student’s satisfactory
academic progress at the end of each academic year. The
cumulative average and attempted credits versus the ones
approved until the last period of studies will be considered.
B. Students who do not meet the minimum academic
progress at the end of the academic year will be placed on
Probation Status.
C. Students on probation status lose their aid eligibility unless
they successfully appeal. If the appeal is approve, the
student’s progress will be review at the end of one payment
period. The probation status is for one payment period unless
that the Academic Progress Committee determine that
the student will required more than one payment period
to meet academic progress. The students will place on
academic plan and will review their progress at the end of
each payment period to determine if the student meeting
the requirements of the academic plan.
D. Any student who during the probation period overcomes
its academic deficiency will continue being eligible for
financial aid and be given a regular student status.
E. After the probation period if the students do not
overcome the academic deficiency they will be placed on
academic suspension and lose the eligibility of Financial Aid.
V. RIGHT TO APPEAL
Every student has the right to appeal the decision of
suspension for his/her eligibility for financial aid due to
probation, by writing to the Academic Dean, which will be
given to the Guidance and Counseling Office within ten
(10) workdays from the date the decision was notified. In the
appeal request the student will present the circumstances
that affected their academic achievement.
Must submit the letter with relevant documents to validate
the circumstances set out in its appeal that can be:
A. Prolonged illness of the student or their dependents.
B. Death or prolonged illness in the family.
C. Family difficulties.
D. Other (to be evaluated according to their merits).
The Academic Dean will convene the members of
the Academic Progress Committee to evaluate the
student’s appeal within a period of 15 working days. Final
determination will be notified by mail and / or email to the
student and send copies of it to the financial aid office.
VI. RESTORING FINANCIAL AID
A. The financial aid will be reinstated when the student
complies with the Academic Progress Policy or as a favorable
outcome of his appeal to the Academic Progress Committee.
B. Students who have been placed on academic suspension
will not be entitled to the restoration of financial aid, however
will be allowed to complete their degree privately.
VII. EVALUATION CRITERIA
A. UNDER GRADUATE PROGRAMS{ASSOCIATE AND BACHELOR DEGREES}
TABLE 1
B. GRADUATE PROGRAMS{MASTER’S DEGREE}
TABLE 2
CAUSES FOR PLACING STUDENTS ON PROBATION
• Get grade of C in more than two courses• Get grade of D in a course• Get grade of F in a course
VIII. EFFECTIVE DATE
These rules and procedures shall enter into effect at the
beginning of the academic year 2016-2017. Any student, who
has been affected by the rules hereby repealed, may request
reconsideration of his/her case.
Revised on August 2016
50 51
ACADEMIC DEPARTMENTS
GENERAL EDUCATION BUSINESS ADMINISTRATION INFORMATION SYSTEMS COMPUTER SCIENCES DIGITAL GRAPHIC DESIGN
DIGITAL PHOTOGRAPHY ART AND DESIGN OF VIDEO GAMES VIDEO GAME PROGRAMMING DIGITAL ANIMATION DIGITAL CINEMATOGRAPHY
MOBILE APPLICATIONS GRAPHIC ARTS GENERAL EDUCATION BUSINESS ADMINISTRATION INFORMATION SYSTEMS COMPUTER SCIENCES
DIGITAL GRAPHIC DESIGN DIGITAL PHOTOGRAPHY ART AND DESIGN OF VIDEO GAMES VIDEO GAME PROGRAMMING DIGITAL ANIMATION
DIGITAL CINEMATOGRAPHY MOBILE APPLICATIONS GRAPHIC ARTS GENERAL EDUCATION BUSINESS ADMINISTRATION INFORMATION SYSTEMS
COMPUTER SCIENCES DIGITAL GRAPHIC DESIGN DIGITAL PHOTOGRAPHY ART AND DESIGN OF VIDEO GAMES VIDEO GAME PROGRAMMING
DIGITAL ANIMATION DIGITAL CINEMATOGRAPHY MOBILE APPLICATIONS GRAPHIC ARTS GENERAL EDUCATION BUSINESS ADMINISTRATION
INFORMATION SYSTEMS COMPUTER SCIENCES DIGITAL GRAPHIC DESIGN DIGITAL PHOTOGRAPHY ART AND DESIGN OF VIDEO GAMES VIDEO
GAME PROGRAMMING DIGITAL ANIMATION DIGITAL CINEMATOGRAPHY MOBILE APPLICATIONS GRAPHIC ARTS GENERAL EDUCATION
The goal of the Department of General Education is to develop student’s personal, social, academic, intellectual and cultural values. This Department helps students acquire the necessary skills that enable them to understand the dynamics of modern life and world events.
The goals of Atlantic University College’s General Education Program are divided into six components:
COMUNICATION SKILLS
HIGHER THINKING SKILLS
GENERAL KNOWLEDGE
MATHEMATICAL REASONING
SCIENCE AND TECHNOLOGY SKILLS
SOCIAL AND EDUCATIONAL VALUES
GENERAL EDUCATION DEPARTMENT
55
OBJECTIVESGENERAL EDUCATION
Students will be able to write in an organized, clear, and grammatically correct Spanish vernacular, appropriate for an specific subject and audience.
Students will be able to speak Spanish fluently, competently and confidently in lifelike situations and in professional scenarios.
Students will demonstrate the ability to coherently understand and interpret both written texts and oral presentations in the Spanish language.
As non-native speakers, students will be able to understand, speak, read and write the basic patterns of English as a second language.
Students will be able to clearly understand the relationship between language and culture, and how to appreciate other cultures through literature.
By mastering the cuantitative, analitical and critical thinking skills, the students will have the capacity to clearly differentiate between facts, opinions, theories, and inferences.
Students will be able to formulate and test hypotheses.
Students will be able to generate and evaluate alternative solutions to problems.
Students will be able to make valid judgments and rational decisions.
Students will demonstrate intellectual curiosity, independence of thought, imagination and creativity.
Students will demonstrate an awareness of the significance of space and time.
Students will demonstrate a general knowledge of history, literature, arts, sciences, mathematics, social sciences, languages, communication and how they all relate.
Students will demonstrate an understanding of contemporary issues, and the historical and cultural context from which these issues developed.
Students will demonstrate a knowledge of and appreciation for cultural diversity.
Students will be able to use the Resource Center for Information to do research and retrieve useful information.
GENERAL KNOWLEDGE
MATHEMATICAL REASONING
SOCIAL ANDEDUCATIONAL VALUES
SCIENCE AND TECHNOLOGY SKILLS
HIGHER THINKING SKILLS
COMUNICATION SKILLS
Students will perform basic mathematical operations and apply them to practical situations.
Students will be able to read, interpret, and analyze graphs, tables, statistics, and survey data.
Students will be able to identify and use available resources related to quantitative problem solving.
Students will demonstrate a working knowledge of fundamental scientific principles.
Students will demonstrate the applications and limitations of the scientific methods.
Students will understand the historical and cultural context in which scientific and technological issues developed.
Students will be able to analyze the cultural, political, and ethical implications of scientific and technological issues.
Students will demonstrate appropriate use of computers, library equipment and other instruments of modern technology and they will be prepared for future innovations and change on a global scale.
Students will display academic honesty.
Students will be able to identify and evaluate ethical issues and conflicts at both local and global levels.
Students will be capable of setting personal and profesional goals.
Students will take responsibility for their own actions and will understand the consequences of such actions.
Students will recognize the importance of physical activity in order to maintain physical and mental health and improve their quality of life and develop a drug-free society.
Students will feel free to express their own point of view while maintaining respect for the opinion of others.
Students will develop respect and appreciation for other races, cultures and religions for the purpose of creating an environment free of all types of discrimination.
Students will be informed about and contribute to the development of their community and society at large.
Students will recognize the importance and responsibility of the individual in a democratic society.
Students will develop time management skills for the purpose of bettering productivity.
GENERAL EDUCATION COURSESThe program of General Education requires that the student achieves 27 academic
credits for an Associate Degree and 45 academic credits for a Bachelor’s Degree.
See course description section under General Education for further information.
56 57
To develop in students analytical capabilities to solve problems, to make decisions, upon the
challenges that arise upon at different managerial positions in a constantly changing world.
To develop in students the knowledge, skills and abilities needed to enter the business world as a
dynamic productive professional.
To develop a professional with inquisitive spirit, independently minded thoughtful people,
imagination and creativity, that enable them to occupy leadership positions in the workplace.
DEPARTMENT OBJECTIVES
The mission and fundamental goal for this department is to prepare the
professional people that will occupy positions in business, marketing, accounting,
and general administration. In addition prepare them in a diversity of positions
to meet the requirements of an open economy of supply and demand, like
ours; where efficient and highly competitive markets exist. The skills of mental
acuteness, ethical standards, talent and continuous creativity, are the skills that
will enable our graduates to recognize and solve the problems that may arise in
their personal, academic and professional life.
BUSINESS ADMINISTRATION DEPARTMENT
8%
3%
9%8%
3%
9%
%%
58 59
GENERAL OBJECTIVE: To prepare specialized administrators, with skills in
planning, creating and developing, and be able to apply them in the
management of technological and information systems.
BACHELOR DEGREE IN BUSINESS ADMINISTRATION WITH MAJOR IN INFORMATION SYSTEMS
General Education Professional Major Externship Electives
CSOCING CSOC CSOC HUMMATING MATESP AG BIOLCSOC HUM HUM BIOL
100101103204103201300203208311200300300302302
Human Growth and Social AdaptabilityGeneral EnglishHuman RelationsPuerto Rico: A Contemporary Approach Literary Genres Algebra Conversational English Geometry and Trigonometry Creative CommunicationModern Art HistoryPlant Kingdom Psychology Western Civilization: Ancient CultureWestern Civilization: Modern Time Animal Kingdom
TOTAL CREDITS 45
HUM 103CSOC 100CCO 101MAT 201
ESP 208 CCO 103DG 111CSOC 204
ING 101 CSOC 103CCO 207ASI 215
MA 111ADM 104 ASI 217CON 101
ECO 200MAT 203MER 101DG 203
ASI 220ING 300ASI 303BIOL 200
CSOC 300ASI 304ELECTIVEBIOL 302
AG 311ASI 307ELECTIVEADM 400
HUM 300 EST 300ELECTIVEASI 308
HUM 302FIN 300ASI 403ASI 407
ADM 419ADM 470ELECTIVE
1
2
CURRICULUMSEQUENCE SAMPLEPER TRIMESTER
3
4
5
6
7
8
9
10
11
GENERAL EDUCATION (3 credits ea)
ADMCCOCCOCONDGECOESTFINMADGMER
104101103101111200300300111203101
EntrepreneurshipIntroduction to ComputersCommercial Software Management Principles of Accounting IDesign and Editing of Digital ImagesEconomyStatisticsFinanceMultimedia Marketing and Branding Computerized IllustrationPrinciples of Marketing
TOTAL CREDITS 33
PROFESSIONAL COURSES (3 credits ea)
ASIASIASIASIASIASICCOASIASIASIADMADM
217215303307403407207220304308400419
Network and Data Communication Administration of Information CenterObject Oriented Programming (Visual C++)System Analysis and DesignObject Oriented Programming (Visual Basic)Auditing Information Systems Database ManagementHTML programmingData Base Management AdvancedPHP with SQLManagement Information SystemSeminar
TOTAL CREDITS 36
MAJOR (3 credits ea)
ADM Externship
TOTAL CREDITS 6
EXTERNSHIP (6 credits)
Free Electives Courses
All electives credits must be taken from 300-400 level courses from a bachelor degree program.
TOTAL CREDITS 12
ELECTIVES (3 credits ea)
TOTAL CREDITS REQUIRED FOR GRADUATION
132
REQUIREMENTSTOTAL CREDITS 13245 33 36 6 12
CURRICULUM DESIGN - BACHELOR DEGREE PROGRAM - BUSINESS ADMINISTRATIONMAJOR: INFORMATION SYSTEMS
470
4
TOTAL MINIMUM CONTACT HOURS 2,370 | PROGRAM LENGTH IN WEEKS 126.5 MIN - 189.75 MAX
60 61
The Department of Computer Science originates as a real need to develop
expertise in this area. Atlantic University College, is aware that the computer
has revolutionized the technology, and is necessary in both, industry and
commerce. Understanding that these machines can’t do the job alone, it
is essential to prepare technical specialists who will work with excellence
in the use and management of computers, thus the integration of human
beings in the world of technology.
COMPUTER SCIENCEDEPARTMENT
Develop the student with the values, conceptual and technical skills required in the information
era thus contributing to the development of our democratic society.
Get the students to acquire the know-how of the operation and the programming of computers
as well as their use of service in the workplace.
Provide the opportunity to apply the already acquired skills to concrete situations, related to
implementation of systems and the practicum component in the organizations.
DEPARTMENT OBJECTIVES
62 63
GENERAL OBJECTIVE: Prepare the students with conceptual skills and
techniques that will get them involve them in the era of information and
contribute to the development our society.
ASSOCIATE DEGREE IN COMPUTER SCIENCE
CSOCINGCSOCHUMMATBIOLMATCSOCESP
100101103103201200203204208
Human Growth and Social AdaptabilityGeneral English Humans Relations Literary Genres Algebra Plant Kingdom Geometry and Trigonometry Puerto Rico: Contemporary Approach Creative Communication
TOTAL CREDITS 27
HUM 103CSOC 100CCO 101MAT 201
CCO 103CSOC 204ESP 208DG 111
ING 101CSOC 103CCO 107MA 111
CON 101BIOL 200DG 203CCO 207
MA 204ADM 104ASI 215ELECTIVE
MAT 203ASI 217ASI 220CCO 270ELECTIVE
1
2
CURRICULUMSEQUENCE SAMPLEPER TRIMESTER
3
4
5
6
GENERAL EDUCATION (3 credits ea)
ADMASIASICCOCCOCCOCCOCONDGMADGMAASI
104215217101103107207101111111203204220
EntrepreneurshipAdministration of Information CenterNetwork and Data CommunicationIntroduction to ComputersCommercial Software ManagementManagement of Electronic WorksheetsDatabase ManagementAccounting Principles IDesign and Editing Of Digital ImagesMultimedia Marketing and BrandingComputerized IllustrationMobile Web ApplicationsHTML Programming
TOTAL CREDITS 39
PROFESSIONAL COURSES (3 credits ea)
CCO 270 Externship
TOTAL CREDITS 3
EXTERNSHIP (3 credits)
Free electives courses
TOTAL CREDITS 6
ELECTIVES (3 credits ea)
TOTAL CREDITS REQUIRED FOR GRADUATION
75
CURRICULUM DESIGN - ASSOCIATE DEGREE PROGRAM - COMPUTER SCIENCES
2
General Education Professional Externship Electives REQUIREMENTSTOTAL CREDITS 7527 39 3 6
TOTAL MINIMUM CONTACT HOURS 1,335 | PROGRAM LENGTH IN WEEKS 69 MIN - 103.5 MAX
64 65
• • • • • • • • • • • • • • • • •• •
• •••••••••••••••••••
••••
••••••••••••
•••••••••••• • • • • • • • • •
•••••••
••••••
••••
• • • •
•
The mission of the Digital Graphic Design Department is to develop
professionals who are intellectually capable and have the technical
competencies needed to carry out with excellence in the duties and works
within the field of Digital Graphic Design.
DIGITAL GRAPHIC DESIGN DEPARTMENT
Develop the student’s aesthetic, ethic and artistic sense for their integral formation as
human beings.
To expose each student to the technological advances in the Digital Graphic Design field.
Develop skills that will be employed in theory and practice to the different situations and
challenges they will encounter.
To prepare students within the Digital Graphic Design for an active and effective
participation in the improvement of society.
Create awareness of the meaning an implications of visual communication in
the public opinion.
Develop the student’s appreciation of its own culture and of others in
general through art.
Develop in the students the administrative knowledge and skills
for a successful entrance to the workforce.
Expose the students to the exploration and application of the
different aspects of the Digital Graphic Design.
Develop professionals in the creative field of visual communication
and the commercial graphic image.
DEPARTMENT OBJECTIVES
Ga
brie
l Pa
dia
l
Shirl
ey
Ro
má
n
Tan
ia C
oló
n
Aly
s C
oló
n
66 67
GENERAL OBJECTIVE: Capacitate professionals in the field of Digital
Graphic Design able to conceptualize, design and produce visual
communication material in creative fashion, using computerized
technology in digital arts.
BACHELOR DEGREE IN DIGITAL GRAPHIC DESIGN
Ped
ro H
ue
rta
s O
tero
General Education Professional Major Externship Electives
CSOCING CSOC HUM MATINGMAT CSOCESP BIOL CSOC HUM HUM BIOL AG
100101103103201300203204208200300300302302311
Human Growth and Social AdaptabilityGeneral EnglishHuman RelationsLiterary GenresAlgebraConversational EnglishGeometry and Trigonometry Puerto Rico: A Contemporary ApproachCreative CommunicationPlant KingdomPsychologyWestern Civilization: Ancient CultureWestern Civilization: Modern Time Animal KingdomModern Art History
TOTAL CREDITS 45
HUM 103CSOC 100CCO 101AG 101
ING 101MAT 201DG 211AG 103
MAT 203AG 200DG 111CSOC 103
ING 300CSOC 204AG 212DG 206
AG 303ADM 104COM 204DG 203
BIOL 200ESP 208AG 311FD 207
BIOL 302CSOC 300HUM 300DG 302
HUM 302AG 416DG 306DG 414
DG 317DG 405DG 415ELECTIVE
AG 406DG 417AD 320ELECTIVE
DG 419 DG 470ELECTIVE
1
2
CURRICULUMSEQUENCE SAMPLEPER TRIMESTER
3
4
5
6
7
8
9
10
11
GENERAL EDUCATION (3 credits ea)
CCOAGADMAGDGAGFDCOMDGDGAG
101101104103111200207204206203212
Introduction to ComputersDesign Fundamentals Entrepreneurship Illustration Techniques Design and Editing of Digital Images Graphic Reproduction Digital Photography TechniquesAdvertising Desktop publishingComputerized Illustration Photomechanics
TOTAL CREDITS 33
PROFESSIONAL COURSES (3 credits ea)
DGAGDGDGDGADDGAGDGDGAGDGDG
211303302306317320405406414415416417419
Design for Print Media Typography Corporate Image Digital Publication Design With Vectors Three - Dimensional Design Creative Digital Design Visual Semiotics Web Page Design Web Animation International Design Web Page Development Digital Portfolio
TOTAL CREDITS 39
MAJOR (3 credits ea)
DG 470 Externship
TOTAL CREDITS 6
EXTERNSHIP (6 credits)
Free Electives Courses
All electives credits must be taken from 300-400 level courses from a bachelor degree program.
TOTAL CREDITS 9
ELECTIVES (3 credits ea)
TOTAL CREDITS REQUIRED FOR GRADUATION
132
REQUIREMENTSTOTAL CREDITS 13245 33 39 6 9
CURRICULUM DESIGN - BACHELOR DEGREE PROGRAM - DIGITAL GRAPHIC DESIGN
3
TOTAL MINIMUM CONTACT HOURS 2,400 | PROGRAM LENGTH IN WEEKS 126.5 MIN - 189.75 MAX
68 69
GENERAL OBJECTIVE: To develop student skills, understanding and
knowledge in the field of digital animation and special effects. Provides
the necessary tools to successfully produce digital projects in both graphic
design and in digital animation.
