Transcript
Page 1: Elements of Visual Interface Design

Elements of Visual Interface Design

Page 2: Elements of Visual Interface Design

Overview

LayoutGrid SystemsVisual Flow

TypographyTypefacesTypographic Guidelines

ColourBasics

Materials & shape

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Grid systemsGrid systems help designers organise information ito a coherent pattern.

Gutters are the blank spaces that separate rows and columns

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What applications do you find this grid system?

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Powerpoint

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Another familiar grid?

See Comments in notes

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Internet explorer gridSketch the grid IE uses

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Internet explorer gridSketch the grid IE uses

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Your screen productSketch here the type of grid that would be most useful for the product you are building

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Visual Flow

• In Western culture the visual flow is left to right, top to bottom.

• Don’t force users eyes to jump all over the screen.

• Achieve visual flow by the use of whitespace, positioning and alignment of objects

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Squint test• Squinting at the screen enables you to smudge

the details and see which items on the screen have prominence.

• Good idea to use this on any visual interface you are designing

• Results may be surprising – as it reveals that secondary of unimportant items seem overly important in the design

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Typography

• An important choice in any visual interface

• Provides a platform for usable readable and clear labels and text & also personality

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Typefaces

• Commonly called fonts• Generally categorised into two groups:

serif and sans serif

Arial

VerdanaTrebuchetTahoma

Times New Roman

GeorgiaBookman Old Style

Sans - serifSerif

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Typefaces• Serif typefaces are easy to read, excellent for

long passages of text (eg books)

• San serif typefaces traditionally used for shorter passages of text – eg signage

• Default choice for interaction designers in screen or physical design – used for button labels instructional text, menus etc

• Medium width typefaces are good to use

• Avoid any that appear very heavy or very light

• Avoid using lots of different typefaces at one or combining type faces that are too similar

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Generally typographic guidelines

• Avoid using too many different type sizes and widths at the same time.

• All CAPITALS severely detracts from readability

• Avoid stretching or distorting typefaces

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Typographic guidelines• Size: for screens 9 – 12points; mobile screen 6- 10 points; on

physical devices- depends on size of device 6-9 points common

• Alignment: flush left and ragged right is more legible than flush right or justified. Use flush right sparingly; and justified for long line lengths.

• Rivers: formed when the white spaces between words seemingly lin up and form a ‘river’ Avoid these.

• Widows & orphans: avoid widows (a word left on a line by itself) and orphans (a single word at the beginning of a column or page).

• Line Length: Goldilocks principle: not too long; not too short; but just right! Minimum characters 40; strive for 55- 75

• Leading: vertical space between lines. should 20% more than the font size (eg 10 point font, 12 point leading); very small fonts (ie below 8 points) needs more space; longer the lines – more space is required; never add more than 40%

• Kerning: horizontal space between letters. Usually only needed in font sizes larger than 18 point.

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Colour• In visual interface design, colour

can be used to create personality and tone and provide cues for use

• Eg red buttons on a mobile phone – stop.

• Colour can – establish relationships between

disparate objects; – Indicate importance

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Colour

• Colour can be greatly misused:– Dull – Too many colours– Too many saturated colours– 10% of male population has colour

blindness (red/green)

• For more on colour see http://learnline.cdu.edu.au/units/hit151/basics/

colour.html

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Material and Shape

• The physical form of a device tells a lot about how and where the device is meant to be used.

• Physical form can be made of: metal, plastic, wood clay, ceramic, cloth, rubber, glass, leather or a combination

• Ergonomics and human factors come into play- eg how small can a button be before a person cant press it

• Overall shape and size of a device are important visually. Think about the tablet PC as an example.


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