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1d12 Early Childhood Av Dv Other
1 Backwoods Int
2 Blue Collar Av on 3 Attributes Dv on 1 Attribute Dv on interactions with Nobility or Cmd Officers
Av on interactions with !blue collar"
3 #arm Int Av Animal $m%athy& mechanical re%airs
Dv tech use
' Con& (is Cha Av on fear)coura*e checks
(Clan Only)
+ #u*itive (is O, Int Av lock %ick& move silently& intimidate
- .ercenary Brat Cha Av tactics check
/ Nobility Int& (is& Cha Av Ac0uisition checks& di%lomacy
(Inner Sphere Only)
Cha& (is Re-roll Initiative equal to ½ Int Bonus per encounter/ per game.
(Clan Only) lave
(Inner Sphere Only) Dv tech use
14 treet 5rchin Con& Cha Av 6ide Checks
11 (ar Or%han Cha& Con 6atred towards %articular enemy
12 (hite Collar Int& Ch& (is
(is& De7 Av nature chks Dv chks navi*atin* within cities
Re-roll ilot ch!s in "oo#s. -$cover "hen shooting through "oo#s
Choose 28 tr& De7& Con& Cha
#reeborn ibko
Choose 18 tr& De7& Cha
tr& Con& (is
tr& De7
Dv chks with !Blue Collar"
ibkin tr& De7& Int
A9 tactics and sensor chks tr& Con De7& Int Av tr& Con chks
De7& (is
%v sensor ch!s ur&an terrain
Int& (is& De7
%v ilot ch!s ur&an terrain
tr& Con Av tech use& :.edical& di%lomacy; Dv tr chks
%' sensor ch!s
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1d8 Inner Sphere
1 #ree (orlds <ea*ue .ercantile& <ar*e .anufacturin* Base& Isolationist
All nations
2 #ederated Commonwealth 6eavily .ilitari=ed& Im%erialistic
Im%erial Britain& #rance& ,ussia
3 6onor Bound .ilitary& ubterfu*e
>a%anese
' tron* economy& %owerful nobility
?erman& cottish
+ Communist& .ilitary factions
Chinese
- @erran 6e*emony Central ?overnment
6ouse Cameron Central %ower in name only
/ t Ives Com%act .erchant& .ercenaries
wede& wiss
#ree ,asalha*ue ,e%ublic Neutralcandinavian
6ouse .arik
6ouse Davion
Draconis Combine
6ouse urita
<yran Commonwealth
6ouse tiener
Ca%ellan Confederation
6ouse <iao
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1d20 Clans
1 Blood %irit 9ery @raditional& (eak .ilitary
2 tubborn& toic& 5nima*inative tactics
3 Cloud Cobra Cunnin*Aeros%ace O%erations
' Coyote .ystics& Innovative
+ Diamond hark .erchants& Nomadic
Naval O%erations
- #ire .andrill
.ercenary
/ ?host Bear Old #ashioned& tren*th above all
(ait and ee
?oliath cor%ion ,ecovery of tar <ea*ue Artifacts
tren*th& %eed& recision 6ells 6orses .an above the .achine
Combat vehicles& Infantry and fast attack
14 Ice 6ellion ,eckless
#irst trike
11 >ade #alcon @raditional and a**ressive& .i*ht .akes ,i*ht
Balanced
12 Nova Cat .ystics
cientists
13 moke >a*uar 6i*hly A**ressive& .ilitary caste above all
1' now ,aven Com%romise and .ani%ulation
.ercenary& Naval O%erations1+ tar Adder ra*matic& trate*ic <on* 9iew
1- teel 9i%er @ou*hest @rainin*
1/ (olf A**ressive but well %lanned tactics
Caution then decisiveness
Burrock
A**ressive& (arbands
.echs above all
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3050
1d4 Tonnage
1 #ire .oth :Dasher; 24
2 2+
3 34
' Adder :uma; 3+
1d4 Tonnage
1 9i%er :Dra*onfly; '4
2 '+
3 Nova :Black 6awk; +4
' ++
1d4 Tonnage
1 .ad Do* :9ulture; -42 -+
3 ummoner :@hor; /4
' @imber (olf :.ad Cat; /+
1d4 Tonnage
1 ?ar*oyle :.an O (ar; 4
2 +
3 $7ecutioner :?ladiator; +
' 144
ames liste# in italics are the Inner Sphere reporting names.