BACHELOR DEGREE IN DIGITAL GRAPHIC DESIGNWITH MAJOR IN COMPUTERIZED ANIMATION
Edg
ard
o G
arc
ia
General Education Professional Major Externship Electives
CSOC
ING
CSOC
HUM
MAT
ING
MAT
CSOC
ESP
BIOL
CSOC
HUM
BIOL
HUM
AG
100
101
103
103
201
300
203
204
208
200
300
300
302
302
311
Human Growth and Social Adaptability
General English
Human Relations
Literary Genres
Algebra
Conversational English
Geometry and Trigonometry
Puerto Rico: A Contemporary Approach
Creative Communication
Plant Kingdom
Psychology
Western Civilization: Ancient Culture
Animal Kingdom
Western Civilization: Modern time
Modern Art History
TOTAL CREDITS 45
HUM 103CSOC 100CCO 101AG 101
ING 101MAT 201DG 211AG 103
MAT 203AG 200DG 111AD 218
CSOC 103ING 300CSOC 204FD 207
COM 204ADM 104AG 311AUD 227
BIOL 200ESP 208AD 320DG 203
BIOL 302CSOC 300HUM 300AD 324
HUM 302AG 303AD 336DG 414
AD 335AD 337DG 415ELECTIVE
AD 338AD 400DG 417ELECTIVE
DG 419 DG 470ELECTIVE
1
2
CURRICULUMSEQUENCE SAMPLEPER TRIMESTER
3
4
5
6
7
8
9
10
11
GENERAL EDUCATION (3 credits ea)
CCO
AG
ADM
AG
DG
AG
FD
DG
COM
DG
AG
101
101
104
103
111
200
207
211
204
203
303
Introduction to Computers
Design Fundamentals
Entrepreneurship
Illustration Techniques
Design and Editing of Digital Images
Graphic Reproduction
Digital Photography Techniques
Design for Print Media
Advertising
Computerized Illustration
Typography
TOTAL CREDITS 33
PROFESSIONAL COURSES (3 credits ea)
AD
AUD
AD
AD
AD
AD
AD
AD
AD
DG
DG
DG
DG
218
227
320
324
335
336
337
338
400
414
415
417
419
Storyboarding
Audio Recording Techniques
Three-Dimensional Design
Three-Dimensional Animation
Basic Movement Editing
Digital Video Compositing
Digital Cinematography
Basic Texturing and Lighting
Digital Special Effects
Web Page Design
Web Animation
Web Page Development
Digital Portfolio
TOTAL CREDITS 39
MAJOR (3 credits ea)
DG 470 Externship
TOTAL CREDITS 6
EXTERNSHIP (6 credits)
Free Electives Courses
All electives credits must be taken from 300-400 level courses from a bachelor degree program.
TOTAL CREDITS 9
ELECTIVES (3 credits ea)
TOTAL CREDITS REQUIRED FOR GRADUATION
132
REQUIREMENTSTOTAL CREDITS 13245 33 39 6 9
CURRICULUM DESIGN - BACHELOR DEGREE PROGRAM - DIGITAL GRAPHIC DESIGNMAJOR: COMPUTERIZED ANIMATION
3
TOTAL MINIMUM CONTACT HOURS 2,430 | PROGRAM LENGTH IN WEEKS 126.5 MIN - 189.75 MAX
70 71
GENERAL OBJECTIVE: To enable students, to understand and apply the new
technological tendencies of the photographic image using as the main axis
the effective visual communication. With such, they will be able to develop
and implement projects of graphic design as well as photography.
BACHELOR DEGREE IN DIGITAL GRAPHIC DESIGNWITH MAJOR IN DIGITAL PHOTOGRAPHY
Erik
Ro
jas
CSOCING CSOC HUM MATINGMAT CSOCESP BIOL CSOC HUM HUM BIOL AG
100101103103201300203204208200300300302302311
Human Growth and Social AdaptabilityGeneral EnglishHuman RelationsLiterary GenresAlgebraConversational EnglishGeometry and Trigonometry Puerto Rico: A Contemporary ApproachCreative CommunicationPlant KingdomPsychologyWestern Civilization: Ancient CultureWestern Civilization: Modern Time Animal KingdomModern Art History
TOTAL CREDITS 45
HUM 103CSOC 100CCO 101AG 101
ING 101MAT 201DG 111AG 103
FD 203AG 200DG 211CSOC 103
ING 300FD 207AG 212MAT 203
CSOC 204ADM 104COM 204DG 203
BIOL 200ESP 208FD 304AG 303
AG 311CSOC 300HUM 300FD 315
HUM 302BIOL 302DG 306FD 326
AG 416FD 409FD 415ELECTIVE
AG 406FD 426FD 437ELECTIVE
DG 419DG 470ELECTIVE
1
2
CURRICULUMSEQUENCE SAMPLEPER TRIMESTER
3
4
5
6
7
8
9
10
11
GENERAL EDUCATION (3 credits ea)
AGCCOADMAGDGAGDGCOMAGDGAG
101101104103111200211204303203212
Design FundamentalsIntroduction to Computers Entrepreneurship Illustration Techniques Design and Editing of Digital Images Graphic ReproductionDesign for Print Media AdvertisingTypography Computerized Illustration Photomechanics
TOTAL CREDITS 33
PROFESSIONAL COURSES (3 credits ea)
FDFDFDDGFDFDAGFDFDAGFDFDDG
203207304306315326406409415416426437419
History and Aesthetics of PhotographyDigital Photography Techniques Photographic WorkflowDigital PublicationPhotographic LightingDigital Image ManipulationVisual SemioticsStudio PhotographyArtistic PhotographyInternational DesignAdvertising PhotographyPhotojournalismDigital Portfolio
TOTAL CREDITS 39
MAJOR (3 credits ea)
DG 470 Externship
TOTAL CREDITS 6
EXTERNSHIP (6 credits)
Free Electives Courses
All electives credits must be taken from 300-400 level courses from a bachelor degree program.
TOTAL CREDITS 9
ELECTIVES (3 credits ea)
TOTAL CREDITS REQUIRED FOR GRADUATION
132
CURRICULUM DESIGN - BACHELOR DEGREE PROGRAM - DIGITAL GRAPHIC DESIGN MAJOR: DIGITAL PHOTOGRAPHY
3
General Education Professional Major Externship Electives REQUIREMENTSTOTAL CREDITS 13245 33 39 6 9
TOTAL MINIMUM CONTACT HOURS 2,400 | PROGRAM LENGTH IN WEEKS 126.5 MIN - 189.75 MAX
72 73
GENERAL OBJECTIVE: To provide students with knowledge, as well as the
technical and conceptual skills needed to perform succesfully in the field of
Digital Graphic Design.
ASSOCIATE DEGREE IN DIGITAL GRAPHIC DESIGN
An
ton
io M
ou
lier
CSOCINGCSOCHUMMATBIOLMATCSOCESP
100101103103201200203204208
Human Growth and Social AdaptabilityGeneral English Humans Relations Literary Genres Algebra Plant Kingdom Geometry and Trigonometry Puerto Rico: Contemporary Approach Creative Communication
TOTAL CREDITS 27
HUM 103CSOC 100CCO 101AG 101
ING 101MAT 201DG 211AG 103
MAT 203AG 200DG 111BIOL 200
CSOC 204CSOC 103COM 204ELECTIVE
ADM 104DG 206AG 212DG 203
ESP 208FD 207DG 219DG 270ELECTIVE
1
2
CURRICULUMSEQUENCE SAMPLEPER TRIMESTER
3
4
5
6
GENERAL EDUCATION (3 credits ea)
AGCCOADMAGDGAGDGFDCOMDGDGAGDG
101101104103111200203207204206211212219
Design Fundamentals Introduction to Computers Entrepreneurship Illustration Techniques Design and Editing of Digital Images Graphic ReproductionComputerized Illustration Digital Photographic TechniquesAdvertising Desktop Publishing Design for Print Media PhotomechanicsDigital Portfolio
TOTAL CREDITS 39
PROFESSIONAL COURSES (3 credits ea)
DG 270 Externship
TOTAL CREDITS 3
EXTERNSHIP (3 credits)
Free Electives Courses
TOTAL CREDITS 6
ELECTIVES (3 credits ea)
TOTAL CREDITS REQUIRED FOR GRADUATION
75
CURRICULUM DESIGN - ASSOCIATE DEGREE PROGRAM - DIGITAL GRAPHIC DESIGN
2
General Education Professional Externship Electives REQUIREMENTSTOTAL CREDITS 7527 39 3 6
TOTAL MINIMUM CONTACT HOURS 1,335 | PROGRAM LENGTH IN WEEKS 69 MIN - 103.5 MAX
74 75
The Department of Sciences of Art and Design of Video Games, in Atlantic
University College prepares men and women to perform efficiently in the
video game industry, providing the necessary education and technological
tools to understand the influence of video games in society and their great
educational and entertainment potential.al.
SCIENCE OF ART AND DESIGN OF VIDEO GAMES DEPARTMENT
Develop in students the analytical skills needed to solve problems, participate in the
decision-making process in a work environment and changing the video game industry.
Expose students to the technology and software used by industry professionals.
Develop in students the knowledge, skills and abilities needed to be admitted into the video
game industry, to work effectively and be productive.
Give the students opportunities to create basic video game design, game interactions and give
them options to create and refine game content.
Develop in each student creative thinking and the artistic inspiration needed to compete with
other professionals in this industry.
Give a set production experience while utilizing the industry techniques of video game creation
and digital movies.
Develop the student’s knowledge in three-dimensional object geometry, optical properties of
natural and artificial materials, combined with the physics of movement for an effective video
game creation.
DEPARTMENT OBJECTIVES
Kevi
n R
ive
ra
Ped
ro F
igu
ero
a
Will
iam
Ort
iz
76 77
BACHELOR DEGREE IN SCIENCE OF ART AND DESIGN OF VIDEO GAMES
GENERAL OBJECTIVE: Prepare men and women to perform efficiently in the
video game industry, providing the necessary education and technological
tools needed to understand the influence of video games in society and its
great educational and entertainment potential.
Om
ar M
arr
ero
HUM 103AG 103CCO 101CSOC 100
ING 101CSOC 103DG 111CIEN 207
ING 300MAT 201VJ 101AD 218
ESP 208DG 203AD 230AD 320
CSOC 204ADM 104AD 324AD 325
AG 311MAT 203AD 338AD 335
BIOL 200HUM 300AD 337VJ 347
HUM 302BIOL 302AD 412VJ 330
AUD 227VJ 438VJ 204ELECTIVE
VJ 439AD 408CSOC 300 ELECTIVE
ELECTIVEVJ 440VJ 445
1
2
CURRICULUMSEQUENCE SAMPLEPER TRIMESTER
3
4
5
6
7
8
9
10
11
GENERAL EDUCATION (3 credits ea)
CCO
AG
ADM
DG
DG
CIEN
AD
AUD
AD
AD
AD
101
103
104
111
203
207
218
227
230
320
324
Introduction to Computers
Illustration Techniques
Entrepreneurship
Design and Editing of Digital Images
Computerized Illustration
Human Anatomy and Inanimate Objects
Storyboarding
Audio Recording Techniques
Digital Video Editing
Three-Dimensional Design
Three-Dimensional Animation
TOTAL CREDITS 33
PROFESSIONAL COURSES (3 credits ea)
VJVJADVJADADADVJADADVJVJVJ
101204325330335337338347408412438439440
Design Concepts for Video Games Interface Design for Video GamesDesign and Creation of 3D CharactersSet Design for Video GamesBasic Movement EditingDigital CinematographyBasic Texturing and LightingProgramming Concepts for Video Games Simulation of Dynamic SystemsCharacter Rigging and DeformationAdvanced Texturing and LightingCreation of Video Game PrototypesDigital Portfolio
TOTAL CREDITS 39
MAJOR (3 credits ea)
VJ 445 Capstone Project
TOTAL CREDITS 6
CAPSTON PROJECT (6 credits)
Free Electives Courses
TOTAL CREDITS 9
ELECTIVES (3 credits ea)
TOTAL CREDITS REQUIRED FOR GRADUATION
132
CURRICULUM DESIGN - BACHELOR DEGREE PROGRAM - SCIENCE OF ART AND DESIGN OF VIDEO GAMES
3
General Education Professional Major Capston Project Electives REQUIREMENTSTOTAL CREDITS 13245 33 39 6 9
TOTAL MINIMUM CONTACT HOURS 2,460 | PROGRAM LENGTH IN WEEKS 126.5 MIN - 189.75 MAX
CSOCING CSOC HUM MATINGMAT CSOCESP BIOL CSOC HUM HUM BIOL AG
100101103103201300203204208200300300302302311
Human Growth and Social AdaptabilityGeneral EnglishHuman RelationsLiterary GenresAlgebraConversational EnglishGeometry and Trigonometry Puerto Rico: A Contemporary ApproachCreative CommunicationPlant KingdomPsychologyWestern Civilization: Ancient CultureWestern Civilization: Modern Time Animal KingdomModern Art History
TOTAL CREDITS 45
78 79
GENERAL OBJECTIVE: Develop in the student the necessary analytical and logistic
capacities to be able to develop video games for multiple platforms and purposes in
our present technological society.
BACHELOR DEGREE IN SCIENCE OF ART AND DESIGN OF VIDEO GAMESWITH MAJOR IN PROGRAMMING
A.U
.C. ‘
Ma
no
lo &
th
e A
tom
ic C
hic
ken
’
HUM 103AG 103 CCO 101MAT 201
ING 101MAT 203DG 111CIEN 207
CSOC 100DG 203VJP 300VJ 101
ING 300AD 230VJP 320 AD 320
CSOC 103AD 218VJP 400AD 324
AD 338VJ 204ADM 104 VJP 330
ESP 208VJP 410AUD 227VJ 347
BIOL 200VJP 430AG 311CSOC 204
VJP 437BIOL 302HUM 300ELECTIVE
HUM 302CSOC 300VJ 439ELEVTIVE
VJ 440VJ 445ELECTIVE
1
2
CURRICULUMSEQUENCE SAMPLEPER TRIMESTER
3
4
5
6
7
8
9
10
11
GENERAL EDUCATION (3 credits ea)
CCOADMAGDGDG CIENADAUDADADAD
101104103111203207218227230320324
Introduction to ComputersEntrepreneurshipIllustration Techniques Design and Editing of Digital ImagesComputerized IllustrationHuman Anatomy and Inanimate ObjectsStoryboardingAudio Recording TechniquesDigital Video Editing Three-Dimensional DesignThree-Dimensional Animation
TOTAL CREDITS 33
PROFESSIONAL COURSES (3 credits ea)
VJVJVJPVJPVJPADVJVJPVJPVJPVJPVJVJ
101204300320330338347400410430437439440
Design Concepts for Video Games Interface Design for Video GamesBasic ProgrammingBasic Math for ProgrammersAdvanced Math for ProgrammersBasic Texturing and LightingProgramming Concepts for Video GamesAdvanced ProgrammingPhysics Applied to Video GamesBasic Video Game ProgrammingAdvanced Video Game ProgrammingCreation of Video Game PrototypesDigital Portfolio
TOTAL CREDITS 39
MAJOR (3 credits ea)
VJ 445 Capstone Project
TOTAL CREDITS 6
CAPSTON PROJECT (6 credits)
Free Electives Courses
TOTAL CREDITS 9
ELECTIVES (3 credits ea)
TOTAL CREDITS REQUIRED FOR GRADUATION
132
CURRICULUM DESIGN - BACHELOR DEGREE PROGRAM - SCIENCE OF ART AND DESIGN OF VIDEO GAMESMAJOR: PROGRAMMING
3
General Education Professional Major Capston Project Electives REQUIREMENTSTOTAL CREDITS 13245 33 39 6 9
TOTAL MINIMUM CONTACT HOURS 2,460 | PROGRAM LENGTH IN WEEKS 126.5 MIN - 189.75 MAX
CSOCING CSOC HUM MATINGMAT CSOCESP BIOL CSOC HUM HUM BIOL AG
100101103103201300203204208200300300302302311
Human Growth and Social AdaptabilityGeneral EnglishHuman RelationsLiterary GenresAlgebraConversational EnglishGeometry and Trigonometry Puerto Rico: A Contemporary ApproachCreative CommunicationPlant KingdomPsychologyWestern Civilization: Ancient CultureWestern Civilization: Modern Time Animal KingdomModern Art History
TOTAL CREDITS 45
80 81
The Science in Digital Animation Program provides the student with
knowledge of the field, from traditional animation techniques to focusing
in creative expression through three-dimensional animation. This allows for
real objects to be created in a virtual world with animated characters and
special effects to successfully fulfill the different needs of the industry.
SCIENCE IN DIGITALANIMATION DEPARTMENT
Develop in students analytical skills in problem solving and the decision making process
in the ever-changing market of digital animation.
Develop in students the knowledge, skills and abilities for admittance in the animation
industry and to work in an efficient and productive manner.
Provide the students access to advanced equipment, technology and software used by
professionals in the industry.
Develop the student’s knowledge in three-dimensional object geometry, optical
properties of natural and artificial materials, combined with the physics of movement for
an effective animation.
DEPARTMENT OBJECTIVES
Ped
ro F
igu
ero
a
An
ton
io C
en
ten
o
A.U
.C. C
on
ce
pt
A.U
.C. C
on
ce
pt
82 83
GENERAL OBJECTIVE: Provide the students with the skills, comprehension and
knowledge needed in the field of digital animation and special effects for the
creation of animated sequences in multiple audiovisual media.
BACHELOR DEGREE IN SCIENCE IN DIGITAL ANIMATION
Kim
be
rly V
illa
lba
General Education Professional Major Capston Project Electives
CSOCING CSOC CSOC HUMMATING MATESP AG BIOLCSOC HUM HUM BIOL
100101103204103201300203208311200300300302302
Human Growth and Social AdaptabilityGeneral EnglishHuman RelationsPuerto Rico: A Contemporary Approach Literary Genres Algebra Conversational English Geometry and Trigonometry Creative CommunicationModern Art HistoryPlant Kingdom Psychology Western Civilization: Ancient CultureWestern Civilization: Modern Time Animal Kingdom
TOTAL CREDITS 45
HUM 103AG 103CCO 101CSOC 100
ING 101CSOC 103DG 111CIEN 207
ING 300MAT 201DG 203AD 218
ESP 208ADM 104AD 247AD 320
CSOC 204AD 221AD 324AD 325
AG 311MAT 203AD 335AD 338
BIOL 200HUM 300AD 230AD 336
HUM 302BIOL 302AD 412AD 337
AUD 227AD 400AD 436ELECTIVE
AD 435AD 408CSOC 300ELECTIVE
AD 440AD 445ELECTIVE
1
2
CURRICULUMSEQUENCE SAMPLEPER TRIMESTER
3
4
5
6
7
8
9
10
11
GENERAL EDUCATION (3 credits ea)
CCOADMAGDGDGCIENADADADADAD
101104103111203207218221230320324
Introduction to Computers EntrepreneurshipIllustration Techniques Design and Editing of Digital Images Computerized IllustrationHuman Anatomy and Inanimate ObjectsStoryboardingAnimatics and PrevisualizationDigital Video EditingThree-Dimensional DesignThree-Dimensional Animation
TOTAL CREDITS 33
PROFESSIONAL COURSES (3 credits ea)
AUDADADADADADADADADADADADAD
227247325335336337338400408412435436440
Audio Recording TechniquesDigital Concept ArtDesign and Creation of 3D CharactersBasic Movement EditingVideo CompositingDigital Cinematography Basic Texturing and LightingDigital Special EffectsSimulation of Dynamic SystemsCharacter Rigging and DeformationAdvanced Three-Dimensional AnimationCreation of Facial ExpressionsDigital Portfolio
TOTAL CREDITS 39
MAJOR (3 credits ea)
AD 445 Capstone Project
TOTAL CREDITS 6
CAPSTON PROJECT (6 credits)
Free Electives Courses
TOTAL CREDITS 9
ELECTIVES (3 credits ea)
TOTAL CREDITS REQUIRED FOR GRADUATION
132
REQUIREMENTSTOTAL CREDITS 13245 33 39 6 9
CURRICULUM DESIGN - BACHELOR DEGREE PROGRAM - SCIENCE IN DIGITAL ANIMATION
3
TOTAL MINIMUM CONTACT HOURS 2,460 | PROGRAM LENGTH IN WEEKS 126.5 MIN - 189.75 MAX
84 85
The Department of Sciences of Digital Cinematography has the mission to prepare
students to perform successfully in the creative field of Digital Cinematography,
providing both education and technical skills to develop knowledge, ranging
from management to post-production. Will have the ability to function in the
workplace with complete knowledge and mastery of the necessary technological
tools and to perform with excellence inherences functions and activities within
the field of digital cinematography.
SCIENCES OFDIGITAL CINEMATOGRAPHY
DEPARTMENT
To train the student in the field of Digital Cinematography and creative services to successfully
integrate different art forms, both visual and literary.
To promote and develop ethical awareness of the meaning and implication of visual
communication and the impact it has on the public media.
Expose each student to the equipment and the advanced technologies used in the film industry
for the development of high quality projects in Digital Cinematography.
Instill in students the experience required for the organization, management and leadership of a
production team.
