Improving digital competence in teacher training: the design and implementation of learning tasks in
3D virtual learning environments
Mercè Gisbert; Vanessa Esteve; Jose Luis LázaroUNIVERSITAT ROVIRA I VIRGILI
Vancouver, 28/06/16
Location
Created in 199115.000 students of degree40 studies of degree and 50 master’s degree29% of mater’s students are foreigners
132.000 habitants
Rovira i Virgili University
Applied Research Group in Education and Technologyhttp://late-dpedago.urv.cat
Laboratory 3D simulations for the development of teacher’ digital competence (ref. EDU2013-42223-P)
1. 3D virtual learning environment• Develop and evaluation
pre-service teachers' digital competence
2. The Digital Competence of Preservice Teachers
Digital Competence
Informational Technological Multimedia Communicative
Educational CompetenciesSpecific Transferable Core
Citizens CompetenciesKnowledge Abilities Attitudes
3. Evaluating Digital Competence
• Didactics (curricular and methodological)
Dimension 1
• Planning, organization and management of spaces and technoloical resources
Dimension 2
• Relational ethics and security
Dimension 3
• Personal and professional aspects
Dimension 4
3. Evaluating Teachers’ Digital Competence
• Rubric• 4 Dimensions• 22 Indicators• Evidence
4. The educational proposal
PHASE 0• Installation• Training for
teachers
PHASE 1• Technical and
instructional design
PHASE 2• Implementati
on of the teaching sequence
PHASE 3• Data
collection• Results• Conclusions
Phase 0
InstallationServer: OpenSim / Moodle / Sloodle
Client: Viewer 3D
Training for teachers
Didactic: gamification, role playing, simulation...
Technical: 3D environment
4. The educational proposal
Phase 1Design of cases
Project definition
Planning
Assessment
Design of scenarios
Objects: identifying tasks, ornamental
Space: information, social, interactivity
Design of Learning activities
Communication
Construction
Monitoring and tutoring
4. The educational proposal
4. The educational proposalPhase 2
Phase 3
Data resources
Initial diagnosisInitial activitiesLearning outcomesTeacher feedbackFinal evaluation
Analysing ResultsEvidences
Conclusions Proposals for a future implementation
4. The educational proposal
5. ConclusionsTe
chno
logi
cal • Smart systems, AI
• Tutor-bot• Monitoring to track the
behavior• Access from mobile devices• Interaction usiny HMD gadgets• enable voice chat• Streamed Showcase
Form
ative • Design for other transferable
competences• Integrate with formative
curriculum of the bachelor's degree
• Multi-disciplinary environment• Machinima activities
Improving digital competence in teacher training: the design and implementation of learning tasks in
3D virtual learning environments
http://late-dpedago.urv.cat/precercasimulab/ Mercè Gisbert: [email protected] @Merce_GVanessa Esteve: [email protected] @vestevegJose Luis Lázaro: [email protected] @joseluislazaroc