Download - Gamification workshop at the QSP Summit
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Games = Behaviors that prepare humans (and animals) abilities for the vital activities that they will have to do when become
adults
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Mammal’s brains have evolved to be able to interact with others with no sexual, aggressive or submissive intentions.
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While playing, we use our senses to get information about our position, the intensity of the stimuli, and the interests of others
to continue or stop the activity.
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Games help us to maintain a good health, improve the use of tools, problem solving, creativity and our capacity to respond to
surprise and new stimuli.
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Industry revenues in 2013 (in $billions)
0
20
40
60
80
Music Film Video Games
70,4
35,9
15
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Evolution of the Video Game industry (in $billions)
0
20
40
60
80
1994 2004 2007 2013
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“The use of game mechanics and experience design to digitally engage and motivate people to achieve their goals”, Brian Burke (Gartner)
“The application of gaming metaphors to real
life tasks to influence behaviour, improve
motivation and enhance engagement”, Andrzej
Marczewski (Cap Gemini)
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Bottle Bank Arcade
http://www.youtube.com/watch?v=zSiHjMU-MUo
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Gamification
Advergaming Serious Games
Playful Design Games for Change
. . .
GAMIFICATION
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Foldit: Science & Videogames
http://www.youtube.com/watch?v=JdBcpdH_ptA
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Pantera rosa VS Tigretón
http://www.youtube.com/watch?v=SjWdYO3Bgok
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Gamification in Sales
http://www.youtube.com/watch?v=LprAZKSnm4Q
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Speed Camera Lottery
http://www.youtube.com/watch?v=iynzHWwJXaA
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Mechanics are the base components of the game - its
rules, every basic action the player can take in the game, the
algorithms and data structures in the game engine etc.
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Dynamics are the run-time behavior of the mechanics acting on player input and "cooperating"
with other mechanics.
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Aesthetics are the emotional responses evoked in the player -
joy, frustration, fantasy, fellowship.
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Dynamics Components Mechanics
+general +specific
ex: progression ex: points and leaderboards ex: for each task you get 30 points and for each 250 points you
level up
Resource: http://www.epicwinblog.net/2013/10/the-35-gamification-mechanics-toolkit.html@VictorManriqueY
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