Encourage in students the importance of education and research as an essential part of the
creative process.
Expose students to new Digital Cinematography and the development of new visions in the
Puerto Rican and global film industry.
DEPARTMENT OBJECTIVES
86 87
GENERAL OBJECTIVE: Prepare professionals with the knowledge, techniques and skills
needed to become successful in the field of Digital Cinematography. Students will be
able to work in areas such as direction, production, cinematography, audio, and post-
production and perform successfully as pioneering and enterprising professionals.
BACHELOR DEGREE IN SCIENCE OF DIGITAL CINEMATOGRAPHY
General Education Professional Major Externship Electives
CSOCING CSOC CSOC HUMMATING MATESP AG BIOLCSOC HUM HUM BIOL
100101103204103201300203208311200300300302302
Human Growth and Social AdaptabilityGeneral EnglishHuman RelationsPuerto Rico: A Contemporary Approach Literary Genres Algebra Conversational English Geometry and Trigonometry Creative CommunicationModern Art HistoryPlant Kingdom Psychology Western Civilization: Ancient CultureWestern Civilization: Modern Time Animal Kingdom
TOTAL CREDITS 45
HUM 103CSOC 100CCO 101CD 108
ING 101MAT 201DG 111CD 126
FD 207CD 145ING 300CSOC 103
AUD 227AD 230ESP 208MAT 203
CSOC 204ADM 104CD 221CD 238
BIOL 200CD 209CD 301AD 336
CD 310CD 319HUM 300CSOC 300
HUM 302BIOL 302CD 324CD 432
AG 311CD 437CD 445ELECTIVE
CD 412AUD 421CD 446ELECTIVE
ELECTIVECD 450CD 470
1
2
CURRICULUMSEQUENCE SAMPLEPER TRIMESTER
3
4
5
6
7
8
9
10
11
GENERAL EDUCATION (3 credits ea)
CCOADMDG FDADCDCDCDAUDCDCD
101104111207230108126145227209221
Introduction to Computers Entrepreneurship Design and Editing of Digital ImagesDigital Photography TechniquesDigital Video EditingHistory of the Moving ImageThe language of Images Tools for Digital ProductionAudio Recording TechniquesScriptwritingLighting Techniques
TOTAL CREDITS 33
PROFESSIONAL COURSES (3 credits ea)
CDCDADCDCDCDCDAUDCDCDCDCDCD
238301336310319324412421432437445446450
CinematographyStop Motion Digital Video Composition Story Development Production Concepts Art Direction in the NarrativeDirector’s Role Audio Post-productionSpecial Effects DirectionAdvanced Post-productionFinal Production Project 1Final Production Project 2Electronic Portfolio (”Demo Reel”)
TOTAL CREDITS 39
MAJOR (3 credits ea)
CD 470 Externship
TOTAL CREDITS 6
EXTERNSHIP (6 credits)
Free Electives Courses
All electives credits must be taken from 300-400 level courses from a bachelor degree program.
TOTAL CREDITS 9
ELECTIVES (3 credits ea)
TOTAL CREDITS REQUIRED FOR GRADUATION
132
REQUIREMENTSTOTAL CREDITS 13245 33 39 6 9
CURRICULUM DESIGN - BACHELOR DEGREE PROGRAM - SCIENCE OF DIGITAL CINEMATOGRAPHY
3
TOTAL MINIMUM CONTACT HOURS 2,400 | PROGRAM LENGTH IN WEEKS 126.5 MIN - 189.75 MAX
88 89
GENERAL OBJECTIVE: Develop professionals with the fundamental
knowledge, techniques and skills to perform successfully in the field of
Digital Cinematography.
ASSOCIATE DEGREE IN SCIENCE OF DIGITAL CINEMATOGRAPHY
CSOCINGCSOCHUMMATBIOLMATCSOCESP
100101103103201200203204208
Human Growth and Social AdaptabilityGeneral English Humans Relations Literary Genres Algebra Plant Kingdom Geometry and Trigonometry Puerto Rico: Contemporary Approach Creative Communication
TOTAL CREDITS 27
HUM 103CSOC 100CCO 101CD 108
ING 101MAT 201DG 111CD 126
MAT 203FD 207CD 145ING 202
CSOC 204CSOC 103AUD 227ESP 208
ADM 104AD 230CD 221ELECTIVE
CD 209CD 238CD 250CD 251ELECTIVE
1
2
CURRICULUMSEQUENCE SAMPLEPER TRIMESTER
3
4
5
6
GENERAL EDUCATION (3 credits ea)
CCOADMDGFDADCDCDCDAUDCDCDCDCD
101104111207230108126145227209221238250
Introduction to Computers Entrepreneurship Design and Editing of Digital ImagesDigital Photography TechniquesDigital Video EditingHistory of the Moving ImageThe language of ImagesTools for Digital Production Audio Recording Techniques ScriptwritingLighting Techniques Cinematography Electronic Portfolio (”Demo Reel”)
TOTAL CREDITS 39
PROFESSIONAL COURSES (3 credits ea)
CD 270 Externship
TOTAL CREDITS 3
EXTERNSHIP (3 credits)
Free Electives Courses
TOTAL CREDITS 6
ELECTIVES (3 credits ea)
TOTAL CREDITS REQUIRED FOR GRADUATION
75
CURRICULUM DESIGN - ASSOCIATE DEGREE PROGRAM - SCIENCE OF DIGITAL CINEMATOGRAPHY
2
General Education Professional Externship Electives REQUIREMENTSTOTAL CREDITS 7527 39 3 6
TOTAL MINIMUM CONTACT HOURS 1,335 | PROGRAM LENGTH IN WEEKS 69 MIN - 103.5 MAX
90 91
The Mission of the Science of Mobile Applications Department is to train
students in the emerging market of global communications, uniting creativity
and technology through the creation of mobile applications for the fields of
education, business and entertainment, among others, benefiting all levels
of the Puerto Rican and international community.
SCIENCE OF MOBILE APPLICATIONS DEPARTMENT
Train the student with the knowledge to create graphic elements and interfaces for applications
and static elements.
Prepare the student to perform efficiently in a highly technical field of work, where they can
create and market applications quickly and efficiently.
Exposing students to the potential of using mobile applications in the fields of entertainment,
education and social networks.
Develop in students self-sufficiency in a field that is constantly evolving, being self-taugh and
responsible for their level of knowledge.
To enable the student to understand and become part of the globalized market by expanding
their business opportunities.
Enable the student to understand and work different types of mobile applications and workflows
required for the development of their business opportunities.
To prepare our students to develop applications using common technologies that facilitate
programming across multiple distribution platforms and devices.
DEPARTMENT OBJECTIVES
AU
CP
G
H k
J
A
5
92 93
GENERAL OBJECTIVE: The Associate Degree Program in Science of Mobile
Applications aims to provide students with the necessary technical skills needed
to create, develop and operate functional mobile web applications in the
specialized domain of mobile applications for the global market.
ASSOCIATE DEGREE IN SCIENCE OF MOBILE APPLICATIONS
CSOCINGCSOCHUMMATBIOLMATCSOCESP
100101103103201200203204208
Human Growth and Social AdaptabilityGeneral English Humans Relations Literary Genres Algebra Plant Kingdom Geometry and Trigonometry Puerto Rico: A Contemporary Approach Creative Communication
TOTAL CREDITS 27
CCO 101HUM 103MAT 201AG 101
ING 101MAT 203DG 111CIEN 207
CSOC 103MA 121DG 203MAT 205
BIOL 200ADM 104MA 111MA 204
CSOC 204MA 210CSOC 100MA 211
ELECTIVEELECTIVEESP 208MA 240MA 270
1
2
CURRICULUMSEQUENCE SAMPLEPER TRIMESTER
3
4
5
6
GENERAL EDUCATION (3 credits ea)
CCOAGADMDGMATCIENDGMAMAMAMAMAMA
101101104111205207203111121204210211240
Introduction to ComputersDesign FundamentalsEntrepreneurshipDesign and Editing of Digital ImagesMath for ProgrammersHuman Anatomy and Inanimate ObjectsComputerized IllustrationMultimedia Marketing and BrandingApplication Design FundamentalsMobile Web ApplicationsDynamic LanguagesAdvanced Mobile Web ApplicationsDigital Portfolio
TOTAL CREDITS 39
PROFESSIONAL COURSES (3 credits ea)
MA 270 Externship
TOTAL CREDITS 3
EXTERNSHIP (3 credits)
Free Electives Courses
TOTAL CREDITS 6
ELECTIVES (3 credits ea)
TOTAL CREDITS REQUIRED FOR GRADUATION
75
CURRICULUM DESIGN - ASSOCIATE DEGREE PROGRAM- SCIENCE OF MOBILE APPLICATIONS
2
General Education Professional Externship Electives REQUIREMENTSTOTAL CREDITS 7527 39 3 6
TOTAL MINIMUM CONTACT HOURS 1,335 | PROGRAM LENGTH IN WEEKS 69 MIN - 103.5 MAX
94 95
COURSE DESCRIPTIONS
Lest
er C
arr
asq
uill
o
HUMANITIES
HUM 103 - LITERARY GENRES(3 Credits)This is an introducing course in the different literary genres through selected literary works that include poetry, essays, short stories, and novels. It emphasizes literary analysis of each representative work and comprehension skills. Writing a literary act.
HUM 300 - WESTERN CIVILIZATION: ANCIENT CULTURE(3 Credits) The Humanities course is designed to offer a vision of the philosophic and cultural thinking of the people of western civilization. In the course, the students study the cultural impact of Mesopotamia and Egypt as antecedents to the formation of the Greco-roman culture. Students examine the Jewish or Hebrew roots of our culture. Special attention is given to the study of philosophical, mystical-religious and social concepts of these groups. Students also study representative pieces of art and literature that serve as references to understand the cultural heritage of these old civilizations.
HUM 302 - WESTERN CIVILIZATION: MODERN TIME (3 Credits) The Humanities II course reinforces the study of philosophy and culture of the people who compromise the so-called Western civilization. It examines with greater detail the religious and political European movements that served to manifest new philosophical and religious concepts and social attitudes. It includes representative pieces of art and literature that serve as references to understand the cultural heritage of the civilizations studied.
MATHEMATICS
MAT 201 - ALGEBRA(3 Credits) This course studies the concepts of an intro-ductory algebra. It includes fundamental ideas such as polynomials, equations and expressions, lineal equations, operations with rational and radical equations.
MAT 203 - GEOMETRY AND TRIGONOMETRY (3 Credits) Defines and studies geometric figures, lines, planes, angles, parallels, perpendiculars, poly- gonal, solid figures, coordinate system, Car-tesians, coordinates, trigonometry and triangle applications (Sine and Cosine Theory, triangle resolutions, triangle and parallelogram areas).
SOCIAL SCIENCES
CSOC 100 - HUMAN GROWTH AND SOCIAL ADAPTABILITY (3 Credits)This course studies the aspects concerning personal and academic development, self-concept and self-esteem, development of personal and social skills, leadership, thinking skills, managing internal and external positions in general while developing attitudes that favor change.
CSOC 103 - HUMAN RELATIONS(3 Credits)This course includes basic concepts concerning relations with others as applied to situations at work, specifically with organization, personnel and administration. Behavior patterns are focused. Case studies are analyzed as part of the process to solve situations.
CSOC 204 - PUERTO RICO: CONTEMPORARY APPROACH (3 Credits)This course focuses on the integrated study and analysis of the present Puerto Rican society considering its politics, its economy and its perspective for the future. It also includes the study of political, economic and legislative processes while considering the impact that western culture has had on these processes.
CSOC 300 - PSYCHOLOGY(3 Credits) This course studies the mental processes and human behavior as well as the biological foundations that sustain these. Also included is the study of the social dimension and its influence on individual behavior.
SPANISH
ESP 208 - CREATIVE COMMUNICATION (3 Credits)This course focus in the Spanish written commu-nications skills those are necessary for a good communication process between emitter and receptor. This course is a must for the interaction in the world of organizational work.
PROFESSIONAL AND MAJOR COURSES
AD
AD 218 - STORYBOARDING (3 Credits) PREREQUISITE: AG 103This course teaches students the process and benefits of creating a storyboard for any animation project; processes used in the industry for designing, planning, and presenting ideas. Students will learn previsualization techniques that help avoid problems with continuity, planning for any type of production issues such as scene transitions and camera angles. The techniques learned in this course will also be used as part of the production process in class projects of other concentration courses.
AD 221 - ANIMATICS AND PREVISUALIZATION (3 Credits) PREREQUISITES: CCO 101, AG 103, DG 111, AD 218This course is geared towards conceptuali-zing an animated scene through animatics and previsualization (previz). The student will develop an animatic using storyboards and recorded audio to set camera angles and timing. Use of laboratory.
AD 230 - DIGITAL VIDEO EDITING (3 Credits) PREREQUISITES: CCO 101, DG 111 This course presents the basic techniques used in digital video editing on non-linear systems and software. The student will develop a basic understanding of digital video files and explore the workflow of effective audiovisual narrative. Techniques used by professional editors will be demonstrated such as: video transitions, scoring, visual effects, colorization and video compression among others. Use of laboratory.
GENERAL EDUCATION COURSES
ART
AG 311 - MODERN ART HISTORY (3 Credits)This course presents the history of diverse styles, mediums, ideas and basic concepts of modern art (from XIX century to present day). Students will learn about a variety of artists and movements, emphasizing in Puertorrican art, through lectures, investigations, presentations, and conferences.
BIOLOGY
BIOL 200 - PLANT KINGDOM (3 Credits) This is an introductory course to the principles and concepts of biology. Emphasis is given to the structure and functions of the cell in vegetable tissues. The course includes the study of existing main live groups, such as plants, their structure, development and reproduction in addition to the impact these have on the animal kingdom and the environment.
BIOL 302 - ANIMAL KINGDOM (3 Credits)This course studies the animal kingdom. It emphasizes structures, functions and genetic nature of the cell tissue. The following aspects are analyzed: zoology, physiology, genetics, organic evolution, ecology and nature as well as the scientific method. It also includes the study of various types of animals, their evolution and taxonomy.
ENGLISH
ING 101 - GENERAL ENGLISH (3 Credits) This course seeks to offer the students the opportunity to understand and use of basic grammatical structures in English.
ING 300 - CONVERSATIONAL ENGLISH(3 Credits) This course is designed to allow non-speakers of English the opportunity to recognize and correct deficiencies in pronunciation, syntax and intonation through the use of systematic oral practice.
98 99
AD 247 - DIGITAL CONCEPT ART (3 Credits) PREREQUISITES: CCO 101, DG 111Students in this course will be exposed to the history, techniques and applications of digital concept art and matte paintings for use in various production environments such as animation, filmmaking and video games. Students will explore and apply concepts such as perspective, thumbnail sketching, speed painting, effective use of composition, cinematic framing and mood, as well as an introduction to projected 3D matte paintings. Use of Laboratory.
AD 320 - THREE-DIMENSIONAL DESIGN (3 Credits) PREREQUISITES: CCO 101, DG 111This course provides the students with the tools required to create realistic or stylized three-dimensional objects using industry-leading 3D software. Using traditional fundamentals of design, drawing, architecture, and en-gineering, the course teaches a wide selection of techniques and applies them to the process of creating 3D objects, characters and backgrounds. Use of laboratory.
AD 324 - THREE-DIMENSIONAL ANIMATION (3 Credits) PREREQUISITES: CCO 101, DG 111, AD 320Students in this course will develop basic skills in 3D animation. In addition to being an extensive introduction to the interface and tools of programs utilized in the industry, the course focuses on three-dimensional animation tech-niques such as keyframing, posing, editing animation curves, motion paths, and camera movement. Use of laboratory.
AD 325 - DESIGN AND CREATION OF 3D CHARACTERS (3 Credits) PREREQUISITES: CCO 101, DG 111, AD 320Students in this course will conceptualize, draw, model and create a full 3D character. Using industry leading 3D software, students will be exposed to the techniques of organic modeling and digital sculpting of characters in a production-ready approach. Basic character texturing will also be explored. Use of laboratory.
AD 335 - BASIC MOVEMENT EDITING (3 Credits) PREREQUISITES: CCO 101, DG 111, AD 320, AD 324Students will learn animation concepts in a 3D format, learning how to give “life” to animated objects. The class will focus specifically on character animation. The history and differences between different types of animation will be explained. Students will create a short animated reel. Use of laboratory.
AD 336 - VIDEO COMPOSITING (3 Credits) PREREQUISITES: CCO 101, DG 111This course provides students with the skills and tools needed for the creation of vivid motion graphics utilizing video, sound, 2D images and a variety of mixed media. Students will give life to static images through the study of movement, composition and other important animation concepts. The course covers the use of color correction, alpha channels and displacement maps. Use of laboratory.
AD 337 - DIGITAL CINEMATOGRAPHY(3 Credits) PREREQUISITES: CCO 101, DG 111, AD 320Students in this course will learn the processes and activities necessary for effective digital filmmaking and concepts of cinematography. Students will be exposed to the digital camera, lenses, lighting equipment, editing, and stu-dio production activities in cinematography. Special attention will be focused on scene creation, lighting techniques, and camera operation, as well as their relation to video games and 3D animation. Use of laboratory.
AD 338 - BASIC TEXTURING AND LIGHTING(3 Credits) PREREQUISITES: CCO 101, DG 111, AD 320This course focuses on the understanding of material properties for 3D model texturing and lighting techniques for 3D scenes. The course explores real-world materials and the techniques to emulate these in a virtual world. Properties like diffusion, specularity, transparency, and refraction among others, are studied in detail. In addition, mapping techniques like planar, cylindrical, spherical, and cubic will be deeply explored. Advanced lighting techniques like Global Illumination and High Dynamic Range Imaging are also discussed. Use of laboratory.
AD 400 - DIGITAL SPECIAL EFFECTS (3 Credits) PREREQUISITES: CCO 101, DG 111, AD 320, AD 324, AD 336The integration of characters or digital objects with digital video backgrounds serves as the technical base for the creation of visual effects in production. In this project based course, the student will explore how to create special effects and advanced video compositing utilizing a variety of 2D and 3D tools. Students will learn to integrate 3D scenes in a compositing package, motion-tracking, multi-pass compositing and alpha channel extraction, among others. Use of laboratory.
AD 408 - SIMULATION OF DYNAMIC SYSTEMS (3 Credits) PREREQUISITES: CCO 101, DG 111, AD 320, AD 324This course presents how to generate simu-lation of dynamic systems in advanced 3D programs. Dynamic systems represent the behavior of particles and the forces acting on these. Visual effects such as smoke, clouds, fire, water, or galaxies can be created using particle dynamics. Students will be exposed to the workings behind particle generators and how to simulate natural phenomena, as well as the rendering techniques needed to visually represent these. Use of laboratory.
AD 412 - CHARACTER RIGGING AND DEFORMATION (3 Credits) PREREQUISITES: CCO 101, DG 111, AD 320, AD 324This course looks to study the existing tech-niques to emulate human movement in a three-dimensional way. Techniques covered include creation of the skeleton (rigging), geometric deformations of skin (skinning), deformations (morphing) and edit skin (weight mapping) among others. Use of laboratory.
AD 435 - ADVANCED THREE-DIMENSIONAL ANIMATION (3 Credits)PREREQUISITES: CCO 101, DG 111, AD 320, AD 324, AD 325, AD 335Students in this course will work in the produc-tion and development of an animated short film, exposing them to the intricacies of an animation production pipeline. Production concepts such as planning, time-budgeting, file referencing and general workflow orga-nization will be presented so that the student can have a thorough studio and creative experience. Use of laboratory.
AD 436- CREATION OF FACIAL EXPRESSIONS(3 Credits) PREREQUISITES: CCO 101, DG 111, AD 320, AD 324, AD 335Students will learn techniques of lip synching and deformation to express convincing emotions. Conveying emotions is crucial to character animation. This course will analyze the facial expressions of humans and how to apply that knowledge to 3D characters. Students will build a fully animatable head. Use of laboratory.
AD 440 - DIGITAL PORTFOLIO (3 Credits) PREREQUISITES: 27 Credits in Major.This course presents how to create a CG demo reel. The student will develop a basic understanding of digital video files. Techniques used by professional editors will be demonstrated. At the end, the student will have a complete demo reel which will demonstrate the student’s work in animation. Use of laboratory.
