Creating Futures – working at the convergence of arts, technology and enterprise at IADT
Marion [email protected]
HEAnet's National Networking Conference 200813 November
IADT’s Vision
• To be at the forefront of teaching, research and innovation at the convergence of the arts, technology and enterprise and to contribute to Ireland’s development as a creative knowledge economy. (IADT, 2008, p. 13).
IADT
• Specialist position in HE
• Graduates work in creative, cultural and digital media industries
• Focus on enterprise development and applied research
• Creative knowledge economy– Convergence between arts, technology and
enterprise
Learning, teaching and assessment
• ‘The digital shift’
• Educating the creative workforce
• Students
• Universal higher education
IADT Learning Teaching and Assessment Strategy
• Aim 1. Developing knowledge, skills and competencies• Aim 2. Supporting student learning • Aim 3. Preparing students for life after IADT
• Student-centred• Relevant to the curriculum • Relevant to the discipline/practice• Developing attitudes towards convergence and working
across disciplines
Educating the creative workforce McWilliam and Haukka, 2008
• Creativity – outcome of adaptation
• Creative capital • Economic significance
– Importance of digital content industries – 2.6% of EU GDP (Runge, 2008)
• Role of ICT– Development of personal learning networks
• Changing role of teacher
Digital media
• Creation of media content
• Delivery of media
• Enabling technologies http://www.mediacube.ie/digital-media/
Convergence of the arts, technology and enterprise
• Curriculum design– Year 2 Enterprise students eBay business– Multimedia tools in fine art programmes
• Teaching and learning strategies– Visual communications students developing programme
brochure– Use of Blackboard
• Assessment – Psychology students designing courses in Blackboard– Graduate projects website
Visual arts students arts practice supported by a website
Paul CurranFilm and Television Production
Zorlax and the Time Travellers
Zorlax and the Time Travellers is a game show for 10-14 year olds. Zorlax is the Master of Time. ALL HAIL ZORLAX! He sends the time travellers back in time to retrieve precious time crystals. Zorlax demands silence! We made a pilot episode in IADT and our aim now is to gain a commission.
Donal Mangan Animation
Louise Glynn Multimedia Systems
Sandra Kelly Model Making
Model of an Aston Martin car in 3D Max
Institute initiatives
• National Film School http://www.nationalfilmschool.ie/• Library Social Networking Initiative • Student Care website• FÍS http://www.fis.ie/ • FÍS Book Club http://www.fisbookclub.com/
• IADT Innovation projects– 6 week summer projects run since 2004– Film and entrepreneurship students creating DVD of
entrepreneurs as a learning resource– Visual communications and multimedia students developing
Institute websites
Student Care website http://www.iadt.ie/studentcare/stucare.html
Research
• Entrepreneurship/public culture studies• Psychology/human computer interface
– Centre for Creative Technologies and Applications http://ccta.iadt.ie/ccta/aboutccta.php
• Creative arts and media• GradCAM www.gradcam.ie/ • NDRC www.ndrc.ie
• Technology-intensive nature of research • Forthcoming project
– CAVE www.iadt.ie/en/InformationAbout/NewsEvents/Title,1374,en.html
GradCAM
Innovation
• Create Programme – http://www.createireland.ie/
• Digital Media Cube – Business Incubation Centre http://www.mediacube.ie/
• Creating Futures conference 29 October 2008 2009 European year of Creativity and Innovation
• Electronic Arts Dublin 2009 http://www.isea2009.org/
Convergence of the arts, technology and enterprise – enablers
• Storage media
• Broadband access
• Tools of production (Harris, 2008)– Affordances for designing, editing and content creation
(McWilliam and Haukka, 2008, p. 662)
Three trends
• Level of expectation of service of network users
• Alternative pathways for students and staff
• Informal developments that complement and support the formal provision
Expectations and demands
• Technology demands of learning in digital world
• Expectations
• Issues
Alternative pathways
• Independent websites
• IM
• Web 2.0 tools
• Outside the box
Informal developments
• Material uploaded to YouTube
• Social networking groups
• Student and graduate blogs
YouTube and IADT
• IADT FIS Community/Access Summer Project Documentary http://www.youtube.com/watch?v=_VPiD_6ij1Q
• Film http://www.youtube.com/watch?v=EvidBSEVkWk • Animation http://www.youtube.com/watch?
v=jhnWfQLKyoU http://www.youtube.com/watch?v=FLDBDSG29q0
• Model making http://www.youtube.com/watch?v=IJ1MfPTyQEY http://www.youtube.com/watch?v=clNhDXENc3w
Shift happens
• Preparing students for jobs and technologies that don’t exist . . . in order to solve problems that we don’t even know are problems yet http://www.youtube.com/watch?v=pMcfrLYDm2U
Conclusion
• Getting the technology to keep up with the demand and expectations – running to keep up
• ICT departments – are you– Sage on the stage/Guardian of ICT– Guide on the side / Facilitator of tech use– Meddler in the middle / Where do you want to go and how
can we help you get there?
References
• Harris, R. (2008) Google and Innovation, Paper presented at Creating Futures Building Ireland’s Cultural and Creative Economy, 29 October 2008 IADT.
• IADT. (2008). Creating Futures IADT Strategic Plan 2008-2012. Dun Laoghaire: IADT.
• McWilliam, E. And Haukka, S. (2008). Educating the creative workforce: new direction for twenty-first century schooling. British Educational Research Journal, 34(50), pp. 651-666.
• Runge, J. (2008) The Economy of Culture and Creativity in Europe, Paper presented at Creating Futures Building Ireland’s Cultural and Creative Economy, 29 October 2008 IADT.