Clan attle!e"hs
#ight $e"hs
.ist <yn7 :oshi;
it #o7 :5ller;
$edi%! $e"hs
Ice #erret :#enris;
tormcrow :,yoken;
&eavy $e"hs
6ellbrin*er :<oki;
Assa%lt $e"h
(arhawk :.asakari;
Dire (olf :Daishi;
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3058
1d3 Tonnage
1 iranha 24
2 #ire #alcon 2+
3 34
1d4 Tonnage
1 Battle Cobra '4
2 ?rendel :.on*rel; '+
3 hadow Cat '+
' 6unchback IIC +4
+ +4
' ++
1d' Tonnage
1 @hresher -4
2 $bon >a*uar :CauldronBorn; -+
3 Crossbow -+
' ?ri==ly /4
+ /+
1d4 Tonnage
1 in*fisher 4
2 u%ernova 4
3 +
' odiak 144
ames liste# in italics are the Inner Sphere reporting names.
Clan attle!e"hs
#ight $e"hs
Arctic Cheetah :6ankyu;
$edi%! $e"hs
6untsman :Noborinin;
Black <anner
&eavy $e"hs
Ni*ht ?yr
Assa%lt $e"h
@urkina
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(a"e
6uman .ay ,e,oll 6eat hutdown aves
ave vs 6eat $ffects on ilot ,oll 1d14 aveE14Con or Cha
Dwarf ave vs Consciousness of ilot ,oll 1d14 aveE14Con Av on #ield ,e%air ,olls
$lf ?nome
6alf$lf .ay choose either the 6uman O, $lf racial Bonus
6alfOrc ave vs Consciousness of ilot ,oll 1d14 aveE14Con Av on hysical Attacks
ave vs 6eat $ffects on ilot ,oll 1d14 aveE14Cha Also adds F1 to >um% >et ,an*e
Death #rom Above attacks Once %er *ame :@onna*e)14;+ Also F+ to ilot check vs fallin* after D#A
Dee% ?nome
ave vs Consciousness of ilot ,oll 1d14 aveE14Con .ay reroll $Gection scatter
?oliath ave vs Consciousness of ilot ,oll 1d14 aveE14Con If Armored Infantry& receives F1 to Active s0uad members
Class
Barbarian Once er ?ame may !,a*e" All (ea%ons deal .a7 Dama*e
Bard F1 to enemy .ovement @o 6it enalty
Cleric
an adGacent ally for 1d)lvl ma7 -d to a location chosen by the tar*et Or may ,e%air a IN?<$ Critical ystem
Druid F1 cover while in woods Always counts (oods as 1 class lower when travelin* throu*h them
#i*hter .ay fire at multi%le @ar*ets with out hr multi%le tar*et %enalty if they are within 2 6e7es of each other
.ust declare each wea%ons tar*et before any @o 6it rolls are made
.onk .ay subtract (is Bonus from the tar*ets .ovement @o 6it enalty
aladin F1 cover while in urban terrain .ay also Hu% armorH one location e0ual to Cha Bonus At lvl + these bonuses dbl
,an*er
,o*ue .ay reroll hit location when shootin* at the rear of an enemy tar*et .ay reroll all locations at lvl +orcerer .ay Add Cha Bonus to $ner*y (ea%on Dama*e
(arlock
(i=ard .ay reroll .issile Cluster @able ,oll
on%ses )hile *iloting a attle!e"h
Dra*onborn
ave fvs irst ?yro 6it sustained ,oll 1d14 aveE14De7 (ay not select %rmore# In*antry)Av on after action alva*e (ay not select %rmore# In*antry)
6alflin* I*nore Intervenin* model <O block ,oll 1d14 aveE14De7 or (is (ay not select %rmore# In*antry)
@ieflin*
Aarakocra
.ay select either ?nome O, 6alflin* bonus (ay not select %rmore# In*antry or a &attlemech "ith +ump +ets.)