AD 445 - CAPSTONE PROJECT (6 Credits) PREREQUISITES: 27 Credits in Major.This project-based course will allow students to work in teams developing a group project which employs all aspects and techniques learned throughout the Digital Animation program. Students shall asume roles within the production pipeline that fit their best skill sets, helping them establish their niche or specialization within the industry and obtain a finalized piece for their portfolio. The project will be presented in different university events throughout the year. Use of laboratory.
ADM
ADM 104 - ENTREPRENEURSHIP (3 Credits)This course aims to prepare students for the study of business opportunities, while emphasizing on the multiple alternatives for creating and establishing a business, paying special attention to the theoretical aspect and practices related to the creation of a successful business plan.
ADM 400 - MANAGEMENT OF INFORMATION SYSTEMS (3 Credits) Addresses policy and management issues su-rrounding information systems in today’s en-terprises: strategic use, organizational impact, project management, human resource issues and other topics germane to understanding management information systems.
ADM 419 - SEMINAR (3 Credits)PREREQUISITES: 21 Credits Approved in Major.This educational experience is characterized by the search of specific and specialized know-ledge within the concentration of bachelor’s degree. It emphasizes the basic elements that require the preparation, organization and pre-sentation of the research project.
ADM 470 - EXTERNSHIP (6 Credits) PREREQUISITES: 21 Credits Approved in Major.In this course the students apply the skills and knowledge acquired in the managerial administration courses to real situations in the workplace. The practicum period is performed in private or public businesses.
AG
AG 101 - DESIGN FUNDAMENTALS (3 Credits)An introduction to the field of design. The course emphasizes the history, evolution, methods, application and its function in the commercial field. Entails the study of principles and elements of design and their application in various techniques of composition.
AG 103 - ILLUSTRATION TECHNIQUES (3 Credits)Visualization and analysis of messages expre-ssed in illustrations. The study of diverse styles and mediums to illustrate figures and objects which will be used in graphic realizations. Among these mediums: ink, charcoal, pencil and markers.
AG 200 - GRAPHIC REPRODUCTION (3 Credits)In this course the student learns and practice with graphic reproduction methods working with offet press, digital pre-press and full color printing. Use of laboratory.
AG 212 - PHOTOMECHANICS (3 Credits)This course includes the study and practice of theories related to photomechanics to be applied in graphic reproduction. Includes the use of the process camera, dark room techniques and the use of orthochromatic film; with the purpose of producing line copy negatives, positives and halftones. Use of laboratory.
AG 303 - TYPOGRAPHY (3 Credits)Study of the history and evolution of typo-graphic families, fonts and their implemen-tation as a communication tool in the graphic design field. The course analyzes the structu-res, forms, measurements, basic specifications, classifications, and its application in type design.
AG 406 - VISUAL SEMIOTICS (3 Credits)The study of verbal-iconic signs, present in eve-ry graphic design piece and the so called bi-media communication: text-image. Analysis of the Puerto Rican iconographic environment for the production of new visual pieces that integrates to culture, art and to society.
AG 416 - INTERNATIONAL DESIGN (3 Credits) Study of design as a creative process. The de-sign proffesion through its history and impact on society and culture, from the industrial revolution up to the so called international design will be analized. It will discuss the cu-rrent importance of design and the criteria to define as well as, the tendencies and focus of different design schools.
ASI
ASI 215 - ADMINISTRATION OF INFORMATION CENTER (3 Credits) PREREQUISITE: CCO 101This course emphasizes the administration of information centers as part an organization. It provides the students with the necessary knowledge to perform needs assessment and develop an effective master plan to develop information systems. The students will be able to implement security measures concerning software and equipment, and they will create effective plans for acquiring and evaluating the software. The students use the laboratory.
100 101
CCO 103 - COMMERCIAL SOFTWARE MANAGEMENT (3 Credits) PREREQUISITE: CCO 101This course studies and analyzes the basic fundamentals in commercial software ma-nagement in businesses. The students learn to use the utilities of each program and to create graphics and written documents using commercial software such as Windows Operating system, Excel, Word, Power Point, Access and Outlook. Use of laboratory.
CCO 107 - MANAGEMENT OF ELECTRONIC WORKSHEETS (3 Credits) PREREQUISITE: CCO 101This course introduces the student to the management of electronic worksheets. Stu-dents create and manipulate database for businesses. The course provides for de-velopment of reports at different levels of complexity. The student calculates, sort in-formation and makes automatic functions (both simple and complex) through the entire worksheet. Use of laboratory.
CCO 207 - DATABASE MANAGEMENT (3 Credits) PREREQUISITE: CCO 101This course is to teach students the formal underpinnings and programming languages associated with the architecture of relational database management systems. The students will also be taught engineering design metho-dologies for databases in conjunction with the role of such design and implementation strategies in the context of large software systems. There will be hands on work with UML data modeling tools, SQL programming and application database interfaces. In addition to the topics implied above, important practical issues concerning the commercial deployment of relational databases will be dealt with in greater detail, including, constraints and data integrity, transaction processing, data warehousing, and analytic processing. Use of laboratory.
CCO 270 - EXTERNSHIP(3 Credits) PREREQUISITES: 15 Professional Credits.This course consists of part-time practice in a job where student can apply knowledge acquired while being exposed to different situations in the workplace.
CD
CD 108 - HISTORY OF THE MOVING IMAGE (3 Credits)In this course students will learn about the historical and technical advances of cinema from early cinema years through the birth of new technologies in digital cinema. Students will learn the aesthetics of film since the silent era through the beginning of sound and the developments of film genres such as Italian Neorealism, Film Noir, the French New Wave and Cinéma Verité. Students will also learn about the aesthetics and style of cinema in the world.
CD 126 - THE LANGUAGE OF IMAGES(3 Credits)Using a series of lectures, presentations and research students will learn to recognize and analyze the aesthetics and significance of the visual language in the motion picture with emphasis on how the elements of sound, performance, lighting and camera techniques are used in the mise-en scène.
CD 145 - TOOLS FOR DIGITAL PRODUCTION (3 Credits)Using a series of lectures, presentations and research students will learn about the di-fferent tools that are used in professional cinematography projects for areas such as lighting, sound, camera operating and script developing.
CD 209 - SCRIPTWRITING(3 Credits) PREREQUISITE: ESP 208In this course, students will learn the fundaments of how to transform a story into a script to be used in various forms of media, such as film or television. Various approaches to writing will be explored as well as specific techniques on story arcs, themes, genre, dialogue and dramatic structure. The course also examines proper script formatting, research, editing and draft revisions.
CD 221 - LIGHTING TECHNIQUES (3 Credits) PREREQUISITES: CCO 101, CD 145In this course students will learn about the use of lighting in film and video through a series of lectures and conferences. The students will find first-hand how to find solutions to the problems, to understand the use of lighting is a part of the process of storytelling. Use of laboratory.
CD 238 - CINEMATOGRAPHY (3 Credits) PREREQUISITES: CCO 101, CD 145This course focuses on the fundamentals and theory of cinematography, and how to successfully utilize its concepts in a manner that serves the story creatively. Students will thoroughly explore the use of the camera and lenses to tell a coherent story through moving images, including techniques on framing, composition, depth of field and camera moves. The student will also become familiar with various tools and equipment utilized in the field, as well as on-set procedures used by cinematographers during filming. Use of laboratory.
CD 250 - ELECTRONIC PORTFOLIO (DEMO REEL) (3 Credits)PREREQUISITES: 18 Professional Credits.Course specifically directed towards the development of a professional portfolio, anti-cipating the requirements of employment “Demo Reel” for employment in the field of Digital Cinema and Television. Use of laboratory.
CD 270 - EXTERNSHIP (3 Credits) PREREQUISITES: 18 Professional Credits.Consists of a part-time practice in a working environment, where the student will be able to apply the theory, procedures and concepts learned, and at the same time be exposed to different job-related challenges and situations. The student must comply with 135 hours of externship.
CD 301- STOP MOTION (3 Credits) PREREQUISITE: CCO 101As part of a group production, students will work in developing and creating a short animated film focused on a central character. The Instructor will guide the students throughout the process of developing the story, sequence design, storyboard, audio production, and animatics. Students will also learn the role of lighting, camera movements and camera montage for an animated short film. Use of laboratory.
ASI 217 - NETWORK AND DATA COMMUNICATION (3 Credits)PREREQUISITE: CCO 101This course is designed to provide the student a vast knowledge in data communication, the software and hardware used for such purpose. The student will learn to describe the present and future rends in reference to telecommunications, the advantages they are also badly necessary and required. The student will also understand the value of an effective data communication system and process. Use of laboratory.
ASI 220 - HTML PROGRAMMING(3 Credits)PREREQUISITE: CCO 101Learn the basics of HTML programming using the appropriate structure in the construction and navigation of websites. Create “Web Page” working concepts of text, links, colors, tables, lists and import images. It will provide knowledge in the use of technology related to HTML. Use Laboratory.
ASI 303 - OBJECT ORIENTED PROGRAMMING (VISUAL C++)(3 Credits) PREREQUISITES: CCO 101, CCO 207This is a course in Object Oriented Programming using C++. It is assumed that the students have prior experience in another object-oriented programming language. The course focuses on the details that are specific to C++ such as memory management, functions, pointers and arrays. ++. The students will write programs automatically and they will personalize the code that Visual C++ gives them in order to create more specific applications. Use of Laboratory.
ASI 304 - ADVANCED DATA BASE MANAGEMENT (3 Credits)PREREQUISITES: CCO 101, CCO 207This course prepares students to perform the day-to-day administration of a database system. It covers all the aspects of the DBA work and all the components. The course begins with relational database basics, and goes through all the development as well as administration aspects. Use of laboratory.
ASI 307 - SYSTEM ANALYSIS AND DESIGN (3 Credits) PREREQUISITES: CCO 101, CCO 207, ASI 217, ASI 303This course introduces the study, analysis and evaluation of a computer system. Established and evolving methodologies for the analysis, design, and development of an information system. It emphasizes the development of information systems for businesses that are not automated. The students use software such as FLOW, Chats and Easy Case to product flow chart diagrams. The students use the laboratory.
ASI 308 - PHP with SQL PROGRAMMING(3 Credits) PREREQUISITES: CCO 101, ASI 220This course covers the basics of designing webpages using HTML and PHP, and connec-ting them to SQL database backends to allow for dynamic content. Students will learn the basics of each of these languages individually and learn how to combine them to make interactive web pages. Topics include HTML forms, session support, and object oriented PHP. Use of laboratory.
ASI 403 - OBJECT ORIENTED PROGRAMMING (VISUAL BASIC)(3 Credits) PREREQUISITES: CCO 101, CCO 103, CCO 207This Visual Basic Course is designed for the use and management this programming lan-guage. The students will be able to develop programs based on Windows, while they apply the proper techniques of this language. Use of laboratory.
ASI 407 - AUDITING INFORMATION SYSTEMS (3 Credits) PREREQUISITES: CCO 101, ADM 400This course introduces IT AUDITING is an innovative and cutting edge product, which provides students an understanding of how to audit accounting information systems, including such new and expanded coverage of enterprise systems, fraud and fraud detection topics as continuous online auditing. It ensures a solid background in traditional auditing as well as in the auditing of accounting information systems. Students will gain a true understanding of how these audits take place in the real world.
AUD
AUD 227 - AUDIO RECORDING TECHNIQUES(3 Credits)PREREQUISITE: CCO 101Introductory course in digital sound design with a focus on animation, video games and film. Students will be introduced to the creation, editing, and enhancement of digital audio files for the purpose of developing SFX (sound effects), ADR (advanced dialogue replacement), environmental ambiance, and scoring. The course presents the basics of Digital Signal Processing (DSP) and multi-channel amplification (DOLBY, DTS) coupled with the recording and sampling of voice and foleys for sound effects. Use of laboratory.
AUD 421 - AUDIO POST-PRODUCTION (3 Credits)PREREQUISITES: CCO 101, AUD 227Audio Post Production for Multimedia is an advanced class that will teach students the specific techniques and strategies used by working professionals during the post production process. Students will learn how to spot, edit, and assemble dialogue, sound effects, foley, and music, in addition to mixing and prepping the audio for multimedia applications utilizing the industry standard, software and its peripherals. Throughout the course, the students will have the opportunity to apply the techniques they learn to real-world situations. Use of laboratory.
CCO
CCO 101 - INTRODUCTION TO COMPUTERS(3 Credits)This is an introductory course to the computer world. This course offers knowledge about electronic equipment used for data processing, its relation with the computer, and the ways to communicate through the operating system and the use of integrated information systems. Use of laboratory.
102 103
CON
CON 101 - PRINCIPLES OF ACCOUNTING I (3 Credits) This course presents the history of accounting. It includes use of accounting information at the time of assigning financial resources. It also includes basic concepts for measuring income and expenses and the accounting cycle.
DG
DG 111 - DESIGN AND EDITING OF DIGITAL IMAGES (3 Credits) PREREQUISITE: CCO 101This course develops the necessary funda-mentals needed in order to generate and edit digital images. Students will work on photocompositions, detailing and creatively manipulating the images using various tools and techniques of editing. Use of laboratory.
DG 203 - COMPUTERIZED ILLUSTRATION (3 Credits) PREREQUISITE: CCO 101In this course, students will learn and practice techniques through the development and realization of digital illustrations capable of communicating and expressing ideas and concepts. Graphic illustrations with diverse styles and purpose for different mediums of visual communication will be executed using vector programs. Use of laboratory.
DG 206 - DESKTOP PUBLISHING(3 Credits) PREREQUISITE: CCO 101Course which focuses on the management of programs that deal with publishing formats, grids, creation, distribution and layout of multiple pages. Students will learn to manage and manipulate large quantities of text, margins and base pages. Use of laboratory.
DG 211 - DESIGN FOR PRINT MEDIA (3 Credits) PREREQUISITES: CCO 101, DG 111, DG 203This course will analyze design basics and the components of a creative brief. It takes into consideration the rules of good design and the preparation process for printing. Consumer needs, client/designer collaboration, target audiences, strategies and company visions are emphasized. Through the combination of photographic images and digital illustrations, the students will produce a variety of projects for print media. Use of laboratory.
DG 219 - DIGITAL PORTFOLIO(3 Credits) PREREQUISITES: 18 Professional Credits.This course is geared toward the develoment of a professional portfolio, anticipating the requirements of employment in the Graphic Dsign industry. Use of laboratory.
DG 270 - EXTERNSHIP (3 Credits) PREREQUISITES: 18 Professional Credits.Consists of a part-time practice in a working environment, where the student will be able to apply the theory, procedures and concepts learned, and at the same time be exposed to different job-related challenges and situations. The student must comply with 135 hours of externship.
DG 302 - CORPORATE IMAGE(3 Credits) This course focuses on the creation and design of a corporate image for a business. Students will physically represent the concept, idea and all the elements and principles that united, transmit the profile, vision and personality of a company. The correct use of color, development of logos, symbols and brands are emphasized.
DG 306 - DIGITAL PUBLICATION(3 Credits) PREREQUISITE: CCO 101Through this course, the student will learn a series of compositional techniques for executing multiple page designs. Different types of formats, spacing, preparation of images, forms, type, distribution, text management, layout components, headers, sub-headers, photo description, and spacing between images will be emphasized. Use of laboratory.
DG 317 - DESIGN WITH VECTORS(3 Credits) PREREQUISITES: CCO 101, DG 203The emphasis of this course is the development of creative designs through vector programs. Students will learn essential elements and principles in the development of designs crea-ted for diverse mediums, complementing text and illustrations correctly. Diverse techniques and color schemes will be implemented in the creation of digital illustrations. Use of laboratory.
DG 405 - CREATIVE DIGITAL DESIGN(3 Credits) PREREQUISITES: CCO 101, DG 111, DG 203, DG 306This course will focus on solving design problems of medium and high complexity. May be used in implementing projects computerized design programs Photoshop, Illustrator and Indesign. Thus will address issues related to: image-text relationship, the typography and image, the visual identity design, corporate image and its applications to different visual aids, editorial design, environmental graphics and graphic design and advertising relationship. Use of laboratory.
DG 414 - WEB PAGE DESIGN(3 Credits) PREREQUISITES: CCO 101, DG 111Throughout this course the students will learn different ways of designing effective web pages for the Internet using design and image optimization software. Use of laboratory.
DG 415 - WEB ANIMATION(3 Credits) PREREQUISITES: CCO 101, DG 111This course emphasizes the creation of pro-fessional animations, promotional material and high quality interactive documents used in web pages. Use of laboratory.
DG 417 - WEB PAGE DEVELOPMENT (3 Credits)PREREQUISITES: CCO 101, DG 111, DG 414Through this course, the student will learn tech-niques and factors to be considered in the creation, development, and maintenance of web pages. They will also learn the basic principles of programming and interactivity for the web, using various web languages. Use of laboratory.
DG 419- DIGITAL PORTFOLIO (3 Credits)PREREQUISITES: 27 Credits Approved in Major.Course specifically directed towards the development of a professional portfolio, an-ticipating the requirements of employment in the industry of graphic design. Use of laboratory.
DG 470 - EXTERNSHIP (6 Credits) PREREQUISITES: 27 Credits Approved in Major.Consists of a part-time practice in a working environment, where the student will be able to apply the theory, procedures and concepts learned, and at the same time be exposed to different job-related challenges and situations. The student must comply with 270 hours of externship.
CD 310 - STORY DEVELOPMENT (3 Credits) PREREQUISITE: ESP 208This course will focus on the techniques and knowledge needed to successfully develop an original story in a creative manner, allowing them to further improve their writing by generating a unique style and voice. Dramatic principles such as subtext, exposition, tension and dramatic contrast will be explored as well as the use of emotion and suggestion to further guide the audience to the conclusion of the story. Use of laboratory.
CD 319 - PRODUCTION CONCEPTS (3 Credits) Using a series of lectures, presentations and research students will learn about the im-portance of the production process of a cinematographic project. Students will also learn the different roles.
CD 324 - ART DIRECTION IN THE NARRATIVE (3 Credits) PREREQUISITES: CD 126, DG 111Using a series of lectures, presentations and research students will learn about the im-portance and structure of the production design in film. Students will also learn how architecture plays a roll in the development of a scenario to contribute to the films mood and it’s overall aesthetic.
CD 412 - DIRECTOR’S ROLE (3 Credits)In this course, students learn about the role of film director and understand the importance in the decision making process from script to screen, knowledge of film grammar, visual storytelling, staged dramatic scenes, using the camera as narrator, character creation, working with cast, crew, and producers, writing the script, dramatic structure, narrative, dramatic and poetic visual structures.
CD 432 - SPECIAL EFFECTS DIRECTION (3 Credits) PREREQUISITES: CCO 101, DG 111, AD 336This course further explores the use of visual effects in film and television production, with an emphasis on good on-set practices to achieve the best results possible in post-production. Advanced use of green screens will be explored, as well as techniques on proper tracker marker placement, camera tracking, object tracking, sky replacement and image acquisition for virtual set reconstructions. Use of laboratory.
CD 437 - ADVANCE POST-PRODUCTION (3 Credits)PREREQUISITES: CCO 101, DG 111, AD 336In this course, students learn about the basics of editing with Composer AvidMedia. Foundations complete each lesson, with step by step where they can absorb the details and start using the program immediately. After discovering how to use the tools and understanding the editing workflow, you will learn the basic editing fun-ctions, editing timeline, and the cut, then move on to the refining of audio, add effects, make the correction color, creating titles, and finally, project completion and delivery of the finished piece. You will also learn about the capabilities of MediaComposer, such as a timeline to drag and drop that allows users to mix formats, frame rates and resolutions, new direct editing capabilities to QuickTime, RED, XDCAM,and other media tapeless media. Use of laboratory.
CD 445 - FINAL PRODUCTION PROJECT I (3 Credits) PREREQUISITES: CCO 101, DG 111, AUD 227, CD 145, CD 209, CD221, CD 238, AD 230, AD 336, CD 432This course is project base and provides the student with the validation of what they have learned in the classes of production, where began creating their final project. This course provides the student with the selection of the team with whom to conduct its production and the design and pre-production on his film, the selection of the most talented players and that will be part of project preparation work schedules, and all documentation required permissions film project. Use of laboratory.
