Download - Games+ museums lightning talk
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Games+ MuseumsThe next great venue for interactivity
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Introduction – Christopher Totten• Game Artist in Residence• Executive organizer:
Smithsonian American Art Museum Arcade
• Author on games, art, and architecture
• Game developer
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“Games for learning in museums and elsewhere are at their worst when they emerge from the muck as clever but joyless experiences. It is too easy — at any museum — to settle for a matching game or a quiz or any flavor of chocolate-covered broccoli…”
~James Collins, U.S. Department of Education
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IntersectionsGames+ Museums
CurationTechnology
Play
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Curation
• Collection• Display• Playable?
Computer Game Museum (Computerspielemuseum) in Berlin, Germany
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Curation
• Not just games but artistic parts of games?• Music• Artwork• Oral histories• Fan contributions
Game concept art on display, Art of Video Games at the Smithsonian American Art Museum (SAAM)
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Curation
• Preservation of game worlds?
Warhammer Online: Age of Reckoning
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Curation
• Games as commissioned art or stimulations of creativity?
Lissitzky’s Revenge – a game made to accompany Constructivist works
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Technology
• How can technology change how visitors interact with museums?
Text Rain by Camille Utterback and Romy Achituv, on display at SAAM’s Watch This!: Revelations in Media Art
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Technology
• How can we add new interactivity to art and exhibitions?
Interactive header installation Hit It! at Pitch to Pixel - National Football Museum, Manchester, UK
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Technology
• Radio-Frequency Identification (RFID)
• Augmented Reality (AR)• Mobile and internet
technology
Layar – an augmented reality app in use at the British Museum, London
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Play
• How can playful thinking shape installations?
The Beach – National Building Museum, Washington, DC
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Play
• How can we engage visitors in educational content?
Fly Like A Pterosaur– National Museum of Natural History, New York
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Play
• How can games people support staff and educators in game making?
Global Game Jam at American University, 2016
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Games+ MuseumsThe next great venue for interactivity