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    Appendix Character Archetypes

    As a means to jumpstart your imagination, we have created eight Character Archetypes

    that are meant to broadly represent typical genre characters found in the EpochRestorationsetting. The Player can use these Archetypes to decide the direction they

    need to develop their character. The Archetypes presented here are not absolutes andshould only be used as general guidelines to assist in making the process of creating a

    character easier and less time consuming. Players may feel free to create characters that

    are hybrids of these eight archetypes in order to build the exact type of hero that theywant to play. The possibilities are endless and we encourage you to create whatever your

    imagination can conceive.

    Typical concepts allowable for an poch !estoration character include"

    Primes

    Across the thousands of worlds that comprise the Protectorate, there are always those

    who are considered #ordinary$. They do not possess the benefits of genetic ortechnological enhancements. They compose the majority of the population of manyworlds, living out their everyday, normal lives among those whose powers could level

    cities or destroy armies.

    BioGenns

    %io&enn are organic entities that have had their baseline '(A genetically altered and

    improved in an attempt to create a biologically superior being. Through such

    %iongineering technologies as gene therapy, nanotech gene manipulation, retrovirusesand selective breeding techni)ues, %io&enn are prime physical and mental specimens.

    They are free of genetic defects or diseases, possess enhanced immune systems, more

    efficient bodily organs, strengthened muscles and bone structures, and increased brain

    capacities. ven their characteristics can be customi*ed, allowing them or their parents tochoose their sex, eye color, hair color, skin color, ethnicity and body build. They are

    smarter, faster, stronger and more attractive than average, non+engineered beings.

    Clones

    Espers

    spers are beings who can harness and focus psionic energies through sheer force of will.

    Their minds are adept at manipulating and controlling psychic phenomena towardspecific results, whether it is seeing into the past or future, telepathically reading and

    sending thoughts, or firing telekinetic bolts of energy with a single glance. spers are

    dangerous and powerful individuals despite the manner in which they arrived at theirabilities. ome are born with natural psychic talents due to their uni)ue neural brainstructures dictated by their '(A. -thers unlock their full mental potential with psi+active

    drugs or psibernetic implants. And still others may have ac)uired their powers from gene

    splicing with other psi+active individuals or creatures. spers are respected for theirpowers of mind over matterthey are feared for them as well. After all, no one is really

    comfortable with someone who can invade or control his or her mindnot to mention

    turn it inside out.

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    /etaPsycher

    Psion

    GenoMorphs

    &eno/orphs are beings with a highly evolved physiological genetic structure, one that

    grants them control over various forms of mutagenic powers. These hyper+metabolic

    abilities are directly linked to a distinctive set of uni)ue physiological mutant genes intheir '(A. These mutations generate energy fields of various levels that course

    throughout the character0s body, producing uni)ue and individual powers. &eno/orphs

    have these powers #hardwired$ into every cell in their bodies. ach cell can generate itsown uni)ue energy in which the entity can then focus and manipulate in a specific

    manner. A &eno/orph has either inherited their mutagenes from someone in their family

    line, having been past down from their parents or ancestors, or they have obtained themfrom such artificial means as extensive genetic engineering.

    BioMechs

    %io/echs are beings that have chosen to integrate various levels of micro and macrotechnologies into their organic bodies, creating the seamless merger of organic flesh and

    electronic machine. These technologies can vary from replacing limbs and organs with

    CyberTech or having their organic brain transplanted to a fully cybernetic body.%io/echs could also introduce sophisticated nanotechnology into their system, walking

    around everyday with billions of molecular si*e nanomachines floating through their

    bodies. These nanomachines could do everything from providing them with constantonline access to vast computer networks, repairing damaged cells, fighting diseases,

    augmenting their strength and speed, or making them a living weapon.

    Cyborg(anoymbionts

    Synthanoid

    ynthanoid are artificially engineered biological entities created by molecularprogrammers for a specific task or purpose. ynthanoids are not are not clones or

    genetically altered embryos. They have been literally programmed and constructed from

    the molecular level to a full+grown being. They have been designed every step of the way,

    put together atom by atom by (an machines, building '(A and !(A se)uences, neuralstructures, engineering tissue, muscle and bone, generating brain tissue and blood flow.

    very physical trait, ability and skill has been pre+determined and designed into theirparticular #model$ or #genetic strain$. -nce the organic manufacturing process isfinished they emerge from genetic vat tanks fully operational and ready for service, with

    all their preprogrammed knowledge intact. ynthanoid have no memories, knowledge or

    emotions except what they ac)uire from the point of their activation. They must ac)uirethese as they continue their lives and accumulate more experiences. They learn by doing.

    This is also the reason they seem very cold and distant at the beginning of their lifecycles.