CD 446 - FINAL PRODUCTION PROJECT 2 (3 Credits) PREREQUISITES: CCO 101, DG 111, AUD 227, CD 145, CD 209, CD 221, CD 238, AD 230, AD 336, CD 432, CD 437, CD 445This course is a project base class that provides the students with the validation of what they have learned in previous productions courses, where they begin to create their final project. This course provides the students with the selection of the team with whom to conduct its production, the principal photography, addicting and post-production of the film, based in the production time table from Final Production Project 2 course. Use of laboratory.
CD 450 - ELECTRONIC PORTFOLIO (DEMO REEL) (3 Credits)PREREQUISITES: 27 Major Credits.Course specifically directed towards the development of a professional portfolio, anti-cipating the requirements of employment “Demo Reel” for employment in the field of Digital Cinema and Television. Use of laboratory.
CD 470 - EXTERNSHIP(6 Credits) PREREQUISITES: 27 Major Credits.Consists of a part-time practice in a working environment, where the student will be able to apply the theory, procedures and concepts learned, and at the same time be exposed to different job-related challenges and situations. The student must comply with 270 hours of externship.
CIEN
CIEN 207 - HUMAN ANATOMY AND INANIMATE OBJECTS (3 Credits) In this course students will understand and apply the anatomical fundamentals and components of illustrating the human figure and objects. Geometric figures will be used as a base and the students will work in the essential steps in the realization of realistic and fictitious illustrations. They will learn the necessary elements of drawing: observation, selection and simplification which will be applied in the development of creative ideas.
COM
COM 204 - ADVERTISING(3 Credits)This course includes a structural analysis of the communication theories and of the value of its publicitary meaning in marketing, promotion and sales.
104 105
ECO
ECO 200 - ECONOMICS (3 Credits) This course consists of the basic principles of the economic system and its problems of major impact. Emphasis and analysis are given to the fundamental elements of international business and analysis are given to the fundamental elements of international business, fluctuations in the market, national rent, and to the analysis of income and economic stability.
EST
EST 300 - STATISTICS (3 Credits) This course pretends to use statistics for experimental design surveys and procedures for gathering and analysis techniques. It will determine that data generated is significant or sometimes even good enough to use, and present tables and graphs correctly.
FD
FD 203 - HISTORY AND AESTHETICS OF PHOTOGRAPHY (3 Credits) This course will cover the history and aesthe-tics of photography from the 1800’s to present day, with special emphasis in the development of the photographic vision. A historical count of the numerous photographic processes an how its development affected the pho-tographic print, such as, the Daguerotype, Kalotype, ambrotype, etc. will be offered. The visual conferences will cover, in critical terms, various historical currents, such as, surrealism, postmodernism, among others.
FD 207 - DIGITAL PHOTOGRAPHY TECHNIQUES (3 Credits) PREREQUISITES: CCO 101, DG 111This course will familiarize the student with the basic techniques of the digital photography. It introduces them to basic cameras operation, flash and accessories; the exposure variables, lights, filters, balance of targets, resolution and basic tone control. The aesthetic, the photographic composition, and other artistic aspects of photography will be analyzed through lectures and critiques. Use of laboratory.
FD 304 - PHOTOGRAPHIC WORKFLOW(3 Credits) PREREQUISITES: CCO 101, DG 111, FD 207This course would develop the foundations necessary to understand the workflow sub-sequent to the image making. The students will be introduced to the concepts of catalo-guing and image manipulation, guiding them to a coherent workflow that improves the productivity in the image processing. Use of laboratory.
FD 315 - PHOTOGRAPHIC LIGHTING (3 Credits) PREREQUISITES: CCO 101, DG 111, FD 207The student will learn how to control the light, both natural and artificial. They will learn the practical way of lighting people, places and objects, with the objective of improving their photographic work. An in-depth analysis of the manifestations of light will be the focus of this course, as well the in-depth analysis of events in studio lighting. Practical exercises will be used to enable students to evaluate natural lighting conditions and to control and reproduce these conditions in the studio. Use of laboratory.
FD 326- DIGITAL IMAGE MANIPULATION (3 Credits) PREREQUISITES: CCO 101, DG 111, FD 207The student will learn practical techniques and contemporary effects for digital photogra-phic manipulation, with the objective of obtai-ning professional quality images. It includes comprehensive study of the development of special effects techniques, retouching, image editing, photomontages and compositions. Use of laboratory.
FD 409 - STUDIO PHOTOGRAPHY (3 Credits) PREREQUISITES: CCO 101, DG 111, FD 207, FD 315The student will become proficient in Studio photography, developing the interpersonal abilities of the photographer. They will learn to produce and coordinate tangible events for clients in the environment of the studio. They will work using different lighting and camera techniques, as well as, directing people, animals and objects. Use of laboratory.
FD 415 - ARTISTIC PHOTOGRAPHY (3 Credits) PREREQUISITES: CCO 101, DG 111, FD 207Students will develop their skills in the iden-tification and articulation of a personal respon-se to their environment through photography. They will recognize the process of artistic image making, which in general, expresses to the audience questions more often than
affirmations, referring to the conscious and subconscious. Students will recognize the aes-thetic value of image making, differentiating artistic and commercial photography. Weekly critiques will be mandatory in each course. Use of laboratory.
FD 426 - ADVERTISING PHOTOGRAPHY (3 Credits)PREREQUISITES: CCO 101, DG 111, FD 207, FD 315, FD 409Students will generate high quality images with models, products and pets. Industrial photography, cd covers, movie posters and product and services promotion will be emphasized. The creative use of the photography studio with an advertising focus will be encouraged. Many of the courses tasks are open, which give students the liberty to generate independent projects. Use of laboratory.
FD 437 - PHOTOJOURNALISM(3 Credits) PREREQUISITES: CCO 101, DG 111, FD 207, DG 306In this course the student will become an interpreter of reality and how transmit it to the world. They will acquire the capacities of observation and opportunism and will develop the ability to select, capture through the camera, document and transmit to the audience all the information and sensations that reality presents before their eyes. They will generate documents that integrate photography with information of the photographed event. Legal and ethical issues of photography will be studied. Use of laboratory.
FIN
FIN 300 - FINANCE (3 Credits) This course studies the essential principles that govern mercantile finance and its fundamentals aspects: instruments, procedures for the financial market, how to find administer and distribute the funds of a business, how to organize a business, the modern mercantile corporation and promotion, organization, expansion and liquidation periods of private mercantile corporations.
MA
MA 111 - MULTIMEDIA MARKETING AND BRANDING (3 Credits) PREREQUISITE: CCO 101Students will learn market strategies utilizing multimedia and social networks to create publicity campaigns for applications and projects. Use of laboratory.
MA 121 - APPLICATION DESIGN FUNDAMENTALS (3 Credits) PREREQUISITES: CCO 101, DG111Students will learn basic design concepts used to create graphic interfaces for mobile appli-cations, simplifying and improving interaction between the user and the application. Use of laboratory.
MA 204 - MOBILE WEB APPLICATIONS (3 Credits) PREREQUISITES: CCO101, DG111Students will have an introduction to basic web programming languages such as HTML, CSS and Javascript, which will be utilized to create more dynamic web applications. Use of laboratory.
MA 210 - DYNAMIC LANGUAGES (3 Credits) PREREQUISITES: CCO 101, DG 111, MA 121Students will acquire basic programming language skills like PHP and a basic unders-tanding of the functionality of web servers, learning how to create, configure and extract information from data bases using SQL for the creation of dynamic portals. Use of laboratory.
MA 211 - ADVANCED MOBILE WEB APPLICATIONS (3 Credits) PREREQUISITES:CCO 101, DG 111, MA 121, MA 204, MA 210Students will develop an original and functional mobile web application that simulates the experience and control of a real application utilizing all skills learned in prior courses. Students will present development proposals and will walk through the production experience in all its stages. Use of laboratory.
MA 240 - DIGITAL PORTFOLIO (3 Credits) PREREQUISITES: 18 Professional Credits.In this course, students will create an interactive digital portfolio utilizing diverse social networks and online publication techniques to promote their skill in the field of mobile applications. From web pages to mobile portfolios, students will manage their projects through multiple
methods of promotion and distribution, ma-king their work, samples and services more accessible to the globalized market. Use of laboratory.
MA 241 - PRACTICUM (3 Credits)PREREQUISITES: 18 Professional Credits.Consists of a part-time practice in a working environment, where the student will be able to apply the theory, procedures and concepts learned, and at the same time be exposed to different job-related challenges and situations. The student must comply with 135 hours of practicum. MAT 205 - MATH FOR PROGRAMMERS (3 Credits) PREREQUISITES: MAT 201, MAT 203This course provides an overview of the branch of mathematics commonly known as applied mathematics or discrete mathematics. Topics included and discussed are: sets, relations, functions, induction and other methods of proof, recursions, matrix, determinants, vectors, combinatorics, graph theory, and algorithms. Important tools for computer science. Empha-sis is placed on problem solving and the application of programming languages.
MER
MER 101 - PRINCIPLES OF MARKETING (3 Credits) This course studies the role of marketing in the socio-economic process. It analyzes consumer behavior and the impact of consumerism.
VJ
VJ 101 - DESIGN CONCEPTS FOR VIDEO GAMES (3 Credits) PREREQUISITE: CCO 101Introductory course to the video game indus-try. Presents the history and evolution of video game genres and hardware platforms. Explores the strategies and development of the interactive experience. Culminates with a prototype design of an interactive video game. Laboratory use to evaluate the different video games for the PC and home console platforms like Sony PlayStation, Microsoft Xbox, Nintendo, etc. Use of laboratory.
VJ 204 - INTERFACE DESIGN FOR VIDEO GAMES (3 Credits)PREREQUISITES: CCO 101, DG 111Introductory course in user interface design (UI) for video games and the techniques that drive these designs. Students will explore historic examples of interactive interfaces as well as current and future trends in video game UI. Students will create interface samples using computer graphics programs commonly used in the Industry. Use of laboratory.
VJ 330 - SET DESIGN FOR VIDEO GAMES (3 Credits)PREREQUISITES: CCO 101, DG 111, AD 320Introductory course in set design for video games. Students will develop skills in designing 3D models specially created to achieve a specific look and feel for backgrounds, building interiors, exteriors, and props used in virtual sets. Students will pay special attention to creating moods that are relative to the intended gameplay. The course concludes with the animated presentation of a virtual game set. Use of laboratory.
VJ 347 - PROGRAMMING CONCEPTS FOR VIDEO GAMES (3 Credits) PREREQUISITES: CCO 101, DG 111, VJ 101, AD 320This course presents the history of programming video games. Introduces the steps to follow for the production of video games, from concept to final market product. The student will be exposed to programming concepts encountered during video game development including physics, AI, animation, tools and 3D asset integration utilizing existing PC game engines. Use of laboratory.
VJ 438 - ADVANCED TEXTURING AND LIGHTING (3 Credits)PREREQUISITES: CCO 101, DG 111, AD 320, AD 325, AD 338This course focuses on advanced texturing techniques and their application to video games. Building up from course VJ-338, students will be exposed to additional UV mapping techniques, texture baking and animated textures. Advanced lightning techniques like high dynamic range imaging (HDRI), ambient occlusion and global illumination will be expanded upon. Use of laboratory.
106 107
VJ 439 - CREATION OF VIDEO GAME PROTOTYPES (3 Credits)PREREQUISITES: CCO 101, DG 111, VJ 101AUD 227, AD 320, AD 324, VJ 347Create an animated, interactive prototype that simulates the experience of a video game concept utilizing the elements created previously including set designs, digital characters, animations, user interfaces and sounds. Develop the prototype utilizing existing PC game engines. Use of laboratory.
VJ 440 - DIGITAL PORTFOLIO(3 Credits)PREREQUISITES: 27 Credits in MajorThis course presents how to create a CG demo reel. The student will develop a basic understanding of digital video files. Techniques used by professional editors will be demonstrated. At the end, the student will have a complete demo reel that can be showcased in various digital media. Use of laboratory.
VJ 445 - CAPSTONE PROJECT(6 Credits)PREREQUISITES: 27 Credits in MajorThis project-based course will allow students to work in teams developing a group project which employs all aspects and techniques learned throughout the Art and Design of Video Games program. Students shall asume roles within the production pipeline that fit their best skill sets, helping them establish their niche or specialization within the industry and obtain a finalized piece for their portfolio. The project will be presented in different university events throughout the year. Use of laboratory.
VJP
VJP 300 - BASIC PROGRAMMING(3 Credits) PREREQUISITE: CCO 101Aimed at students with little to no programming experience, this course goes from the meaning of indispensable lines of code to create simple programs from scratch. These lessons will be taught with constant coding. Lays the foundations for learning advanced concepts in C/C++ or learning a new language alto-gether. Use of laboratory.
VJP 320 - BASIC MATH FOR PROGRAMMERS (3 Credits) PREREQUISITES: MAT 201, MAT 203Important topics discussed in Algebra are explained thoroughly during the trimester. Solutions to linear equations, matrix mani-pulations and the use of vectors are the focus of this course. Given problems will be related to areas of technology. Previous algebraic concepts are required.
VJP 330 - ADVANCED MATH FOR PROGRAMMERS (3 Credits) PREREQUISITES: MAT 201, MAT 203, VJP 320Concepts discussed in Trigonometry courses and Calculus are explained thoroughly. Deri-vatives and series are the focus of the calculus portion of the course. On the Trigonometry side, the importance of trigonometric func-tions is explained, along its applications. Probability will also be part of this course.
VJP 400 - ADVANCED PROGRAMMING (3 Credits) PREREQUISITES: CCO 101, VJP 300There are fundamental problems inside the world of programming. Some of these problems will be solved in class with elegant solutions. These solutions will depend upon the use of algorithms, pointers and data structures. Basic programming skills are required for this course. Use of laboratory.
VJP 410 - PHYSICS APPLIED TO VIDEO GAMES (3 Credits) PREREQUISITES: MAT 201, MAT 203, VJP 320, VJP 330Realism in video games depends greatly on the laws of physics applied to them. Distan-ce, velocity, gravity, and others are part of the relevant topics in the industry. Physics problems will be solved and will be translated to programming code. Several mathematical concepts will also be reviewed.
VJP 430 - BASIC VIDEO GAME PROGRAMMING (3 Credits)PREREQUISITES: CCO 101, VJP 300, VJP 400, MAT 201, MAT 203, VJP 320, VJP 330, VJP 410An important part in the creation of video games is its programming development. Tasks such as menu interaction and control of character animations are achievable thanks to this discipline. A simple game will be created based on existing code and by making modifications to it, it will become an original piece of work with different ways of user interaction. Use of laboratory.
VJP 437 - ADVANCED VIDEO GAME PROGRAMMING (3 Credits) PREREQUISITES: CCO 101, VJP 300, VJP 400, MAT 201, MAT 203, VJP 320, VJP 330, VJP 410, VJP 430The use of engines in the video game industry has become customary to facilitate the development of products. With the use of a couple of these engines, we can build complete games with levels, menus and interfaces previously created by other students. The integration of these will be discussed in detail and the coding of these features will depend on more than one programming language. Basic video game programming skills will be needed. Use of laboratory.
ELECTIVES
AD 211 - IMAGE EDITING FOR 3D ARTISTS (3 Credits) PREREQUISITES: CCO 101, DG 111This course will teach students how 2D tech-niques can be seamlessly integrated into a 3D production pipeline. A variety of subjects will be covered, from basic concept design to post-production techniques. Pre-viz and concepts will be explored, showing the advantages of using Photoshop to plan and visualize projects. Using image libraries and brush techniques, it will also cover the creation of photo realistic and hand painted textures to be used on 3D models. Will focus on efficient alternatives to lengthy render tests like compositing passes, adding particle effects, and improving adjustments to light and color. Use of laboratory.
AD 234 Principles of Animation (3 credits)PRE-REQUISITES: CCO 101, CIEN 207In this course the student will be focusing on digital character animation, exploring and understanding the 12 principles of animation. By applying these principles, the students will produce an illusion of characters adhering to the basic laws of physics and also dealing with emotional timing and character appealing. Use of laboratory.
AD 300 - COMICS DESIGN (3 Credits)This course develops the ability to illustrate a story through sequential design. Students will create an original and creative comic book, while learning the basics of sequential storytelling.
AD 303 - 3D PRINTING (3 Credits) PREREQUISITES: CCO 101, DG 111The 3D Printing course will provide students with a solid foundation of 3D printing as well as different techniques and applications for the medium. Students will learn to design, model and prototype 3D models for 3D printing.
AD 334 - THREE-DIMENSIONAL DESIGN AND VISUALIZATION (3 Credits) PREREQUISITES: CCO 101, DG 111This course provides the students with a diffe-rent point of view on three-dimensional design, utilizing Autodesk’s 3ds Max as an alternative tool in the fields of three-dimensional design and animation. Students will learn to use the program while managing modeling skills, texturing, animation, and production applied to multiple work scenarios within the industry. Architectural previsualization, walkthroughs, presentations and models, as well as their use in the fields of animation and video games will be explored thoroughly. Use of laboratory.
AD 339 - DIGITAL SCULPTING (3 Credits) PREREQUISITES: CCO 101, DG 111, AD 320, AD 325Students in this course will sculpt and detail three-dimensional characters and hard-surface geometry to obtain levels of detail previously unattainable with traditional modeling tech-niques. Using digital sculpting software, the students will master production techniques such as detailing topology, subdivision of geometry, normal mapping, displacement ma-pping, 3D texture painting and retopo-logizing geometry; all useful techniques both in ani-mated productions and video game design. Use of laboratory.
AD 347 ADVANCED DIGITAL CONCEPT ART(3 credits) PRE-REQUISITES: CCO 101, DG 111, CIEN 207, AD 247 This class is designed as a studio environment where the students will be given tasks, as they would in a studio, to develop concept design, pre-visualization and Illustration. Using Photoshop, students will learn advanced techniques to create such concepts and images. Concepts and techniques learned in prior courses will be revisited throughout the project workflow. Use of laboratory.
AD 430 MOTION CAPTURE (3 Credits)PREREQUISITES: CCO 101, DG 111, AD 320, AD 324Students will learn the basics of motion capture technology and their use within the digital animation and video game industry. Students will participate from live motion capture sessions
and will learn how to import capture data for different 3D biped character animation projects. Use of laboratory.
AG 215 - LINOLEUM ENGRAVING (3 Credits)This course explores the linoleum engraving technique as an alternative form of expression in the design field. In order to achieve this, the correct use of tools and materials will be studied. Students will work with the printing process of each art project, as well as with the theme and the aesthetic value of each piece. Use of laboratory.
AG 315 - COST ESTIMATED (3 Credits) PREREQUISITES: MAT 201, CCO 101, DG 111, DG 203, AG 200This course presents and analyze the cost estimation methods in graphic design projects. Students will learn essential information in the development of contracts, terms of use and how to present their design projects to clients.
AG 322 - COMMERCIAL SILKSCREEN (3 Credits)Course directed to the application of the photographic emulsion as a printing method on shirts and other surfaces. Different methods for set up design according to technical specifications used in the industry and each particular project will be studied and applied. The student will learn to create a positive according to the discipline and to work with color separations using design software and photographic emulsion. Use of Laboratory.
AG 408 - ADVANCED WATERCOLOR (3 Credits) PREREQUISITE: AG 103The course includes the study of advanced watercolor techniques such as the correct used of water, paper, brushes and colors and the media importance in the illustration field.
ASI 309 - COMPUTER ORGANIZATION AND DESIGN (3 Credits) PREREQUISITE: CCO 101This course studies the basic structure of a digital computer and to study in detail the organization of the Control unit, the Arithmetic and Logical unit, the Memory unit and the I/O unit.
ASI 409 - NETWORK ADMINISTRATION (3 Credits) PREREQUISITES: CCO 101, ASI 217The course introduces students to the funda-mentals of network management, primarily for TCP/IP networks. Students are introduced to networking protocols, hardware, architec-ture, media, and software and experience hands-on management of typical network components.
CYS 218 INTRODUCTION TO CYBER SECURITY (3 Credits)This course will provide with an important background in information System Security. Student will learn to develop the security policy and plan for an organization regardless of the network operating systems in use. This Course introduces the concepts and issues related to securing information systems and the development of policies to implement information security controls. Topics include the historical view of networking and security, security issues, trends, security resources, and the role of policy, people, and processes in information security. Upon completion, students should be able to identify information security risks, create an information security policy, and identify processes to implement and enforce policy. Use of laboratory.
