Transcript
Page 1: Frames of Reference for Portable Device Interaction

Frames of Reference for Portable Device Interaction

Sile O'Modhrain

Sonic Arts Research CentreQueens University, Belfast

[email protected]

Page 2: Frames of Reference for Portable Device Interaction

Position Statement• Increasingly mobile devices are being enhanced

by the addition of sensors These can provide feedback about their location, motion

and orientation

• Applications for such devices are situated in real-world frames of reference Device-centred, body-centred, world-centred

• Our work seeks to to build on the users' pre-existing skills and expectations from the real world to support movement-based interactions that may

transcend these multiple frames of reference.

Page 3: Frames of Reference for Portable Device Interaction

Example Applications

Tilting Maze Body Mnemonics

Page 4: Frames of Reference for Portable Device Interaction

Example Applications

Topographic TorchGPS and magnetic compass sensing are combined with inertial sensing to provide an egocentric reference for a city map.

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Proposal • As mobile devices become more powerful, the

designer of applications for the mobile user is likely to have to negotiate a design space with multiple frames of reference for a user's actions.

• Here a better understanding of the senses of touch, of the body's motion and its sense of its own motion, may be the key to providing a meaningful bridge between multiple, interleaved and interdependent spaces.


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