Download - Coherent Emergent Stories - GHC13
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2013
Coherent Emergent
Stories
Gail Carmichael
Thursday October 3
#GHC13
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women in tech poster design copy.pdf 1 3/11/13 1:17 PM
2013
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Goal: Good videogame stories that react to the player.
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What is a Story?
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ACTORS perform actions
THE WORLD changes
EVENTS relate to each other
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About people, not things STORIES:
conflict
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Interactivity
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Two or more agents
Understand each other
Respond properly
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Game + Story: Why is it Hard?
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STORIES: Linear
GAMES: Non-Linear
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“Divergence from a story's path is likely to make for a less satisfying
story; restricting a player's freedom of action is likely to make
for a less satisfying game.”
Greg Costikyan
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What should we do?
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Complete freedom? No freedom?
Somewhere in the middle.
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Available based on player action. Allow player to choose consumption.
Dynamically modified to fit story.
Satellite Scenes
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Availability via Modifiers
…space, motivation, goals, knowledge, heroism, mood,
tension, relationships, theme, character, setting, story
progression…
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Result:
A strong core story with additional flexible but relevant nodes that react to gameplay.
In other words, a coherent emergent story.
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Gail Carmichael Instructor / PhD Student,
Carleton University www.gailcarmichael.com
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