DG 301 - CONCEPTUAL SKETCHING (3 Credits)Students in this class will develop the funda-mentals of sketching and drawing skills. They will learn to simplify and structure concepts for the development of ideas through drawing. Topics like perspective, light and shadow, and gesture will be essential to improve drawing techniques before the use of digital tools.
IP 300 - INTELLECTUAL PROPERTY (3 Credits) Introductory course to the vast field of intellec-tual property law. The course will cover the basics of this law as it pertains to visual artists, photographers, video game developers and digital artists in general, including copyright, trademark, patent, right of publicity and more. Students will gain a basic understanding of the mechanics, history and evolution, as well as, the commercial role of intellectual property rights and how to use them to protect their works, and their own rights in creating, licensing and selling original content.
VJP 350 INDIE GAME PROGRAMMING(3 credits) PRE REQUISITES: CCO 101, VJP300, MAT201, MAT203In this course, students will learn the basics of working with and programming with Unity. The course will first focus on Unity’s basic functions such as importing assets and applying components to game objects. Students will then learn programming in Unity through C# where they will make a movable character in either 2D or 3D space. By the end of this course, students will be able to create a basic game that can be played in multiple platforms. Use of laboratory.
108 109
GRADUATE PROGRAMS
ADMISSION REQUIREMENTS
Every candidate for admission to a Graduate Program
of Atlantic University College must meet the following
requirements:
• Complete the Admission Application Form.
• Present evidence of a completed Bachelor’s
degree from an accredited institution and provide an
official academic transcript.
• Submit the Admission Application Form with fifty
dollars ($50.00), nonrefundable.
THE ADMISSION G.P.A. FOR THE GRADUATE PROGRAM
IS 2.50.
If the student is NOT a graduate from a Bachelor’s
Degree Program from Atlantic University College he or
she must:
• Submit an essay to the Program Director of the
Graduate Program.
• Submit a portfolio to the Program Director of the
Graduate Program.
• Submit two recommendation letters signed by
officials of an organization who know the academic
or professional performance of the candidate.
FOR THOSE STUDENTS FROM OTHER FIELDS OF STUDY:
In order to take the laboratory courses, the students must
approve the following prerequisites:
MASTER’S DEGREE IN GRAPHIC ARTS WITH
SPECIALIZATION IN DIGITAL GRAPHIC DESIGN
• Design Fundamentals
• Computerized Illustration (Illustrator)
• Design and Editing of Digital Images (Photoshop)
• Digital Publishing (InDesign)
MASTER’S DEGREE OF SCIENCE IN PROGRAMMING OF
INTERACTIVE TECHNOLOGIES
• Basic Programming
• Programming Concepts for Video Games
• Application Design Fundamentals
• Design Concepts for Video Games
MASTER’S DEGREE IN DIGITAL PHOTOGRAPHY
• Design and Editing of Digital Images (Photoshop)
• Digital Photography Techniques
• Photographic Lighting
TRANSFER STUDENTS
Atlantic University College accepts transfer students
from other accredited institutions to the Graduate
Program; but no more than nine (9) of the credits
required for the Master’s degree may be validated from
other universities.
Transfer students must meet all admission requirements
and present the following:
• Catalogue of the original institution.
• Official transcript obtained at the graduate level from a
University or College, sent directly to the Admissions Office
of Atlantic University College for approval before starting
the program.
GR
AD
UA
TE P
RO
GR
AM
S
GRADUATION REQUIREMENTS:
MASTER’S DEGREE IN GRAPHIC ARTS WITH SPECIALIZATION IN
DIGITAL GRAPHIC DESIGN
A minimum of 48 credits is required to complete the program
with a grade point average (GPA) of 3.00 or more. The 48
credits do not include undergraduate-level courses required
for admission to the Graduate Program by a candidate from
another field of study.
Students are expected to complete their Thesis and Graduate
Project courses. Students who do not complete this courses
during the established period must *re-enroll in the course to
maintain the active student status.
MASTER’S DEGREE OF SCIENCE IN PROGRAMMING OF
INTERACTIVE TECHNOLOGIES
A minimum of 48 credits is required to complete the program
with a grade point average (GPA) of 3.00 or more. The 48
credits do not include undergraduate-level courses required
for admission to the Graduate Program by a candidate from
another field of study.
Students are expected to complete their Thesis and Capstone
Release courses. Students who do not complete this courses
during the established period must *re-enroll in the course to
maintain the active student status.
MASTER’S DEGREE IN DIGITAL PHOTOGRAPHY
A minimum of 42 credits is required to complete the program
with a grade point average (GPA) of 3.00 or more. The 42
credits do not include undergraduate-level courses required
for admission to the Graduate Program by a candidate from
another field of study.
Students are expected to complete their Thesis and Graduate
Exhibition courses. Students who do not complete this courses
during the established period must *re-enroll in the course to
maintain the active student status.
*The re-enroll limitation must not exceed three academic years.
112 113
It is an integral part of the Mission of the Master in Graphic Arts with specialization
in Digital Graphic Design program, to be a dynamic center for the Continuing
Education, in which technology, art, research, and other dimensions of human
knowledge are cultivated and applied to the necessities of the working industry.
The Master Degree Program in Graphic Arts with specialization in Digital Graphic
Design provides students with the knowledge and necessary skills to become
graphic designers in the different related industries such as; press, advertising
agencies and art departments in private and public agencies, and also enable
students to establish their own business or workshops.
GRADUATE PROGRAM MASTER DEGREE IN GRAPHIC ARTS WITH SPECIALIZATION IN
DIGITAL GRAPHIC DESIGN
Provide students the opportunity to develop their maximum capacity within digital graphic design according to their potential and individual characteristics.
Develop critical and auto-critical thinking skills to enable the students to develop solid criteria to evaluate graphic design works.
Capacitate the student with a strong humanistic sense of love for nature, the environment and to mankind, as a transformer and creator of its own surroundings.
Explore and analyze diverse components of graphic design as a profession in which the graphic art conceptions correspond to a given context to the actual society.
Develop the student’s ethical and aesthetic values, like criteria for artistic value, this will in turn facilitate an advanced position in life, and furthermore the professional development within a technological world.
Increase systematically the digital and technological skills related with graphics, this are seen as execution tools for practical and theoretical projects.
Establish and identify the liaison between technologies a digital media that the designers must possess in relation to understand the potential in the multiple media communication industry.
Develop the basis to obtain critical judgment and to find the solution of conceptual problems in terms of technology and graphic design.
Evaluate the fundamental role of a graphic designer within our society as a cultural and dynamic agent.
Convert the student into an image specialist in such way that they can interact with the image, the text, and the symbols in a creative and successful matter through analysis and semiotic studies.
Develop research techniques and skills needed to integrate the student effectively in research projects.
Comply with the policies of the Protection of Human Subjects and with the statutes of the Institutional Review Board (I.R.B.)
To provide students the opportunity to develop a graduate level dissertation applying the scientific method and rigorous systematic procedures.
DEPARTMENT OBJECTIVES
Javi
er J
ua
rez
Ma
nu
el R
ive
ra
Ela
ine
Ro
sario
Belin
da
Vie
ra
114 115
GENERAL OBJECTIVE: The Master in Graphic Arts Program focuses in developing
professional that seek to excel in the digital graphic design sector. It will
capacitate students in diverse medias that will provide them a specialization
in an effective visual communication. Such specialty will allow them to make
successful and precedent-setting guidelines within Graphic Digital Design.
MASTER DEGREE IN GRAPHIC ARTS WITH SPECIALIZATION IN DIGITAL GRAPHIC DESIGN
Lum
ary
Sa
nta
na
DGDGDGDGDGDGDGDG
502503505510518519521525
Computerized Creative DesignDigital TypographyDigital ColorWeb Page DesignWeb Page DevelopmentProduct Design Enviromental Graphic DesignDigital Pre-press TOTAL CREDITS 24
AG 500DI 501DG 502DG 503
DG 505AG 506DG 510
DG 518DG 519AG 520ELECTIVE
DG 525DG 521ELECTIVE
DG 601
1
2
CURRICULUMSEQUENCE SAMPLEPER TRIMESTER
3
4
5
SPECIALIZATION COMPONENT (3 credits ea)
AGDIAGAG
500501506520
Graduate Art ForumResearch Skills and MethodsAesthetics and Ethics in Graphic DesignVisual Semiotic
TOTAL CREDITS 12
PROFESSIONAL COMPONENT (3 credits ea)
Free electives
Six graduate elective credits shall be taken with the 500 classification
TOTAL CREDITS 6
ELECTIVES COMPONENT (3 credits ea)
TOTAL CREDITS REQUIRED FOR GRADUATION
48
CURRICULUM DESIGN - MASTER IN GRAPHIC ARTS WITH SPECIALIZATION IN DIGITAL GRAPHIC DESIGN
DG 601 Thesis
TOTAL CREDITS 6
RESEARCH COMPONENT (6 credits)
Specialization Component Professional Electives ResearchREQUIREMENTSTOTAL CREDITS 4824 12 6 6
TOTAL MINIMUM CONTACT HOURS 870
116 117
The Master of Science in Programming of Interactive Technologies was created with the main purpose of supplying the demand of programmers that exist in various technological fields within our society. Within this broad field that is Interactive Tecnologies, students will be exposed to the creation of video games and applications for web deployment, mobile platforms and personal computers with different operating systems.
An indispensable part of each project will be team work between artists and fellow programmers, an essential piece in this emerging industry. With the knowledge gained working on these various tasks, graduates will be able to show their skills as an employee of a multinational company, an independent company or as a freelance professional.
GRADUATE PROGRAM
MASTER DEGREE OFSCIENCE IN PROGRAMMING OF
INTERACTIVE TECHNOLOGIES
Expose students to new technological advancements in hardware and software used byindustry professionals.
Develop application skills in different programming languages.
Create script-like functionality to video game engines and software development kits (SDK)as a way of helping designers and artists in their development tasks.
Master the use of existing video game engines and platforms.
Work with designers and artists to integrate 2D and 3D content to a video game engine or SDK.
Apply, with the use of code, specific commands to these assets.
Develop Artificial Intelligence (AI) state machines from scratch and implement it in current video game engines.
Test the functionality of code (debugging) to guarantee its effectiveness.
Teach students to communicate effectively among fellow programmers, artists and designers through the development of video games and applications.
Develop knowledge and skills to perform productively and efficiently inside the video game industry.
Expose students to the development and programming of a video game as requirement for graduating.
Create everything from prototypes to useful applications to display programming skills in different disciplines; make publishable copies of these projects to present to potential employers or clients.
Develop new forms of interactivity for games and applications with advanced technologies.
Encourage innovation leadership.
Develop research techniques and skills needed to integrate the student effectively in research projects.
Comply with the policies of the Protection of Human Subjects and with the statutes of the Institutional Review Board (I.R.B.)
To provide students the opportunity to develop a graduate level dissertation applying the scientific method and rigorous systematic procedures.
DEPARTMENT OBJECTIVES
118 119
GENERAL OBJECTIVE: Develop professional programmers with the skills needed
to be part of multinational or independent companies in the interactive
technologies programming industry.
MASTER DEGREE OF SCIENCE IN PROGRAMMING OFINTERACTIVE TECHNOLOGIES
Specialization Component Professional Electives Research
PTI
PTI
PTI
PTI
PTI
PTI
PTI
PTI
PTI
502
520
524
526
528
530
540
601
602
Principles of Programming
Object-Oriented Programming
Mobile/Web-Based Application Production
Game Prototype Development
Mobile/Web-Based Game Production
Artificial Intelligence
Capstone Pre-Production
Capstone Production
Capstone Release
TOTAL CREDITS 27
DI 501PTI 502PTI 505PTI 510
PTI 520PTI 524PTI 526PTI 540
PTI 528PTI 530PTI 601DI 600
PTI 602ELECTIVE
1
2
CURRICULUMSEQUENCE SAMPLEPER TRIMESTER
3
4
SPECIALIZATION COMPONENT (3 credits ea)
PTI
PTI
505
510
Logic and Numeral Systems in Assembly
Applied Sciences in Video Games
TOTAL CREDITS 6
PROFESSIONAL COMPONENT (3 credits ea)
Free electives
Three graduate elective credits shall be taken with the 500 classification
TOTAL CREDITS 3
ELECTIVES COMPONENT (3 credits ea)
TOTAL CREDITS REQUIRED FOR GRADUATION
42
REQUIREMENTSTOTAL CREDITS 4227 6 3 6
CURRICULUM DESIGN - MASTER OF SCIENCE IN PROGRAMMING OF INTERACTIVE TECHNOLOGIES
DI
DI
501
600
Research Skills and Methods
Research Seminar
TOTAL CREDITS 6
RESEARCH COMPONENT (3 credits ea)
TOTAL MINIMUM CONTACT HOURS 810
120 121
Strengthen the capacity of image analysis and its professional role in the visual communication field, in order to recognize the value and impact that represents in today’s society.
Communicate assertively and effectively, according to market needs and successfully reveal the creative intentions of the artist of the current digital world. Prepare students with new technological innovations to be used as tools in the creative process.
Learn and master the techniques, equipment handling, new technologies and programs related to their profession.
Create qualified professionals that master and implement various research techniques to enhance both of their technical and artistic knowledge, in order to achieve effective visual communication.
Prepare students to effectively combine elements of research, artistic performance and technical proficiency, in order to manage and use imagery in a assertive and impactful way.
Prepare students in matters related to the management of their profession in harmony with the professional and social responsibility as a citizen.
Fully develop the student talents, to generate ideas and creative concepts, in order to achieve a convincing and effective communication, where the intent and vision of the artist becomes evident.
Master various research techniques and make them a creative proposal using the image as the main axis.
Develop the aesthetic sense and artistic vision in photography applying a semiotic analysis of the image. Train professionals who value the importance of ethics in their profession, the humanist sense and the respect for the environment and its surroundings.
Develop research techniques and skills needed to integrate the student effectively in research projects.
Comply with the policies of the Protection of Human Subjects and the statutes of the Institutional Review Board (IRB)
Provide students the opportunity to develop a graduate-level thesis applying the scientific method and rigorous systematic procedures.
OBJECTIVES
Ste
ph
an
ie M
usig
na
c
Ch
ristia
n R
ive
ra
Ian
M. R
om
ero
The mission of the Master in Digital Photography Program, is to develop professionals
in the area of visual communication through imaging, in a cutting-edge program
that tends to strengthen the study, analysis, creativity and social responsibility in
their use of image as a medium of artistic expression and communication.
A fundamental part of this mission, is training professionals who can recognize and
evaluate the demands of an interdisciplinary environment, through photographic
images, where the research, technology, editing, aesthetic, human quality and
ethical values, became an integral part of the knowledge acquired.
GRADUATE PROGRAM MASTER DEGREE IN
DIGITAL PHOTOGRAPHY
122 123
GENERAL OBJECTIVE: To develop in students the necessary skills to perform successfully
in the market of image as a medium of expression and communication according to
the demands of the industry and the digital technology.
MASTER DEGREE DIGITAL PHOTOGRAPHY
Cris
tina
M. N
eg
rón
MFDMFDMFDMFDMFDMFDMFD
509515521527529537601
Advance Lighting TechniquesThe Business of Photography The Creative Process in PhotographyPortrait as Fine ArtAdvance Image RetouchingDocumentary Photography in the Digital Era Graduate Exhibition
TOTAL CREDITS 21
FA 500FA 506DI 501MFD 509
FA 520MFD 515MFD 521ELECTIVE
DI 600MFD 527MFD 529MFD 537
MFD 601DI 601
1
2
CURRICULUMSEQUENCE SAMPLE
3
4
SPECIALIZATION COMPONENT (3 credits ea)
FA
FA
FA
500
506
520
Graduate Art Forum
Ethics and Aesthetics
Visual Semiotic
TOTAL CREDITS 9
PROFESSIONAL COMPONENT (3 credits ea)
*Electives credits must be taken
in Master courses within the 500
clasification
TOTAL CREDITS 3
ELECTIVES COMPONENT (3 credits)
TOTAL CREDITS REQUIRED FOR GRADUATION
42
CURRICULUM DESIGN - MASTERS IN DIGITAL PHOTOGRAPHY
DIDIDI
501600601
Research Skill and MethodsResearch SeminarThesis
TOTAL CREDITS 9
RESEARCH COMPONENT (3 credits ea)
Specialization Component Professional Electives ResearchREQUIREMENTSTOTAL CREDITS 4221 9 3 9
TOTAL MINIMUM CONTACT HOURS 750
124 125
COURSE DESCRIPTIONS GRADUATE PROGRAMS
DG
DG 502 - COMPUTERIZED CREATIVE DESIGN(3 Credits)This course uses many computerized software for the development of the artistic creation and original digital images applied in diversified means for graphic communication. The course also involves the students in researching the Graphic Art Industry in the United States and Europe to make a comparative analysis bet-ween their Graphic Art industry and Puerto Rico’s Graphic Art Industry. Use of laboratory.
DG 503 - DIGITAL TYPOGRAPHY (3 Credits)This course focuses in the study and practice of concepts and advance techniques related to typography in the visual field. Presents the creative development of new typographic fonts and their application in Computer Gra-phic Design. Also to evaluate the freelance opportunities that this field has for the graphic designer in Puerto Rico and other countries. Use of laboratory.
DG 505 - DIGITAL COLOR (3 Credits)Study and analysis of the evolution of color usage from conventional methods of repro-duction to the digital methods. Students must select and research a local service bureau and study its evolution from the analog world to the digital era its impact on color reproduction. Use of laboratory.
DG 510 - WEB PAGE DESIGN (3 Credits)This course study how to design web pages and how to evaluate and take advantage of the small business opportunities that web page designers have in this technological era. The course also includes the use of versatile computer software applicable in creating pages for the Internet, as well as an introduction to various web languages. Use of laboratory.
DG 518 - WEB PAGE DEVELOPMENT (3 Credits) / PREREQUISITE: DG 510Through this course the students will learn the different techniques that are used in the final development of web pages. They will also learn the basic principles of various web language. Use of laboratory.
DG 519 - PRODUCT DESIGN (3 Credits)In this course the students utilize both traditional and digital media as an introduction to the skills necessary for designing packaging graphics and preparing accurate mock-ups as practiced within the graphic design industry. Content includes basic concept rendering, developing die-cut patterns, model-making and mock-up techniques, and both visual and verbal presentation skills. Use of laboratory.
DG 521 - ENVIRONMENTAL GRAPHIC DESIGN (3 Credits)This course is an introduction to the field of Environmental Graphic Design in an amalgam of two-dimensional and three-dimensional design projects. Students focus on design projects in interior and exterior spaces and learn about environmental graphic design in retail marketing, store planning, shopping mall design, airport facilities, hotel spaces, office building lobbies, architectural signage, parks, zoos, subways, and exhibition design. Use of laboratory.
DG 525 - DIGITAL PREPRESS (3 Credits) This course presents theoretic concepts and provides practice of the techniques used in the conversion of an analogue image to digital image and vice versa through computer technology. Students must select and research a local print shop and study its evolution from the analogue world to the digital era and its impact on pre-press. Use of laboratory.
DG 601 - THESIS (6 Credits)PREREQUISITES: DI 501, 21 Credits approvedThe student conducts a research, analyzes the results and reports its findings to the community, applying skills, techniques and strategies following a systematic process and applying the scientific method. Use of laboratory.
DI
DI 501 - RESEARCH SKILLS AND METHODS (3 Credits)The course focuses on the theory and application of the principles of scientific research, including theory and practice on methods of research investigation, a systematic study of scientific method, hypothesis generation, and the nature of theory, types of research, research design and measurement.
DI 600 - RESEARCH SEMINAR(3 Credits) PREREQUISITES: DI-501Course aimed at the integration of knowledge, skills and attitudes in research methodologies, through the design and development of a written research proposal. Use of laboratory.
DI 601 - THESIS (3 CREDITS)PREREQUISITES: DI 501, DI 600The student conducts a research, analyzes results and reports its findings to the community, applying skills, techniques and strategies following a systematic process and applying the scientific method. Use of laboratory.
FA
FA 500 - GRADUATE ART FORUM(3 CREDITS)This course presents, discusses and evaluate aspects related to aesthetic, critical, creative and perceptual sensibility and how these are reflected in Graphic Art, Design, Photography, Fine Arts and Visual Culture in general as well as in the individual and the entire society as manifestations of imaginative capacity. The students will be involved in diversification of art forms and the people who are leading the multiple art businesses in Puerto Rico.