    There are as many styles and varieties of ynthanoid since a strain can be constructed for

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    almost any purpose imaginable. ome ynthanoids have been created to fill physical

    tasks and jobs such as warriors, laborers, or bodyguards, others created to be living

    computers, couriers of classified information, tacticians, analysts, teachers and trainers,and even to provided pleasure, conversation, persuasion and negotiation. ome are

    manufactured, as free agents while others are property to be bought or traded. The rights

    of a ynthanoid vary widely according to the setting. 1n some areas, the possession of aynthanoid is considered the consummate social statement, literally screaming of wealth

    and prestige. 1n others, your existence is akin to slavery.

    GeneMod

    &ene/ods are beings that have been genetically altered through gene splicing with other

    creature0s '(A in order to produce an enhanced being. This could mean combining thecells of a humanoid with the genes of various animals or xenomorphic genetic material. 1t

    could also mean taking the animal and trying to speed up its evolution to match that of a

    humanoid being. &ene/ods have either chosen to undergo this process willingly in orderto enhance themselves, or they were born to this fate because their ancestors were altered

    during the course of a war in an attempt to create an ultimate weapon. A &ene/od0s

    appearance and abilities can vary greatly, ranging from animalistic to nearly alien. 2ur,snouts, fangs, tails, claws, wings, leathery and armored skins, enhanced senses, strength

    and speed are possible &ene/od attributes

    Artillects

    Artillects are mechanical entities with complex, extremely sophisticated and multi+

    layered programming that has become, through various mysterious circumstances, a

    entient 3ife formthey have developed a oul. Their initial construction as a !obot,Android or Artificial 1ntelligence has evolved past their original programming. They now

    have feelings, emotions, free will and are aware of themselves as living beings and

    recogni*e their place in the world. They are as alive as any organic being, and are willing

    to act to preserve their own life and the lives of others. There are several ways to explainhow an Artillect has achieved #sentience$. The sophistication of the neural nets that

    makes up their computeri*ed minds so closely resemble an organic mind that the Artillect

    actually learns and develops through accumulating experiences. The Artillect0sprogramming, with its multiple layers of subroutines and protocols, eventually becomes

    so complex that the machine gains self+awareness, developing the capacity to feel.

    ometimes an organic being may attempt to transfer their oul into a robot body orcomputer network, but the process is a partial failure and only the being0s piritual side is

    transferred. The Artillect0s intellect is limited to their programming, but they now have

    the ability to experience emotion. The Artillect0s %ody, whether it be robotic, android, ora network of computers, becomes occupied by an thereal being who becomes #trapped$

    in the body and brought to life.

    Templates

    !obots

    Androids

    Artificial 1ntelligences

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    EtherBytes

    ther%ytes are organic, living beings that have transferred their living essence into

    machines. They have converted their /inds and their ouls into a digital format,uploading into networks of computer systems. Their consciousness travels between these

    networks as living uploads of information. They are also known as 1nfo/orphs or 'igital

    ntities. There have been reports of beings that have been in a deep cybernetic link with avast computer system when their physical bodies are damaged or destroyed, and

    somehow they manage to live on inside the matrix of the network.

    ome ther%ytes are beings that have shed their organic bodies for ones more

    technological or artificial, leaving the weakness of organic flesh for the endurance of

    metal and circuitry. They have perfected the upload of their consciousness into fully

    cybernetic bodies. These bodies can resemble a humanoid form or even take on one morerobotic or alien in nature. The majority of ther%ytes believe their ultimate destiny is to

    fully merge with the technology, and that this is the next step in their own evolution.

    Ethereals

    thereals are the disembodied spirits of those sentient beings who have died and left

    behind their physical bodies, but their Psyches remain anchored to the /aterial Plane ofexistence. These cases are rare, and the circumstances for it to be able to occur are even

    more rare. A being can manifest as an thereal if they possess such an incredible amount

    of 4ill Power that they are able to consciously continue to force themselves to #exist$without the benefit of a physical body. This can happen when the character first dies, but

    absolutely refuses to accept their fact they are dead, their desire to remain with the

    material world is so great that they refuse to #move on$ to whatever happens next in their

    destiny. ometimes this can happen when the person dies in such an exceptionally brutalor unjust way that their Psyche cannot rest until the wrong to them has been righted. 1t

    has also been known to happen to those who left something very important to them

    unfinished in their lives that their Psyches cannot continue onto the next realm.ometimes their Psyches are brought back to the material world through arcane means,

    such as a spell or ritual. A state of #unlife$ is said to be against the very laws of the

    universe, and some thereals go mad with the knowledge they are neither dead nor alive.-thers force themselves into their thereal state at death through the sheer power of their

    hatred, anger and lust for vengeance against the living. These thereals can be dangerous

    and extremely deadly to mortals. -ther thereals enter into their existence out of love orduty to others, and live on as protectors and guardians.

    Arcane


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