Transcript
Page 1: Elude by Doris C. Rusch - Games for Health Europe 2011

Elude - playing the opposite of play

Doris C. Rusch; G4H Europe, 2011

Thursday, November 3, 2011

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game design researcher meets therapist at:

Doris C. Rusch, Dr.MIT GAMBIT Game [email protected]

T. Atilla Ceranoglu, M.D.Mass. General Hospital

[email protected]

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research: games tackling the human condition

+

purposeful game design

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our concept of choice:

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Facts on Depression• 2.2 million depressed adolescents in

2004

• More than twice likely to use drugs

• 7% may commit suicide

• Less than half (40%) received treatment

...Under-response!

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Step 1:

defining the purpose of the game

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NOT to cure depression but:

• informing friends and relatives of depressed

• increase understanding of how depression manifests

• generally, raise awareness for this dangerous mental health issue

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step 2:

defining the design approach to inform and raise awareness

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embracing

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modeling “what it feels like”

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not preachy!Thursday, November 3, 2011

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depression is about loss:

loss of meaningloss of goals

loss of control loss of agency

loss of playfulnessloss of sense of self

loss of focus loss of energyloss of voice

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games are about playThursday, November 3, 2011

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expansiveness, freedom, joy!

play is a state of mind

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depression is the opposite of play

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In order to make “loss” tangible, the game will also model that which is lost.

It aims to show the contrast between playfulness / agency and depression / loss of agency

and the transition between the two in an experiential way.

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Step 3:

translating high level ideas into concretegame structure

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game world = emotional landscape

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objective: tap happiness potential

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conflict: mood struggle

you want to get “up”, but antagonistic force tries to bring you “down”

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structure:

n

h

n

d

normal = nhappy = h

transition = tdepression = d

n

t

d

t

h

n

t

d

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the importance of passion

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step 4: putting the flesh on the skeleton:

creative freedom, metaphors and nuances of meaning

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struggling against “down” force, take I:

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struggling against

a “down” force, take II

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struggling against “down” force, take III

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Thursday, November 3, 2011


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