Download - Circuit School - EAInnovates2015
Circuit School
Jim Tiffin Jr. - @JimTiffinJrMount Vernon Presbyterian SchoolEA Innovates – Episcopal Academy
July 13 - 16, 2015
Image Credit: “Cardboard Town” by Kate Ter Haar via Flickr, CC BY 2.0
Before we begin…A hat tip (HT) to Shelley Paul @lottascales
for the idea for today’s activity, and to sparktruck (@sparktruck) for the
origination of the theme
Review of Earlier Ideas(Some) of my goals:• Develop innovative habits of
mind…• Promote agency…• Create opportunities for
collaboration and idea exchanges…
• Become a contributing learner, not just a consuming learner…
A QuestionHow do you assess these goals?• Develop innovative habits of
mind…• Promote agency…• Create opportunities for
collaboration and idea exchanges…
• Become a contributing learner, not just a consuming learner…
A New IdeaCombining design thinking and MakerEd…• Creating a Focus on the User– A “You, Y’All, We” designed learning
experience– Shifting Audience• Make for Me• Make for Yourself• Make for Others
A New IdeaCombining design thinking and MakerEd…• Creating a Focus on the User– A “You, Y’All, We” designed learning
experience– Shifting Audience• Make for Me• Make for Yourself• Make for Others
the d
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inte
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Less Me, More YouA Visible Thinking Routine:• Parts, Purposes,
Complexities
Exploring some of our components for today…
A Prompt for “Y’All”
Now you, yourself, are your user.
“Create an LED circuit on an index card with copper tape.”
Planning1. Brainstorm – What are the things
that you find at a school?2. Identify the things that need a light.
Planning1. Brainstorm – What are the things
that you find at a school?2. Identify the things that need a light.3. Pick three things to create from your
brainstorm– Two things need lights– Consider structures, objects,
“creatures”
Planning1. Brainstorm – What are the things
that you find at a school?2. Identify the things that need a light.3. Pick three things to create from your
brainstorm– Two things need lights– Consider structures, objects,
“creatures”
4. Sketch a plan