Download - Assignment 9
ASSIGNMENT 9 : GROUP PRESENTATIONBy Karolina FryckowskaDonnielle CarinoMichelle Asafuadjaue Jayde-Marie Jackson
Part B - Ideas
WWW- Good interesting ideas and research- Create a debate- Wide target audience
EBI- Combine art and film to the game idea
Strongest idea- Game idea (Idea 3) - well researched and debatable
Why has art changed over time?
How has films changed? How do games effect People/ children?
Medieval artRenaissanceRomanticismRealismModern artContemporary artThe way art is seen now and evaluationComparisons
SoundColourLighting, camera and special effectsImplied and explicit situationsInoffensive offensive languageBlood no bloodPostmodernism
History of gamesWays to access gamesGood and bad effectsHyper reality and violence
Karolina
Part B - IdeasRevolution Of Make Up Alcohol Japanese Culture
• Origin of Make up• Evolution of Make up • Make up during middle ages• Development of Make up in
Europe• Modern Make up
• People Die From Alcohol Every Year
• Alcohol Use• Hard core drink drivers• Advice on drinking• Health risks• Alcohol Metabolism• What happens when you drink?• Reasons people start drinking
alcohol
• Manga• Anime• History of Manga and Anime• Distributions• Japanese Music• Traditional/folk and modern
Japanese Music• Street Fashion
WWWUncommon topics
EBIIf it had more research. And more pictures
Strongest ideaThe strongest idea was the Revolution of Make Up, as it can contain a debate and also can target a wide variety of audience.
Donnielle
Part B - Ideas
WWWGood not common ideas
EBISubtopics weren't clearNot enough research and developmentNothing about conventions
Strongest ideaFamily idea was the strongest because there are a lot of subtopics that can be explored within this
The Family Bullying Crime in London
• How the family has changed in the last few years.
• Why the family has changed/ factors that have influenced the change.
• The different types of family.
• Bullying in schools.• The different types of bullying.
E.g.-cyber bullying, gang bullying etc.
• How bullying has changed over the years.
• How it effects peoples lives.
• Does the area you live in affect the crime rate in London.
• How has crime changed over the years. E.G- gun and knife crime
• Gender and crime• Crime and ethnicity
Michelle
Part B - IdeasBullying Technology dependence Social Class Differences
• bullying in schools – statistics.• public – reasons why• effect on victims•Cyberbulling.• ways to protect yourself online. • bullying in the workplace• statistics• what to do• talk about anti – bullying week.
•changes of the uses of phones – gaming, text, internet•different devices, similar functions (BBM, ping chat, FB chat)•online banking and shopping, apply for jobs etc …• automatic headlights, cars that park themselves, automatic toilet flush and taps•risks and concerns about technology continuing to develop.
• ways of measuring social class• type of family• Type of schools they go to and benefits – social/cultural capital •associated jobs with each class• ‘learning to labour’ – attitudes of wc boys (case study)• culture of poverty – immediate gratification and fatalism•link to crime• types of crime associated with wc and mc. – white collar, vandalism
Jayde-Marie
Part B - Ideas
WWW• Research into topic• Ideas for episodes• Included a recent articleEBI• More images• More research• Episode ideas better thought out
Strongest idea society depending on technology as it would be easy to gain statistics and opinions on this subject because the increasing use of technology is a contemporary issue. This idea was also good as it relates to the concept of postmodernism.
Jayde-Marie
MEDIA CLASS AND SOCIETY.
Part C - Idea taking forward
Part C - Idea taking forward
We’ve spoken to our teacher about the whole combination of topics, however as we thought, it was a bit too much topic in one.
So we decided to focus on one topic to go on further which was The Technology Dependence.