FA 506 - ETHICS AND AESTHETICS (3 CREDITS)This course allows students to learn and value the concepts related to ethics and aesthetics, in the visual communication content, such as; the design as concept, advertising, photography, visual arts and culture in general. Students will develop analytical and critical skills in artworks within the Puertorrican visual environment and will conceptualize and create visuals linked to the socio-cultural communication within and outside of Puerto Rico. The aesthetic concept focuses on being and observer and receptor of visual art pieces. The ethical aspect will be focus in their attitude towards life and visual creation like art, design, photography and visual media in general.
FA 520 - VISUAL CULTURE (3 CREDITS)The student will be familiarized with visual literacy and the importance of images within the digital revolution of today’s world. Analysis of different visual texts such as films, advertising and new media forms would be studied making emphasis in the photographic image, graphic design and visual communication in general.
MFD
MFD 509 - ADVANCE LIGHTING TECHNIQUES(3 Credits) This course will develop the necessary skills to achieve a comprehensive knowledge of the use of light as a language on photography. The student would be able to understand different light sources and how to modify them in order to produce a high quality image, whether is people, places or things. Use of laboratory.
MFD 515 - THE BUSINESS OF PHOTOGRAPHY(3 Credits) The course will prepare the student to acquire the knowledge and tools to make photography a professional career. Principles of business administration will be discussed and the professor will lead the student in how to apply these concepts in the photography field. Marketing, networking and organizational behavior techniques will prepare the student for an entrepreneurial path.
MFD 521 - THE CREATIVE PROCESS IN PHOTOGRAPHY (3 Credits)PREREQUISITE: MFD 509This course will focus on developing a cognitive approach to artistic photography. The creative process will be discussed from beginning to end in order to create a complete body of work. Storytelling techniques and different exercises will prepare the student to create innovative ideas into a personal photography project. The class can be applied to different photographic styles and the student can choose themes of their own to work on throughout the course. Use of laboratory.
MFD 527 - PORTRAIT AS FINE ART(3 CREDITS) PREREQUISITE: MFD 509 The course will have an emphasis in the study of portraiture as a final art piece. A thorough analysis in the different forms, personality traits and behavior of human beings will be discussed in order to understand the process of creating a successful portrait. The history of portraiture throughout the ages will be used as reference and inspiration, with the goal that the student will develop a personal style. Use of software and printing techniques will also be covered. Use of laboratory.
MFD 529 - ADVANCE IMAGE RETOUCHING(3 Credits) Through a series of lectures, presentations, practice and research the student will develop the skills and knowlege of advance image retouching techniques. Tools, applications and cataloging will be learned and used, in order to develop a efficient and effective workflow with different editing softwares. Students will learn and work with concept creation, craft and vision to fulfill a professional standard in photo retouching. Use of laboratory.
MFD 537 - DOCUMENTARY PHOTOGRAPHY IN THE DIGITAL ERA(3 Credits) PREREQUISITE: MFD 509In this course the student will become an interpreter of reality and will learn how to transmit it to the world. They will develop ideas for telling a story through their own photo essay. After find a suitable topic, the student will plan their shots, edit the story and show different ways to share it with the world using different platforms. They will be able to select,
capture through the camera, document and transmit to the audience all the information and sensations that reality presents before their eyes with a narrative structure. Documents integrating photography with information of the photographed event will be generated. Legal and ethical photographic problems will be investigated. Use of laboratory.
MFD 601 - GRADUATE EXHIBITION(3 Credits) PREREQUISITES: MFD 506, MFD 509, MFD 515, MFD 521, MFD 527, MFD 529, MFD 537The student will acquire the knowledge of how to create a complete body of personal work with the guidance of the professor. The final goal of the course is for the student to present a final exhibition project open to the general public. The creative process, investigation techniques, different alternatives in the printing process and analysis of the gallery space will be discussed thoroughly. Use of laboratory.
PTI
PTI 502 - PRINCIPLES OF PROGRAMMING (3 Credits)Throughout the course, students will become versatiles in the C/C++ programming lan-guages. Use of data structures will be one of the main focuses of this course. Along with user-created data structures, students will familiarize themselves with the Standard Template Library (STL). Previous knowledge of the C language is required. Use of laboratory.
PTI 505 - LOGIC AND NUMERAL SYSTEMS IN ASSEMBLY (3 Credits)Almost all modern computers use internally the binary numeral system, one of the best known numeral systems in the world. These numbers are manipulated using bitwise operations, which are part of what is known as computational logic. Another important numeral system is the hexadecimal, which is used mainly for naming memory addresses in a computer. All these concepts combined will be applied to programming in assembly language. Use of Laboratory.
PTI 510 - APPLIED SCIENCES IN VIDEO GAMES(3 Credits)Realism in video games depends on how similar the interactive experience is to the real world. Laws of Physics are part of our life and standards in today’s video games. These concepts will be studied, alongside the math required to apply them. Displacement, velocity and projectile problems will be discussed, revolving around current games.
PTI 520 - OBJECT-ORIENTED PROGRAMMING (3 Credits) PREREQUISITE: PTI 502The existence of classes in programming languages such as C++ is the reason for the study of object oriented programming. These classes are used for the creation of inexistent objects in any program or application. Knowledge of classes acquired through this course, along programming concepts learned beforehand, will be the key to develop applications and games more complete and complex. Use of Laboratory.
PTI 524 - MOBILE/WEB-BASED APPLICATION PRODUCTION (3 Credits)PREREQUISITE: PTI 502In recent years, the internet and mobile devices have become the norm for accessing versatile applications. These applications are created by all sorts of developers using several web-based and mobile platforms. Throughout this course, concepts such as user interface, input and data management are exemplified in various platforms. Students will be responsible for integrating these concepts to simple applications. Research of platforms is also expected from students. Use of laboratory.
PTI 526 - GAME PROTOTYPE DEVELOPMENT (3 Credits) PREREQUISITE: PTI 502The video game industry is full of engines to create interactive experiences by all sorts of developers. The key to understand various of these engines is to make short games in a brief period of time. These games are called prototypes. Concepts such as AI, UI and player interaction are exemplified in several game engines. Students will be responsible for applying these concepts to their prototypes and do their own research. Use of laboratory.
PTI 528 - MOBILE/WEB-BASED GAME PRODUCTION (3 Credits) PREREQUISITE: PTI 502, PTI 520Prototype development consists of a set of rules that distantiate itself from large-scale games, without ignoring video game design concepts. Throughout this course, these topics will be discussed at the same time prototypes are being developed. The basic usage of several engines will be taught while students also learn techniques to research topics specific to their prototypes. Use of laboratory.
126 127
PTI 530 - ARTIFICIAL INTELLIGENCE (3 Credits) PREREQUISITE: PTI 502, PTI 520Game playing was an area of research in artificial intelligence from its inception. The main reason for its existence is to create either opponents or companions not controlled by humans. As technology has evolved since the term ‘artificial intelligence’ was coined, so too the non-playable characters (NPCs) have become more challenging and “believable”. Inside the broad topic that AI is nowadays, this course will focus on one of the most used models in the video game industry: the finite-state machine (FSM). Use of laboratory.
PTI 540 - CAPSTONE PRE-PRODUCTION (3 Credits) PREREQUISITE: PTI 502, PTI 520, PTI 526The closest experience to working in the video game industry is to create a largescale game from scratch with students specialized in different areas. This course consists of self-teaching the basics of a game engine, prototyping mechanics and initial assets integration for the project. The professor will guide students to implement their mechanics as fast as possible and will also act as a consumer to review this early stage in an objective way. Use of laboratory.
PTI 601 - CAPSTONE PRODUCTION (3 Credits)PREREQUISITE: PTI 502, PTI 520, PTI 526, PTI 528, PTI 540The next phase in the development of a game is the production phase. After choosing the main mechanics and theme of the game, these are implemented and tested. Any additional gameplay element should be at least partially functional before the end of this phase. Students will receive feedback from the professor if the game needs changes before the final phase or if it’s heading in the right direction. Use of laboratory.
PTI 602 - CAPSTONE RELEASE (3 Credits) PREREQUISITE: PTI 502, PTI 520, PTI 526, PTI 528, PTI 540, PTI 601 Before releasing a video game to the public, the last phase is to polish it. After all main assets and gameplay mechanics are in, the last step consists of debugging as much as possible and making as little changes as possible to the game itself. In preparation for a final presentation of the projects, students create a playable build to share with their fellow developers and faculty. The professor will make final calls on cutting features either not implemented or barely functional. Use of laboratory.
ELECTIVES
AD 507 - ANIMATION FOR WEB (3 Credits)This course focuses in creating interactive portals with the use of specialized applications. Production of documents and portals with high interactivity animation, and multimedia content. Students will develop publicity material in tune with current tendencies of the industry of animation for web. Use of laboratory.
AG 516 - INTERNATIONAL DESIGN (3 Credits)Study of design as a creative process. The design profession through its history and impact on society and culture, from the industrial revolution up to the so called international design with be analyzed. Importance of design and the criteria to define it, as well as, the tendencies of different design schools will be discussed. Research and information search are key tasks for this course, once allowed to contribute to the knowledge of the design at different times and different countries. The graphics that you to realize projects in the class will focus on how to Tributes: the movements, schools, countries and major international figures of graphic design.
AG 522 - COMMERCIAL SILKSCREEN (3 Credits)Course directed to the application of the photographic emulsion as a printing method on shirts and other surfaces. Different methods for set up design according to technical specifications used in the industry and each particular project will be studied and applied. The student will learn to create a positive according to the discipline and to work with color separations using design software and photographic emulsion. Research on the business of printing, their role in today’s industry and new technologies will be conducted. Use of Laboratory.
BA 500 - ENTREPRENEURSHIP (3 credits)This course focuses on the changing world of business and presents the alternative of self-employment for the student. Develop the importance of the Planning and the rele-vance of a business training suitable for future professionals and business owners.
DG 507- PACKAGING DESIGN (3 Credits)Analysis of the development of packaging design in general and its history. Taking into consideration the mechanics of assembly, forms and structures, colors, dies, typography, logos and leading brand in each product, that when combined creates a visual balance to capture the consumer attention. Use of Laboratory.
DG 511 - ABSTRACT GRAPHIC ART (3 Credits) This theoretical and practical course, proposes the student to be part of the visual universe of abstract graphic art. Student shall also develop thinking and imagination in an abstract that will result equivalently to a carefully selection of graphic elements to be used in visual projects.
DG 515 - THREE-DIMENSIONAL DIGITAL DESIGN(3 Credits)At the end of the course the students will identify, apply and master the techniques of three-dimensional design using computer software. The course also involves the stu-dents in researching the computerized three-dimensional design Industry in the United States and Europe, and making comparative analyses between their computerized three-dimensional design industry and Puerto Rico’s Graphic Art Industry. Students will have the opportunity to explore the opportunities of small business programs in this technological market. Use of laboratory.
FD 507 - TECHNIQUES IN DIGITAL PHOTOGRAPHY(3 Credits)This course would familiarize the student with the basic techniques of digital photography. It introduces them to basic camera operations, ash and accessories; the exposures variables, lights, Filters, balance of targets, resolution and basic tone control. The aesthetic, photographic composition, and other artistic aspects of photography will be analyzed through lectures and critiques. Investigate the influence of the photographic medium in labor laws (U.S.A). Use of laboratory.
MFD 517 - COLOR THEORY AND DIGITAL PRINTING (3 Credits) PREREQUISITE: MFD 509This course presents a series of lectures, research and presentations, where the student will learn about color management and its use in digital photography. The course shows the importance of color calibration of the monitor screen, cameras and printers for achieving the highest quality and color fidelity. The students will develop skills to work with professional tools and their use in workflow in order to create an image more faithful as possible to the reality, color managed files from input to output, properly sharpen files for a wide selection of media substrates, use of software for soft proofing, experiment with a wide variety of papers and output options and to work with a variety of color management systems and equipment. Use of Laboratory.
MFD 523 - FASHION PHOTOGRAPHY (3 Credits) PREREQUISITE: MFD 509This course will focus on photographing people and objects using fusing techniques of fashion and editorial photography. Students will learn about the styles and trends in the fashion industry and the requirements of production work for retail and advertising. This course shows how to build their creative team, create a mood board and produce work that shows their personal style. The importance of details and style will be emphasize. Use of laboratory.
DG 529 - DIGITAL TECHNICAL DRAWING FOR ARTIST AND DESIGNER (3 Credits)This course provides the student precise instructions and step by step solutions of graphic problems and challenges using the AutoCAD program. Also it provides practical examples of real life in the development of drawings used in the industries of graphic design, industrial design as well as the visual arts. Use of laboratory.
MFD 535 - PHOTOGRAPHY AND MIXED MEDIA (3 Credits) PREREQUISITE: MFD 509In this course the student will learn the basic concepts of pre-production, production and postproduction, from the script to the final film. The documentary process as a narrative piece and its influence by the image. The illumination process, use of audio in the narrative and the basic concepts of digital editing. Using a Digital Single lens reflex camera, the students will learn the skills required to create VNR reports and other audiovisual materials. Use of laboratory.
MFD 539 - ARCHITECTURAL AND INTERIOR PHOTOGRAPHY (3 Credits)PREREQUISITE: MFD 509This course will familiarize the student with the knowledge and techniques to produce high quality architectural and interior photography images. Through a series of lectures and practice the students will learn how to manage artificial and natural light, in order to produce high quality and creative images with their own character and according to their commercial or artistic use or final output. The aesthetics and technical characteristics will be discuss. Use of laboratory.
PRE PRE 111 - DESIGN AND EDITING OF DIGITAL IMAGES (3 Credits)This course develops the necessary funda-mentals needed in order to generate and edit digital images. Students will work on photocompositions, detailing and creatively manipulating the images using various tools and techniques of editing. Use of laboratory.
PRE 203 - COMPUTERIZED ILLUSTRATION (3 Credits)In this course, students will learn and practice techniques through the development and realization of digital illustrations capable of communicating and expressing ideas and concepts. Graphic illustrations with diverse styles and purpose for different mediums of visual communication will be executed using vector programs. Use of laboratory.
PRE 207 - DIGITAL PHOTOGRAPHY TECHNIQUES (3 Credits) This course will familiarize the student with the basic techniques of the digital photography. It introduces them to basic cameras operation, flash and accessories; the exposure variables, lights, filters, balance of targets, resolution and basic tone control. The aesthetic, the photographic composition, and other artistic aspects of photography will be analyzed through lectures and critiques. Use of laboratory.
PRE 300 - BASIC PROGRAMMING (3 Credits) Aimed at students with little to no programming experience, this course goes from the meaning of indispensable lines of code to create simple programs from scratch. These lessons will be taught with constant coding. Lays the foundations for learning advanced concepts in C/C++ or learning a new language alto-gether. Use of laboratory.
PRE 306 - DIGITAL PUBLICATION (3 Credits) Through this course, the student will learn a series of compositional techniques for executing multiple page designs. Different types of formats, spacing, preparation of images, forms, type, distribution, text management, layout components, headers, sub-headers, photo description, and spacing between images will be emphasized. Use of laboratory.
PRE 315 - PHOTOGRAPHIC LIGHTING(3 Credits) The student will learn how to control the light, both natural and artificial. They will learn the practical way of lighting people, places and objects, with the objective of improving their photographic work. An in-depth analysis of the manifestations of light will be the focus of this course, as well the in-depth analysis of events in studio lighting. Practical exercises will be used to enable students to evaluate natural lighting conditions and to control and reproduce these conditions in the studio. Use of laboratory.
PRE 347 - PROGRAMMING CONCEPTS FOR VIDEO GAMES (3 Credits) This course presents the history of programming video games. Introduces the steps to follow for the production of video games, from concept to final market product. The student will be exposed to programming concepts encountered during video game development including physics, AI, animation, tools and 3D asset integration utilizing existing PC game engines. Use of laboratory.
PRE 500 - APPLICATION DESIGN FUNDAMENTALS (3 Credits) Students will learn basic design concepts used to create graphic interfaces for mobile appli-cations, simplifying and improving interaction between the user and the application. Use of laboratory.
PRE 501 - DESIGN CONCEPTS FOR VIDEO GAMES (3 Credits) Introductory course to the video game industry. Presents the history and evolution of video game genres and hardware platforms. Explores the strategies and development of the interactive experience. Culminates with a prototype design of an interactive video game. Laboratory use to evaluate the different video games for the PC and home console platforms like Sony PlayStation, Microsoft Xbox, Nintendo, etc. Use of laboratory.
PRE 505 - DESIGN FUNDAMENTALS (3 Credits)An introduction to the field of design. The course emphasizes the history, evolution, methods, application and its function in the commercial field. Entails the study of principles and elements of design and their application in various techniques of composition.
128 129
ACADEMIC CALENDAR
15-18
19
22
22-26
In-Service Training and Curriculum Revision Week.
Faculty Meeting.
First Day of Classes of the First Academic Term 2016-2017.
Late Enrollment and Changes in Class Programs.
AUGUST 2016
5
7
28
Holiday: Labor Day.
Last Day of Preliminary Report.
Class Summary Report.
SEPTEMBER 2016
10
17
Holiday: Columbus Day.
Enrollment for the Next Academic Term Begins.
OCTOBER 2016
8
10
11
Election Day.
End of the FirstAcademic Term.
Holiday:Veterans Day.
NOVEMBER 2016
FIRST ACADEMIC TERM
14
14-18
18
24
First Day of Classes of the Second Academic Term.
Late Enrollment and Changes in Class Programs.
In-Service Training
Holiday: Thanksgiving Day.
NOVEMBER 2016
1
6
9
22
23 toJan 6
Last Day of Preliminary Report.
Evaluation of the Campus Effectiveness Plan.
Administration and Faculty Meeting. Presentation of the Results of the Campus Effectiveness Plan.
Class Summary Report.
Christmas Break.
DECEMBER 2016
9
16
23
Classes Resume.
Holiday: Birth of Martin Luther King.
Enrollment for the Next Academic Term Begins.
JANUARY 2017
17 End of the SecondAcademic Term.
FEBRUARY 2017
SECOND ACADEMIC TERM
20
21
21-27
Holiday:President’s Day.
First Day of Classes of the Third Academic Term.
Late Enrollment and Changes in Class Programs.
FEBRUARY 2017
8
29
Last day of Preliminary Report.
Class Summary Report.
MARCH 2017
13
14
17-21
24
Holy Thrusday.
Holiday: Good Friday.
Spring Break.
Enrollment for the Next Academic Term Begins.
APRIL 2017
19 End of the ThirdAcademic Term.
MAY 2017
THIRD ACADEMIC TERM
22
22-26
29
First Day of Classes of the Summer Period.
Late Enrollment and Changes in Class Programs.
Holiday:Memorial Day.
MAY 2017
7
8
13
28
Last Day of Preliminary Report.
Assessment Reports of Faculty Evaluations and Students Opinion by Department
Evaluation of Campus Effectiveness Plan.
Class Summary Report.
JUNE 2017
4
10
Holiday:Independence Day of the United States of America.
Enrollment for the Next Academic Year Begins.
JULY 2017
10
17
End of the Summer Period and Closing of the Academic Year 2016 - 2017.
Graduation Exercises.
AUGUST 2017
SUMMER PERIOD
ACADEMIC CALENDAR 2016 - 2017
ACADEMIC CALENDAR 2016 - 2017
132 133
14-17
15
21
21-25
In-Service Training and Curriculum Revision Week.
Faculty Meeting.
First Day of Classes of the First Academic Term 2017-2018.
Late Enrollment and Changes in Class Programs.
AUGUST 2017
4
7
27
Holiday: Labor Day.
Last Day of Preliminary Report.
Class Summary Report.
SEPTEMBER 2017
9
16
Holiday: Columbus Day.
Enrollment for the Next Academic Term Begins.
OCTOBER 2017
8
10
End of the FirstAcademic Term.
In-Service Trainingy.
NOVEMBER 2017
FIRST ACADEMIC TERM
13
13-17
23
30
First Day of Classes of the Second Academic Term.
Late Enrollment and Changes in Class Programs.
Holiday: Thanksgiving Day.
Last Day of Preliminary Report.