?enasi
on%ses )hile *iloting a attle!e"h (%ll &onuses apply at ,n# level)
Battlemech suffers overheat and shuts down the followin* turn
Instead of shootin* you may attem%t a achine eal Repair e0ual to (is Bonus .ay heal your own battlemech or
.ay add De7 Bonus in inches to all wea%on ran*es
After doin* dm* with a ulse <aser to a tar*et roll 2d- On a + you may add 1d- dm*
After doin* dm* with a <aser to a tar*et roll 2d- On a - you may add 1d- dm*
7/23/2019 Battletech Rpg_dnd v2
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30502d14
1d20 Tonnage 1d' Tonnage 1d20 Tonnage 1d20 Tonnage
1 #lea 24 3 Assassin '4 1 ?rand Dra*on -4 1 Awesome 4
2 6ornet 24 ' Cicada '4 2 -4 2 Char*er 4
3 <ocust 24 + Clint '4 3 -4 3 ?oliath 4
' .ercury 24 - 6ermes II '4 ' Juickdraw -4 ' 4
+ tin*er 24 / entinel '4 + ,ifleman -4 + 9ictor 4
- (as% 24 9ulcan '4 - A7man -+ - Keus 4
/ Commando 2+ '4 / Cata%ult -+ / +
#alcon 34 14 BlackGack '+ Crusader -+ atana +
#irefly 34 11 '+ -+ ho*un +
14 6ermes 34 12 hoeni7 6awk '+ 14 @hunderbolt -+ 14 talker +
11 >avelin 34 13 9indicator '+ 11 Archer /4 11 Cyclo%s 4
12 %ider 34 1' (olf @ra% '+ 12 Caesar /4 12 6i*hlander 4
13 34 1+ Centurion +4 13 Cata%hract /4 13 .auler 4
1' 9alkyrie 34 1- Crab +4 1' ?rassho%%er /4 1' Banshee +
1+ 3+ 1/ $nforcer +4 1+ ?uillotine /4 1+ Annihilator 144
1- >enner 3+ 1 6unchback +4 1- (arhammer /4 1- Atlas 144
1/ 3+ 1 @rebuchet +4 1/ .arauder /+ 1/ Im% 144
1 anther 3+ 24 Dervish ++ 1 Orion /+ 1 .arauder II 144
1 ,aven 3+ 21 ?riffin ++
24 (olfhound 3+ 22 6o%lite ++
23 ++
2' cor%ion ++
2+ hadow 6awk ++
2- (olverine ++
Inner Sphere attle!e"hs Inner Sphere attle!e"hs Inner Sphere attle!e"hs Inner Sphere attle!e"hs
#ight $e"hs $edi%! $e"hs &eavy $e"hs Assa%lt $e"hs
Ostroc
Ostsol
6atamotoChi
(hitworth Battlemaster
6atchetman >a*ermech
5rbanmech
#irestarter
Ostscout
intaro
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30582d14
1d8 Tonnage 1d12 Tonnage 1d8 Tonnage 1d12 Tonnage
1 ,a%tor 2+ 3 trider '4 1 .erlin -4 1 under 4
2 Owens 3+ ' '+ 2 Black 6awku -4 2 ?rand Crusader 4
3 Ne7us 2+ + BlackGack +4 3 Avatar /4 3 4
' #alcon 6awk 3+ - Chameleon +4 ' /4 ' %artan 4
+ Ni*ht 6awk 3+ / +4 + $7calibur /4 + triker 4
- 3+ +4 - hootist /4 - <on*bow +
/ @alon 3+ +4 / Dra*on #ire /+ / $m%eror 4
14 ++ .aelstrom /+ +
11 ++ Devastator 144
12 <yn7 ++ 14 144
11 illa*er 144
12 @hunder 6awk 144
Inner Sphere attle!e"hs Inner Sphere attle!e"hs Inner Sphere attle!e"hs Inner Sphere attle!e"hs
#ight $e"hs $edi%! $e"hs &eavy $e"hs Assa%lt $e"hs
#irestarter
OBakemono
Cestus
$nfield
%ector ,aGin
tarslayer
Bushwacker Ni*htstar
<ineholder
.ackie
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A+ter A"tion (epairs
Lou may re%air a number of 6it oints E 6it DiceF Int Bonus
%eriod of Dwell @ime has %assed between de%loyments
e0ual to :6it DiceF Int Bonus;72
ne7t mission startin* on turn 2 and after a roll of 3F
Salvage
,oll for ,andom <ocation then ,andomly determine which system you salva*ed
Salvaging a spe"i+i" syste!
