![Page 1: CGDD 4113 SKELETONS. AN EXERCISE Start with Animation Menu -> Joint Tool ->□ Left-click to add more joints Press Up arrow to go up the joint hierarchy](https://reader035.vdocuments.site/reader035/viewer/2022081519/56649f175503460f94c2e5e8/html5/thumbnails/1.jpg)
CGDD 4113
SKELETONS
![Page 2: CGDD 4113 SKELETONS. AN EXERCISE Start with Animation Menu -> Joint Tool ->□ Left-click to add more joints Press Up arrow to go up the joint hierarchy](https://reader035.vdocuments.site/reader035/viewer/2022081519/56649f175503460f94c2e5e8/html5/thumbnails/2.jpg)
AN EXERCISE• Start with Animation Menu->Joint Tool->□
• Left-click to add more joints
• Press Up arrow to go up the joint hierarchy
• Skeleton->Reroot Skeleton
• Skeleton->Mirror Joint->□
• Note: move individual joints by holding the ‘d’ key. Doesn’t affect children!
![Page 3: CGDD 4113 SKELETONS. AN EXERCISE Start with Animation Menu -> Joint Tool ->□ Left-click to add more joints Press Up arrow to go up the joint hierarchy](https://reader035.vdocuments.site/reader035/viewer/2022081519/56649f175503460f94c2e5e8/html5/thumbnails/3.jpg)
THE JOINT HIERARCHY• Window->Hypergraph:Hierarchy
![Page 4: CGDD 4113 SKELETONS. AN EXERCISE Start with Animation Menu -> Joint Tool ->□ Left-click to add more joints Press Up arrow to go up the joint hierarchy](https://reader035.vdocuments.site/reader035/viewer/2022081519/56649f175503460f94c2e5e8/html5/thumbnails/4.jpg)
CREATING A SKELETON FOR OUR DOG• Start with 08-PolyTexturing_02.ma
• Turn on X-Ray Joints
• Start by building spine
• Then build the leg
![Page 5: CGDD 4113 SKELETONS. AN EXERCISE Start with Animation Menu -> Joint Tool ->□ Left-click to add more joints Press Up arrow to go up the joint hierarchy](https://reader035.vdocuments.site/reader035/viewer/2022081519/56649f175503460f94c2e5e8/html5/thumbnails/5.jpg)
PARENT AND MIRROR• Select the child (hip), then shift-select the parent (pelvis)
• Skeleton->Connect Joint->□, the Parent Mode (or press the ‘p’ key)
• Skeleton->Mirror Joint->□
![Page 6: CGDD 4113 SKELETONS. AN EXERCISE Start with Animation Menu -> Joint Tool ->□ Left-click to add more joints Press Up arrow to go up the joint hierarchy](https://reader035.vdocuments.site/reader035/viewer/2022081519/56649f175503460f94c2e5e8/html5/thumbnails/6.jpg)
ARMS/HANDS• Make sure it looks good from the perspective view…
![Page 7: CGDD 4113 SKELETONS. AN EXERCISE Start with Animation Menu -> Joint Tool ->□ Left-click to add more joints Press Up arrow to go up the joint hierarchy](https://reader035.vdocuments.site/reader035/viewer/2022081519/56649f175503460f94c2e5e8/html5/thumbnails/7.jpg)
MIRROR THE CLAVICLE (CRAVICRE)• Select the clavicle bone and then Skeleton->Mirror Joint->□
• Search and replace l’s with r’s
• Well, at least it works…
![Page 8: CGDD 4113 SKELETONS. AN EXERCISE Start with Animation Menu -> Joint Tool ->□ Left-click to add more joints Press Up arrow to go up the joint hierarchy](https://reader035.vdocuments.site/reader035/viewer/2022081519/56649f175503460f94c2e5e8/html5/thumbnails/8.jpg)
FINISHING OUT THE EARS AND TAIL• Select the head joint and add
more joints
• Select the pelvis joint and add more joints
• Hide polygons and NURBS underthe “Show” menu in the perspectiveview
![Page 9: CGDD 4113 SKELETONS. AN EXERCISE Start with Animation Menu -> Joint Tool ->□ Left-click to add more joints Press Up arrow to go up the joint hierarchy](https://reader035.vdocuments.site/reader035/viewer/2022081519/56649f175503460f94c2e5e8/html5/thumbnails/9.jpg)
ZEROING OUT JOINTS• Select the pelvis and the
Modify->Freeze Transformations
• Select Skeleton->Orient Joint->□ to reorient the x-axis to their first child.
• May have to manually orient these joints (double-click rotate tool and set discrete to step size 90).