NOVEMBER 2017
5
8
21
22 toJan 5
Evaluation of the Campus Effectiveness Plan.
Administration and Faculty Meeting. Presentation of the Results of the Campus Effectiveness Plan.
Class Summary Report.
Christmas Break.
DECEMBER 2017
8
15
22
Classes Resume.
Holiday: Birth of Martin Luther King.
Enrollment for the Next Academic Term Begins.
JANUARY 2018
16 End of the SecondAcademic Term.
FEBRUARY 2018
SECOND ACADEMIC TERM
19
20
20-26
Holiday:President’s Day.
First Day of Classes of the Third Academic Term.
Late Enrollment and Changes in Class Programs.
FEBRUARY 2018
7
28
29
30
Last day of Preliminary Report.
Class Summary Report.
Holy Thrusday.
Holiday: Good Friday.
MARCH 2018
2-6
23
Spring Break.
Enrollment for the Next Academic Term Begins.
APRIL 2018
18 End of the ThirdAcademic Term.
MAY 2018
THIRD ACADEMIC TERM
21
21-25
28
First Day of Classes of the Summer Period.
Late Enrollment and Changes in Class Programs.
Holiday:Memorial Day.
MAY 2018
7
8
12
28
Last Day of Preliminary Report.
Assessment Reports of Faculty Evaluations and Students Opinion by Department
Evaluation of Campus Effectiveness Plan.
Class Summary Report.
JUNE 2018
4
9
Holiday:Independence Day of the United States of America.
Enrollment for the Next Academic Year Begins.
JULY 2018
8
16
End of the Summer Period and Closing of the Academic Year 2017 - 2018.
Graduation Exercises.
AUGUST 2018
SUMMER PERIOD
ACADEMIC CALENDAR 2017 - 2018
ACADEMIC CALENDAR 2017 - 2018
134 135
13-16
17
20
20-24
In-Service Training and Curriculum Revision Week.
Faculty Meeting.
First Day of Classes of the First Academic Term 2018-2019.
Late Enrollment and Changes in Class Programs.
AUGUST 2018
3
6
27
Holiday: Labor Day.
Last Day of Preliminary Report.
Class Summary Report.
SEPTEMBER 2018
8
15
Holiday: Columbus Day.
Enrollment for the Next Academic Term Begins.
OCTOBER 2018
7
9
End of the FirstAcademic Term.
In-Service Trainingy.
NOVEMBER 2018
FIRST ACADEMIC TERM
12
14
14-20
22
29
Holiday:Veterans Day.
First Day of Classes of the Second Academic Term.
Late Enrollment and Changes in Class Programs.
Holiday: Thanksgiving Day.
Last Day of Preliminary Report.
NOVEMBER 2018
4
7
20
21 toJan 4
Evaluation of the Campus Effectiveness Plan.
Administration and Faculty Meeting. Presentation of the Results of the Campus Effectiveness Plan.
Class Summary Report.
Christmas Break.
DECEMBER 2018
7
21
23
Classes Resume.
Holiday: Birth of Martin Luther King.
Enrollment for the Next Academic Term Begins.
JANUARY 2019
18
20
Holiday:President’s Day.
End of the SecondAcademic Term.
FEBRUARY 2019
SECOND ACADEMIC TERM
26
26-4
First Day of Classes of the Third Academic Term.
Late Enrollment and Changes in Class Programs.
FEBRUARY 2019
14 Last day of Preliminary Report.
MARCH 2019
4
18
19
22-26
29
Class Summary Report.
Holy Thrusday.
Holiday: Good Friday
Spring Break.
Enrollment for the Next Academic Term Begins.
APRIL 2019
24 End of the ThirdAcademic Term.
MAY 2019
THIRD ACADEMIC TERM
27
28
28 to June 3
Holiday:Memorial Day.
First Day of Classes of the Summer Period.
Late Enrollment and Changes in Class Programs.
MAY 2019
10
13
18
Assessment Reports of Faculty Evaluations and Students Opinion by Department.
Last Day of Preliminary Report.
Evaluation of Campus Effectiveness Plan.
JUNE 2019
3
4
15
Class Summary Report.
Holiday:Independence Day of the United States of America.
Enrollment for the Next Academic Year Begins.
JULY 2019
15
22
End of the Summer Period and Closing of the Academic Year 2018 - 2019.
Graduation Exercises.
AUGUST 2019
SUMMER PERIOD
ACADEMIC CALENDAR 2018 - 2019
ACADEMIC CALENDAR 2018 - 2019
136 137
FACULTY MEMBERS
ARBONA SOTO, CARMELOB.A., Universidad de Puerto Rico,
M.A., Universidad Interamericana de Puerto Rico,
General Education Department, Instructor
ARROYO ACOSTA, JOSÉ JUAN B.A., Universidad de Puerto Rico,
M.A.G., Atlantic University College,
General Education Department, Instructor
AVILÉS DOMENECH, IVETTEB.B.A., Universidad del Sagrado Corazón,
M.B.A., University of New Orleans,
Business Administration Department, Instructor
BARASORDA SANGESA, RODRIGOB.F.A., Syracuse University,
M.A.G., Atlantic University College,
Sciences in Digital Animation Department,
Science of Art and Design of Video Games
Department, Auxiliary Chancellor
BENEL LEÓN, HENRYB.A., Atlantic University College,
M.A.G., Atlantic University College,
Digital Graphic Design Department,
Auxiliary Chancellor
BENÍTEZ GARCÍA, MAYYA B.S., Atlantic University College,
M.A.G., Atlantic University College,
Science in Digital Animation Department,
Instructor
BENSON LIMARDO, ALBERTAB.A., Universidad de Puerto Rico,
M.S.W., Universidad de Puerto Rico,
Social Worker
BERRÍOS DÍAZ, LUISB.A., Universidad Interamericana de Puerto Rico,
M.A., Universidad Interamericana de Puerto Rico,
Digital Graphic Design Department, Instructor
BERRÍOS SANABRIA, IVÁN B.A., Atlantic University College,
M.A.G., Atlantic University College,
Science of Art and Design of Video Games
Department, Instructor
BESÚ PASTOR, FABIOB.A., Loyola University,
M.S., Carlos Albizu University,
M.B.A., University of Phoenix
General Education Department, Instructor
BURGOS MARRERO, JAKE B.S., Atlantic University College
M.T.I., Atlantic University College,
Science of Art and Design of Video
Games Department, Instructor
CARBONELL RIVERA, IVETTEB.P.C., Electronic Data Processing University,
M.I.S., Electronic Data Processing University,
Dean of Academic Affairs, Auxiliary Chancellor
CARRIÓN RUIZ, JULIOB.A., Universidad de Puerto Rico,
M.A.G., Atlantic University College,
Digital Graphic Design Department, Instructor
COLÓN GUERRA, ROSA B.A., Universidad de Puerto Rico,
M.A., University of Brighton, UK,
Sciences in Digital Animation Department,
Instructor
CRUZ LEÓN, PETERB.B.A., Universidad Interamericana de Puerto Rico,
M.B.A., Universidad Interamericana de Puerto Rico,
Business Administration Department,
Computer Science Department, Instructor
CLARK NIEVES, DENISSEB.A., Atlantic University College,
M.A.G., Atlantic University College,
Digital Graphic Design Department,
Graduate Program, Instructor
DÁVILA SÁNCHEZ, MIGUEL A.B.B.A., Universidad de Puerto Rico,
M.S., Universidad Interamericana de Puerto Rico,
M.P.A., Universidad de Puerto Rico,
Business Administration Department,
Computer Science Department, Instructor
DOMENECH AVILÉS, IVETTE.B.B.A., Universidad del Sagrado Corazón,
M.B.A., University of New Orleans
General Education Department, Instructor
DURÁN QUINTANA, ANGELB.A., Universidad de Puerto Rico,
M.A.C., Universidad del Sagrado Corazón,
Ph.D., Centro de Estudios Avanzados de
Puerto Rico y el Caribe
General Education Department, Instructor
FIGUEROA COSME, DANIELB.A., Atlantic University College,
M.A.G., Atlantic University College,
Sciences in Digital Animation Department,
Science of Art and Design of Video Games
Department, Instructor
FIGUEROA PÉREZ, PEDROB.S., Atlantic University College,
M.A.G., Atlantic University College
Science in Digital Animation Department,
Instructor
138 139
GOICOCHEA GIL, ANTONIOB.S., Instituto Superior Diseño Industrial,
Habana Cuba,
M.A.G., Atlantic University College,
Digital Graphic Design Department,
Auxiliary Chancellor
GRAU CESANÍ, FRANCESB.A., Marymount University,
M.F.A., Rochester Institute of Technology,
Dean of Science and Digital Arts,
Auxiliary Chancellor
GUTIÉRREZ NEGRÓN, CARLOS B.A., Universidad de Puerto Rico,
J.D., Universidad de Puerto Rico,
Science of Art and Design of Video Games
Department, Instructor
GUTIÉRREZ SALINAS, MARTHA B.A., Universidad del Turabo ,
M.B.A., Universidad del Turabo,
General Education Department, Instructor
JIMÉNEZ RAMÍREZ, ROBERTOB.A., Universidad de Puerto Rico,
M.A.G., Atlantic University College,
Digital Graphic Design Department, Instructor
LEÓN RODRÍGUEZ, ESTELLA M. B.A., Universidad de Puerto Rico,
M.A., Universidad Interamericana de Puerto Rico,
General Education Department, Instructor
LÓPEZ-CEPERO RAMOS, MARÍA CRISTINAB.A., Universidad de Puerto Rico,
M.A. Ed., Universidad Central de Bayamón,
Guidance & Counselor
LÓPEZ QUINTERO, SYLVIAB.A.P., Universidad de Puerto Rico,
M.A.P., Universidad de Puerto Rico,
M.A., Universidad de Puerto Rico,
Ed.D., Universidad de Puerto Rico,
Graduate Program, Instructor
LÓPEZ ROMÁN, ANÍBALB.B.A., Universidad de Puerto Rico,
M.B.A., University of Phoenix,
Business Administration Department, Instructor
LORENZANA COLLAZO, RAMÓNB.A., American University,
M.A.G., Atlantic University College,
Sciences of Digital Cinematography Department,
Instructor
LUGO ROSARIO, MARÍAB.A., Universidad de Puerto Rico,
M.S., Pratt University,
Digital Graphic Design Department,
Auxiliar Chancellor
MARRERO DÍAZ, ÁNGELES MARGARITAB.A., Atlantic University College,
M.A.G., Atlantic University College,
Digital Graphic Design Department,
Auxiliary Chancellor
MARRERO DÍAZ, ÁNGELES MINERVA B.A., Universidad Metropolitana,
M.A., Universidad Metropolitana,
General Education Department, Instructor
MARTIN MATOS, WILMAB.B.A., Universidad Interamericana de Puerto Rico,
M.B.A., Universidad Interamericana de Puerto Rico,
Business Administration Department, Instructor
MEDINA RIVERA, EFRAÍNB.A., Universidad de Puerto Rico,
M.A. Ed., University of Phoenix,
General Education Department, Instructor
MEJÍAS HERNÁNDEZ, BEATRIZB.A., Herbert Lehman College, New York,
M.A., Herbert Lehman College, New York,
General Education Department, Instructor
MELÉNDEZ RODRÍGUEZ, JEANNETTE B.A., Universidad Interamericana de Puerto Rico,
M.A., Universidad Interamericana de Puerto Rico,
General Education Department, Instructor
MENDOZA RODRÍGUEZ, OTTIS B.A., Universidad del Sagrado Corazón,
M.E.D., Universidad del Turabo,
Resource Center for Information
MENDOZA ROSADO, DAMELYS B.A., Universidad de Puerto Rico,
M.A.G., Atlantic University College,
Digital Graphic Design Department, Instructor
MERCADO SANTOS, HEIDIB.A., Universidad de Puerto Rico,
M.A.G., Atlantic University College,
Digital Graphic Design Department, Instructor
MORALES ÁVILA, MIGUELB.A., Universidad de Puerto Rico,
M.A.G., Atlantic University College,
Digital Graphic Design Department, Instructor
NEGRÓN RODRÍGUEZ, GENOVEVAB.A., Universidad de Puerto Rico,
M.A., Universidad Interamericana de Puerto Rico,
General Education Department, Instructor
ORTÍZ GONZÁLEZ, MARÍAB.S., Universidad de Puerto Rico,
M.A., Escuela de Medicina San Juan Bautista,
General Education Department, Instructor
ORTIZ DÍAZ, SHARAB.A., Atlantic University College,
M.A.G., Atlantic University College,
Digital Graphic Design Department, Instructor
PABÓN MONTALVO, WILLIAMB.A., Universidad Interamericana de Puerto Rico,
M.M., University of Delaware,
Science of Digital Cinematography, Instructor
PESQUERA MORALES, RAFAEL ENRIQUEB.A., School of Visual Arts New York,
M.A.G., Atlantic University College,
Digital Graphic Design Department, Instructor
PEÑA VÉLEZ, LORNAB.S., Universidad Interamericana de Puerto Rico
M.A., Universidad Interamericana de Puerto Rico
General Education Department, Instructor
PINTOR RIVERA, LUISB.A., Atlantic University College,
M.A.G., Atlantic University College,
Digital Graphic Design Department, Instructor
QUIÑONES DIAZ, JESÚS B.A., Atlantic University College,
M.A.G., Atlantic University College,
Science of Digital Cinematography Department,
Instructor
RAMÍREZ DÍAZ, CINDIAB.S., Universidad de Puerto Rico
M.A. Ed., University of Phoenix
M.A.Ed., Universidad del Sagrado Corazón
Ed.D, Universdad del Turabo,
General Education Department, Instructor
RAMPOLLA BOBBITT, SARAHB.A., Universidad de Puerto Rico
M.A., Universidad de Puerto Rico
General Education Department, Instructor
RIVERA MERCADO, MARÍAB.A., Universidad de Puerto Rico,
M.A., Universidad de Puerto Rico,
General Education Department, Instructor
ROMÁN MIRÓ, FERNANDOB.S., Universidad de Puerto Rico,
M.A.E., Caribbean University,
Science of Digital Cinematography Department,
Instructor
ROMERO RODRÍGUEZ, JORGEB.A., Universidad de Puerto Rico,
M.A.G., Atlantic University College,
Digital Graphic Design Department,
Auxiliary Chancellor
ROSARIO GONZÁLEZ, FRANCISCOB.A., Atlantic University College,
M.A.G, Atlantic University College,
Sciences in Digital Animation Department,
Instructor
RUIZ RAMOS, GRETCHEN B.A., Universidad de Puerto Rico,
M.A., Caribbean University,
Digital Graphic Design Department, Instructor
SAMO GOYCO, MARISOL B.A., Universidad de Puerto Rico,
M.A., Universidad de Puerto Rico,
Ed.D., Universidad de Puerto Rico,
General Education Department, Instructor
SANABRIA MERCED, JORGE B.B.A., Universidad del Turabo,
M.I.S., Electronic Data Processing University,
Business Administration Department,
Computer Science Department, Instructor
SOTO MOCTEZUMA, GLORIMARB.A., Atlantic University College,
M.A.G., Atlantic University College,
Graduate Program, Instructor
TAVERAS GUARIEN, NÉSTOR.B.A., Boston University,
M.B.A., Universidad del Sagrado Corazón,
Science of Mobile Applications Department,
Instructor
TORRES LLERA, JOSÉ RADAMÉSB.A., Atlantic University College,
M.A.G., Atlantic University College,
Digital Graphic Design Department, Instructor
VALENTÍN FUENTES, JASMINE B.A., Universidad de Puerto Rico,
M.S., Universidad de Navarra,
Science of Digital Cinematography Department,
Instructor
VÁZQUEZ CRUZ, LOURDESB.S., Universidad de Puerto Rico,
M.S., Universidad de Puerto Rico,
General Education Department, Instructor
VÁZQUEZ DÍAZ, ISAELB.A., Universidad Metropolitana de Puerto Rico,
M.A.G., Atlantic University College,
Digital Graphic Design Department, Instructor
VEGA DE JESÚS, PABLOB.A., Atlantic University College,
M.A.G., Atlantic University College,
Digital Graphic Design Department, Instructor
VILLALONGA DE DIOS, MARÍAB.S.C.E., Universidad Politécnica de Puerto Rico,
M.A.G. Atlantic University College,
Graduate Program, Instructor
VILLARINY TORRES, VICTORB.A., Universidad del Sagrado Corazón,
M.A., Centro de Estudios Avanzados
de Puerto Rico y el Caribe,
General Education Department, Instructor
YERO PÉREZ, EVELIOB.A., Universidad Interamericana de Puerto Rico,
M.A., Universidad de Puerto Rico,
Ph.D., Universidad de Puerto Rico,
General Education Department,
Auxiliary Chancellor
140 141
Gj
G(((
( (( (jff
JCg
((
Diseñ
o Digital
Crea
tivo
Mar
zo 2
011
Elaine Rosario N
azario
D A M A D E N O C H E
Omar Santiago
Imagen Tipografica Trabajo #2
tipigrafía
D i s e ñ o c o n t i p o g r a f í a
Dis
eño
con
tipo
graf
ía
Ma
rio R
eye
sD
avi
d d
e J
esú
s
Ela
ine
Ro
sario
Ca
rlos
Fern
án
de
z
Om
ar S
an
tiag
oPe
dro
Hu
ert
as
Ote
ro
Wilf
red
o G
on
zále
zBr
yan
t O
ne
illM
igu
el A
. Co
llazo
José
Vé
lez
STUDENT PORTFOLIO
Lest
er C
arr
asq
uill
o (
co
nc
ep
tua
l art
ba
sed
on
Cris
tina
Ote
ro p
ho
tog
rap
hy)
142 143
Luis
Elo
y G
arc
ía
Bla
nc
a M
iran
da
Shie
rley
Ro
sario
Ga
brie
l Pa
dia
l Fr
an
cisc
o H
ern
án
de
z
He
cto
r Vá
zqu
ez
Mo
lina
Josu
é V
ázq
ue
z M
elé
nd
ez
Jesú
s V
illa
ron
ga
Esc
ob
ale
s
Ga
brie
l Pa
dia
l
Erik
Ro
jas
Ivia
Pa
nto
jas
Da
nie
l Riv
era
/ Z
oe
l Me
lero
/ K
ah
lil S
an
tiag
o
/ Á
ng
el A
co
sta
/ J
osé
Ló
pe
z
Ivia
Pa
nto
jas
/ Pa
tric
ia J
imé
ne
z /
Va
lerie
Oro
na
/ H
eid
y H
ern
án
de
z
Wils
on
Ma
ch
ad
o /
Ch
ristia
n C
oló
n /
Isra
el C
ott
o
Pab
lo D
íaz
José
Go
nzá
lez
Soto
ma
yor
Wilf
red
o G
on
zále
z /
Joe
l Pé
rez
Zo
el M
ele
ro /
Da
nie
l Riv
era
Wils
on
Ma
ch
ad
o
144 145
Giu
lian
a W
lon
din
gu
er
Mig
ue
l A. C
olla
zoSt
eve
n Q
uile
s A
.U.C
. ‘M
an
olo
& T
he
Ato
mic
Ch
icke
n’
Ped
ro F
igu
ero
a
Om
ar C
asa
no
va
Cris
tian
Riv
era
R
aú
l Riv
era
An
a R
ive
ra
José
M. V
éle
z Pe
reira
Ro
be
rto
Lo
zad
a
146 147
Gu
ille
rmo
Me
rce
d Id
am
arie
Lo
zad
a
Ce
ylin
g d
el M
on
te J
oe
l Ro
jas
Kim
be
rly V
illa
lba
Tatia
na
De
Ch
ou
de
ns
Ped
ro H
ue
rta
s
Ste
ven
Qu
iles
Arh
el M
ora
les
Shie
rley
Ro
sario
Ne
gró
n
Kim
be
rly V
illa
lba
Wilf
red
o G
on
zále
z
Mig
ue
l A. C
olla
zo
148 149
I, Teresa de Dios Unanue, president of Atlantic University College, certify that this document is the Official Institutional Catalogue from August of 2016.
Guaynabo, Puerto Rico
It is responsibility of each student to know and comply with the content of this Catalogue. The Institution reserves the right to ammend it, by administrative orders during it’s validity period. Any change shall be notified by conduce by the President.
150
www.atlanticu.edu