Lour 5nit may attem%t to salva*e a %ecific ystem If this o%tion is chosen you may only attem%t 1 alva*e roll
#irst Declare which system you wish to attem%t to alva*e
%ecific ystem alva*e DCM 1Int bonus
alva*e DCM24 Int Bonus
ote Salvage may &e sol# *or 01 pro*it.
ie i* you have 2#$0 hit #ice an# an Int Bonus o* 2 you may repair a ma3imum o* 22 it ointsCriti"al Syste!s, Critical ystem re%airs count as + 6it oints
#oss o+ #i!-M A <ost limb re%air counts as 14F the number of hits the arm normally has and takes time
Lour Battlemech must start the ne7t *ame on the 2nd turn rather than the 1st unless a
O%t o+ A"tion, If your Battlemech was knocked out of action you may re%air a number of 6it oints
uch is the e7tant of the Dama*e and re%airs your mech may only comin* into %lay durin* the
D)ell Ti!e, Dwell time is a lon* %eriod of time between de%loyments If a %eriod of
Dwell @ime has %assed your battlemech is fully re%aired& refitted and rearmed
Dwell @ime is the only time you can swa% wea%ons& e0ui%ment or any other systems on your battlemech
Lour 5nit may alva*e a number of systems from knocked out enemy battlemechs e0ual to your Av* (is Bonus
alva*e DCM 1+Int bonus (note choose $ player to ma!e all salvage rolls.)
Salvaging a attle!e"h
Lour 5nit may attem%t to salva*e an entire battlemech If this o%tion is chosen you may only attem%t 1 alva*e roll
#irst Declare which enemy battlemech you wish to attem%t to alva*e
An enemy Battlemech comes as is& with all dama*e It may only be re%aired durin* Dwell @ime
ote %n enemy Battlemech that has su**ere# a core e3plosion may not &e salvage# or have any systems salvage# *rom it.
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A+ter A"tion (eno)n
,enown
'
3 Disabled 9ehicle
2 Disabled Infantry latoon :' Bases;
1 Disabled Battle Armor :1 Base;
+
' Destroyed 9ehicle
' Destroyed Infantry latoon : Bases;
3 Destroyed Battle Armor :2 Bases;
2 Destroyed .isc $nemy 5nits :#i7ed Defenses& Bunkers& etc;
1
Special
1d- 9ictory
1d- Defeat
1d'
1d-
.sing (eno)n
1 $ach %oint of renown is e0ual to 14&444 Cbills
5%*rades bou*ht with Cbills may only be added durin* Dwell @ime
2
,enown used to affect re%airs may be used between $n*a*ements
or durin* Dwell @ime
Disabled Battlemech
Destroyed Battlemech
All enemy Battlemechs identified
@otal $nemy Battlemechs Out of Action @onna*e divided by 144
Battlemech) Battle Armor :2 Bases; knocked out of action
Battlemech) Battle Armor :2 Bases; Destroyed
1 %oint of renown may be used to re%air 2 6it %oints on a battlemech
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