Developed Idea – The evolution of technology
Episode 1 Episode 2 Episode 3
•The evolution of computers
•Development of games
•The evolution of phones
The Story of film: An Odyssey
Try to recreate the shots in their way
- Compares with other text and explains with examples- Text to know where its from
Part D - Documentary inspirations
Inspirational Documentaries
Large Hadron Collider – The six billion dollar experiment
Included clips relating to the film at the beginning (exposition)
Jamie’s American Food Revolution
Hunting Britain's Most Wanted
Exposition and props
Used simple titles
Part D - Documentary inspirations
Film documentary - Secret Life of Chaos What inspired me was the use of “montage” in the documentary.
For example – these two screenshots – as the narration was going – there was a montage over it – showing from the light changing to the sea – and it was in synched with the narration.
Showing a quick ideational montage, whilst the presenter is narrating the purpose of the documentary at the start. This little animation at the first minute of the documentary was my favourite, as it symbolises our mind.
In the “Slanguage” documentary last year they used graphs and charts to show statistics and trends which is something that could be useful in our documentary.
The voice of God narration in March of the Penguins was very effective and is something that might/could be used in our documentary.
Part D - Documentary inspirations
Part E - ResearchGamesThe development of game medium
Part E - ResearchGames
1st generation 4th generation3rd generation2nd generation
1972Worlds first home video game console
1972Arcade game “PONG”
1977Nintendo releases Colour TU Game
1980Pac-man released
1983Nintendo releases the family computer console
1989Nintendo releases Game boy
1985Nintendo releases Super Mario Bros
1991Notable releases : Street Fighter, Sonic the Hedgehog
Part E - ResearchGames
7th generation6th generation5th generation
1997Notable releases: Golden eye 007, Final Fantasy 7, Grand Theft Auto
1996Nintendo releases the game boy colour
2001Microsoft release the Xbox
2004Sony releases the fist hand held console, PSP.Nintendo release the Nintendo DS
2005Microsoft release its second console Xbox 360
2006Sony Playstation 3 and Nintendo Wii released
2009Nintendo releases Nintendo DSi and Sony release PSP Go
Part E - Research
Good Effects:• Following instructions• Problem solving and logic • Hand-eye coordination, fine motor and spatial skills.• Resource management and logistics. • Multitasking, simultaneous tracking of many shifting
variables and managing multiple objectives.• Perseverance• Pattern recognition• Estimating skills• Inductive reasoning and hypothesis testing • Mapping • Memory• Reasoned judgments• Teamwork and cooperation when played with others• Simulation, real world skills.
Bad Effects:• Violence – bad language and behaviour• Socially isolated• Not exercise imagination• Confuse reality with fantasy• Bad academic achievement• Bad effect on health e.g. obesity, seizures, Muscular
and skeletal disorder, RSI• Addictive – depression and anxiety
Part E - Research Evolution of Phones
1983 – 1st Generation – First introduced by the Motorola Company. Used analog technology, and sized of a large briefcase.
1990 – 2nd Generation - was faster and quieter than 1G. Smaller than the large briefcase-sized. Smaller batteries are more energy-efficient.
2009 - 3rd Generation - may be like 2G, but it is able to transfer other types of data, including emails, information and instant messages.
2010 - 4th Generation - Includes a combination of technologies that will make information transfer and internet capabilities faster.
Samsung to release bendy-screen mobiles 'in early 2012'
Part E - Research• Evolution of Computers.
Computer, originally meant a person capable of performing numerical calculations with the help of a mechanical computing device.
Binary arithmetic is at the core of computer systems.
This is a Binary Code.
Part E - Research• First generation
computers - 1950s all computers that were used were vacuum tube based. Computers were expensive and bulky. Could solve just one problem at a time.
VACUUM TUBE -
2nd Generation -1960s, transistor based computers replaced 1G. Transistors made computers smaller and cheaper. They made computers energy efficient.
EXAMPLES OF TRANSISTORS
3rd generation - Their use increased the speed and efficiency of computers.
Fourth generation computers. Even faster – capable of more calculations per second.Much more computer power and speed than other generations
The fifth generation computers are in their development phase.
Has support voice recognition and understand natural language.
