Download - Espoo 03-07-2006 COLLAGE Evi Chryssafidou Research and Development Department, Ellinogermaniki Agogi
Espoo 03-07-2006
COLLAGE
Evi Chryssafidou
Research and Development Department,
Ellinogermaniki Agogi
Espoo 03-07-2006
COLLAGE
Collaborative Learning Platform Using Game-like Enhancements
Ellinogermaniki Agogi
Espoo 03-07-2006
Classrooms and lectures take the learners out of the context of their everyday tasks and put them into specialized learning contexts
SCIENCE LEARNING
INTERDISCIPLINARITY
Espoo 03-07-2006
the COLLAGE project: Rationale
Any experience may be considered as a
learning opportunity but often the
support and resources to make it so
are lacking.
Espoo 03-07-2006
•The rules
•The game questions
•A fascinating narrative
•The contextA visit to an interesting place
Playing a game
Espoo 03-07-2006
The Game Board
The Game Cards
The teamsMobile devices
COLLAGE:
Introduce learners in
playing and/or constructing a
game over a mobile
learning platform
A visit to an archeological site as a board game
Espoo 03-07-2006
The Game Board
Answering successfully
wins you territories of
the map
A narration gets you to follow the paths through
the map
At end of paths you find game cards
Espoo 03-07-2006
The boardThe Game Board
A map includes several territories
Espoo 03-07-2006
Object of the game• The players move on the game board paths and
answer questions, corresponding to game cards• The game board, e.g. the map of Knossos is
organised in ‘territories’. • Teachers and students contribute to the
construction of a game– Students may collaborate remotely – Teachers collaborate with students– Students may create their own game
Espoo 03-07-2006
The players move on the game board
TerritoriesTerritories
Espoo 03-07-2006
Territories and spots of interest
Territories and spots of interest
Espoo 03-07-2006
A game card
• <observation, knowledge>
The Grand Staircase is remarkably well preserved with four flights of steps and evidence for a fifth at the top-How many columns used to exist in the grand staircase?-Which of the following picture is the Grand Staircase?
Espoo 03-07-2006
Territories, cards and questions
The narration will get the player to follow the paths through the map territories
Espoo 03-07-2006
Authoring cards environment• Teachers and students create
game cards. • Mobile phone platform• PDA platform • Infotags• Three types for the Answer:
– Text only– Text and photos (or video) only– Multiple choice
Answer
ABC
Photo or video
text
multiple choice
Photo or video
Question
Answer
Question
Answer
text
Game cards
Create cards
Espoo 03-07-2006
The view from the mobile
Espoo 03-07-2006
COLLAGE: The technology
Espoo 03-07-2006
Direct target group:• Secondary school students (12- 16 years old)• Secondary school teachers
Indirect target groups: • Parents• education policy makers• technology developers• general public
User groups
Espoo 03-07-2006
Pedagogy-Technoloy- Innovation• Pedagogical Innovation - Technological
Innovation
• Collaboration - Negotiation - Space
• Proactive learning - Engagement -Metacognition
• Group Interaction - Distance - Intimacy
• Inclusion - Mobility