The evolution of computers will continue, perhaps till the day their processing powers equal human intelligence.
Risks of TechnologyThe advance of technology has brought a lot of different ways to do things, like online shopping and availability of the internet on mobile phones. However it has also brought risks and dangers as well.
Credit card fraud: its now possible for people to use the internet (or other forms of technology) to hack into someone else's accounts because people use the credit/debit cards to shop online nowadays.
Chat rooms
According to this article people are unaware of what legal harm they are doing by posting certain tweets on twitter. E.g.- in the summer when many young people posted details about the riots and twitter users that went against court orders and posted the identities of celebrities that got injunctions to protect their private lives.
Social networking sites mean that a lot of your information is being put all over the internet and this can be dangerous because you don't always know who is viewing your webpages.
Video games have their dangers as well:This article tells us about a boy who developed a blood clot in his leg after spending an entire day playing video games.
This article informs us about a boy who shot his parents because they took his video game away and banned him from playing it.
• Private information being shared and exposed e.g. addresses and phone numbers• Scams, viruses and spam. – Easier to spot potential victims• Cyber bullying• Security breaches and hacking.• Negative influences e.g. Grand Theft Auto games leading to violence.• Anti social society• Machines replacing people e.g. self scanners in supermarkets• Hard to trace criminal activity i.e. August riots spreading blamed on Blackberry
Messenger and Twitter
Risks and concerns about technology
Part F - TV Documentary conventions
Use Develop Challenge
Interview with expert Presenter and interviewer in one shot- interaction
Presenter interacts/friendly, to relate to them
CompositionInterviewer always on the left or right
Interviewer and people in background
Interact with people in group
MontageUsually linked with voiceover, will help the viewer better to understand what the narrator is saying.
We would show the presenter in front of the montage.
Part F - TV Documentary conventions
Use Develop Challenge
ReconstructionArtificial scenes of an event, providing factual information, using this for our documentary gives the viewer a sense of realism
By drawing the reconstruction. Or an animated Reconstruction.
Archival footageTo show historical events
We'll use this to show previous examples of old types of technology. We’ll also show old adverts that advertised old game consoles, computers and phones.
We’ll recreate our own archival footage and use editing and effects to make it look like archival footage.
Title and fontsTo show names of professionals and to show facts and figures.
We’ll use these to show the names of any professionals we’ll be interviewing.
As our documentary is about technology we’ll show facts and statistics using computers.
Part G - Documentary structure
Introduce the documentary and the themes• Montage of a timeline of
computers• Presenter
Introduce the Topic in this episode• Presenter• Montage• Clips from
interviews
Interviews, reconstructions, archives• Generation 1 and 2• Interviews with expert and public• Statistics• Positive affects• Research and case study on risks
Introduce the next part of the topicGeneration 3 and 4• Expert
interview clip
Intro of series2 minutes
Intro subtopic 1 minute
Development of subtopic2 minutes
Preview of further development20 seconds
Episode One – Evolution of Computers
Part G - Documentary structure
Introduce the documentary and the themes• Montage of a timeline of
games• Presenter
Introduce the Topic in this episode – • Presenter• Montage• Interviews
with public
Interviews, reconstructions, archives• Generations examples• Interviews with expert and public• Statistics• Positive affects• Research and case study on risks
Introduce the next part of the topic• Generatio
n 3 and 4• Interview
clips• Archive
clip
Intro of series2 minutes
Intro subtopic 1 minute
Development of subtopic2 minutes
Preview of further development20 seconds
Episode Two – Evolution of Games
Part G - Documentary structure
Introduce the documentary and the themes• Montage of a timeline of
phones
Introduce the Topic in this episode• Presenter• Montage• Interviews
with public
Interviews, reconstructions, archives• Generation 1 and 2• Interviews with expert and public• Statistics• Positive affects• Research and case study on risks
Introduce the next part of the topic• Generation
3 and 4• Expert
interview clip
Intro of series2 minutes
Intro subtopic 1 minute
Development of subtopic2 minutes
Preview of further development20 seconds
Episode Three – Evolution of Phones
Part H - Storyboard
Part H - Script
Part I – Target Audience
Young more interested than the older generations, been brought up with technology.
10-15 16-18 18-25 26+01234567
FemaleMales
Would you watch the documentary series?
YesNo
We carried out research on people using questionnaires in order to find out if people would be interested in watching a documentary about technology and which episode they’d most like to watch.
Part I – Target Audience
Episode 1
Episode 2
Episode 3
0 2 4 6 8 10 12 14
Which episode do you like the best?
This are the results, that the audience would want to watch the documentary, as it’s more interesting, “not really talked about” and “everyday use”
I think our documentary series will suit BBC three as the documentaries shown on BBC three are more entertaining and feature a wide variety of topics. The topics explored on BBC three documentaries are diverse and can be really interesting. Also were likely to attract a younger audience.
Two examples of documentaries shown on BBC Three are storm chaser: the butterfly and the tornado which is about a young girl who's interested in weather and travels to the US to see some of the most violent storms but she also suffers from a rare skin condition called Epidermolysis Bullosa. The second one is called small teen bigger world which is about the life of a teenager with restricted growth.
Part J – TV channel
• We’ll show our documentary Thursday at 8 o’clock in the evening.
•We’ve decided to schedule our documentary after EastEnders on a Thursday night because it’s a popular which most people are likely to watch.•If most of our target audience is watching EastEnders at the time we can announce after that our documentary is being shown on BBC three.
Part J - Time
• The watershed in the UK is from 9pm to 5am • OFCOM states that material shown before the watershed
should be suitable for young viewers.• We wont use any swearing, explicit images or sexual
references/imagery in order to keep in line with OFCOM regulations.
Part J – OFCOM regulations
Part K - Title and creditsSoftware used: Macromedia Flash and Movie Maker.
Easy way to make animation sequences.
Part K - Title and creditsTo make our fonts, we used Fireworks8.
• Silver symbolises the hardware of PC.
Heavy bold text, makes it look dominant.
Title 1:
Part K - Title 2 http://www.youtube.com/watch?v=Hqa_NbzYo2Y
Title Idea 3:
Title Idea 4:
Title Idea 5:
Credit Example. http://www.youtube.com/watch?v=X0FdY3C0X20
Part K - Credits
• Used Macromedia Flash and Windows Movie Maker.• Flash – to make the background squares.• Movie Maker – to make the credits.
Part L - Music• Mario theme song - http://www.youtube.com/watch?v=W73na6Z5jIc• Electricity - http://www.youtube.com/watch?v=w5zVjHNHP3c• Computer data - http://www.youtube.com/watch?v=4vmCaz1xlkY&feature=related• Tetris Remix - http://www.youtube.com/watch?v=qJA4GuUkbJk
Part M - AncillariesMetro – its free – and it is an “everyday use”
Part M – Ancillaries - advert
Evolution of Technology
Thursdays 8pm
Evolution of TechnologyThursdays 8pm
THIS IS AN EXAMPLE OF OUR ANCILLARY. WE USED “PAINT” TO MAKE THESE TWO EXAMPLES.
• We used Binary Codes – linking computers/technology.
• Darwin Theory is used as a parody for evolution of technology.
• Globe to show – technology applies around the world.
Part O - Locations
Presenter and Public Interviews:• Conventions e.g. MCM expo• Electronic shops• Homes• Arcades
Case Studies:• Conventions• ICT classroom
Primary resource 2011
Part P - ActorsPresenter:
What they represent:• Clear English accent• Young adult female – its
challenging the stereotypical gender in the society – technology.
Interviewees:
- An ICT Teacher - Games Developer - Children/teenagers- Parents- Employees in game shops
Too smart
Part Q – Costumes and Props
Props
The presenter will have games and consoles from different generations.
Costumes
Gadget Show – informative and enthusiastic about the show.
Fashionable, casual and smart